[b]P1T3[/b]
Tech StartingHand Workers
TECH
The Art of War
The Art of War
STARTING HAND
Porkhand Magistrate
Arrest
Overeager Cadet
Overeager Cadet
Spectral Aven
Manufactured Truth
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
NextHand
Spectral Aven
Reputable Newsman
Manufactured Truth
Arrest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
lawful search, draw 1, look at your hand…oooooo. interesting. - ($4)
overeager cadet x2
bigby - ($2)
oni frenzy kills tiger cub
Float ($2)
Stash 1, Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1)
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician:
-
Lookout:
In Play:
- Oni, lvl 1, (2/1)
- Bigby, lvl 1, (2/3)
- Overeager Cadet (2/2)
- Building Inspector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
lets take a look at that hand with lawful search…both TB and SOTP…ill stash manufactured truth to snipe that tiny basilisk next turn.
teching double art of war to make sure i get one turn after next.
TD to SQL and cadet to scav (no tech to make sure i dont draw both AOW’s…
Now it’s your turn to flood the board I guess
"P2T3
Tech StartingHand Workers
TECH
Centaur
Circle of Life
STARTING HAND
Tiny Basilisk
Rich Earth
Spirit of the Panda
Rampant Growth
WORKERS
Young Treant
Verdant Tree
Rich Earth
NextHand
Spore Shambler
Forest’s Favor
Ironbark Treant
Playful Panda
Discard
Tiger Cub (2/2+a)
Spirit of the Panda
Rampant Growth
Centaur
Circle of Life
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Tiny Basalisk - ($4)
Maxband Arg, he buffs Prospector who kills TD. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2+a) *deathtouch *tech 0 ignored
-
Elite:
-
Scavenger:
-
Technician: Elemental (3/3) *anti-air
-
Lookout:
In Play:
- L5 Arg (2/6)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Forgot to list elemental but just did
[b]P1T4[/b]
Tech StartingHand Workers
TECH
General’s Hammer
General’s Hammer
STARTING HANDManufactured Truth
Spectral Aven
Reputable Newsman
Arrest
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Spectral Aven
NextHand
Traffic Director
Lawful Search
The Art of War
The Art of War
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
manifactured truth building inspector into tiny basilisk - ($7)
“tiny b” trades with real tiny b
mid oni - ($3)
oni readily kills water elemental
max oni, heals, summon 3 soldier tokens - ($0)
bigby and both cadets hit your base to 14
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Soldier (1/1)
-
Lookout:
In Play:
- Oni, lvl 8, (4/5)
- Bigby, lvl 1, (2/3)
- Overeager Cadet (2/2)
- Overeager Cadet (2/2)
- Soldier (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
nice, i think that will be it. leave arg alive, oni should lock it up next turn.
Okay, fixed my turn after forgetting to technician draw. Sorry!
"P2T4
Tech StartingHand Workers
TECH
Nature Reclaims
Blooming Elm
STARTING HAND
Forests Favor
Playful Panda
Ironbark Treant
Tiger Cub
Spore Shambler
WORKERS
Young Treant
Verdant Tree
Rich Earth
Spore Shambler
NextHand
Centaur
Rampant Growth
Tiny Basilisk (1/2+a) *deathtouch *tech 0 ignored
Circle of Life
Spirit of the Panda
Discard
Forest’s Favor
Playful Panda
Tiger Cub (2/2+a)
Nature Reclaims
Blooming Elm
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Ironbark Treant - ($4)
Tech 2 (Growth) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/2+3a)
-
Elite:
-
Scavenger: Merfolk Prospector (1/1)
-
Technician: L5 Arg (2/6)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
The Art of War
Lawful Search
The Art of War
Traffic Director
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Spectral Aven
Lawful Search
NextHand
General’s Hammer
Arrest
Art of War
General’s Hammer
Discard
The Art of War
Traffic Director
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
art of war - ($4)
Oni unstoppable, frenzy hits your base to 7
cadets and a soldier kill ironbark treant
bigby kills merfolk
tech 2 law - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician:
-
Lookout:
In Play:
- Oni, lvl 8, (6/5+AA) swift strike, unstoppable
- Bigby, lvl 1, (2/2)
- Overeager Cadet (2/1)
- Overeager Cadet (2/1)
- Soldier (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
pheeeewwwwwww…
That’s gg, can call it now. Best of 3? Rolled 77 if you are
sounds good. random number 23. you got the final first move.
"P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Rich Earth
Ironbark Treant
Rampant Growth
Young Treant
WORKERS
Rich Earth
NextHand
Forest’s Favor
Merfolk Prospector
Verdant Tree
Playful Panda
Spore Shambler
Discard
Tiger Cub
Young Treant
Rampant Growth
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/2+3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Arrest
Reputable Newsman
Lawful Search
Porkhand Magistrate
Building Inspector
WORKERS
Porkhand Magistrate
NextHand
Spectral Aven
Bluecoat Musketeer
Jail
Manufactured Truth
Traffic Director
Discard
Building Inspector
Arrest
Lawful Search
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
oni - ($2)
reputable newsman, no 2 cost - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Reputable Newsman (0/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
nice! got the split i wanted! let’s see what i can do here at P2.
