CAWS22 Round5: P1 thehug0naut [Balance]/Blood/Demonology vs P2 Dreamfire [Present]/Demonology/Discipline

@Dreamfire GLHF lets see who can stay alive!

Link to rule changes

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Forest’s Favor
Verdant Tree
Rich Earth


WORKERS
Rich Earth


NextHand

Ironbark Treant
Spore Shambler
Tiger Cub
Merfolk Prospector
Playful Panda


Discard

Verdant Tree
Forest’s Favor
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose 2/3A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

No Prospector P1T1 so we just play Vandy and see what comes our way. Got to put pressure on him to try and prevent a big Present Tech II burst. Chronofixer also a great counter to meta.

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Time Spiral
Battle Suits
Neo Plexus
Fading Argonaut


WORKERS
Time Spiral


NextHand

Hardened Mox
Temporal Research
Forgotten Fighter
Tinkerer
Nullcraft


Discard

Neo Plexus
Battle Suits
Plasmodium


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’ll be fine with trading Fargo for a 3-cost Rampant Growth.

@thehug0naut’s turn!

Sorry for the delay @Dreamfire, had a really busy weekend!

P1T2


Tech StartingHand Workers

TECH
Gargoyle
Crash Bomber


STARTING HAND
Tiger Cub
Ironbark Treant
Playful Panda → Worker
Spore Shambler
Merfolk Prospector


WORKERS
Rich Earth
Playful Panda


NextHand

Ironbark Treant
Forest’s Favor
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Tiger Cub - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose 2/3 [Sparkshot]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Forgotten Fighter is surprisingly strong vs Green starter, so I have to use two patrollers and the Elite slot to play around it. Tiger + Prospector makes the most sense after Tech I and with Grave having Sparkshot I can’t use my preferred Scavenger slot so we’ll put Prospector in Technician. He can still trade Fargo then FF/Nullcraft Prospector and mid Grave to kill Vandy but he forgoes Tech I in those lines so I don’t think I’d necessarily mind unless I Tech a Vandy spell and it ends up being a dead draw. Best I avoid that risk and go with units instead. Gargoyle + Crash Bomber will build towards an aggressive push on his board.

No worries.

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Tinkerer
Forgotten Fighter
Nullcraft
Temporal Research
Hardened Mox


WORKERS
Time Spiral
Temporal Research


NextHand

Nullcraft
Plasmodium
Rambasa Twin
Tinkerer
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Hardened Mox - ($0)
Grave kills Merfolk, you draw.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3), fading 2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Rambasa and Spartner match up quite well against Tiny B’s and Crash Bombers. I still might lose Grave though.

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Forest’s Favor
Rampant Growth
Ironbark Treant
Verdant Tree
Spore Shambler


WORKERS
Rich Earth
Playful Panda
Forest’s Favor


NextHand

Young Treant
Crash Bomber
Merfolk Prospector
Crash Bomber
Gargoyle


Tech 2 card(s)
Technician Draw
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Midband Vandy - ($0)
Tiger Exhausts Mox, takes 1
Vandy kills Fargo, takes 2, you gain 1 gold

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2AAA
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose 3/2 [Sparkshot]
  • Tiger Cub 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

These draws were absolutely awful. Best I can do here is get rid of Fargo and put Ironbark in patrol.

Reversal is the absolute worst case for me as it lets him trade away my whole board and tech up, unless I patrol Ironbark in Lookout to make it more expensive. Looking up his past games with Present and DIscipline he doesn’t tend to go for spells super early so I think it’s an ok risk to take. He also really likes to trade in his first hero and switch to a second one so this patrol makes that really annoying and he has to choose between killing Ironbark and Teching up.

Given that risk I think I’ll slightly hedge my Tech choices with Bloodlust and a second Crash Bomber. Worst case my board is still ok and Bloodlust is a dead card. I’m probably ok in that world and I can always speed up my cycle with Young Treant or tutoring for Dark Pact.

Edit: Removed HH

2 Likes

Did you change your mind about this?

1 Like

Haha yes, I was thinking about a few different lines. Decided against that one. Now fixed.

