"P1T2
Tech StartingHand Workers
TECH
Reversal
Sparring Partner
STARTING HAND
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Savior Monk
WORKERS
Fox Primus
Savior Monk
NextHand
Sparring Partner
Fox Viper
Smoker
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Morningstar Flagbearer - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave (2/3+a)
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout: Morningstar Flagbearer (2/2)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Carrion Curse
Plague Spitter
STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Pestering Haunt
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Carrion Curse
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
jandra - ($2)
orpal - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra (3/3+A)
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
interesting choice…i think ill pivot away from shadowblades here due to how expensive it might be.
ill tech a carion curse and plague spitter instead. counters his hero’s and might allow me to hit his hand pretty hard.
put imp to scav JUST in case i can get a gold and tech up.
"P1T3
Tech StartingHand Workers
TECH
Speed of the Fox
Rambasa Twin
STARTING HAND
Fox Viper
Snapback
Smoker
Sparring Partner
WORKERS
Fox Primus
Savior Monk
Smoker
NextHand
Sensei’s Advice
Reversal
Grappling Hook
Safe Attacking
Discard
Fox Viper
Snapback
Speed of the Fox
Rambasa Twin
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave - ($3)
Sensei boosts Grave, he kills Jandra and takes 2 after armor
Hire Sparring Partner - ($2)
Heroes Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Sparring Partner (2/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Morningstar Flagbearer (2/2)
In Play:
- Aged Sensei (1/1)
- L3 Grave (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Gorgon
Gorgon
STARTING HAND
Deteriorate
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Carrion Curse
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
NextHand
Plague Spitter
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
poisonblade rogue - ($4)
tech 2 disease - ($0)
deteriorate aged sensei
…since flagbearer is in lookout, and i have no gold, i am allowed to bypass it. were it not in lookout, i would be stuck and unable to play deteriorate.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue (2/1+A)
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
rushing tech 2 here. teching double gorgon to handle his hero’s should he max rook to counter carrion curse and imp
I had some tough choices there, hoping I made the right one
"P1T4
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Reversal
Grappling Hook
Safe Attacking
Sensei’s Advice
WORKERS
Fox Primus
Savior Monk
Smoker
Grappling Hook
NextHand
Reversal
Fox’s Den Students
Sensei’s Advice
Rambasa Twin
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Safe Attacking - ($5)
Sparring Partner and Morningstar Flagbearer kill PBR and Imp. Takes 1 each after armor and you draw
Hire Setsuki - ($3)
Grave kills Orpal, takes one -1/-1. Levels to setsuki
Maxband Setsuki - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Sparring Partner (2/1)
- L3 Grave (2/1) -
- Morningstar Flagbearer (2/1)
- L6 Setsuki (3/4)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
well, we’ll find out i suppose. i ask myself the same thing.
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Spreading Plague
Sickness
STARTING HAND
Sacrifice the Weak
Graveyard
Plague Spitter
Skeleton Javelineer
Gorgon
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
NextHand
Gorgon
Carrion Curse
Deteriorate
Jandra
Discard
Poisonblade Rogue
Thieving Imp
Graveyard
Sacrifice the Weak
Spreading Plague
Sickness
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
plague spitter - ($4)
gorgon - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: Gorgon (2/4)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
uh oh. not thinking i can hold on to my tech 2 next turn. we’ll see what he draws from sets… teching orpal spells instead to assist try and take our grave, sets, and a tech 2 with sickness/spreading plague if i can.
"P1T5
Tech StartingHand Workers
TECH
Fox’s Den School
Glorious Ninja
STARTING HAND
Sensei’s Advice
Fox’s Den Students
Rambasa Twin
Reversal
Snapback
Aged Sensei (1/1)
WORKERS
Fox Primus
Savior Monk
Smoker
Grappling Hook
NextHand
Sensei’s Advice
Fox’s Den School
Fox Viper
Speed of the Fox
Fox’s Den Students
Tech 2 card(s)
Get Paid + draw 2 - ($8)
Skip Worker
Reversal on Gorgon, it’s disabled and takes 3 - ($5)
Sparring Partner gives Setsuki a rune
Setsuki swiftly kills Spitter
Fox’s Den Students, 4 ninjas come out with haste and stealth this turn - ($1)
Sensei’s Advice flagbearer and one ninja - ($0)
Flagbearer, all ninjas, and grave break your teach 1 and tech 2 with their combined 10 dmg. Your base to 16
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Sparring Partner (2/1)
- L3 Grave (2/1) -
- Morningstar Flagbearer (2/1)
- L6 Setsuki (4/5) +
- Safe Attacking
- Ninja 1 (1/1)
- Ninja 2 (1/1)
- Ninja 3 (1/1)
- Ninja 4 (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
uh oh…
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Sickness
Spreading Plague
STARTING HAND
Deteriorate
Gorgon
Jandra
Carrion Curse
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
NextHand
Deteriorate
Graveyard
Gorgon
Poisonblade Rogue
Sickness
Tech 2 card(s)
Get Paid + float - ($10)
rebuild tech 1, base to 16
vandy - ($8)
tower - ($5)
jandra - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Jandra (3/3)
-
Technician: Vandy, lvl 1, (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
lol, forgot about max setsuki…hand desctruction is NOT the way to go here.
