CAWS22 Round6: P1 FrozenStorm Burning Legion [Fire]/Demonology/Peace vs P2 Dreamfire [Present]/Demonology/Discipline

Thanks for waiting over the weekend here @Dreamfire, GL HF!

I’m gonna do something… weird, but I think actually kinda smart? But pretty weird? Lol we’ll see!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 1

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Charge
Careless Musketeer
Bloodburn
Scorch
Pillage

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Bloodburn (1)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Scorch
Bloodburn
Pillage
Mad Man
Bombaster

End of Turn Discard
My Thoughts

Okay this is a terrible starting hand… so what do I do here? Musketeer is extra bad for Nullcraft reasons, Vandy by herself would get into trouble against purple (can’t take down Fargo easily), so I think Bloodburn as deck thin, permanent nullcraft hate and extra building tapping pressure actually makes some sense.

Is that kinda weak and dangerous? Definitely! Should I be doing it in a tournament game? Maybe not! Am I doing it anyway? Absolutely!


2 Likes

Definitely weird, but I agree it might be smart. Time will tell :wink:

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Tinkerer
Neo Plexus
Plasmodium
Fading Argonaut


WORKERS
Plasmodium


NextHand

Battle Suits
Forgotten Fighter
Temporal Research
Nullcraft
Time Spiral


Discard

Neo Plexus
Tinkerer
Hardened Mox


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bloodburn is a good proactive answer to Nullcraft (and Mox, sort of).

@FrozenStorm’s turn!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 2

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Bombaster
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Brave Knight, Lobber


Main:

  • Bloodrage Ogre (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Pillage
Charge
Nautical Dog
Mad Man
Brave Knight

End of Turn Discard
My Thoughts

Going to try Brave kanigut to slow down the early pressure here, and lobber to hit back. I’ll be on the back foot and probably can’t do much with heroes here, so spending the gold on BK I think will be helpful. Might be Tower would be better? IDK! We’re wingin’ it here LMAO


P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Battle Suits
Time Spiral
Nullcraft
Temporal Research
Forgotten Fighter


WORKERS
Plasmodium
Temporal Research


NextHand

Neo Plexus
Forgotten Fighter
Argonaut
Time Spiral
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A), fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hoping for no Pillage.

@FrozenStorm’s turn!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 3

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Pillage
Charge
Nautical Dog
Mad Man
Brave Knight

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Brave Knight (3)
  • Mad Man, it and Brogre trade Fargo (2)
  • Bloodburn your tech1 to 4hp
  • Worker (1)
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Careless Musketeer
Makeshift Rambaster
Lobber
Overeager Cadet

End of Turn Discard
My Thoughts

Let’s see how we do! I think safer to take out Fargo, I’m almost inclined to turtle but BK doesn’t let me go tower also so I don’t think that’s the play


P2T3


Tech StartingHand Workers

TECH
Immortal
Hyperion


STARTING HAND
Argonaut
Argonaut
Forgotten Fighter
Neo Plexus
Time Spiral


WORKERS
Plasmodium
Temporal Research
Time Spiral


NextHand

Nullcraft
Hyperion
Tinkerer
Hardened Mox
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut - ($4)
Tech 2 (Present) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Brave Knight? Frozen is just full of surprises this game.

@FrozenStorm’s turn!

Commence the tech 2 standoff!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 4

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Careless Musketeer
Makeshift Rambaster
Lobber
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Onimaru (6)
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3a)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn (1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Mad Man
Nautical Dog
Flagstone Garrison
Charge

End of Turn Discard
My Thoughts

Could do Tower + OC but I think I’d rather have another body just to be safe from Hyperion. Don’t think I wanna risk 60% for the Garrison so no Lobber either, hopefully we can get more out of that gold next turn


Edit: mentioned the rune on Bloodburn.

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Nullcraft
Hardened Mox
Tinkerer
Neo Plexus
Hyperion
Fading Argonaut


WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox


NextHand

Immortal
Forgotten Fighter
Now!
Argonaut
Fading Argonaut


Tech 2 card(s)
Get Paid - ($8)
Hyperion, scares Brave Knight to your hand, I draw - ($3)
Vandy kills Cadet, you draw, Bloodburn @2.
Argonaut readily kills Oni, Vandy to midband.
Neo Plexus - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)
  • Hyperion (5/2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I don’t see a way to break anything, unfortunately.