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Dark Pact


STARTING HAND
Plasmodium
Tinkerer
Nullcraft
Rambasa Twin
Forgotten Fighter


WORKERS
Time Spiral
Temporal Research
Plasmodium


NextHand

Neo Plexus
Battle Suits
Sparring Partner
Dark Pact


Tech 2 card(s)
Get Paid + scav gold - ($8)
Worker - ($7)
Expensive Forgotten Fighter bounces Treant to your hand - ($4)
Grave trades with Vandy, levels fizzle.
Mox kills Tiger.
Rambasa Twin, other Twin arrives - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1A)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m confused. Could it be that Forgotten Fighter is actually the right play here?

@thehug0naut’s turn!

Well that was certainly a surprise!

P1T4


Tech StartingHand Workers

TECH
Shoddy Glider
Kidnapping


STARTING HAND
Crash Bomber
Gargoyle
Young Treant
Crash Bomber
Merfolk Prospector
(Returned) Ironbark Treant → Worker


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Ironbark Treant


NextHand

Verdant Tree
Rampant Growth
Spore Shambler


Discard

Tiger Cub
Young Treant
Shoddy Glider
Kidnapping


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crash Bomber - ($5)
Crash Bomber - ($4)
Gargoyle - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber 2/2
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Gargoyle 0/2 [Indestructible]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well I was right he wanted to trade in Grave, I’m just unlucky he hadn’t workered FF already! I suspect he’s trying to set up a big value Tech I Temporal Distortion, which I assume is for a Twilight Baron. I think this patrol makes that somewhat annoying to pull off for big value, even if he also has Now! in hand. I think should leave me in a decent position to Tech up and/or counter attack. I guess he can patrol Nullcraft to block the Gargoyle but if I have a surviving Crashbomber that I can trade in I can kill it. Teching in more counter play in the form of Drakk spells and Blood Tech II units.

For me as well!

P2T4


Tech StartingHand Workers

TECH
Now!
Sparring Partner


STARTING HAND
Battle Suits
Sparring Partner
Neo Plexus
Dark Pact
Tinkerer
Forgotten Fighter


WORKERS
Time Spiral
Temporal Research
Plasmodium


NextHand

Sparring Partner
Temporal Distortion
Nullcraft
Fading Argonaut
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
Dark Pact, my base to 18, I draw 2 - ($5)
Twin 1 kills Merfolk.
Twin 2 trades with scavenger, you get 1 gold, my base to 17.
Battle Suits - ($3)
Mox kills technician, you draw, my base to 16.
Sparring Partner - ($2)
Heroes’ Hall - ($0)
Skip worker.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Rambasa Twin (3/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@thehug0naut’s turn!

@Dreamfire Apologies again for the delay. I’m actually finalising my PhD thesis for submission, so I had a few other priorities these last few days. I’ve only got a little bit more to tweak before I submit so no more delays! :raised_hands:

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Dark Pact


STARTING HAND
Verdant Tree
Rampant Growth
Spore Shambler
Bloodlust


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Ironbark Treant


NextHand

Crash Bomber
Merfolk Prospector
Rampant Growth
Verdant Tree


Tech 2 card(s)
Technician Draw
Get Paid + Scavenger - ($9)
Drakk - ($7)
Spore Shambler, arrives with runes - ($4)
Rune to Gargoyle - ($3)
Activate Gargoyle, kills Vandy, Drakk to level 3 - ($2)
Bloodlust Shambler and Rambasa - ($0)
Shambler trades with Spartner
Rambasa dies at end of turn, returns to codex

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Drakk Ramhorn 1/3
  • :target: Lookout:

In Play:

  • Gargoyle 4/3 [Flying, +]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m not quite sure what he’s up to, since Vandy clearly isn’t part of his plan A. I’m a bit concerned its a juggermox strat so we need to kill Spartner. That means Bloodlust or getting Drakk to maxband for haste. Bloodlust is 1 gold cheaper than midband and lets me send his second Rambasa back to codex so that seems optimal.

There’s a decent chance he kills Drakk next turn (only needs Reversal, or Now! and a 2 attack unit) and it’ll take me at least a couple of turns to cycle through. Probably a Dark Pact and a second Shoddy Glider make sense, that way my chances of drawing 2x Tech IIs next turn stays pretty low and I can cycle through faster either with Tech II, HH or Drakk dying.

5 Likes

LOL I just submitted my thesis last night :laughing:
Best of luck!

