P2T6
StartingHand Workers
STARTING HAND
Rememberer
Assimilate
Fading Argonaut
Now!
WORKERS
Neo Plexus
Tinkerer
Plasmodium
Time Spiral
Temporal Research
NextHand
Seer
Forgotten Fighter
Nullcraft
Tech 0 card(s)
Get Paid - ($10)
Assimilate Jail - ($7)
Prynn-2, pop Hound
Prynn kills Newsman, takes 1
Mox and Vir trade with Bigby, Geiger Maxbands, flicker Mox
Prynn-2, pay Resist, pop Roc, Prynn dies, levels whiff - ($6)
Geiger breaks Tech II, takes 1, your base to 18
Now! pops Aven - ($5)
Rememberer, trash Mox - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Max Geiger 3/3 [Sparkshot]
- Rememberer 4/3 [Fading 3]
- Battle Suits
- Jail
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Dropping a card, trading in Prynn, Vir and whiffing Geiger’s maxband is all well worth it to clear his board, break his Tech II and get Rememberer out to start my summoning engine. I presume Quince and Free Speech next turn, maybe some Tech Is. I should be able to set up for Archons relatively unimpeded.
Prynn will die when she attacks the Newsman. She had 3 life at the end of your last turn and then I attacked her with the Aven.
1 Like
Forgot about the 2 damage! Will roll it back and redo
That should be me fixed now
P2T6
StartingHand Workers
STARTING HAND
Rememberer
Assimilate
Fading Argonaut
Now!
WORKERS
Neo Plexus
Tinkerer
Plasmodium
Time Spiral
Temporal Research
NextHand
Now!
Slow-Time Generator
Fading Argonaut
Tech 0 card(s)
Get Paid - ($10)
Prynn-2, pop Hound
Mox and Vir kill Newsman, each take 1
Prynn trades with Bigby, Geiger maxbands, flicker Mox
Geiger breaks Tech II, takes 1, your base to 18
Now! + pay Resist, pop Roc - ($8)
Assimilate Jail - ($5)
Rememberer, trash Mox - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Max Geiger 3/3 [Sparkshot]
- L1 Vir Garbarean 2/2
- Rememberer 4/3 [Fading 3]
- Jail -/3
- Battle Suits
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Not quite a board clear but pretty close. Still accomplished all my other goals.
P1T7
Starting Hand Workers
STARTING HAND
Eyes of the Chancellor
Building Inspector
Macciatus, The Whisperer
Free Speech
WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Tax Collector
Building Inspector
Next Hand
Lawful Search
Reteller of Truths
Liberty Gryphon
Spectral Hound 2 3/3
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Sirus Quince and his Mirror Illusion. - ($7)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($5)
Quince creates another Mirror Illusion. - ($3)
Spectral Aven harries the Rememberer.
Midband Quince. - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Mirror Illusion 0/1A
-
Elite: Mirror Illusion 1/1
-
Scavenger:
-
Technician: Quince (3) 1/4
-
Lookout:
In Play:
- Jail - Assimilated
- Spectral Aven 2/1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Seems PRETTY BAD.
@thehug0naut’s turn!
P2T7
Tech StartingHand Workers
TECH
Shimmer Ray (has fading and can block Aven / Roc)
Rememberer (strengthen the past engine)
STARTING HAND
Fading Argonaut
Slow-Time Generator
Now!
WORKERS
Neo Plexus
Tinkerer
Plasmodium
Time Spiral
Temporal Research
NextHand
Forgotten Fighter
Argonaut
Assimilate
Seer
Discard
Fading Argonaut
Now!
Shimmer Ray
Rememberer
Tech 2 card(s)
Get Paid - ($10)
Rememberer-1, summons second Rememberer from discard
Vir kills SQL Mirror, takes 1
Geiger kills Elite Mirror, takes 2
Harried Rememberer trades with Quince, Vir to level 3, you draw
Slow time Generator - ($5)
Tech III - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rememberer 4/3A [Fading 3]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Max Geiger 3/1 [Sparkshot]
- L3 Vir Garbarean 2/1
- Slow-Time Generator -/2 [Workers produce 4g max]
- Jail -/3
- Battle Suits
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
He needs to find a way to kill my Rememberer or break Tech III or he’ll be facing an Archon or 2 next turn. Slow time generator takes judgement day off the table and if I patrol in SQL I can’t think how he would manage to kill it with only 5g and Quince dead.
