Wouldn’t oni cost 9 to hire and max? and also why is brave Knight at 4 attack?
Woops, fixed!
"P1T6
Tech StartingHand Workers
TECH
Circle of Life
Circle of Life
STARTING HAND
Ferocity
Murkwood Allies
Rampant Growth
Behind the Ferns
Gemscout Owl
WORKERS
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
Gemscout Owl
NextHand
Murkwood Allies
Blooming Elm
Centaur
Spore Shambler (1/2) +
Tiger Cub (2/2+a)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cast boosted Murkwood Allies - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Beast (4+1/4)
- Scavenger:
- Technician: L3 Cal (4/3) + *my units get resist 1
- Lookout:
In Play:
- Frog 1 (1/1)
- Frog 2 (1/1)
- Frog 3 (1/1)
- Frog 4 (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
It’s gg I know it is
"
StartingHand Workers
STARTING HAND
Lawful Search
The Art of War
Building Inspector (1/1)
The Art of War
Scribe
Bluecoat Musketeer (1/2)
WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Spectral Aven
Arrest
Building Inspector (1/1)
NextHand
Judgment Day
Art of War
Traffic Director (1/1+A)
Manufactured Truth
Scribe
Discard
The Art of War
Insurance Agent (2/2)
Insurance Agent (2/2)
Bluecoat Musketeer (1/2)
Lawful Search
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
art of war, Oni unstoppable readily breaks your tower, armor absorbs 1 dmg, your base to 18 - ($6)
brave knight trades with Cal, returns to my hand, bigby midbands and heals
replay brave knight - ($3)
insurnace agents trade with beast
bigby and 3 soldiers break your tech 2, your base to 16
scribe, draw 1 - ($1)
Float ($0)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Oni, lvl 8, (6/5+AAA)
- Elite:
- Scavenger: Brave Knight (3/3)
- Technician: Scribe (1/3)
- Lookout:
In Play:
- Bigby, lvl 3, (2/4)
- Soldier (1/1)
- Soldier (1/1)
- Soldier (1/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 11
Thoughts
i think that will be it. the rest is on lockdown with Cal / Ferocity off the board for a turn.
I don’t have a tower so I assume you are breaking both tech and I will just concede here. Ggs
ahh, my bad. got my games mixed up. yeah. phew…glad those insurance agents came when they did. GG!! let me know if you want to change it up with mono colors. happy to keep going.
Yeah I’ll play white this time. Rolled 16
random 72
ill go mono-black
GLHF!!
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
WORKERS
Jandra, the Negator
NextHand
Thieving Imp
Summon Skeletons
Graveyard
Skeletal Archery
Poisonblade Rogue
Discard
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
garth - ($1)
make a skeleton - ($0)
pestering haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Garth, lvl 1, (1/3)
- Pestering Haunt (1/1)
- Skeleton (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Snapback
Fox Viper
Sensei’s Advice
Fox Primus
WORKERS
Morningstar Flagbearer
NextHand
Safe Attacking
Smoker
Aged Sensei
Grappling Hook
Savior Monk
Discard
Fox Primus
Snapback
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Rook - ($2)
Hire Fox Viper - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Rook (2/4+a)
- Elite:
- Scavenger: Fox Viper (2/1)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Rook should keep him occupied a bit while I figure out how to get some stuff out
"
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Thieving Imp
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Graveyard
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Summon Skeletons
Sacrifice the Weak
Bone Collector
Graveyard
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
make a skeleton - ($2)
poisonblade rogue - ($0)
haunt unstoppable trades with viper
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Garth, lvl 1, (1/3)
- Poisonblade Rogue (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
have to patrol both skeletons to avoid rook midband. dropping PBR instead of archery to be more aggressive.
"P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Bird’s Nest
STARTING HAND
Safe Attacking
Savior Monk
Grappling Hook
Smoker
Aged Sensei
WORKERS
Morningstar Flagbearer
Safe Attacking
NextHand
Sensei’s Advice
Rambasa Twin
Aged Sensei
Snapback
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Savior Monk - ($4)
Tower - ($1)
Smoker ($0)
Rook kills technician, takes 1
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2+a)
- Elite:
- Scavenger:
- Technician: Smoker (1/1)
- Lookout:
In Play:
- L1 Rook (2/3)
Buildings:
- Base HP: 20
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Ugh I feel very limited in my options. Tower should provide some good defence hopefully
"
Tech StartingHand Workers
TECH
Skeletal Lord
Skeletal Lord
STARTING HAND
Graveyard
Summon Skeletons
Bone Collector
Bone Collector
Sacrifice the Weak
Deteriorate
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
NextHand
Skeleton Javelineer
Skeletal Archery
Skeletal Lord
Pestering Haunt (1/1)
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
x2 bone collector - ($1)
garth to lvl 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Bone Collector (3/3+A)
- Elite:
- Scavenger: Poisonblade Rogue (2/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Garth, lvl 2, (1/3)
- Bone Collector (3/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
ill have to break the tech 2 before JDG arrives. i think i can do it.