P2T5


Tech StartingHand Workers

TECH
Training Grounds
Versatile Style


STARTING HAND
Temporal Distortion
Nullcraft
Fading Argonaut
Sparring Partner
Dark Pact


WORKERS
Time Spiral
Temporal Research
Plasmodium
Temporal Distortion


NextHand

Versatile Style
Now!
Forgotten Fighter
Neo Plexus
Tinkerer


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Grave - ($6)
Nullcraft - ($4)
Mox and Nullcraft kill Drakk, you draw, Grave to midband, my base to 15.
Tech 2 (Discipline) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Aaaand my board control’s evaporated.

@thehug0naut’s turn!

3 Likes

Wow that’s wild we’te both submitting at the same time! Best of luck to you too! You have a while till your viva?

P1T6


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Merfolk Prospector → Worker
Verdant Tree
Crash Bomber
Rampant Growth
Shoddy Glider


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Spore Shambler
Dark Pact
Tiger Cub
Kidnapping


Discard

Rampant Growth
Shoddy Glider
Crash Bomber
Crashbarrow
Crashbarrow


Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Midori - ($6)
Rampant Growth Gargoyle - ($4)
Activate Gargoyle, kills Grave, Midori to level 3 - ($3)
Worker - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Master Midori 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle 4/3 [Flying, +]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

D’oh! I forgot about the easy Nullcraft line to kill Drakk. At least it helps my hand size. Obvious play is Midori, Rampant Growth Gargoyle, break Tech II or kill Grave. Grave can kill my Gargoyle, so let’s get rid of him, build Verdant Tree and be threatening multiple flyers

Yeah, a while yet. In my department they find you a slot for it at the weekly colloquium, and you do it in front of whoever’s there.

P2T6


Tech StartingHand Workers

TECH
Zarramonde, the Obilterator
Hero’s Monument


STARTING HAND
Forgotten Fighter
Tinkerer
Now!
Neo Plexus
Versatile Style


WORKERS
Time Spiral
Temporal Research
Plasmodium
Temporal Distortion


NextHand

Sparring Partner
Sparring Partner
Dark Pact
Training Grounds
Fading Argonaut


Discard

Now!
Tinkerer
Neo Plexus
Forgotten Fighter
Versatile Style
Zarramonde, the Obilterator
Hero’s Monument


Tech 2 card(s)
Get Paid - ($9)
Vandy, to maxband, dooms Mox and Gargoyle - ($3)
Geiger - ($1)
Mox kills Midori, Geiger to midband.
Now! on Vandy - ($0)
Vandy breaks Verdant Tree.
Skip worker.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger lvl 3 (2/4)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Hardened Mox (4/3), doomed
  • Battle Suits

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I can threaten Meta and set up for tech 3, and all it costs is another skipped worker.

@thehug0naut’s turn!

1 Like

Ahh interesting! I’ve heard of places doing that, is it normally pretty intense or is it a more relaxed thing? Not sure which way of doing it I prefer

P1T7


Tech StartingHand Workers

TECH
Nature Reclaims
Moment’s Peace


STARTING HAND
Kidnapping
Dark Pact
Spore Shambler
Tiger Cub


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Crash Bomber
Shoddy Glider
Bloodlust
Young Treant


Discard

Rampant Growth
Shoddy Glider
Crash Bomber
Crashbarrow
Crashbarrow
Verdant Tree
Kidnapping
Dark Pact
Spore Shambler
Nature Reclaims
Moment’s Peace


Tech 2 card(s)
Get Paid - ($9)
Drakk - ($7)
Kidnap Mox, kills Geiger and exhausts, Drakk to level 3 - ($3)
Tiger Cub - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Drakk Ramhorn 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle 3/5 [Can’t Attack, Indestructible, Doomed, +]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

That may have been one of the few times where I screwed up by workering instead of playing a Crash Bomber. I now get the feeling I’m probably done for. Going to be hard to get Tech II up under this pressure. He’s clearly aiming to use training grounds to keep up constant meta threat, which means I will need extra gold for a tower and at least one copy of Nature Reclaims to get rid of it. My other tech choice is Moment’s Peace to stop him patrolling with units. That should help get my Gargoyle through.

Pretty relaxed usually, but there have been exceptions. Yours?

P2T7


Tech StartingHand Workers

TECH
Versatile Style
Mind-Parry Monk


STARTING HAND
Sparring Partner
Dark Pact
Training Grounds
Sparring Partner
Fading Argonaut
Forgotten Fighter


WORKERS
Time Spiral
Temporal Research
Plasmodium
Temporal Distortion
Fading Argonaut


NextHand

Versatile Style
Neo Plexus
Now!


