[casual] Zango [demonology]/ninjutsu/fire | [finesse]/ninjutsu/growth vs Nekoatl [Past]/Discipline/Blood | [Necromancy]/Discipline/Present | [Necromancy]/Peace/Blood

@Nekoatl hope to give you a good warm up, GL & HF!

Edit: gold count was off, as I had myself marked as p2 in the sheet

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Graveyard
Jandra, the Negator
Deteriorate
Thieving Imp


Discard

Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

I always wanted to see if IPN into firehouse is worth a shot…

1 Like

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Nullcraft
Tinkerer
Temporal Research
Neo Plexus


WORKERS
Temporal Research


NextHand

Plasmodium
Time Spiral
Fading Argonaut
Battle Suits
Hardened Mox


Discard

Neo Plexus
Forgotten Fighter
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft kills Pestering Haunt - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste, nullify

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Hmm, that’s an interesting build. I wonder what he’s up to? Hmm… my guess is, use Meta to hide Jaina and Setsuki, then have them repeatedly snipe with swift strike and fire arrows. Well, for now, I just need to defend against Black shenanigans. Gotta clear that Haunt or it’ll cause problems later. As for defense… a SQL hero should force Vandy to pay for maxband if she wants an immediate kill, so no free levels… but which hero to use? Not Prynn… I don’t have the support to keep her time counters up, and it’s likely she won’t be able to attack. Not Drakk either, I won’t have enough gold to make his abilities into effective threats.

P1T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Shadow Blade


STARTING HAND
Graveyard
Thieving Imp
Deteriorate
Jandra, the Negator
Summon Skeletons


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Inverse Power Ninja
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
jandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy (2/3, lvl1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Really should have thought more about nullcraft threat… This guy is going to be really annoying…

P2T2


Tech StartingHand Workers

TECH
Martial Mastery
Reversal


STARTING HAND
Fading Argonaut
Plasmodium
Hardened Mox
Time Spiral
Battle Suits


WORKERS
Temporal Research
Plasmodium


NextHand

Fading Argonaut
Neo Plexus
Tinkerer
Battle Suits
Martial Mastery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave - ($3)
Grave and Nullcraft kill Jandra
Hardened Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1) Indestructible, prototype, resist 1

In Play:

  • L3 Grave Stormborne (3/1) Sparkshot, readiness
  • Nullcraft (1/1) Flying, haste, nullify

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Mrgh, beefy Janda is an issue. I can’t ignore her; guess I gotta postpone my tech I. Here’s hoping he doesn’t have Deteriorate in hand…

Oh man, I really should spend more time on thinking about my patrol… sigh
I just didn’t want to spend the amount of time per move that I spent during the last tourney, but well, obviously I’m still far away from the sweet spot of efficiency without blunders… :sweat_smile:

P1T3


Tech StartingHand Workers

TECH
Inverse Power Ninja
Dark Pact


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Inverse Power Ninja
Graveyard
Thieving Imp


WORKERS
Skeletal Archery
Summon Skeletons
Thieving Imp


NextHand

Deteriorate
Shadow Blade
Pestering Haunt (1/1)
Poisonblade Rogue (2/1A)
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Vandy - ($3)
IPN - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

after this blunder with Jandra not in elite, it really is a shame that I don’t have deteriorate. I would have happily traded vandy with grave.
Now I have to hope he didn’t tech Reversal, or worst case reversal + Lobber o.O

P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Training Grounds


STARTING HAND
Battle Suits
Martial Mastery
Neo Plexus
Tinkerer
Fading Argonaut


WORKERS
Temporal Research
Plasmodium
Neo Plexus


NextHand

Fading Argonaut
Forgotten Fighter
Reversal
Sparring Partner
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($4)
Maxband Grave - ($0)
Grave throws his sword at the Inverse Power Ninja.
Nullcraft damages your Tech I

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1) Indestructible, prototype, resist 1

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, readiness
  • Nullcraft (1/1) Flying, haste, nullify

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Ooh, IPN, very interesting! I should probably just throw a sword at it. It’ll make Grave less vulnerable, and I’ll have Reversal available next turn in case Vandy maxbands.

I really like my IPNs, so please let this one stand for now :wink:

P1T4


Tech StartingHand Workers

TECH
Firehouse
Firehouse


STARTING HAND
Pestering Haunt (1/1)
Shadow Blade
Skeleton Javelineer
Deteriorate
Poisonblade Rogue (2/1A)
Inverse Power Ninja (DP)
Sacrifice the Weak (DP)


WORKERS
Skeletal Archery
Summon Skeletons
Thieving Imp
Skeleton Javelineer


NextHand

Firehouse
Graveyard
Deteriorate
Jandra, the Negator (3/3A)
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
fetch dark pact from codex & play to draw two - ($6)
StW, finally I get rid of that nullcraft - ($4)
IPN - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4, lvl3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

uff, having been afraid of lobber when he didn’t have tech 1… Dough!
on the other hand that means reversal is very likely, so Vandy is going to die. That really is a pity, especially when going the obvious fetch dark pact route, as except for jandra all cards left in deck are way better than what I have in hand. As this will float three Vandy spells in my deck…
Yes, awesome draw from DP!