Edit: fixed
How did you summon both a Rememberer AND Shimmer Ray from the existing Rememberer? 
1 Like
Haha I wrote it as notes to myself to come back to and delete what I didn’t summon. Pay no attention to my mention of Shimmer Ray 
Alas, I do not have a way forward. You’re up first for the next one.
1 Like
Well GG then and best of luck for the next one!
P1T1
StartingHand Workers
STARTING HAND
Hardened Mox
Nullcraft
Forgotten Fighter → Worker (figured I’d mix things up and worker this early, means I can play a lot of cards and recover with TR)
Fading Argonaut
Temporal Research
WORKERS
NextHand
Plasmodium
Battle Suits
Tinkerer
Neo Plexus
Time Spiral
Discard
Fading Argonaut
Temporal Research
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Hardened Mox 1/1 [Indestructible]
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Drew most of my good cards T1! Basically Mox vs Fargo but I think Mox is correct P1T1
1 Like
P2T1
Starting Hand Workers
STARTING HAND
Lawful Search
Manufactured Truth
Jail
Building Inspector
Reputable Newsman
WORKERS
Jail
Next Hand
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Traffic Director
Arrest
Discard
Lawful Search
Manufactured Truth
Building Inspector
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Mirror Illusion 0/1A
-
Elite:
-
Scavenger: Quince (1) 1/3
-
Technician: Reputable Newsman
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Time to block off Battle Suits and keep the Mox from getting too annoying. Maybe we can work towards Mind Control?
@thehug0naut’s turn!
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone (Need a momentum swing)
Seer (Cheap decent body)
STARTING HAND
Plasmodium → Worker (Bad vs Blue)
Time Spiral
Neo Plexus
Battle Suits
Tinkerer
WORKERS
Forgotten Fighter
Plasmodium
NextHand
Stewardess of the Undone
Tinkerer
Seer
Time Spiral
Fading Argonaut
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox 1/1A
-
Elite:
-
Scavenger: Neo Plexus 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Not a big fan of Neo Plexus but it was either that or Tinkerer. Let’s build some board and get Tech I up. I definitely need a Stewardess here and Seer is always a good tech option
P2T2
Tech Starting Hand Workers
TECH
Brave Knight
Overeager Cadet
STARTING HAND
Spectral Aven
Traffic Director
Bluecoat Musketeer
Arrest
Porkhand Magistrate
WORKERS
Jail
Porkhand Magistrate
Next Hand
Manufactured Truth
Arrest
Brave Knight
Lawful Search
Building Inspector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Hire a Traffic Director. - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite: Mirror Illusion 1/1
-
Scavenger:
-
Technician: Quince (1) 1/3
-
Lookout: Reputable Newsman 0/3 [2]
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Always have to be on the lookout for a Stewardess who will no doubt return the Newsman to me so we may as well make that more expensive.
@thehug0naut’s turn!
P1T3
Tech StartingHand Workers
TECH
Now! (Haste)
Temporal Distortion (Useful at Tech I with Stewardess → Argonaut)
STARTING HAND
Time Spiral
Fading Argonaut
Seer
Tinkerer → Worker (poor value, slow)
Stewardess of the Undone
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
NextHand
Battle Suits
Nullcraft
Temporal Research
Discard
Time Spiral
Now!
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess, pop Mirror - ($3)
Fargonaut - ($1)
Seer, Fargo+1 - ($0)
Plexus kills TD, takes 1
Mox deals 1 to Newsman
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut 2/3A [Fading 4]
-
Elite: Stewardess of the Undone 3/3
-
Scavenger:
-
Technician: Seer 2/1
-
Lookout:
In Play:
- Neo Plexus 2/1
- Hardened Mox 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Keep up the aggro and see where it gets us
P2T3
Tech Starting Hand Workers
TECH
Overeager Cadet
Spectral Flagbearer
STARTING HAND
Building Inspector
Arrest
Lawful Search
Manufactured Truth
Brave Knight
Spectral Aven
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Next Hand
Bluecoat Musketeer
Arrest
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince Arrests the Fading Argonaut, disabling it. - ($7)
Hire a Brave Knight. - ($4)
Quince casts Manufactured Truth on the Reputable Newsman, transforming it into a Brave Knight. - ($3)
Manufactured Knight kills the Stewardess of the Undone and then returns to my hand.
