[casual] Zango [demonology]/ninjutsu/fire | [finesse]/ninjutsu/growth vs Nekoatl [Past]/Discipline/Blood | [Necromancy]/Discipline/Present | [Necromancy]/Peace/Blood

I really was tempted to skip the worker for killing grave and maxbanding Sets, but… Just no… So going down on cards hard it is

P1T3


Tech StartingHand Workers

TECH
Flying Fox
Flying Fox


STARTING HAND
Fruit Ninja
Speed of the Fox
Wither
Helpful Turtle
Bloom


WORKERS
Older Brother
Granfalloon Flagbearer
Fruit Ninja


NextHand

Spark
Brick Thief
Inverse Power Ninja


Discard

Tenderfoot (1/2A)
Speed of the Fox
Bloom
Wither
Timely Messenger (1/1)
Helpful Turtle
Flying Fox
Flying Fox


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Speed of the Fox - ($4)
Bloomed sets kills Fargo - ($2)
Wither grave - ($0)
messenger trades with grave, sets to level 3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (2/2, lvl3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I am afraid of tech rush into two dragons next turn as his reshuffle is coming now. Then I probably won’t be able to go standard route maxband Sets + IPN… Let’s see!

P2T3


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Plasmodium
Neo Plexus
Tinkerer
Sparring Partner
Forgotten Fighter


WORKERS
Hardened Mox
Battle Suits
Forgotten Fighter


NextHand

Fading Argonaut
Temporal Research
Time Spiral
Sparring Partner
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Drakk, midband - ($2)
Nullcraft kills Setsuki - ($1)
Sparring Partner, hasty - ($0)
Sparring partner does 3 damage to Tech I

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A) Explosive, warcry, incite
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2) Train, recover, haste, frenzy 1
  • Nullcraft (1/1) Flying, haste, nullify, frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, this is worth postponing my Tech II for.

lol, completely forgot about midband Drakk… dough!

game3 P1T4


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Brick Thief
Spark
Inverse Power Ninja


WORKERS
Older Brother
Granfalloon Flagbearer
Fruit Ninja
Spark


NextHand

Bloom
Glorious Ninja
Tenderfoot (1/2A)
Flying Fox


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 - ($2)
Arg - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: arg (1/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

And I completely forgot that I had access to Origin Story last game. D’oh indeed!

P2T4


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Time Spiral
Temporal Research
Sparring Partner
Neo Plexus
Fading Argonaut


WORKERS
Hardened Mox
Battle Suits
Forgotten Fighter
Neo Plexus


NextHand

Tinkerer
Plasmodium
Training Grounds
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner, hasty - ($6)
Sparring Partner trains other Sparring Partner
Sparring Partner kills Argagarg Garg
Nullcraft breaks Tech I
Tech II: Discipline - ($2)
Ready Sparring Partner - ($0)
Sparring Partner trains Drakk Ramhorn

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (4/5A) Explosive, warcry, incite [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (3/2) Train, recover, haste, frenzy 1 [1+]
  • Sparring Partner (2/2) Train, recover, haste, frenzy 1
  • Nullcraft (1/1) Flying, haste, nullify, frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Lucky to not draw my tech II cards this turn. Gotta tech up now if possible. Also, I should have had my Sparring Partner buff itself last turn instead of attacking. Guess I’ll pay to buff Drakk, in the hopes he’ll survive another turn and get me a hasty Dragon.

Hard to tell whether this is a shiny comeback or just game over with hasted YLD…

game3 P1T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Glorious Ninja
Tenderfoot (1/2A)
Flying Fox
Bloom


WORKERS
Older Brother
Granfalloon Flagbearer
Fruit Ninja
Spark
Tenderfoot (1/2A)


NextHand

Wither
Brick Thief
Speed of the Fox


Discard

Bloom
Fox’s Den Students
Fox’s Den Students


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
flying fox - ($5)
glorious Ninja - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Flying Fox (3/1A)
  • :psfist: Elite: Glorious Ninja (4+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

really lucky draw, especially with him breaking tech 1 when it didn’t hurt, but if he has YLD it’s game over…

Air power does seem to be quite helpful for me in this matchup.

P2T5


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Training Grounds
Tinkerer
Young Lightning Dragon
Plasmodium
Young Lightning Dragon


WORKERS
Hardened Mox
Battle Suits
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

Training Grounds
Fading Argonaut
Time Spiral


Discard

Nullcraft
Tinkerer
Seer
Seer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Nullcraft trades with Flying Fox
Young Lightning Dragon hastily kills Glorious Ninja - ($5)
Young Lightning Dragon - ($2)
Training Grounds - ($1)
Sparring Partner (2/2) kills Wisp
Drakk breaks Tech II

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Lightning Dragon (3/3A) Flying, breath, frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (3/2) Train, recover, haste, frenzy 1 [1+]
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • L6 Drakk Ramhorn (5/5) Explosive, warcry, incite [1+]
  • Sparring Partner (2/2) Train, recover, haste, frenzy 1
  • Young Lightning Dragon (3/3) Flying, breath, haste, frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Offering the damaged Partner for a card since I have no healing.