P2T4


Tech StartingHand Workers

TECH
Reversal
Training Grounds


STARTING HAND
Time Spiral
Reversal
Forgotten Fighter
Sparring Partner
Fading Argonaut


WORKERS
Temporal Research
Plasmodium
Neo Plexus
Forgotten Fighter


NextHand

Training Grounds
Battle Suits
Tinkerer
Martial Mastery
Sparring Partner


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Discipline - ($3)
Reversal damages and disabled Inverse Power Ninja - ($0)
Grave breaks your Tech I, your base to 18 HP

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1) Indestructible, prototype, resist 1

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Better to take out the tech building than Vandy, I think… she’s not that big of a threat by herself, so long as I’m not using any patrollers that are capable of dying. Although, I guess, INP with Soul Stone would be a bit awkward to deal with, but still, better than dealing with unstoppable demons or some such shenanigans.

Ah okay, forgot to mark the damage on my tech 1, I see.
But also nullcraft is dead. I assume this only changes your draw or do you want to change anything?

1 Like

No other changes, I’ll fix my draw. Good catch!

1 Like

That tech break really had an unfortunate timing…

P1T5


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Graveyard
Jandra, the Negator (3/3A)
Dark Pact
Deteriorate
Firehouse
Firehouse
Inverse Power Ninja (5/5)


WORKERS
Skeletal Archery
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Jandra, the Negator (3/3A)


NextHand

Poisonblade Rogue (2/1A)
Sacrifice the Weak
Dark Pact
Shadow Blade
Pestering Haunt (1/1)


Discard

Hotter Fire
Hotter Fire
Dark Pact
Deteriorate
Inverse Power Ninja (5/5)
Firehouse
Firehouse


Tech 2 card(s)
Get Paid - ($8)
rebuild tech 1
dark pact my base to 14 (it already was on 18)
det mox - ($7)
worker - ($6)
Vandy runs into grave, levels fizzle
graveyard - ($4)
Jaina - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina (2/3)
  • :target: Lookout:

In Play:

  • Inverse Power Ninja (5/3)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Prefer to sac Vandy in order to have a chance somewhen later to actually get rid of grave. But that discipline tech 2 is scary for my plan. Both training grounds and YLD are really a pain for this strategy, especially when fighting the uphill battle after that patrol blunder turn 2.

I was hoping it would! :wink:

P2T5


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Martial Mastery
Battle Suits
Training Grounds
Tinkerer
Sparring Partner
Fading Argonaut
Nullcraft


WORKERS
Temporal Research
Plasmodium
Neo Plexus
Forgotten Fighter
Fading Argonaut


NextHand

Training Grounds
Reversal
Reversal


Discard

Martial Mastery
Battle Suits
Seer
Seer
Tinkerer


Tech 2 card(s)
Get Paid - ($9)
Martial Mastery - ($8)
Worker - ($7)
Drakk Ramhorn - ($5)
Grave trades with Jaina
Midband Drakk - ($4)
Nullcraft - ($2)
Hardened Mox and Nullcraft kill Inverse Power Ninja
Sparring Partner - ($1)
Training Grounds - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • L4 Drakk Ramhorn (3/3) Explosive, warcry
  • Hardened Mox (1/1) Indestructible, prototype, frenzy 1
  • Nullcraft (1/1) Flying, haste, nullify, frenzy 1
  • Sparring Partner (2/2) Train, frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Argh, no Reversal. Oh, well, I can’t break his tech building, but I can at least clear away these immediate threats.

that technician draw might just keep me in the game, but uffffff… crossing fingers for no hasted YLD

P1T6


Tech StartingHand Workers

TECH
Soul Stone
Cinderblast Dragon


STARTING HAND
Shadow Blade
Sacrifice the Weak
Poisonblade Rogue (2/1A)
Dark Pact
Pestering Haunt (1/1)
Inverse Power Ninja (5/5)


WORKERS
Skeletal Archery
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Jandra, the Negator (3/3A)
Pestering Haunt (1/1)


NextHand

Hotter Fire
Dark Pact
Firehouse
Deteriorate
Firehouse


Discard

Dark Pact
Sacrifice the Weak
Poisonblade Rogue (2/1A)
Shadow Blade
Soul Stone
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 2 → Fire - ($6)
replay IPN from grave - ($3)
play technician drawn IPN from hand - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Inverse Power Ninja (5/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

against reversal my strategy just isn’t as good as I hoped it might be, but at least for one round I am free from this threat.
it’s a bummer that nullcraft alone can kill my graveyard

My bad, I forgot Grave was unavailable.

1 Like

Okay, turns out I can’t break your tech buildings… but at least I can hold those Ninjas at bay a little while longer. Now I just have to hope that whatever you deploy next isn’t even more terrifying.

P2T6


Tech StartingHand Workers

TECH
Hero’s Monument
Martial Mastery


STARTING HAND
Reversal
Training Grounds
Reversal


WORKERS
Temporal Research
Plasmodium
Neo Plexus
Forgotten Fighter
Fading Argonaut


NextHand

Hero’s Monument
Tinkerer
Time Spiral
Martial Mastery


Tech 2 card(s)
Get Paid - ($10)
Training Grounds - ($9)
Prynn Pasternaak - ($7)
Train Prynn to max level
Sparring Partner trains Hardened Mox
Ready Sparring Partner - ($5)
Sparring Partner trains Nullcraft
Nullcraft and Hardened Mox kill SQL Inverse Power Ninja
Prynn banishes Scavenger Inverse Power Ninja
Drakk breaks Graveyard
Tech III - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • Training Grounds (4) Skill, experience
  • L4 Drakk Ramhorn (4/3) Explosive, warcry
  • L7 Prynn Pasternaak (5/5) Stop, banish [2 time]
  • Sparring Partner (2/2) Train, frenzy 1
  • Hardened Mox (2/2) Indestructible, prototype, frenzy 1 [1+]
  • Nullcraft (2/2) Flying, haste, nullify, frenzy 1 [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Argh, no Grave. I keep missing the timing. Well, I can’t reasonably break any tech buildings now, but at least I can clear his board… that’s worth something, right? Better tech up now while I have the chance, though, to make sure I have room to summon Grave when I next draw his spells.

1 Like

Lol, please look at my hand, so the answer is no, just no. I wanted to see whether I would be able to get firehouse working with IPN & graveyard giving me enough time, but with the jandra blunder in T2 there was just too much pressure. But even without, this most beautiful card of fire tech 2 is just too damn slow for the early tech 2 play.

Nice codex of yours! A soon to be 4/2 mox attacking each turn and 3/2 nullcraft is a nice team together with your monster heros.

Care for another game?
If so, I’ll go for [finesse]/nijutsu/growth

1 Like

Yeah, Firehouse + Hotter Fire is great at suppression, except they require you to already be applying some pressure first… kinda like Sanatorium. Although, I think the second Firehouse is a lot less valuable than the first, since each kill will only ready one Firehouse. Still, putting them behind Inverse Power Ninjas was a good idea, just didn’t work out so well against my Reversal spell… which I originally didn’t even plan to tech in, but chose to after delaying my Tech I to deal with Jandra.

Sure, I’m eager to keep going, though I probably will wait until tomorrow morning to post my T1. Wanna make sure to go in with a fresh mind.

1 Like

Alright, this looks like an interesting matchup. Let’s see where this goes. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Battle Suits
Plasmodium
Fading Argonaut
Neo Plexus


WORKERS
Plasmodium


NextHand

Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft
Temporal Research


Discard

Battle Suits
Tinkerer
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut (2/3) Resist 1 [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Hmm, [Finesse], eh? Mox’d be a prime target for Wither, though I could potentially undo and insulate against that with Sparring Partner. Nullcraft’d be a prime target for Discord, though to some degree I could insulate against that with Sparring Partner. Still, I suppose I don’t really need either of them… maybe better just to worker them and be done with it. Rewinding Fencer swarms isn’t great, although both Blood and Past units also have means of inexpensive redployment. One possible answer to Discord would be to use Plasmodium’s haste to get in a strong first hit, but… without adequate support, it’ll have nothing to attack but a $1 SQL. There’s also the risk of Setsuki’s token spam, so I’ll need to be careful to not let her sit on maxband… which would also be the case because of her magnificent maxband ability. Maybe my best opening is to forget about card efficiency and just rush with Grave…? But, the most significant aspect of Neutral starter is the variety of ways to make small adjustments to trades, in other words, I can’t trust my patrollers to hold the line. Longer term… if I have to guess, I’d say I’m looking at Fencers with healing from Ninjutsu and buffs from Growth, so an anti-unit strategy of some sort should be helpful… and that means I’ll want to be able to manipulate the time counters on Prynn. Maybe I should try to lean into that and see where it goes.

Let the games begin

game2 P2T1


StartingHand Workers

STARTING HAND
Timely Messenger
Older Brother
Fruit Ninja
Spark
Tenderfoot


WORKERS
Fruit Ninja


NextHand

Helpful Turtle
Wither
Bloom
Brick Thief
Granfalloon Flagbearer


Discard

Older Brother
Spark
Timely Messenger


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Setsuki - ($2)
Tenderfoot - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Hardened Mox
Forgotten Fighter
Nullcraft
Time Spiral
Temporal Research


WORKERS
Plasmodium
Hardened Mox


NextHand

Forgotten Fighter
Nullcraft
Tinkerer
Time Spiral
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Grave Stormborne - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut (2/3) Resist 1 [2 time]

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Guess i need to get on guard against beefy Setsuki, which means the time counter plan is on hold for now. I’ll try to use the Argonaut as a deterrent, or a speed bump… expending resources to kill something that’s dying on its own should be unpalatable. And that should give me room to prep Grave for aggression. Ended up wasting a card after all… Purple really suffers from lack of $1 units as P1.