@flagrantangles You are correct, I can see it also amongst my deck so I simply forgot to clear that cell! Good catch!
P1T6
Tech StartingHand Workers
TECH
Rememberer (past engine)
Yesterday’s Golgort (big past engine body)
STARTING HAND
Neo Plexus → Worker (served it’s purpose)
Nullcraft
Rememberer
Temporal Distortion
Fading Argonaut
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Neo Plexus
NextHand
Battle Suits
Time Spiral
Seer
Now!
Discard
Nullcraft
Temporal Distortion
Rememberer
Yesterday’s Golgort
Tech 2 card(s)
Get Paid - ($8)
Rememberer - ($3)
Fading Argonaut - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Stewardess of the Undone 2/3A
Elite:
Scavenger: Fading Argonaut 2/3 [Fading 3]
Technician: L5 Max Geiger 3/3 [Sparkshot]
Lookout:
In Play:
- Rememberer 3/3 [Fading 3]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
Very passive turn but I’m set up to start my Peace Engine properly now and make the push for Archon. His Peace Engine should be somewhat gold limited since he still has to pay for his Garrisons.
P2T6
Starting Hand Workers
STARTING HAND
Spectral Flagbearer
Flagstone Garrison
Drill Sergeant
Lawful Search
Arrest
Dreamscape
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
Next Hand
Flagstone Garrison
Manufactured Truth
Spectral Aven 2/2
Overeager Cadet
Discard
Overeager Cadet 2/2
Arrest
Lawful Search
Tech 0 card(s)
Get Paid - ($10)
Build a Flagstone Garrison. - ($7)
Hire a Drill Sergeant and draw a card. - ($4)
Hire a Spectral Flagbearer, draw a card, and generate a rune. - ($3)
Quince casts and channels Dreamscape, transforming all Tech 0, I, and II units into illusions. - ($0)
Drill Sergeant gifts a rune to the Rememberer and destroys it.
Quince and the Brave Knight kill the Stewardess of the Undone.
Overeager Cadet suicides into Geiger and deals 2 damage to him.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Brave Knight 3/1A
Elite:
Scavenger: Drill Sergeant 3/3
Technician: Spectral Flagbearer 2/2
Lookout: Reputable Newsman 0/3 [2]
In Play:
- Flagstone Garrison
- Quince (1) 1/1
- Dreamscape
- Mirror Illusion 0/1
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
The draws worked out and we can stall the Rememberer engine while also getting the Garrisons up and running.
@thehug0naut’s turn!
P1T7
Tech StartingHand Workers
TECH
Slow-Time Generator (something to slow his engine)
Second Chances (get something back for my units dying)
STARTING HAND
Battle Suits
Now!
Time Spiral
Seer
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Neo Plexus
NextHand
Hardened Mox
Now!
Assimilate
Shimmer Ray
Seer
Tech 2 card(s)
Get Paid - ($9)
Fargo trades with Knight
Prynn + maxband - ($1)
Seer, Prynn+1 - ($0)
Geiger trades with Flagbearer, Quince midbands, you draw
Prynn-4, kill Sergeant and Mirror, you get 1g
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: L7 Prynn Pasternaak 3/5A [Fading 1]
Elite:
Scavenger:
Technician: Seer 2/1
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
Well that was unexpected! I suspect this game is lost but I’ll do what damage I can and hope to Assimilate my way out of this mess
P2T7
Tech Starting Hand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Overeager Cadet
Spectral Aven 2/2
Manufactured Truth
Flagstone Garrison
Arrest
Spectral Flagbearer
Overeager Cadet 2/2
Lawful Search
Spectral Hound
Spectral Hound
Drill Sergeant
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
Next Hand
Manufactured Truth
Brave Knight
Lawful Search
Arrest
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Build another Flagstone Garrison. - ($8)
Hire an Overeager Cadet and draw 2 cards.
Hire another Overeager Cadet, draw a card, reshuffle, and draw another.
Hire a Spectral Flagbearer and draw 2 cards. - ($7)
Hire a Drill Sergeant and draw 2 cards. - ($4)
Hire a Spectral Hound and generate a rune. - ($3)
Hire another Spectral Hound and generate a rune. - ($2)
Hire a Spectral Aven and generate a rune. - ($0)
Float ($0)
Discard 4, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Spectral Hound 1 3/3A
Elite: Spectral Hound 2 4/3
Scavenger: Spectral Flagbearer 2/2
Technician: Overeager Cadet 2 2/2
Lookout: Spectral Aven 2/2
In Play:
- Flagstone Garrison
- Flagstone Garrison
- Quince (3) 1/4
- Dreamscape
- Overeager Cadet 1 2/2
- Drill Sergeant 6/6 +++
- Reputable Newsman 0/3 [2]
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
The garrisons are ACTIVATED and now we probably have to worry about Assimilation. I think I’ve got enough of an army to take things back relatively easily.
