[casual] Zango [demonology]/ninjutsu/fire | [finesse]/ninjutsu/growth vs Nekoatl [Past]/Discipline/Blood | [Necromancy]/Discipline/Present | [Necromancy]/Peace/Blood

game2 P2T2


Tech StartingHand Workers

TECH
Fox’s Den Students
Hidden Ninja


STARTING HAND
Bloom
Granfalloon Flagbearer
Helpful Turtle
Brick Thief
Wither


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Older Brother
Bloom
Wither
Spark
Brick Thief


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
bloom set - ($4)
midband Setsuki swiftly kills Fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

that technician draw might just keep me in the game, but uffffff… crossing fingers for no hasted YLD
against reversal my strategy just isn’t as good as I hoped it might be, but at least for one round I am free from this threat.
it’s a bummer that nullcraft alone can kill my graveyard

"P2T2


Tech StartingHand Workers

TECH
Fox’s Den Students
Hidden Ninja


STARTING HAND
Bloom
Granfalloon Flagbearer
Helpful Turtle
Brick Thief
Wither


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Older Brother
Bloom
Wither
Spark
Brick Thief


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
bloom set - ($4)
midband Setsuki swiftly kills Fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Training Grounds
Training Grounds


STARTING HAND
Nullcraft
Neo Plexus
Tinkerer
Forgotten Fighter
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Nullcraft


NextHand

Battle Suits
Sparring Partner
Sparring Partner
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Grave - ($4)
Grave kills Tenderfoot
Maxband Grave - ($0)
Grave throws his sword to kill Setsuki

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

A beefy, swift striking Setsuki it going to be a pain to try to defend against, so I’ll just burst her down.

I had some problems with my spreadsheet, but I think I got everything fixed. I hear word of Google’s advanced version control possibilities, but on mobile I don’t see a chance how to undo anything properly… :grimacing:

P2T3


Tech StartingHand Workers

TECH
Inverse Power Ninja
Speed of the Fox


STARTING HAND
Brother
Spark
Wither
Bloom
Brick thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Hidden Ninja
Helpful Turtle
Speed of the Fox
Timely Messenger
Fox’s Den Students


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
brother - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

Indeed, I’ve heard that version history’s restore doesn’t work on mobile. I don’t have mobile, so I’m not the best person to help, but I do know that the regular CTRL+Z undo does work with the spreadsheet even after the draw/discard script runs if you press it enough times in a row. Basically, when you see a change you made manually get reverted, then you’ve gone back far enough.

P1T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Temporal Research
Sparring Partner
Sparring Partner
Battle Suits
Neo Plexus


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Neo Plexus


NextHand

Fading Argonaut
Training Grounds
Tinkerer
Forgotten Fighter


Discard

Temporal Research
Battle Suits
Seer
Seer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner - ($5)
Sparring Partner - ($4)
Tech II: Discipline - ($0)
Grave kills Older Brother

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (4/3A) Sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2) Train
  • :pschip: Technician: Sparring Partner (2/2) Train
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I could kill that Older Brother… but do I want to? Yeah, I guess it’s better to clear him out now.

I just love my sets :wink:

P2T4


Tech StartingHand Workers

TECH
Fox’s Den Students
Hidden Ninja


STARTING HAND
Hidden Ninja
Helpful Turtle
Fox’s Den Students
Timely Messenger
Speed of the Fox
Bloom


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Hidden Ninja


NextHand

Wither
Tenderfoot (1/2A)
Inverse Power Ninja
Brick Thief


Discard

Older Brother (2/2)
Speed of the Fox
Bloom
Fox’s Den Students
Fox’s Den Students
Hidden Ninja


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
midband sets - ($5)
Speed of the Fox - ($3)
sets murders grave and maxbands
turtle - ($1)
messenger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Setsuki (3/4, lvl6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Let’s hope no FF+nullcraft sets kill

Yeah, she can do good work.