teching double sk lord and tech up next turn
"P2T3
Tech StartingHand Workers
TECH
Training Grounds
Training Grounds
STARTING HAND
Sensei’s Advice
Aged Sensei
Snapback
Rambasa Twin
WORKERS
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
NextHand
Grappling Hook
Fox Primus
Bird’s Nest
Fox Viper (2/1)
Discard
Smoker (1/1)
Rambasa Twin
Snapback
Training Grounds
Training Grounds
Tech 2 card(s)
Get Paid + heal - ($7)
Worker - ($6)
Tech 1 - ($5)
Smoker trades with PBR, you get a gold
Hire Aged Sensei - ($4)
Float ($4)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2+a)
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- L1 Rook (2/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 4
- Workers: 8
Thoughts
This game is terrible. I don’t know what I was thinking… Perhaps I wasnt
"
Tech StartingHand Workers
TECH
Lord of Shadows
Lord of Shadows
STARTING HAND
Skeleton Javelineer
Skeletal Archery
Pestering Haunt (1/1)
Sacrifice the Weak
Skeletal Lord
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
Sacrifice the Weak
NextHand
Lord of Shadows
Summon Skeletons
Deteriorate
Bone Collector (3/3)
Skeletal Lord
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
tech 2 necro - ($3)
make a skeleton - ($2)
skeleton javlineer - ($1)
Bone Collector trades with savior monk, makes a skeleton
garth kills aged sensei, takes 2
bone collector and skeleton trade into rook, garth to lvl 4, heals, BC generates skeleton
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Garth, lvl 4, (2/4)
- Skeleton Javelineer (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
teching lord of shadows to try and get an early tech 3 with sk lord ability
leave skeletons off of patrol due to setsuki. fingers crossed no speed of the fox.
"P2T4
Tech StartingHand Workers
TECH
Mind-Parry Monk
Shuriken Hail
STARTING HAND
Bird’s Nest
Fox Viper (2/1)
Fox Primus
Grappling Hook
Aged Sensei (1/1)
WORKERS
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Grappling Hook
NextHand
Snapback
Smoker (1/1)
Training Grounds
Rambasa Twin
Savior Monk (2/2+a)
Discard
Aged Sensei (1/1)
Fox Viper (2/1)
Bird’s Nest
Fox Primus
Mind-Parry Monk
Shuriken Hail
Tech 2 card(s)
Get Paid + float +technician - ($12)
Worker - ($11)
Tech 2 Discipline - ($7)
Hire and maxband Setsuki - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Setsuki (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
Ah shit… Tech 3 unit coming out probably. Damn
"
i really, REALLY hope this pays off.
[b]P1T5[/b]Tech StartingHand Workers
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Deteriorate
Summon Skeletons
Skeletal Lord
Lord of Shadows
Bone Collector (3/3)
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard
Sacrifice the Weak
NextHand
Bone Collector (3/3)
Lord of Shadows
Skeletal Lord
Discard
Summon Skeletons
Bone Collector (3/3)
Deteriorate
Lich’s Bargain
Lich’s Bargain
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
make a skeleton (5 total) - ($7)
summon skeletons (7 total) - ($4)
skeletal lord - ($1)
skeletal lord ability - exhaust 5 skeletons (3 new ones, and 2 existing tokens),
…put Lord of Shadows into play from hand, al my black units are invisible
skeleton token 1 hits tower, triggers tower detection
skeleton javlineer breaks tower, your base to 18
garth hits your base to 16
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Lord of Shadows (8/7+A)
- Elite:
- Scavenger:
- Technician: Skeletal Lord (3/3)
- Lookout:
In Play:
- Garth, lvl 4, (2/4)
- Skeleton Javelineer (2/2)*
- Skeleton #1 (2/1)
- Skeleton #2 (2/2)
- Skeleton #3 (2/2)
- Skeleton #4 (2/2)
- Skeleton #5 (2/2)
- Skeleton #6 (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 4
Gold:
- Gold: 1
- Workers: 8
Thoughts
fingers crossed…
Well, I didn’t get the foxs den students and even then the way it played out I had no other ninjas available to capitalize on it with. You will break base easy next turn. Gg, I’ll take turn one of game 2 soon
phewwwwww…sounds good!
"P1T1
StartingHand Workers
STARTING HAND
Fox Primus
Snapback
Safe Attacking
Aged Sensei
Smoker
WORKERS
Fox Primus
NextHand
Morningstar Flagbearer
Savior Monk
Grappling Hook
Fox Viper
Sensei’s Advice
Discard
Safe Attacking
Snapback
Smoker
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Grave - ($1)
Hire Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Grave (2/3+a)
- Elite:
- Scavenger: Aged Sensei (1/1)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"
GLHF!
[b]P2T1[/b]StartingHand Workers
STARTING HAND
Skeleton Javelineer
Graveyard
Summon Skeletons
Sacrifice the Weak
Thieving Imp
WORKERS
Summon Skeletons
NextHand
Deteriorate
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Discard
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
thieving imp, you discard #3 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
let’s go disease this time. early shadowblades