Quince kills the Seer.
Quince performs a Lawful Search of your hand and draws a card. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Brave Knight 3/3A
Elite:
Scavenger:
Technician: Reputable Newsman 0/3 [2]
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, we can clear out a bit of fluff and interpose the Knight. I think we block the spells and let Quince die. I could hire the Aven and protect Quince but I don’t think it’s worth it. On the other hand, we are just handing out free levels. We’ll see if it’s the right option.
@thehug0naut’s turn!
P1T4
Tech StartingHand Workers
TECH
Seer (Cheap, good at runes)
Rememberer (Past engine)
STARTING HAND
Temporal Research → Worker (feels like the least impactful card)
Battle Suits
Nullcraft
Technician Draw → Temporal Distortion
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
NextHand
Now!
Stewardess of the Undone
Time Spiral
Seer
Discard
Temporal Distortion
Battle Suits
Seer
Rememberer
Tech 2 card(s)
Technician Draw
Get Paid - ($7)
Worker - ($6)
Geiger - ($4)
Nullcraft, kills Quince, Geiger midbands - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Hardened Mox 1/1A
Elite:
Scavenger: Neo Plexus 2/1
Technician:
Lookout:
In Play:
- L3 Max Geiger 2/4 [Sparkshot]
- Nullcraft 1/1 [Flying, Haste]
- Fading Argonaut 2/3 [Fading 3]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Happy to wall up and push to Tech II next turn
P2T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Overeager Cadet
Bluecoat Musketeer
Arrest
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Next Hand
Overeager Cadet
Lawful Search
Traffic Director
Discard
Arrest
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.
Build a Tower. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Brave Knight 3/3A
Elite:
Scavenger:
Technician: Overeager Cadet 2/2
Lookout:
In Play:
- Reputable Newsman 0/3 [2]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Seems NOT GOOD, but let’s see if we can weather what’s coming. It’s not Tech II at least anymore.
@thehug0naut’s turn!
P1T5
Tech StartingHand Workers
TECH
Assimilate (All your Garrison are belong to us)
Shimmer Ray (Fliers go brrr)
STARTING HAND
Time Spiral
Now!
Stewardess of the Undone
Seer
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
NextHand
Temporal Distortion
Nullcraft
Neo Plexus
Fading Argonaut
Rememberer
Tech 2 card(s)
Get Paid + float - ($10)
Plexus, Mox and Nullcraft trade with Knight, Knight returns to hand
Fargo trades with Cadet, you draw
Stewardess of the Undone, bounce Newsman - ($7)
Now! on Stewardess, hits Tech II to 3HP, takes 1 - ($6)
Maxband Geiger, flicker Stewardess, bounce Mox - ($4)
Geiger breaks Tech II, takes 1
Tech II Past - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L3 Max Geiger 3/3 [Sparkshot]
- Stewardess of the Undone 2/3
- Hardened Mox 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Board wipe, Tech break, Tech up, recover handsize seems pretty excellent. Would have loved to worker Mox this turn but didn’t have the gold
Also, I’m assuming that you forgot to remove the Mox from your board since you noted that the Stewardess bounced it back to your hand.
P2T5
Tech Starting Hand Workers
TECH
Drill Sergeant
Dreamscape
STARTING HAND
Lawful Search
Overeager Cadet
Traffic Director
Spectral Aven 2/2
Manufactured Truth
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
Next Hand
Drill Sergeant
Lawful Search
Flagstone Garrison
Spectral Flagbearer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II.
Summon Sirus Quince. - ($6)
Quince performs a Lawful Search of your hand and draws a card. - ($5)
Hire a Brave Knight. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Hire an Overeager Cadet.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Brave Knight 3/3A
Elite:
Scavenger: Mirror Illusion 0/1
Technician: Overeager Cadet 2/2
Lookout:
In Play:
- Quince (1) 1/3
- Reputable Newsman 0/3 [2]
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, we can block Temporal Distortion now, which is great and thanks to the bouncing, we built our hand back up. This seems good, though the Rememberer is an issue. I’m hoping to use Dreamscape and a Drill Sergeant to take care of that.
@thehug0naut’s turn!