EricF [Demon]/Present/Discipline vs Kaelii Necromancy/Past +?

P1T2


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Tinkerer
Neo Plexus
Plasmodium
Hardened Mox
Time Spiral


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Crash Bomber
Temporal Research
Fading Argonaut
Nullcraft
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hardened Mox - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (2/1)
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Out of curiosity, why did you trade the Tricycloid with Drakk?

P2, t2
6 gold (6)
Poke tech 1 with Haunt
Worker (5)
Thieving imp (2), you discard
Discard 3, rs, draw 5. Float 2 gold

SQL - L1 Grave (2/3 +1)
Lookout - Thieving Imp (2/2)

Haunt (1/1)

Base - 20
Tech I - 5

7 workers, 2 gold
Hand: 5
Deck: 3

I was much more worried about you giving something Haste with his max-band than anything else you might do. I should have put Grave in sql to play around Nullcraft too, of course, thou I’m not sure it would have matterwd in the end.

Fair – I would’ve needed netherdrain and/or nullcraft (both for squadlead) or Doom Grasp to deal with Grave before he sword runes whatever I garth out if I didn’t have the seer, while Drakk frenzy+haste means I could kill Grave pretty reliably by attacking with Drakk and summoning basically anything

P1T3


Tech StartingHand Workers

TECH
Netherdrain
Hooded Executioner


STARTING HAND
Nullcraft
Temporal Research
Crash Bomber
Fading Argonaut
Neo Plexus


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus


NextHand

Time Spiral
Bloodlust
Tinkerer


Discard

Fading Argonaut
Temporal Research
Netherdrain
Hooded Executioner


Tech 2 card(s)
Discard random.org says #3
Get Paid - ($6)
Worker - ($5)
Hero’s Hall - ($3)
Nullcraft, kills Haunt - ($1)
Crash Bomber - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:
    In Play:
  • Battle Suits
  • Nullcraft (1/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 7

[details=P2, Turn 3]Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons -> Worker
Twilight Baron
Deteriorate[/details]
7 gold (9)
Worker (8)
Deteriorate Mox (7)
Grave kills Crash Bomber
Level Grave to 3 (5)
Twilight Baron (1)
Discard 2, draw 3, rs Draw 1. Float 1 gold.

SQL - Thieving Imp (2/2 +1)
Tech - Twilight Baron (4/4)

L3 Grave (3/4)

Base - 19
Tech I - 5

8 workers, 1 gold
Hand: 4
Deck: 5

[details=Next Hand]Skeletal Archery
Poisonblade Rogue
Sparring Partner
Pestering Haunt
[/details]

[details=Thoughts]No immediate Tech 2, so how much damage do I want/need to do?
Drew Fading Argo in the Technician reshuffle before P1T4 techs.

Time spiral is the easy worker.

Fading Argo + Bloodlust kills imp and baron leaves me with Drakk 1, mox and nullcraft. Nullcraft does tech 1 damage or base damage. Discard 1, draw 3 which is maybe worst as netherdrain+TR+HE. Squadlead drakk means he’d need something like reversal to kill drakk for levels, and he’d STILL need to attack after.
Otherwise he needs to maxband first for 4/9 gold – which means leftover damage on Grave with Mox hanging about being a butt. Possibly chucks sword at nullcraft.

IF he is going tech 2 this turn he’ll want 4 gold for that, which means pretty much maxband+tech 2 is one option with a worker.

If he goes a leaner route of say, grave maybe doinks into drakk, tech 2, sparring partner, worker, argonaut OR tech 2 worker rambasa twins… (Or more generically 2 2-drops or 1+3 drops)

Another option is possibility of versatile style breaking my battlesuits for 2, and some 1 drops

2 bodies and Grave vs mox-null-drakk offers potentially 2+3+2 damage by midband drakk and I have a good chance of HE next turn who could either be boosted or simply hasted into combat fairly effectively. Also a good chance to have a respectable Garth option.

Kidnapping and [Bone collector]/Seer/HE#2 probably goes in this turn.
Don’t really want to overcommit to spells or particularly drakk spells yet, so not a second bloodlust yet.
Bone collector with skeleton generation makes midband drakk cycles a bit stronger, so probably grabbing one of those.
Next tech 1 inclusion will be my 1x seer so Prynn//rememberer are stronger.

I don’t know quite yet if I am going blood, past or necro. Default assumption is past with Shimmer Ray and Second Chances eventually kicking garth out for rememberer-seer-golgort[/details]

P1T4


Tech StartingHand Workers

TECH
Bone collector
Kidnapping


STARTING HAND
Tinkerer
Bloodlust
Time Spiral
Fading Argonaut


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Time Spiral


NextHand

Netherdrain
Crash Bomber
Temporal Research


Discard

Bloodlust
Fading Argonaut
Tinkerer
Bone collector
Kidnapping


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk - ($4)
Fading Argonaut - ($2)
Bloodlust Mox and Fading Argonaut - ($0)
Mox considers imps delicious.
Argo trades with Baron. Draw a card.
Nullcraft pokes tech 1 for 1.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=P2, Turn 4]Poisonblade Rouge
Skeletal Archery -> Worker
Sparring Partner
Pestering Haunt
Sacrifice the Weak
[/details]
8 gold (9)
Worker (8)
Max Grave (4)
Grave eats Drakk
Grave attacks Nullcraft with Sword. It’s super effective.
Sparring Partner (3)
Poisonblade Rogue (1)
Discard 2, Draw 4. Float 1 gold.