Discard

Forgotten Fighter
Dark Pact
Versatile Style
Mind-Parry Monk


Tech 2 card(s)
Get Paid + technician draw - ($9)
Doom exhausts Mox and Gargoyle.
Worker - ($8)
Expensive Forgotten Fighter bounces Tiger - ($5)
Grave - ($3)
Vandy kills Drakk, you get 1 gold, my base to 14, Grave to midband.
Sparring Partner X2 - ($1)
Training Grounds - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (5/4)
  • Grave lvl 3 (4/4)
  • Sparring Partner (2/2)
  • Sparring Partner (2/2)
  • Hardened Mox (2/1)
  • Training Grounds (4)
  • Battle Suits

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Interesting that hug0 skipped another worker, and still hasn’t teched up. Is the plan to ping me to death with Crash Bombers? I AM losing base health, but without Bugblatters it’s a slow grind.
I was planning to tech up, but maybe I just flood the board? Meta threat can’t be ignored forever.

@thehug0naut’s turn!

We have a viva with 3 people, one external, one internal and a chair. It’s basically all dependent on the people involved. Can be a nightmare if they’re overly nitpicky.

The folks they’ve lined up for me are very reasonable, so I think mine will be fine :grin:

Unlike this game for me :grimacing:

P1T8


Tech StartingHand Workers

TECH
Moment’s Peace
Shadow Blade


STARTING HAND
Bloodlust
Shoddy Glider
Crash Bomber
Young Treant
Rampant Growth


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Shadow Blade
Kidnapping
Tiger Cub
Crash Bomber
Verdant Tree


Discard

Rampant Growth
Shoddy Glider
Bloodlust


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Young Treant, I reshuffle and draw 1 card - ($9)
Crash Bomber - ($8)
Tower - ($5)
Tech II Blood - ($1)
Activate Gargoyle, kills Nullcraft, takes 1, you draw - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Gargoyle 4/2 [Flying, +]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Think I’m probably done for now with that big meta threat. Just not got a way to get to Vandy. Tower and Tech up, hope to still be alive to play Moment’s Peace

Yikes no Moments Peace, that’s probably GG

This has been kind of a weird game throughout, but yeah, I think at this point things have turned against you.

P2T8


Tech StartingHand Workers

TECH
Metamorphosis
Martial Mastery


STARTING HAND
Versatile Style
Now!
Neo Plexus
Hero’s Monument


WORKERS
Time Spiral
Temporal Research
Plasmodium
Temporal Distortion
Fading Argonaut


NextHand

Tinkerer
Dark Pact
Zarramonde, the Obilterator


Tech 2 card(s)
Get Paid + technician draw - ($10)
Mox kills Bomber, you draw, my base to 13.
Spartner #1 kills Young Treant, you get 1 gold.
Grave readily breaks Tower, your base to 18.
Exhaust Training Grounds to maxband Grave.
Exhaust Grave and spend sword to kill Gargoyle.
Vandy breaks tech 2, your base to 16.
Geiger - ($8)
Neo Plexus - ($6)
Now! on Plexus - ($5)
Plexus and Spartner #2 break tech 1, your base to 14.
Versatile Style heals my base to 15 - ($3)

Float ($3)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger lvl 1 (3/3)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (5/4)
  • Grave lvl 7 (5/5), swordless
  • Sparring Partner (2/2)
  • Sparring Partner (2/1)
  • Neo Plexus (3/2)
  • Hardened Mox (2/1)
  • Training Grounds (4)
  • Battle Suits

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

I’m 2 dmg short of lethal, as far as I can tell.

@thehug0naut’s turn!

Yeah, a weird game indeed.

That’ll do it, I concede GG and best of luck in the rest of the tournament!

I had really hoped to play a Burning Legion deck but it was not to be

@zango

2 Likes

@Dreamfire it would be interesting to hear your take on it but my take was:

I had a solid plan but bottom decked my tech Is early and struggled to come back. I nearly did but I screwed up my patrol/decisions turn 5 and 6

Turn 5 I forgot you could have Nullcraft to kill Drakk, in SQL he would have lived unless you had Now! and that would have let me stay aggressive.

Turn 6 I should have skipped worker and played a Crashbomber to try to defend Midori + Tree. That way I would have got Tech II up the next turn.

2 Likes