okay, NEED spreading plague and sickness here. lol.
GG WP. Best of 3 I hope
"P1T6
Tech StartingHand Workers
TECH
Flying Fox
Flying Fox
STARTING HAND
Speed of the Fox
Fox’s Den Students
Fox Viper
Fox’s Den School
Sensei’s Advice
Snapback
Reversal
WORKERS
Fox Primus
Savior Monk
Smoker
Grappling Hook
NextHand
Fox’s Den Students
Glorious Ninja
Rambasa Twin
Aged Sensei (1/1)
Fox’s Den School
Tech 2 card(s)
Get Paid + draw 2 - ($8)
Senseis Advice flagbearer and sparring partner, flagbearer trades with Jandra and sparring partner safely kills Vandy - ($7)
Hire Fox Viper - ($5)
Fox’s Den Students - ($1)
Fox Viper, 8 ninja tokens, Setsuki, and grave do 16 to your base. GG
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Sparring Partner (2/1)
- L3 Grave (2/1) -
- L6 Setsuki (4/5) +
- Safe Attacking
- Ninja 1 (1/1)
- Ninja 2 (1/1)
- Ninja 3 (1/1)
- Ninja 4 (1/1)
- Fox Viper (2/1)
- Ninja 5 (1/1)
- Ninja 6 (1/1)
- Ninja 7 (1/1)
- Ninja 8 (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
you know it!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Graveyard
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
WORKERS
Thieving Imp
NextHand
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Pestering Haunt
Discard
Deteriorate
Jandra, the Negator (3/3)
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
poisonbalde rogue - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
try and ward away the hero with pbr. fingers crossed he doesnt have smoker T1
GL HF!
"P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Grappling Hook
Smoker
Sensei’s Advice
Safe Attacking
WORKERS
Grappling Hook
NextHand
Morningstar Flagbearer
Fox Viper
Snapback
Aged Sensei
Fox Primus
Discard
Safe Attacking
Sensei’s Advice
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Smoker - ($3)
Tech 1 - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Smoker (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Shadow Blade
Dark Pact
STARTING HAND
Pestering Haunt
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Thieving Imp
Summon Skeletons
NextHand
Jandra, the Negator (3/3)
Dark Pact
Pestering Haunt
Deteriorate
graveyard
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
sk jav - ($3)
tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
going to go with vandy here with dark pact and shadowblade.
"P2T2
Tech StartingHand Workers
TECH
Speed of the Fox
Rambasa Twin
STARTING HAND
Fox Primus
Snapback
Aged Sensei
Fox Viper
Morningstar Flagbearer
WORKERS
Grappling Hook
Fox Viper
NextHand
Safe Attacking
Speed of the Fox
Rambasa Twin
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Morningstar Flagbearer - ($4)
Fox Primus - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Smoker (1/1)
-
Elite:
-
Scavenger: Fox Primus (2/2) *frenzy *anti-air
-
Technician: Morningstar Flagbearer (2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
well, lets see how this goes.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Sickness
Sickness
STARTING HAND
Jandra, the Negator (3/3)
Dark Pact
Pestering Haunt
Deteriorate
Graveyard
Shadow Blade
Skeletal Archery
WORKERS
Thieving Imp
Summon Skeletons
Jandra, the Negator (3/3)
NextHand
Sickness
Shadow Blade
sacrifice the weak
Deteriorate
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
worker - ($5)
pestering haunt
Float ($5)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton Javelineer (1/1)
-
Elite:
-
Scavenger: Poisonblade Rogue (2/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well, that sucks…let;s just take this somewhere unexpected. putting PBR in scav to roll the dice, but try and get a hero’s hall out of next turn.