@thehug0naut’s turn!
Pretty sure I’m dead here, but I’ll give you the satisfaction of obliterating me!
P1T8
Tech StartingHand Workers
TECH
Rewind (Emergency reset)
Rewind (ditto)
STARTING HAND
Assimilate
Hardened Mox
Shimmer Ray
Seer
Now!
Draw 1 → Rememberer
Draw 2 → Temporal Distortion
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Neo Plexus
Hardened Mox
NextHand
Yesterday’s Golgort
Fading Argonaut
Second Chances
Stewardess of the Undone
Time Spiral
Discard
Assimilate
Rememberer
Now!
Temporal Distortion
Rewind
Rewind
Tech 2 card(s)
Get Paid - ($9)
Prynn Fades away, Quince maxbands, you skip your next draw/discard
Vir - ($7)
Peek
Assimilate a Garrison - ($4)
Shimmer Ray, draw - ($3)
Peek
Seer, draw - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Vir Garbarean 2/3A
Elite:
Scavenger: Seer 2/1
Technician: Seer 2/1
Lookout: Shimmer Ray 3/4 [Flying, Fading 2]
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
Yeah this is reaaaally bad. I felt for the last few turns that I was one gold short of what I wanted to spend. Definitely have to keep workering vs Blue.
Edit: Forgot I can’t use Seer without killing units. Removed extra time rune
I didn’t find a way to destroy your base, but I’m close.
P2T8
Tech Starting Hand Workers
TECH
Free Speech
Spectral Flagbearer
STARTING HAND
Arrest
Manufactured Truth
Brave Knight
Lawful Search
Spectral Flagbearer
Overeager Cadet 1 2/2
Overeager Cadet 2 2/2
Flagstone Garrison
Free Speech
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Traffic Director
NextHand
Arrest
Flagstone Garrison
Free Speech
Manufactured Truth
Lawful Search
Tech 2 card(s)
Get Paid - ($10)
Drill Sergeant uses its runes to kill your Seers and Shimmer Ray. - ($9)
Summon General Onimaru. - ($7)
Overeager Cadets trade with Vir Garbarean; Onimaru gains 2 levels.
Spectral Hound 2 and the Flagbearer destroy Tech II.
Spectral Hound 1 and Quince destroy the Assimilated Garrison.
Hire a Brave Knight, generate a rune, reshuffle, and draw a card. - ($4)
Hire a Spectral Flagbearer, generate a rune, and draw a card. - ($3)
Hire an Overeager Cadet, generate a rune, and draw a card.
Hire another Overeager Cadet, generate a rune, and draw a card.
Quince performs a Lawful Search of your hand and draws a card. - ($2)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($0)
Drill Sergeant destroys your Tech I.
Spectral Aven attacks your Base, leaving it at 14.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Aven 2/2
In Play:
- Flagstone Garrison
- Quince (5) 1/5
- Dreamscape
- Spectral Hound 1 3/3A
- Drill Sergeant 7/7 ++++
- Reputable Newsman 0/3 [2]
- Onimaru (3) 2/3
- Spectral Hound 2 3/3
- Spectral Flagbearer 1 2/2
- Brave Knight 3/3
- Spectral Flagbearer 2 2/2
- Overeager Cadet 1 2/2
- Overeager Cadet 2 2/2
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
We’re fragile, but so strong. I think we’ve got it.
@thehug0naut’s turn!
I’ll resign there @flagrantangles, you take this one, GGWP
Rack em up again though, I want to keep at this Purple vs Blue thing for a while
1 Like
P1T1
Starting Hand Workers
STARTING HAND
Spectral Aven
Lawful Search
Manufactured Truth
Building Inspector
Traffic Director
WORKERS
Traffic Director
Next Hand
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Discard
Manufactured Truth
Spectral Aven
Lawful Search
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon Bigby Hayes. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Building Inspector 1/1A
Elite:
Scavenger: Bigby Hayes (1) 2/3
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I don’t love this split but I think we can make it work.
@thehug0naut’s turn!
