Casual thehug0naut vs flagrantangles

P2T6


StartingHand Workers

STARTING HAND

Rememberer
Assimilate
Fading Argonaut
Now!


WORKERS

Neo Plexus
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Seer
Forgotten Fighter
Nullcraft


Tech 0 card(s)
Get Paid - ($10)
Assimilate Jail - ($7)
Prynn-2, pop Hound
Prynn kills Newsman, takes 1
Mox and Vir trade with Bigby, Geiger Maxbands, flicker Mox
Prynn-2, pay Resist, pop Roc, Prynn dies, levels whiff - ($6)
Geiger breaks Tech II, takes 1, your base to 18
Now! pops Aven - ($5)
Rememberer, trash Mox - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/3 [Sparkshot]
  • Rememberer 4/3 [Fading 3]
  • Battle Suits
  • Jail

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Dropping a card, trading in Prynn, Vir and whiffing Geiger’s maxband is all well worth it to clear his board, break his Tech II and get Rememberer out to start my summoning engine. I presume Quince and Free Speech next turn, maybe some Tech Is. I should be able to set up for Archons relatively unimpeded.

Prynn will die when she attacks the Newsman. She had 3 life at the end of your last turn and then I attacked her with the Aven.

1 Like

Forgot about the 2 damage! Will roll it back and redo

That should be me fixed now

P2T6


StartingHand Workers

STARTING HAND

Rememberer
Assimilate
Fading Argonaut
Now!


WORKERS

Neo Plexus
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Now!
Slow-Time Generator
Fading Argonaut


Tech 0 card(s)
Get Paid - ($10)
Prynn-2, pop Hound
Mox and Vir kill Newsman, each take 1
Prynn trades with Bigby, Geiger maxbands, flicker Mox
Geiger breaks Tech II, takes 1, your base to 18
Now! + pay Resist, pop Roc - ($8)
Assimilate Jail - ($5)
Rememberer, trash Mox - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/3 [Sparkshot]
  • L1 Vir Garbarean 2/2
  • Rememberer 4/3 [Fading 3]
  • Jail -/3
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Not quite a board clear but pretty close. Still accomplished all my other goals.

P1T7


Starting Hand Workers

STARTING HAND
Eyes of the Chancellor
Building Inspector
Macciatus, The Whisperer
Free Speech


WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Tax Collector
Building Inspector


Next Hand

Lawful Search
Reteller of Truths
Liberty Gryphon
Spectral Hound 2 3/3


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Sirus Quince and his Mirror Illusion. - ($7)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($5)
Quince creates another Mirror Illusion. - ($3)
Spectral Aven harries the Rememberer.
Midband Quince. - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion 0/1A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (3) 1/4
  • :target: Lookout:

In Play:

  • Jail - Assimilated
  • Spectral Aven 2/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Seems PRETTY BAD.

@thehug0naut’s turn!

P2T7


Tech StartingHand Workers

TECH

Shimmer Ray (has fading and can block Aven / Roc)
Rememberer (strengthen the past engine)


STARTING HAND

Fading Argonaut
Slow-Time Generator
Now!


WORKERS

Neo Plexus
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Forgotten Fighter
Argonaut
Assimilate
Seer


Discard

Fading Argonaut
Now!
Shimmer Ray
Rememberer


Tech 2 card(s)
Get Paid - ($10)
Rememberer-1, summons second Rememberer from discard
Vir kills SQL Mirror, takes 1
Geiger kills Elite Mirror, takes 2
Harried Rememberer trades with Quince, Vir to level 3, you draw
Slow time Generator - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rememberer 4/3A [Fading 3]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/1 [Sparkshot]
  • L3 Vir Garbarean 2/1
  • Slow-Time Generator -/2 [Workers produce 4g max]
  • Jail -/3
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

He needs to find a way to kill my Rememberer or break Tech III or he’ll be facing an Archon or 2 next turn. Slow time generator takes judgement day off the table and if I patrol in SQL I can’t think how he would manage to kill it with only 5g and Quince dead.

Edit: fixed

How did you summon both a Rememberer AND Shimmer Ray from the existing Rememberer? :sweat_smile:

1 Like

Haha I wrote it as notes to myself to come back to and delete what I didn’t summon. Pay no attention to my mention of Shimmer Ray :sweat_smile:

Alas, I do not have a way forward. You’re up first for the next one.

1 Like

Well GG then and best of luck for the next one!

P1T1


StartingHand Workers

STARTING HAND

Hardened Mox
Nullcraft
Forgotten Fighter → Worker (figured I’d mix things up and worker this early, means I can play a lot of cards and recover with TR)
Fading Argonaut
Temporal Research


WORKERS

Forgotten Fighter


NextHand

Plasmodium
Battle Suits
Tinkerer
Neo Plexus
Time Spiral


Discard

Fading Argonaut
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox 1/1 [Indestructible]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Drew most of my good cards T1! Basically Mox vs Fargo but I think Mox is correct P1T1

1 Like

P2T1


Starting Hand Workers

STARTING HAND
Lawful Search
Manufactured Truth
Jail
Building Inspector
Reputable Newsman


WORKERS
Jail


Next Hand

Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Traffic Director
Arrest


Discard

Lawful Search
Manufactured Truth
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Quince (1) 1/3
  • :pschip: Technician: Reputable Newsman
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Time to block off Battle Suits and keep the Mox from getting too annoying. Maybe we can work towards Mind Control?