1 Like

I see no way for a comeback as I can’t prevent double Tech break next turn.

GG & WP!

Care for another? I really have to get something against those fliers of yours

1 Like

GG WP!

Sounds good. You definitely have some options to counter air power; will be interesting to see how they work out. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Nullcraft
Plasmodium
Battle Suits


WORKERS
Hardened Mox


NextHand

Time Spiral
Forgotten Fighter
Temporal Research
Tinkerer
Neo Plexus


Discard

Fading Argonaut
Battle Suits
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Again ditching Mox because Dragons. Think I’ll try leading with Plasmodium this time; at least, it seems the best of the available options vs. an empty board.

Woha mate, what are we doing here? Playing a completely different game??

GL & HF you too!

Game4 P2T1


StartingHand Workers

STARTING HAND
Older Brother
Granfalloon Flagbearer
Brick Thief
Bloom
Timely Messenger


WORKERS
Brick Thief


NextHand

Helpful Turtle
Spark
Wither
Tenderfoot
Fruit Ninja


Discard

Bloom
Timely Messenger
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
Arg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

chump Blocker for next turn is going to be useful against plasmodium probably arriving in his turn 3

Well, I had a different starting hand, so…

P1T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Temporal Research
Forgotten Fighter
Tinkerer
Time Spiral
Neo Plexus


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Temporal Research
Battle Suits
Seer
Fading Argonaut
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Neo Plexus - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

He has lots of ways to help a 2/2 kill a 2/2A and survive, so I’ll make things a little harder for him by going 3/2 instead.

P2T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Stampede


STARTING HAND
Fruit Ninja
Spark
Wither
Helpful Turtle
Tenderfoot


WORKERS
Brick Thief
Fruit Ninja


NextHand

Spark
Granfalloon Flagbearer
Spirit of the Panda
Wither
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spark neo - ($4)
midband arg kills neo, maxband heals, elemental arrives - ($0)
brother deals two to your tech 1

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: elemental (3+1/3)
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg (1/5, lvl5)
  • Older Brother (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I really should have seen that coming…

P1T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Tinkerer
Seer
Battle Suits
Temporal Research
Fading Argonaut


WORKERS
Hardened Mox
Forgotten Fighter
Temporal Research


NextHand

Nullcraft
Time Spiral
Seer


Discard

Neo Plexus
Tinkerer
Stewardess of the Undone
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Seer, remove from Plasmodium - ($3)
Plasmodium kills Wisp
Fading Argonaut - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium (4/4) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I feel like maybe I should stop trying to make use of Research when not going full Past. I feel like trading into the Elemental would be kind of a waste, so I’ll try to set up a more favorable fight. On second thought… I’m facing a max level Argagarg here, he can use his midband to adjust combat while attacking on top of Neutral spells. Better to just cut my losses and go for the trade, I suppose. Unless… Stewardess, maybe? But, it’ll be too little too late at this point. I should have teched it in last turn after seeing Argagarg. Maybe I can stall…? Sure, if I want to abandon my Tech I right before I’m eligible to build my Tech II… And leaving that Wisp alone is dangerous, too, if he teched in Growth spells.

Game4 P2T3


Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Granfalloon Flagbearer
Spirit of the Panda
Wither
Spark
Helpful Turtle


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle


NextHand

Timely Messenger
Leaping Lizard
Bloom
Tenderfoot
Stampede


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
tech 1 - ($5)
arg buffed elemental kills Fargo
SotP → brother - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg (1/5, lvl5)
  • Spirit of the Panda → brother
  • elemental (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hmmm, not really worth it, but don’t see a better line

P1T4


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Time Spiral
Nullcraft
Seer


WORKERS
Hardened Mox
Forgotten Fighter
Temporal Research
Nullcraft


NextHand

Training Grounds
Seer
Time Spiral
Tinkerer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Discipline - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Seer (4/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Plasmodium (4/4) Haste
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Yeah… I really wish I had gone for Stewardesses first.