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Fading Argonaut
Tinkerer
Forgotten Fighter
Training Grounds


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Neo Plexus
Forgotten Fighter


NextHand

Battle Suits
Training Grounds
Time Spiral


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Training Grounds - ($6)
Tinkerer - ($4)
Sparring Partner trains other Sparring Partner
Sparring Partner (3/3) kills Helpful Turtle
Drakk Ramhorn - ($2)
Prynn Pasternaak - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Prynn Pasternaak (2/3) [4 time]
  • :pschip: Technician: L1 Drakk Ramhorn (2/3) Explosive
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • Sparring Partner (3/2) Train [1+]
  • Sparring Partner (2/2) Train
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Hmm, he has no room to benefit from free levels, therefore my heroes can serve as fine fodder.

Definitely, but you’re standing your ground :wink:

I do tech first and draw two then, right?

1 Like

Yes, tech comes first.

"P2T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Wither
Tenderfoot (1/2A)
Brick Thief
Inverse Power Ninja
Might of Leaf and Claw
Fox’s Den Students


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Hidden Ninja
Brick Thief


NextHand

Hidden Ninja
Bloom
Older Brother (2/2)
Helpful Turtle (1/2A)
Fox’s Den Students


Discard

Fox’s Den Students
Tenderfoot (1/2A)
Might of Leaf and Claw
Wither


Tech 2 card(s)
tech 2 cards, then Get Paid + draw two - ($9)
Worker - ($8)
Fox’s Den Students trade with both SPartners - ($4)
sets murders Prynn, you get 1 gold, levels fizzle
my beloved IPN joines the match - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Inverse Power Ninja (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/4, lvl6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Phew, only two out of nine cards were situation savers and luckily I got one of these from my draw two…

P1T6


Tech StartingHand Workers

TECH
Hero’s Monument
Rewind


STARTING HAND
Time Spiral
Training Grounds
Battle Suits


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Neo Plexus
Forgotten Fighter
Battle Suits


NextHand

Seer
Kidnapping
Temporal Research


Discard

Sparring Partner
Sparring Partner
Time Spiral
Hero’s Monument
Rewind


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Training Grounds - ($8)
Tech III - ($3)
Grave Stormborne - ($1)
Train Grave to max level

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (6/5A) Sparkshot, readiness [Sword]
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician: L1 Drakk Ramhorn (3/3) Explosive
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • Training Grounds (4) Skill, experience

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Maybe I should just worker Battle Suits. I’m not planning to field many Mystics or any Soldiers. Then again, all other things being equal, it would be better to have it in play than not… but is it worth reducing my income? I don’t think so. My best counter to lots of Ninja tokens is Rewind, so I’ll tech in one of those and hope I can keep a Training Grounds intact wo welcome her.

I think you missed paying for your second training grounds. I assume it’s just one float less or does that change anything?

1 Like

No other changes. Good catch!

1 Like

P2T6


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Helpful Turtle (1/2A)
Older Brother (2/2)
Fox’s Den Students
Hidden Ninja
Bloom
Blooming Ancient
Speed of the Fox


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Hidden Ninja
Brick Thief
Helpful Turtle (1/2A)


NextHand

Might of Leaf and Claw
Timely Messenger (1/1A)
Hidden Ninja
Blooming Ancient
Tenderfoot (1/2A)


Tech 2 card(s)
Get Paid + float + draw two - ($11)
Worker - ($10)
messenger runs into grave
IPN trades with grave
sets murders Drakk (lucky me no maxband for hasted problems last turn)
tech 2 - ($6)
Fox’s Den Students - ($2)
two students ping base
brother - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: ninja #1 (1/1)
  • :pschip: Technician: ninja #2 (1/1)
  • :target: Lookout:

In Play:

  • Setsuki (3/4, lvl6)
  • ninja #3 (1/1)
  • ninja #4 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Sets is just amazing!

P1T7


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Seer
Kidnapping
Temporal Research
Fading Argonaut
Seer
Kidnapping


WORKERS
Plasmodium
Hardened Mox
Nullcraft
Neo Plexus
Forgotten Fighter
Battle Suits


NextHand

Temporal Research
Sparring Partner
Time Spiral
Sparring Partner
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($11)
Prynn Pasternaak - ($9)
Train Prynn to max level
Tinkerer adds to Prynn
Temporal Research, draw 2 - ($7)
Seer, add to Prynn - ($6)
Seer, add to Prynn - ($5)
Surplus - ($0)
Prynn banishes 3 of your Ninja tokens, never to return

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Prynn Pasternaak (5/5A) Charge, stop, banish [1 time]
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • Training Grounds (4) Skill, experience
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I should probably take some Dragons as well, to more reliably deal with Setsuki. I’ll use Prynn as a stall tactic… banished tokens won’t come back, and if he doesn’t trade into her to take the kill, she’ll slow down his card draw.