"P1T2
Tech StartingHand Workers
TECH
Behind the Ferns
Ferocity
STARTING HAND
Playful Panda
Spore Shambler
Forest’s Favor
Merfolk Prospector
Verdant Tree
WORKERS
Rich Earth
Verdant Tree
NextHand
Behind the Ferns
Merfolk Prospector
Ferocity
Young Treant
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Spore Shambler, he moves a rune to treant and it kills newsman - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Spore Shambler (1/2) +
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
That treant should be threatening now, especially if I can use it to drop oni
"
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Traffic Director
Bluecoat Musketeer
Jail
Manufactured Truth
Spectral Aven
WORKERS
Porkhand Magistrate
Jail
NextHand
Reputable Newsman
Scribe
Scribe
Spectral Aven
Building Inspector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
oni kills spore shambler, you draw 1
traffic director - ($3)
tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Traffic Director (2/1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
nummer he had the shambler. oh wel, nothing to do about it. teching scribes to handle his tech draw. they will pair well with tower
"P1T3
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Behind the Ferns
Merfolk Prospector
Ferocity
Tiger Cub
Young Treant
Playful Panda
WORKERS
Rich Earth
Verdant Tree
Young Treant
NextHand
Forest’s Favor
Merfolk Prospector
Behind the Ferns
Rampant Growth
Ferocity
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Playful Panda - ($2)
Tiger Cub - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub (2/2+a)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Ironbark Treant (4/3) +
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
-
Tech 1: 5
Economy Info:
Cards:
Gold:
Thoughts
Damn, he didn’t throw oni in patrol. See if I can’t get oni next turn
"
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Spectral Aven
Building Inspector
Scribe
Reputable Newsman
Scribe
Manufactured Truth
Arrest
WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
NextHand
Bluecoat Musketeer
Lawful Search
Arrest
Spectral Aven
Insurance Agent
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
scribe, draw 1 - ($4)
scribe, draw 1 - ($2)
building inspector - ($1)
oni frenzy trades with tiger cub, levels fizzle
traffic director kills wisp
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Scribe (2/3)
-
Scavenger: Scribe (1/3)
-
Technician:
-
Lookout:
In Play:
- Traffic Director (1/1)
- Building Inspector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
alright, lets see if this works.
"P1T4
Tech StartingHand Workers
TECH
Gemscout Owl
Murkwood Allies
STARTING HAND
Forest’s Favor
Rampant Growth
Behind the Ferns
Merfolk Prospector
Ferocity
WORKERS
Rich Earth
Verdant Tree
Young Treant
NextHand
Centaur
Spore Shambler (1/2) +
Centaur
Merfolk Prospector
Forest’s Favor
Tech 2 card(s)
Get Paid + scav - ($8)
Skip Worker
Hire Calamandra - ($6)
Cast Ferocity, my units get swift strike and armor piercing until my next upkeep - ($4)
Cast Forest’s Favor on panda - ($2)
Midband Cal - ($0)
Ironbark treant and panda swiftly kill your scribes. You get a gold
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L3 Cal (3/4+a) *my units get resist 1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Ironbark Treant (4/2) +
- Playful Panda (3/2) +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Guess he doesn’t want oni. Decided to skip worker so I could midband cal for resist on the units in case he is trying to quince illusion them away
"
your units will still take a damage from the tower. the tower damage is not considered for the swift strike scenario (i.e. panda 3/3 vs scribe 1/3 [not tower damage]) - then the tower damage is applied after.
1 Like
I forgot about tower is what, but nothing changes
1 Like
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Brave Knight
Judgment Day
STARTING HAND
Bluecoat Musketeer
Lawful Search
Insurance Agent
Arrest
Spectral Aven
WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Spectral Aven
NextHand
Manufactured Truth
Judgment Day
Scribe
insurance agent
Insurance Agent
Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
tech 2 law - ($5)
bigby - ($3)
bluecoat musketeer - ($1)
Float ($1)
Stash 1, Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1+A)
-
Elite:
-
Scavenger: Bluecoat Musketeer (1/2)
-
Technician: Building Inspector (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, teching a brave knight and judgment day. to boost insurance agents.
Fixed
"P1T5
Tech StartingHand Workers
TECH
Nature Reclaims
Blooming Elm
STARTING HAND
Merfolk Prospector
Centaur
Centaur
Forests Favor
Spore Shambler
WORKERS
Rich Earth
Verdant Tree
Young Treant
Merfolk Prospector
NextHand
Behind the Ferns
Rampant Growth
Ferocity
Gemscout Owl
Murkwood Allies
Discard
Forest’s Favor
Spore Shambler (1/2) +
Centaur
Centaur
Nature Reclaims
Blooming Elm
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Forests Favor Calamandra ($4)
Calamandra kills SQL, takes 1+1
Panda trades with building inspector, you draw
Build tech 2 (Growth) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (2/2+3a) +
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Cal (4/3) + *my units get resist 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Dang. Towers really messing me up. He is shifting momentum well.
"
you’re not the only one that can collect a ton of gold!
[b]P2T5[/b]
Tech StartingHand Workers
TECH
The Art of War
The Art of War
STARTING HANDinsurance agent
Insurance Agent
Manufactured Truth
Scribe
Judgment Day
Arrest
Scribe
Brave Knight
WORKERS
Porkhand Magistrate
Jail
Reputable Newsman
Spectral Aven
Arrest
NextHand
Lawful Search
Scribe
The Art of War
The Art of War
Building Inspector (1/1)
Tech 2 card(s)
Get Paid + float - ($10)
tech draw
Worker - ($9)
manufactured truth musketeer into “ironbark treant (3/2)” - ($8)
x2 insurance agents, placae both insurance runes on my “ironbark treant” - ($6)
bigby hits your ironbark treant, knocks off two armor, takes 2 back
“ironbark treant” trades with your ironbark treant
…collect insurance, 6 gold and 2 cards - ($12)
brave knight - ($9)
max oni, summon 3 soldiers - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Insurance Agent (2/2)
-
Technician:
-
Lookout:
In Play:
- Oni, lvl 8, (4/5)
- Bigby, lvl 1, (2/1)
- Insurance Agent (2/2)
- Brave Knight (3/3)
- Soldier (1/1)
- Soldier (1/1)
- Soldier (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well let’s go for this again. art of war it is.