Timely Messenger just came right on time

P2T4


Tech StartingHand Workers

TECH
Cloud Sprite
Cloud Sprite


STARTING HAND
Tenderfoot
Timely Messenger
Stampede
Bloom
Leaping Lizard


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle
Tenderfoot


NextHand

Spark
Leaping Lizard
Granfalloon Flagbearer
Wither


Discard

Stampede
Bloom
Leaping Lizard
Cloud Sprite
Cloud Sprite


Tech 2 card(s)
Get Paid + float - ($9)
SotP heals
messenger - ($8)
stampede - ($2)
arg trades with Seer, levels fizzle
brother kills plasmo, you draw, 3 damage to base - ($3)
messenger breaks tech 1, base to 15
elemental breaks tech 2, base to 13
worker - ($2)
sets - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki (1/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spirit of the Panda → brother
  • elemental (3/1)
  • Older Brother (4/2)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

first time ever to cast stampede, feels awesome

Ouch… Desperate times call for desperate measures…

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Time Spiral
Seer
Tinkerer
Training Grounds
Stewardess of the Undone


WORKERS
Hardened Mox
Forgotten Fighter
Temporal Research
Nullcraft


NextHand

Fading Argonaut
Neo Plexus
Young Lightning Dragon
Stewardess of the Undone
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech I
Prynn Pasternaak, maxband - ($0)
Banish Older Brother

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Prynn Pasternaak (3/5A) Recharge, freeze, banish [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Probably should have gone for Kidnapping earlier as well. But that’s less obvious than the Stewardesses.

Game4 P2T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Wither
Spark
Granfalloon Flagbearer
Leaping Lizard


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle
Tenderfoot
Wither


NextHand

Spirit of the Panda → brother
Cloud Sprite
Fox’s Den Students
Bloom


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
elemental runs into Prynn
spark Prynn - ($7)
midband sets murders Prynn, maxband heals - ($4)
tech 2 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Setsuki (3/4, lvl6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Tough call whether to already add blademaster to this final Deck of mine or whether I stick to tech 2 and put in some haste in the form of FDS instead. Decided to go for the latter… Let’s see where this takes us.

P1T6


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Neo Plexus
Fading Argonaut
Stewardess of the Undone
Young Lightning Dragon
Seer


WORKERS
Hardened Mox
Forgotten Fighter
Temporal Research
Nullcraft
Neo Plexus


NextHand

Plasmodium
Time Spiral
Tinkerer
Training Grounds
Kidnapping


Discard

Fading Argonaut
Seer
Young Lightning Dragon
Training Grounds
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess of the Undone, unsummon Older Brother - ($4)
Rebuild Tech II
Grave Stormborne - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave Stormborne (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

A Seer got lost in the shuffle, but version history reveals it happened recently and didn’t affect any of my decisions. I rolled back to before my discard/draw, replaced the missing Seer, and re-randomized my hand for this turn. Now, let’s see… I think the Stewardess can keep Grave alive until next turn, in which case I can probably use the sword to kill Setsuki. It’ll be expensive, but worth it. That’s assuming he’s gone for Finesse’s air defense, and not Fencers, of course…

game 4 P2T6


StartingHand Workers

STARTING HAND
Bloom
Cloud Sprite
Fox’s Den Students
Spirit of the Panda → brother
Cloud Sprite
Leaping Lizard
Older Brother


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle
Tenderfoot
Wither
Older Brother (2/2)


NextHand

Fox’s Den Students
Stampede
Leaping Lizard
Granfalloon Flagbearer
Spark


Discard

Fox’s Den Students
Timely Messenger (1/1)
Cloud Sprite
Cloud Sprite
Spirit of the Panda → brother
Bloom


Brother returned
Tech 0 card(s)
Get Paid + draw 2 - ($10)
Worker - ($9)
Fox’s Den Students - ($5)
lizard - ($4)
midband arg - ($0)
messenger + 3 students trade with stewardess
sets murders grave, arg maxbands, you draw

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: student (1/1)
  • :target: Lookout: elemental (3/3)

In Play:

  • Setsuki (3/3, lvl6)
  • arg (1/5, lvl5)
  • Leaping Lizard (3/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

stewardess+nullcraft+kidnapping could clear the patrol but costs 12. Double kidnapping to clear patrol plus attack with 3 costs 11 and leaves no gold to attack Sets, so it will do no major harm. Maxband Drakk + dragon costs 11 to kill sets, but leaves an almost empty patrol. I’ll take that as stampede will then kill him. And if he just builds a board, FDS+stampede should be enough for GG.

P1T7


Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Training Grounds
Kidnapping
Plasmodium
Tinkerer
Time Spiral
Stewardess of the Undone


WORKERS
Hardened Mox
Forgotten Fighter
Temporal Research
Nullcraft
Neo Plexus
Plasmodium


NextHand

Seer
Fading Argonaut
Kidnapping
Origin Story


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Stewardess of the Undone, unsummon Wisp - ($7)
Drakk Ramhorn - ($5)
Kidnapping, Leaping Lizzo kills Water Elemental - ($1)
Training Grounds - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn (1/3) Explosive
  • :target: Lookout:

In Play:

  • Battle Suits
  • Training Grounds (4) Skill, experience

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Seems like I have plenty of good answers to his threats, but I’m always slow to tech them in… Probably, I should be splitting my tech choices to diversify my options at the cost of consistency.