@FrozenStorm’s turn!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 5

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Mad Man
Nautical Dog
Flagstone Garrison
Charge
Brave Knight (returned)
Bloodrage Ogre (techn)
Flagstone Garrison (rs Mad Man)
Overeager Cadet + Lobber (Nautical Dog)
Overeager Cadet + Makeshift Rambaster (OC)
Lobber + Drill Sergeant (OC2)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Flagstone Garrison (6)
  • Mad Man, rs Draw 1 (5)
  • Flagstone Garrison (2)
  • Nautical Dog, draw 2 (1)
  • Overeager Cadet, draw 2
  • Overeager Cadet, draw 2
  • Lobber, nothing left to draw (0)
  • Mad Man runs into SQL, BB to 3
  • Bloodburn SQL down, BB to 2
  • Lobber trades Plexus, you get 1g, BB to 4
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 6 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Bloodburn (4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Drill Sergeant
Makeshift Rambaster
Bloodrage Ogre
Charge
Brave Knight

End of Turn Discard
My Thoughts

Engine online! Let’s see what DF can hit back with, hopefully not tooooo bad


P2T5


Tech StartingHand Workers

TECH
Tricycloid
Ready or Not


STARTING HAND
Immortal
Forgotten Fighter
Argonaut
Fading Argonaut
Now!
Nullcraft
Tinkerer


WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer


NextHand

Temporal Distortion
Now!
Fading Argonaut
Nullcraft
Ready or Not


Tech 2 card(s)
Get Paid + scav - ($10)
Vandy kills SQL.
Geiger - ($8)
Now! on Geiger, kills lookout - ($7)
Forgotten Fighter bounces Dog - ($5)
Hyperion breaks Garrison, I draw.
Geiger to maxband, flicker Hyperion - ($1)
Hyperion breaks other Garrison, I draw.
Worker - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/2)
  • Geiger lvl 5 (3/4)
  • Hyperion (5/5)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I could bounce Dog (or dig for TD) and break either both tech buildings or both Garrisons. Which is better? Targeting the Garrisons is riskier - Frozen could snag an easy Vandy kill - but I think it’s a better long-term investment.
If I do draw TD (and save 2 gold on flickering Hyperion), I could maxband Vandy or drop a Fargo to patrol, which would reduce my risk by a lot.

No such luck, but at least I’ll have TD in my next hand.

@FrozenStorm’s turn!

1 Like

What a crazy forgotten fighter tournament this is :rofl:

1 Like

Heh, I think I used it more in the last 2 games than in the preceding 2 years :sweat_smile:

3 Likes

Indeed, FF getting MAD WORK done! Not looking good for my tourney life here!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 6

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Drill Sergeant
Makeshift Rambaster
Bloodrage Ogre
Charge
Brave Knight

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Soul Stone, Drill Sergeant
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Drill Sergeant (5)
  • Nautical Dog, DS+1 (4)
  • Bloodrage Ogre, DS+1 (2)
  • Makeshift Rambaster, DS+1 (0)
  • Bloodburn your tech 2 to 4hp (please note your tech1 is also on 4hp from turn 3)
  • Rune to rambaster, breaks your tech2, your base to 18
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (5/5a,++)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:

  • Makeshift Rambaster (2/3, +)
  • Bloodburn (2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Mad Man
Lobber
Lobber
Overeager Cadet

End of Turn Discard
My Thoughts

Well I did not expect I’d have both garrisons broken… that was rough. I’m not sure I’ll be able to recover but I suppose we shall try!


Edit: can we start calling it a hat-trick when you play 3 of a hero’s spells in one turn?

P2T6


StartingHand Workers

STARTING HAND
Temporal Distortion
Nullcraft
Fading Argonaut
Ready or Not
Now!
Soul Stone
Argonaut


WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer


NextHand

Argonaut
Immortal
Tricycloid
Neo Plexus
Forgotten Fighter


Discard

Nullcraft
Soul Stone
Temporal Distortion
Now!
Ready or Not
Fading Argonaut
Argonaut
Hyperion


Tech 0 card(s)
Get Paid - ($10)
Rebuild tech 2.
Exhaust Vandy and discard to fetch Soul Stone from codex - ($9)
Soul Stone on Hyperion - ($7)
Hyperion kills Sergeant, I draw, Bloodburn @3.
Temporal Distortion bounces Hyperion, fetch Tricycloid from codex, Soul Stone to discard - ($5)
Remove a rune to kill Dog, you get 1 gold, Bloodburn @4.
Geiger kills Brogre.
Now! on Tricycloid - ($4)
Tricycloid breaks tech 1, your base to 18.
Ready or Not readies Tricycloid, Rambaster stays exhausted - ($0)
Tricycloid breaks tech 2, your base to 16.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/2)
  • Geiger lvl 5 (3/1)
  • Tricycloid (5/5), @2
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

No tech 2? No problem! (thanks to me having the full Geiger combo in hand)

@FrozenStorm’s turn!

1 Like

:clap: :clap: :clap: :mortar_board: :clap: :clap: :clap:

I think so, hat trick it is! That was awesome, I’m just impressed!

I’m inclined to fold and call GG but for spectator’s sake I’ll give the epic comeback a go

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 7

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Mad Man
Lobber
Lobber
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Dark Pact, Boot Camp
Soul Stone, Drill Sergeant
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Onimaru + level 6 (2)
  • Bloodburn hits your tech2 to 4hp
  • Mad Man, trade with Geiger, Oni maxbands, BB to 3 (1)
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: DOWN PEACE

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (4/5a lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Makeshift Rambaster (2/3, +)
  • Bloodburn (3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Brave Knight
Soul Stone
Drill Sergeant
Flagstone Garrison
Charge

End of Turn Discard
My Thoughts

I don’t like my odds here at all LMAO but I mean it’d be so epic if I came back at this point, gotta try it right? We’ll see what comes, at least I get one turn off from Geiger…


I’m sure not gonna count you out.