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Stewardess of the Undone (Need a momentum swing)
Seer (Cheap decent body)


STARTING HAND

Plasmodium → Worker (Bad vs Blue)
Time Spiral
Neo Plexus
Battle Suits
Tinkerer


WORKERS

Forgotten Fighter
Plasmodium


NextHand

Stewardess of the Undone
Tinkerer
Seer
Time Spiral
Fading Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Not a big fan of Neo Plexus but it was either that or Tinkerer. Let’s build some board and get Tech I up. I definitely need a Stewardess here and Seer is always a good tech option

P2T2


Tech Starting Hand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Spectral Aven
Traffic Director
Bluecoat Musketeer
Arrest
Porkhand Magistrate


WORKERS
Jail
Porkhand Magistrate


Next Hand

Manufactured Truth
Arrest
Brave Knight
Lawful Search
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Hire a Traffic Director. - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout: Reputable Newsman 0/3 [2]

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Always have to be on the lookout for a Stewardess who will no doubt return the Newsman to me so we may as well make that more expensive.

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH

Now! (Haste)
Temporal Distortion (Useful at Tech I with Stewardess → Argonaut)


STARTING HAND

Time Spiral
Fading Argonaut
Seer
Tinkerer → Worker (poor value, slow)
Stewardess of the Undone


WORKERS

Forgotten Fighter
Plasmodium
Tinkerer


NextHand

Battle Suits
Nullcraft
Temporal Research


Discard

Time Spiral
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess, pop Mirror - ($3)
Fargonaut - ($1)
Seer, Fargo+1 - ($0)
Plexus kills TD, takes 1
Mox deals 1 to Newsman

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3A [Fading 4]
  • :psfist: Elite: Stewardess of the Undone 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 2/1
  • :target: Lookout:

In Play:

  • Neo Plexus 2/1
  • Hardened Mox 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Keep up the aggro and see where it gets us

P2T3


Tech Starting Hand Workers

TECH
Overeager Cadet
Spectral Flagbearer


STARTING HAND
Building Inspector
Arrest
Lawful Search
Manufactured Truth
Brave Knight
Spectral Aven


WORKERS
Jail
Porkhand Magistrate
Building Inspector


Next Hand

Bluecoat Musketeer
Arrest
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince Arrests the Fading Argonaut, disabling it. - ($7)
Hire a Brave Knight. - ($4)
Quince casts Manufactured Truth on the Reputable Newsman, transforming it into a Brave Knight. - ($3)
Manufactured Knight kills the Stewardess of the Undone and then returns to my hand.
Quince kills the Seer.
Quince performs a Lawful Search of your hand and draws a card. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:

  • Quince (1) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, we can clear out a bit of fluff and interpose the Knight. I think we block the spells and let Quince die. I could hire the Aven and protect Quince but I don’t think it’s worth it. On the other hand, we are just handing out free levels. We’ll see if it’s the right option.

@thehug0naut’s turn!

Quince attacked :wink:

P1T4


Tech StartingHand Workers

TECH

Seer (Cheap, good at runes)
Rememberer (Past engine)


STARTING HAND

Temporal Research → Worker (feels like the least impactful card)
Battle Suits
Nullcraft
Technician Draw → Temporal Distortion


WORKERS

Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research


NextHand

Now!
Stewardess of the Undone
Time Spiral
Seer


Discard

Temporal Distortion
Battle Suits
Seer
Rememberer


Tech 2 card(s)
Technician Draw
Get Paid - ($7)
Worker - ($6)
Geiger - ($4)
Nullcraft, kills Quince, Geiger midbands - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus 2/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Max Geiger 2/4 [Sparkshot]
  • Nullcraft 1/1 [Flying, Haste]
  • Fading Argonaut 2/3 [Fading 3]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Happy to wall up and push to Tech II next turn

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Overeager Cadet
Bluecoat Musketeer
Arrest


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer


Next Hand

Overeager Cadet
Lawful Search
Traffic Director


Discard

Arrest
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.
Build a Tower. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Seems NOT GOOD, but let’s see if we can weather what’s coming. It’s not Tech II at least anymore.

@thehug0naut’s turn!

P1T5


Tech StartingHand Workers

TECH

Assimilate (All your Garrison are belong to us)
Shimmer Ray (Fliers go brrr)


STARTING HAND

Time Spiral
Now!
Stewardess of the Undone
Seer


WORKERS

Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research


NextHand

Temporal Distortion
Nullcraft
Neo Plexus
Fading Argonaut
Rememberer


Tech 2 card(s)
Get Paid + float - ($10)
Plexus, Mox and Nullcraft trade with Knight, Knight returns to hand
Fargo trades with Cadet, you draw
Stewardess of the Undone, bounce Newsman - ($7)
Now! on Stewardess, hits Tech II to 3HP, takes 1 - ($6)
Maxband Geiger, flicker Stewardess, bounce Mox - ($4)
Geiger breaks Tech II, takes 1
Tech II Past - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Max Geiger 3/3 [Sparkshot]
  • Stewardess of the Undone 2/3
  • Hardened Mox 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Board wipe, Tech break, Tech up, recover handsize seems pretty excellent. Would have loved to worker Mox this turn but didn’t have the gold

Also, I’m assuming that you forgot to remove the Mox from your board since you noted that the Stewardess bounced it back to your hand.

P2T5


Tech Starting Hand Workers

TECH
Drill Sergeant
Dreamscape


STARTING HAND
Lawful Search
Overeager Cadet
Traffic Director
Spectral Aven 2/2
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director


Next Hand

Drill Sergeant
Lawful Search
Flagstone Garrison
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II.
Summon Sirus Quince. - ($6)
Quince performs a Lawful Search of your hand and draws a card. - ($5)
Hire a Brave Knight. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Hire an Overeager Cadet.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Quince (1) 1/3
  • Reputable Newsman 0/3 [2]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, we can block Temporal Distortion now, which is great and thanks to the bouncing, we built our hand back up. This seems good, though the Rememberer is an issue. I’m hoping to use Dreamscape and a Drill Sergeant to take care of that.

@thehug0naut’s turn!