SQL - Sparring Partner (2/2 +1)
Lookout - Poisonblade Rogue (2/1)

L7 Grave (4/4)

Base - 18
Tech I - 4

9 workers, 1 gold
Hand: 4
Deck: 0
Discard: 6

[details=Next Hand]Skeleton Javelineer
Deteriorate
Temporal Distortion
Temporal Distortion
[/details]

1 Like

P1T5


Tech StartingHand Workers

TECH
Seer
Second Chances


STARTING HAND
Netherdrain
Temporal Research
Crash Bomber
Hooded Executioner -Draw 1
Bloodlust -Draw 2


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Time Spiral
Netherdrain


NextHand

Kidnapping
Fading Argonaut
Seer
Temporal Research


Discard

Hooded Executioner
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Mox attacks sparring partner for 2
Prynn - ($6)
TR, drawing 2 - ($4)
Crash Bomber - ($3)
Garth - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]: Prynn (2/3) @4
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I don’t see you spending a gold for the Skeleton token. Do whatever different thing you want if it isn’t my oversight.

Nope yep that looks like my error.
Hrm. I’ll need to think a bit on what I want to do.

I was kinda rushing that turn a bit.
Mind if I redo the turn from the start?

I assume I should redraw my hand after if I’m attempting to keep to the fancy formal style rules (I’d like to try keeping to them anyway).

[details=Thoughts]Various ‘easy’ fixes:
Skip the skeleton – this leaves only two bodies in patrol. Part of why I wanted a three body patrol was to secure Mox’s continued support AND keep Garth around next turn for continued skelebodies//potential maxband fetching of stuff (eventual sac, midband buffing with drakk, – which is probably worth it as I’m still not really into tech 2. If I rearrange to sqadlead bomber, Prynn in tech, he can pretty much only get through with sparring UNLESS he has reversal.

Skip a worker – I don’t really like this plan as gold is good so no.

Go further back and don’t do stuff the way I did. – Prynn-garth-skeleton-worker is 6, crash bomber is 7, float 1 discard 1, draw 1, reshuffle draw 2 – this might have been the route I want? Has the three body patrol like I wanted but doesn’t redraw//shuffle, which is probably the better plan?
Should my Tech still be seer+second chances? Sure why not Lets say it is.
[/details]

1 Like

Redone T5 I think?

P1T5


Tech StartingHand Workers

TECH
Second Chances
Seer


STARTING HAND
Netherdrain
Temporal Research
Crash Bomber


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Time Spiral
Temporal Research


NextHand

Bloodlust
Hooded Executioner
Second Chances


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth - ($5)
Skeleton - ($4)
Prynn - ($2)
Crash Bomber - ($1)
Mox attacks Sparring Partner for 2

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (1/3) @4
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=P2, Turn 5]Next Hand
Skeleton Javelineer
Deteriorate
Temporal Distortion
Temporal Distortion[/details]
9 gold (10)
Deteriorate Skeleton (9)
Grave eats Prynn
Sparring Partner trades with Crash Bomber
Poisonblade gives mox 2 -1/-1 runes, disabling it semi-permanently and dying in the process
Tech II Present (5)
Javelineer (4)
Discard 2, rs, Draw 4. Float 4 gold.

Scavenger - L7 Grave (4/3)
Tech - Javelineer (1/1)

Base - 17
Tech I - 4
Tech II - 5
Spec: Present

9 workers, 4 gold
Hand: 4
Deck: 9
Discard: 0

This seems fine. Edit: Whoops, no patrol - garth attacked silly me.

P1T6


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Hooded Executioner
Bloodlust
Second Chances
Kidnapping


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Time Spiral
Temporal Research
Second Chances


NextHand

Netherdrain
Bone collector
Fading Argonaut


Discard

Crash Bomber
Bloodlust
Kidnapping
Necromancer
Necromancer


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Drakk midband! - ($6)
Garth kills Javelineer, draw a card
Skeleton - ($5)
Bloodlust Drakk and Skeleton - ($3)
Skeleton kills Grave gain a gold, Drakk to Max
Hooded Executioner arrives with haste, breaks your tech 2. Base to 15 - ($1)
Drakk breaks tech 1. Base to 13
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Sadened Mox (0/-1)
  • Garth (1/2)
  • Drakk level 6 (3/3)
  • Hooded Executioner (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

Gg. Not coming back from that.

I kinda think you neglected access to a second hero a bit too long – even a hero’s hall would probably have done better than PBR
You couldn’t really get any extra econ advantage from hero kills once Grave was maxed, so maybe not that P2T4.
Sac for 3, Sparring, PBR and Hero’s Hall maybe?

Now every time I see Poisonblade Rogue, I’m going to think of Pabst Blue Ribbon.