So much float…
"P2T3
Tech StartingHand Workers
TECH
Mind-Parry Monk
Training Grounds
STARTING HAND
Rambasa Twin
Sensei’s Advice
Speed of the Fox
Safe Attacking
WORKERS
Grappling Hook
Fox Viper
Speed of the Fox
NextHand
Snapback
Aged Sensei
Savior Monk
Rambasa Twin
Safe Attacking
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Hire Rook - ($1)
Flagbearer trades with skele
Smoker trades with PBR
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L1 Rook (2/4+a)
-
Elite:
-
Scavenger:
-
Technician: Fox Primus (2/2) *frenzy *anti-air
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Spreading Plague
Spreading Plague
STARTING HAND
Skeletal Archery
Shadow Blade
sacrifice the weak
Deteriorate
Sickness
WORKERS
Thieving Imp
Summon Skeletons
Jandra, the Negator (3/3)
Skeletal Archery
NextHand
Dark Pact
Graveyard
Skeleton Javelineer
Sickness
Spreading Plague
Tech 2 card(s)
Get Paid + float - ($12)
scav gold - ($13)
Worker - ($12)
mid orpal - ($7)
sickness rook and primus - ($5)
haunt trades with primus
tech 2 disease - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Orpal, lvl 4, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, discipline. probably training grounds?
"P2T4
Tech StartingHand Workers
TECH
Young Lightning Dragon
Reversal
STARTING HAND
Aged Sensei
Snapback
Savior Monk
Rambasa Twin
Safe Attacking
Mind-Parry Monk
WORKERS
Grappling Hook
Fox Viper
Speed of the Fox
Safe Attacking
NextHand
Smoker (1/1)
Rambasa Twin
Training Grounds
Morningstar Flagbearer (2/2)
Sensei’s Advice
Tech 2 card(s)
Get Paid + float + techn draw - ($9)
Worker - ($8)
Mind-Parry Monk - ($3)
Aged Sensei - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- L1 Rook (1/3+a)
- Mind-Parry Monk (5/4) *you can’t target my units or heroes
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Death and Decay
Plague Lab
STARTING HAND
Sickness
Dark Pact
Graveyard
Skeleton Javelineer
Spreading Plague
Pestering Haunt (1/1)
Sickness
WORKERS
Thieving Imp
Summon Skeletons
Jandra, the Negator (3/3)
Skeletal Archery
Graveyard
NextHand
Spreading Plague
Shadow Blade
sacrifice the weak
Poisonblade Rogue (2/1)
Deteriorate
Discard
Dark Pact
Sickness
Sickness
Spreading Plague
Death and Decay
Plague Lab
Tech 2 card(s)
Get Paid + float - ($9)
vandy - ($7)
dark pact, draw 2, base to 18
orpal kills aged sensei
sk jav - ($6)
max vandy, boost/doom sk jav - ($2)
pestering haunt
worker - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton Javelineer (3/3+A) doomed
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy, lvl 5, (4/5)
In Play:
- Orpal, lvl 4, (2/3)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Couldn’t let you metamorphosis
"P2T5
Tech StartingHand Workers
TECH
Hero’s Monument
Young Lightning Dragon
STARTING HAND
Training Grounds
Sensei’s Advice
Smoker (1/1)
Morningstar Flagbearer (2/2)
Rambasa Twin
Reversal
WORKERS
Grappling Hook
Fox Viper
Speed of the Fox
Safe Attacking
Morningstar Flagbearer (2/2)
NextHand
Fox Primus (2/2) *frenzy *anti-air
Young Lightning Dragon
Savior Monk
Aged Sensei (1/1)
Snapback
Tech 2 card(s)
Get Paid + float + technician draw - ($11)
Worker - ($10)
Build Training Grounds - ($9)
Grave - ($7)
Super spendy Reversal on vandy - ($2)
Mind parry trades with boosted skele
Rook trades with vandy, grave and Orpal both gain 2
Hire Setsuki - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: L3 Grave (4+1/4) *readiness
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Setsuki (2/3)
- Training Grounds (4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
this game is weird
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Shadow Blade
sacrifice the weak
Poisonblade Rogue (2/1)
Spreading Plague
Deteriorate
WORKERS
Thieving Imp
Summon Skeletons
Jandra, the Negator (3/3)
Skeletal Archery
Graveyard
Shadow Blade
NextHand
Spreading Plague
Skeleton Javelineer
Spreading Plague
Sickness
Deteriorate
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 3 - ($4)
poisonblade rogue - ($2)
haunt hits training grounds
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Orpal, lvl 6, (2/5+A)
-
Elite:
-
Scavenger:
-
Technician: Poisonblade Rogue (2/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold: