River? No Water Elemental, then. Tempting to deploy the Nullcraft, then, and start picking away at the Tenderfoot. There’s a few problems with that, though. He can respond to protect it, if nothing else, by patrolling SQL. A Tower would also be bad news, plus, main reason for going River would be to take advantage of Finesse spells, notably, Discord. Better to try to muscle her into submission, instead.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
River midband sidelines Fargo - ($3)
fencer kills scavenger, you gain 1 gold - ($1)
thief trades with Grave, River maxbands, 1 damage to tech 1
Helpful turtle for 1 gold less - ($0)
Virtuosos… I’ll need to mess with his support units. Going with Origin Story to shut down hero ultimates and Training Grounds to enable maxband hero abilities.
Virtuosos… I’ll need to mess with his support units. Going with Origin Story to shut down hero ultimates and Training Grounds to enable maxband hero abilities.
Tech 2 card(s)
Get Paid + float - ($10)
skip worker
Maestro - ($7)
Grounded Guide - ($2)
fencer for free buffed by arg kills SL, levels to arg, elemental arrives
Sets - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: wisp (1/1A)
Elite:
Scavenger:
Technician: Setsuki (1/3, lvl1)
Lookout:
In Play:
Arg (1/5, lvl5)
Nimble Fencer (4/3)
Grounded Guide (4/4)
Maestro (4/5)
elemental (4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
it took me really long to find a route that keeps my units more or less safe against kidnapping. This should be it! I’ll happily trade sets for my units to survive, especially when she gives me an extra card in return. And for that he has to get past that aggro wisp first
STARTING HAND
Time Spiral
Stewardess of the Undone
Fading Argonaut
Training Grounds
Sparring Partner
WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Battle Suits
Temporal Research
NextHand
Young Lightning Dragon
Neo Plexus
Kidnapping
Origin Story
Tinkerer
Tech 2 card(s)
Get Paid - ($10)
Drakk Ramhorn, maxband - ($3)
Stewardess of the Undone, hasty, undo Water Elemental - ($0)
Nullcraft kills Wisp
Stewardess kills Setsuki
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: L6 Drakk Ramhorn (3/4A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Stewardess of the Undone (2/2) Haste, frenzy 1
Nullcraft (1/1) Flying, haste, nullify, frenzy 1
Buildings:
Base HP: 17
Tech I HP: 4
Tech II HP: 5 (Discipline)
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I had a feeling I should maybe have patrolled as technician, and indeed, I should have. If I had drawn Origin Story, I could at least prevent Stampede… Well, no help for it now, I’ll just have to clear out as many potential attackers as possible.
Tech 2 card(s)
Get Paid - ($9)
second grounded guide - ($4)
tenderfoot for free
Starlet for free
River - ($2)
tenderfoot kills Drakk
brick thief - your base to 16, mine heals - ($0)
arg (1), fencer (6), old guide (5), maestro (5) + starlet (7) deal a combined 24 damage to base - GG!
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: river (2/4, lvl3)
Lookout:
In Play:
Arg (1/5, lvl5)
Nimble Fencer (6/4)
Grounded Guide (5/4)
Maestro (5/5)
Star-Crossed Starlet (7/4)
Tenderfoot (5/1)
Grounded Guide (5/4)
Brick Thief (4/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Virtuoso action really is something if it’s going that smoothly…
I really was afraid of dragons and kidnapping, lucky me for not having to actually deal with it. Seems like you had some terrible draws.
GG!
I think with our current pace we should be able to finish at least one more game before the next tourney starts. Are you in?