STARTING HAND
Young Treant
Merfolk Prospector
Ironbark Treant
Rampant Growth
Tiger Cub
WORKERS
Ironbark Treant
NextHand
Playful Panda
Forest’s Favor
Spore Shambler
Rich Earth
Verdant Tree
Discard
Young Treant
Rampant Growth
Tiger Cub
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Hire Calamandra - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Calamandra (2/3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Merfolk Prospector (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Let’s pressure early with calamandra, but gotta keep in mind him blocking 2 cost spells will prevent me utilizing her spells right off. She’s low cost power early
hmmm, green huh? my units wont survive to handle Cal at the moment. might as well play the economy. probably go with hounds to start if he is going to rush Cal.
Sorry, edited to add Cal hitting your base. Forgot to list
"P1T2
Tech StartingHand Workers
TECH
Murkwood Allies
Galina Glimmer
STARTING HAND
Rich Earth
Playful Panda
Verdant Tree
Spore Shambler
Forest’s Favor
WORKERS
Ironbark Treant
Rich Earth
NextHand
Galina Glimmer
Murkwood Allies
Young Treant
Playful Panda
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spore Shambler - ($1)
Tech 1 - ($0)
Calamandra hits your base for 2
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Spore Shambler (2/3+a) ++
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout:
In Play:
L1 Calamandra (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Aven alone is an interesting choice. I’m betting newsman didn’t come in his first hand and that explains the 2g float. Gonna grab galina and murkwood. Small frogs should be hard for him to handle early on. Combined with galina I might get some good gold too
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Murkwood Allies, four frogs appear - ($0)
Prospector produces a gold - ($1)
Hire Galina Glimmer - ($0)
Shambler puts a rune on Aven killing it
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Frog 1 (1/1+a)
Elite: Frog 4 (1+1/1)
Scavenger: Frog 2 (1/1)
Technician: Frog 3 (1/1)
Lookout:
In Play:
L1 Calamandra (2/1)
Merfolk Prospector (1/1)
Spore Shambler (1/2) +
Galina Glimmer (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Okay, cal should be safe. I don’t see him being able to get rid of everything that is out without pouring everything into a judgement day, and that would kill his units too. He is floating heavy though which makes me uneasy
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Rampant Growth
Tiger Cub
Forest’s Favor
Galina Glimmer
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Tiger Cub
NextHand
Young Treant
Playful Panda
Murkwood Allies
Giant Panda
Galina Glimmer
Discard
Rampant Growth
Forest’s Favor
Might of Leaf and Claw
Might of Leaf and Claw
Galina Glimmer
Tech 2 card(s)
Get Paid + galina produces 3 gold - ($10)
Worker - ($9)
Cal midbands - ($7)
Galina 1 kills traffic director, takes 1
Cal kills lookout hound, maxband to heal after - ($5)
Tech 2 (Growth) - ($1)
Tech Lab (Feral) - ($0)
Merfolk Prospector makes a gold ($1)
Float ($1)
Discard 3, draw 4 reshuffle draw 1
Board Info: In Patrol:
Squad Leader: Frog 1 (1/1+a)
Elite: Frog 4 (1+1/1)
Scavenger: Frog 2 (1/1)
Technician: Frog 3 (1/1)
Lookout:
In Play:
L5 Calamandra (4/5) *my units resist 1
Merfolk Prospector (1/1)
Spore Shambler (1/2) +
Galina Glimmer (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Feral)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 1
Workers: 8
Thoughts
Maybe I will have a lot of gold next turn. He is low on cards and not enough money for judgement day at this point. Feral is not for gigadons but rather for moss ancients later
Unfortunately, since galina is a legendary unit, you can only have one in play at a time. When you play the second one, the first one is immediately destroyed.
That’s not quite right. From page 17 of the official rulebook (emphasis added):
If a unit (or any other card type) is marked as a “legendary unit” then you can’t have more than one copy of it under your control. If a second copy of it would come under your control, instead the second copy is discarded. You can never, ever have two copies of a given legendary unit at the same time, even if some other rules implies you can. This supersedes all other rules about legendaries.