P2T1
StartingHand Workers
STARTING HAND
Time Spiral
Nullcraft
Temporal Research
Plasmodium → Worker (Not great vs unit copying)
Neo Plexus
WORKERS
NextHand
Tinkerer
Battle Suits
Hardened Mox
Forgotten Fighter
Fading Argonaut
Discard
Nullcraft
Temporal Research
Time Spiral
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Geiger - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Neo Plexus 2/2A
Elite: L1 Max Geiger 3/3 [Sparkshot]
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
This patrol means he has to make some decisions. He he only has 3 gold left after Worker+Tech I, so he’d have to skip one of them to Arrest my SQL and get free levels for Bigby. It also means he couldn’t block Battle Suits which is fine by me.
P1T2
Tech Starting Hand Workers
TECH
Scribe
Scribe
STARTING HAND
Bluecoat Musketeer
Arrest
Jail
Reputable Newsman
Porkhand Magistrate
WORKERS
Traffic Director
Porkhand Magistrate
Next Hand
Manufactured Truth
Scribe
Jail
Scribe
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker. - ($4)
Build Tech I. - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Building Inspector 1/1A
Elite:
Scavenger: Bigby Hayes (1) 2/3
Technician: Reputable Newsman 0/3
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I don’t love this split but I think we can make it work.
@thehug0naut’s turn!
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone (decent body and tempo)
Now! (Moar tempo)
STARTING HAND
Fading Argonaut
Forgotten Fighter
Tinkerer → Worker (Slow and inefficient)
Hardened Mox
Battle Suits
WORKERS
NextHand
Time Spiral
Hardened Mox
Now!
Stewardess of the Undone
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Geiger kills Inspector, takes 1
Plexus deals 2 to Newsman
Tech I - ($4)
Fargonaut - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Fading Argonaut 2/3A [Fading 3]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L1 Max Geiger 2/3 [Sparkshot]
- Neo Plexus 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could have swapped attackers and dealt 1 damage to Bigby with Sparkshot, but I’m pretty happy if he’s stuck on Bigby at this point.
P1T3
Tech Starting Hand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Jail
Scribe
Arrest
Manufactured Truth
Scribe
Spectral Aven
Lawful Search
WORKERS
Traffic Director
Porkhand Magistrate
Jail
Next Hand
Building Inspector
Arrest
Overeager Cadet
Overeager Cadet
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire 2 Scribes and draw 2 cards. - ($2)
Hire a Spectral Aven. - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Scribe 1 1/3A
Elite:
Scavenger: Scribe 2 1/3
Technician:
Lookout: Spectral Aven 2/2
In Play:
- Bigby Hayes (1) 2/3
- Reputable Newsman 0/1 [2]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I don’t love this split but I think we can make it work.
@thehug0naut’s turn!
P2T3
Tech StartingHand Workers
TECH
Hyperion (for a big Tech II burst)
Temporal Distortion (Ditto but also to let me retool my Tech Is)
STARTING HAND
Stewardess of the Undone
Battle Suits
Hardened Mox
Time Spiral
Now!
WORKERS
NextHand
Temporal Research
Time Spiral
Forgotten Fighter
Nullcraft
Tech 2 card(s)
Get Paid - ($7)
Stewardess, bounce Newsman - ($4)
Battlesuits - ($2)
Geiger hits SQL for 1 after armour, takes 1
Plexus kills SQL, takes 1
Fargo kills scav, takes 1, you gain 1g
Now! on Stewardess - ($1)
Stewardess kills Bigby, takes 2, Geiger maxbands, flicker Stewardess, pay Resist, pop Aven - ($0)
Skip Worker
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L5 Max Geiger 3/4 [Sparkshot]
- Neo Plexus 3/1
- Fading Argonaut 3/2 [Fading 2]
- Stewardess of the Undone 3/3
- Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Yes its a worker skip but I’m seizing the P1 roll very decisively here so I think that’s totally fine. Plan is Tech II Present since I have the tempo
P1T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Spectral Flagbearer
STARTING HAND
Bluecoat Musketeer
Building Inspector
Overeager Cadet
Arrest
Overeager Cadet
WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Next Hand
Lawful Search
Spectral Aven
Manufactured Truth
Reputable Newsman
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Summon General Onimaru. - ($5)
Hire 2 Overeager Cadets
Hire a Building Inspector. - ($4)
Build Tech II - Peace. - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Overeager Cadet 1 2/2A
Elite: Overeager Cadet 2 3/2
Scavenger: Building Inspector 1/1
Technician: Onimaru (1) 2/3
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Hmmmm, we lost all of our units but we can replenish well enough. I want to pressure his money more by putting the Building Inspector in the backline. I suppose he could have a Nullcraft. Hmmmm, is that compelling enough to put it in Scavenger?
@thehug0naut’s turn!
P2T4
Tech StartingHand Workers
TECH
Research & Development (since I have maxed out Geiger)
Now! (More haste + targeting)
STARTING HAND
Nullcraft
Temporal Research
Forgotten Fighter
Time Spiral → Worker (Not really planning on time rune nonsense now)
WORKERS
Plasmodium
Tinkerer
Time Spiral
NextHand
Hardened Mox
Hyperion
Now!
Temporal Distortion
Discard
Forgotten Fighter
Fading Argonaut
Nullcraft
Temporal Research
Research & Development
Now!
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Forgotten Fighter, bounce SQL - ($4)
Geiger kills elite, takes 3, Sparkshot kills Inspector, you get 1g
Fargo trades with Oni, you draw
Plexus and Stewardess break Tech II, your base to 18
Tech II Present - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L5 Max Geiger 3/1 [Sparkshot]
- Stewardess of the Undone 3/3
- Neo Plexus 3/1
- Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Break Tech II and build my own is ideal. Teching in more Geiger spells so I can continue to hit really hard
Edit: Fixed building timing
Your Tech II will cost 1 more since you built it before you killed the Inspector.
Ahh an oversight, I’ll build it after instead then!
P1T5
Tech Starting Hand Workers
TECH
Flagstone Garrison
Spectral Flagbearer
STARTING HAND
Lawful Search
Manufactured Truth
Reputable Newsman
Spectral Aven
Scribe
Spectral Flagbearer
Scribe
Arrest
WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Next Hand
Flagstone Garrison
Spectral Flagbearer
Arrest
Flagstone Garrison
Spectral Flagbearer
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Rebuild Tech II.
Hire a Scribe and draw a card. - ($7)
Summon Bigby Hayes. - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Scribe and draw a card. - ($2)
Hire an Overeager Cadet.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Float ($0)
Stash 1, Discard 3, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Scribe 1 1/3A
Elite: Overeager Cadet 3/2
Scavenger: Bigby Hayes (1) 2/3
Technician: Scribe 2 1/3
Lookout:
In Play:
- Reputable Newsman 0/3 [2]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I think we’re pretty good at continuing to get units back into play so I’m not ESPECIALLY worried about the upcoming Hyperion.
@thehug0naut’s turn!
P2T5
Tech StartingHand Workers
TECH
Tricycloid (Need unit based indirect damage)
Rewind (A backup plan in case things get out of hand, strong combo with Hyperion / Trycycloid too)
STARTING HAND
Temporal Distortion
Now!
Hardened Mox → Worker (no need of it now I’m about to get Tech II on the board
Hyperion
WORKERS
Plasmodium
Tinkerer
Time Spiral
Hardened Mox
NextHand
Hyperion
Tricycloid
Nullcraft
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($8)
Prynn - ($6)
Now! on Prynn, removes armour from SQL, takes 1, Prynn+1 - ($5)
Stewardess kills SQL, takes 1
Plexus trades with Bigby, Prynn to level 3, you gain 1g
Geiger trades with Elite, levels whiff
Worker - ($4)
Midband Prynn - ($3)
Vir - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: L1 Vir Garbarean 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L4 Prynn Pasternaak 2/4 [Fading 5]
- Stewardess of the Undone 3/2
- Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Kill as much of his board as I can and get multiple heroes in play. Prynn can trash her way through his board and Vir can fix draws that go particularly poorly and scout ahead for other options, plus he’s a decent attacker himself.
P1T6
Tech Starting Hand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND Spectral Flagbearer
Flagstone Garrison
Spectral Flagbearer
Flagstone Garrison
Arrest
Manufactured Truth
Overeager Cadet
Spectral Aven
Building Inspector
Lawful Search
Arrest
WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Next Hand
Scribe
Spectral Aven
Spectral Hound
Overeager Cadet
Spectral Hound
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Build 2 Flagstone Garrisons. - ($3)
Worker. - ($2)
Hire a Spectral Flagbearer and draw 2 cards. - ($1)
Hire another Spectral Flagbearer and draw 2 cards. - ($0)
Hire an Overeager Cadet, draw a card, reshuffle, and draw another.
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Scribe 1/3A
Elite: Overeager Cadet 1 3/2
Scavenger: Spectral Flagbearer 1 2/2
Technician: Spectral Flagbearer 2 2/2
Lookout: Reputable Newsman 0/3 [2]
In Play:
- Flagstone Garrison
- Flagstone Garrison
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I think this is enough for the moment.
@thehug0naut’s turn!