Well, Setsuki with these perfect splits is just awesome…

game2 P2T7


StartingHand Workers

STARTING HAND
Blooming Ancient
Might of Leaf and Claw
Hidden Ninja
Timely Messenger (1/1A)
Tenderfoot (1/2A)
Fox’s Den Students
Might of Leaf and Claw
Speed of the Fox


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Hidden Ninja
Brick Thief
Helpful Turtle (1/2A)


NextHand

Inverse Power Ninja (4/4)
Blooming Ancient
Fox’s Den Students
Wither
Bloom


Discard

Hidden Ninja
Timely Messenger (1/1A)
Speed of the Fox
Might of Leaf and Claw
Blooming Ancient
Tenderfoot (1/2A)


Tech 0 card(s)
Get Paid - ($11)
Fox’s Den Students, again… - ($7)
Might of Leaf and Claw - ($4)
Timely Messenger - ($3)
Hidden Ninja → brother & sets, draw - ($1)
messenger runs into Prynn, 1 rune on MoLaC
sets deals 3 to base, MoLaC #2
ninja #1-#3 reduce base to 12, MoLaC now active
ninja #4 & #5 plus older brother deal an additional 19 damage to base, GG!

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (8/9, lvl6)
  • ninja #1 (6/6)
  • Older Brother (7/7)
  • ninja #2 (6/6)
  • ninja #3 (6/6)
  • Might of Leaf and Claw (active)
  • ninja #4 (6/6)
  • ninja #5 (6/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 11

GG, well played! It felt like a ton of luck was on my side, it sure would have went a different road if I had missed on FDS even once. Had multiple times the situation that a not too likely draw saved my day…
Care for a rematch? Over Christmas I’ll probably slow down a bit, but I will definitely be able to continue.

1 Like

GG WP! Luck is always a factor, but I also underestimated Setsuki’s ability to take and hold the initiative. I should have invested more in reactive strategies instead of being so focused on proactive ones.

Yes please, I definitely want to try this matchup again. No worries if you need to slow down or even stop posting completely for a while; I’ll be happy to pick up the pace or the game again whenever you’re ready.

1 Like

game3 P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Wither
Older Brother
Bloom
Tenderfoot


WORKERS
Older Brother


NextHand

Helpful Turtle
Spark
Brick Thief
Granfalloon Flagbearer
Timely Messenger


Discard

Fruit Ninja
Bloom
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Sets - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3A)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Let’s see whether sets is able to pull through when she is expected

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Forgotten Fighter
Temporal Research
Neo Plexus


WORKERS
Hardened Mox


NextHand

Battle Suits
Nullcraft
Tinkerer
Plasmodium
Time Spiral


Discard

Forgotten Fighter
Neo Plexus
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Grave Stormborne (2/3) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Definitely want to make sure to rush in some Dragons this time around, and the sooner, the better. Hence, Mox is not worth considering.

game3 P1T2


Tech StartingHand Workers

TECH
Speed of the Fox
Inverse Power Ninja


STARTING HAND
Granfalloon Flagbearer
Spark
Brick Thief
Helpful Turtle
Timely Messenger


WORKERS
Older Brother
Granfalloon Flagbearer


NextHand

Helpful Turtle
Wither
Bloom
Fruit Ninja
Speed of the Fox


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
messenger - ($3)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Nullcraft
Tinkerer
Plasmodium
Battle Suits
Time Spiral


WORKERS
Hardened Mox
Battle Suits


NextHand

Plasmodium
Sparring Partner
Forgotten Fighter
Neo Plexus
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Nullcraft - ($1)
Grave and Nullcraft kill Tenderfoot

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/2) Sparkshot
  • Nullcraft (1/1) Flying, haste, nullify

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

The Nullcraft should generally help me adjust attacks and punish aggression, and if he wants to stop it, he’ll have to invest resources to do so. A Tower would be the worst case response.