P2T7


Tech StartingHand Workers

TECH
Martial Mastery
Metamorphosis


STARTING HAND
Forgotten Fighter
Argonaut
Immortal
Neo Plexus
Tricycloid


WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer


NextHand

Soul Stone
Tricycloid
Argonaut
Tricycloid
Nullcraft


Tech 2 card(s)
Get Paid - ($10)
Grave - ($8)
Tricycloid hits Oni.
Tricycloid spends a rune to trade with Oni, Grave to midband, Bloodburn @4.
Vandy kills lookout and sparkshots technician, you draw.
Vandy to maxband, dooms remaining soldier - ($6)
Immortal - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 3 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Immortal or Tricycloid is a tough choice. I think it’s better to set up Meta + Immortal than to clear Rambaster, even though Frozen only needs a single doomed Lobber to clear Grave.

@FrozenStorm’s turn!

Aw shit Immortal… Might want to reconsider counting me out XD

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 8

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Brave Knight
Soul Stone
Drill Sergeant
Flagstone Garrison
Charge
Flagstone Garrison :skull:

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Flagstone Spy, Boot Camp
Dark Pact, Boot Camp
Soul Stone, Drill Sergeant
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Vandy (7)
  • Brave Knight (4)
  • Soul Stone BK (2)
  • Bloodburn hits your tech2 to 3hp
Workers

Careless Musketeer, Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/4a) Soul Stone
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (2/3)
  • :exhaust: Technician: Soldier (3/3 doomed)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (2/3, +)
  • Bloodburn (2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Overeager Cadet
Lobber
Drill Sergeant
Drill Sergeant
Boot Camp

End of Turn Discard
My Thoughts

Immortal is not a good look for me… I think I’m about cooked


P2T8


StartingHand Workers

STARTING HAND
Nullcraft
Argonaut
Soul Stone
Tricycloid
Tricycloid


WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer


NextHand

Hyperion
Ready or Not
Neo Plexus
Fading Argonaut
Temporal Distortion


Discard

Nullcraft
Argonaut
Soul Stone


Tech 0 card(s)
Get Paid - ($10)
Doomed soldier dies, you draw.
Immortal knocks Soul Stone off Brave Knight.
Tricycloid X 2 - ($0)
Spend 3 runes to kill Brave Knight, Bloodburn @3.
Grave readily kills Vandy, to lvl 5, you get 1 gold.
Spend a rune to ping your tech 2.
Vandy breaks tech 2, your base to 14.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (5/5A), @2
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Grave lvl 5 (3/2)
  • Immortal (5/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

… why does Frozen keep skipping workers?

@FrozenStorm’s turn!

I REFUSE TO DIE!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 9

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Overeager Cadet
Lobber
Drill Sergeant
Drill Sergeant
Boot Camp

Events of Turn:


Upkeep:

  • Get Gold (8+2float+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

The Art of War, Ember Sparks
Flagstone Spy, Boot Camp
Dark Pact, Boot Camp
Soul Stone, Drill Sergeant
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Onimaru (9)
  • Boot Camp SQL Tric, draw 1 (8)
  • Bloodburn Scav Tric, BB at 2 cuz it was at 4 from the soldier death last turn
  • Lobber trades with Scav Tric, you get 1g, BB back to 4 (7)
  • Rambaster breaks your tech2, your base to 16
  • Overeager Cadet
  • Maxband Oni (0)
Workers

Careless Musketeer, Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite: Onimaru (4+1/5 lvl 8)
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Makeshift Rambaster (2/3, +)
  • Bloodburn (4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Boot Camp
Flagstone Garrison
Bloodrage Ogre
Dark Pact
Nautical Dog

End of Turn Discard
My Thoughts

Stru-gguh-ling…


2 Likes

Took me a while to find lethal, but I did :wink:
GG WP!

P2T9


StartingHand Workers

STARTING HAND
Ready or Not
Neo Plexus
Fading Argonaut
Temporal Distortion
Hyperion
Tricycloid
Martial Mastery
Forgotten Fighter


WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer


NextHand

Temporal Distortion
Now!
Argonaut
Metamorphosis
Argonaut


Tech 0 card(s)
Get Paid + scav - ($11)
Grave trades with Cadet and sparkshots Oni, levels fizzle.
Vandy trades with Oni and sparkshots scav to death, levels fizzle.
Geiger - ($9)
Spend 2 Tric runes to kill technician and lookout, paying resist - ($8)
Immortal and Tric hit your base for 9.
Temporal Distortion bounces Tric, fetch Hyperion from codex - ($6)
Hyperion hits your base for 5, I draw.
Ready or Not readies Hyperion, hits your base for another 5, I draw - ($2)

Float ($2)
Discard 6, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 1 (2/3)
  • Hyperion (5/5)
  • Immortal (5/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

@FrozenStorm’s turn!

2 Likes