Casual thehug0naut vs flagrantangles

P2T6


Tech StartingHand Workers

TECH

Seer (Cheap + time runes for Tricycloid+Prynn)
Seer (Ditto)


STARTING HAND

Nullcraft
Tricycloid
Hyperion
Forgotten Fighter


WORKERS

Plasmodium
Tinkerer
Time Spiral
Hardened Mox


NextHand

Temporal Research
Rewind
Now!
Temporal Distortion


Discard

Forgotten Fighter
Hyperion
Seer
Seer


Tech 2 card(s)
Get Paid + float - ($10)
Peek
Tricyloid - ($5)
Tricyloid-3, pop both Flagbearers and deal 1 to Elite
Nullcraft, kills Elite - ($3)
Maxband Prynn, Prynn-2, time trash SQL - ($0)
Prynn kills Newsman, Prynn+1
Vir and Stewardess break Tech I, your base to 16
Skip Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak 3/5 [Fading 3]
  • L1 Vir Garbarean 2/3
  • Tricycloid 3/3
  • Stewardess of the Undone 3/2
  • Nullcraft 1/1 [Flying, Haste]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I guess Tech I is best to break now he has Garrisons up. I hate not being able to worker but the Tech break seems really important to slow him down Teching in a couple of Seers to balance out my unit count. If he gets the obvious Free Speech off next turn and I’m neutered I’ll trade as best I can then tech up

P1T7


Tech Starting Hand Workers

TECH
Free Speech
Drill Sergeant


STARTING HAND
Spectral Hound
Overeager Cadet
Scribe
Spectral Hound
Spectral Aven
Arrest


WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Arrest


Next Hand

Spectral Aven
Drill Sergeant
Manufactured Truth
Lawful Search
Spectral Hound


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Summon and maxband Onimaru. - ($0)

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1 1/1A
  • :psfist: Elite: Soldier 2 2/1
  • :ps_: Scavenger: Soldier 3 1/1
  • :pschip: Technician: Onimaru (8) 4/5
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Scribe - Time Trashed

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Yikes, caught in quite a vulnerable state!

@thehug0naut’s turn!

GGWP @flagrantangles!

I nearly forgot about Omegacron here, purple’s lethal range is absolutely wild!

P2T7


Tech StartingHand Workers

TECH

Ebbflow Archon (Insurance in case he manages to get back into things)
Ebbflow Archon (ditto)


STARTING HAND

Temporal Research → Worker (Got a lot more card draw coming)
Rewind
Temporal Distortion
Now!


WORKERS

Plasmodium
Tinkerer
Time Spiral
Hardened Mox
Temporal Research


NextHand

Fading Argonaut
Now!
Neo Plexus
Research & Development


Discard

Forgotten Fighter
Hyperion
Seer
Seer
Stewardess of the Undone
Now!
Temporal Distortion
Tricycloid
Rewind
Ebbflow Archon
Ebbflow Archon


Tech 2 card(s)
Get Paid - ($9)
Peek
Worker - ($8)
Prynn kills SQL, takes 1, Pynn+1
Nullcraft kills Elite
Tricycloid kills Scavenger, takes 1, you gain 1g
Vir suicides into Oni, levels whiff
Geiger - ($6)
Stewardess trades with Oni, Geiger midbands, you draw
Maxband Geiger, flicker Tricycloid - ($4)
Now! on Tricycloid, hits base to 10 - ($3)
Tricycloid-3, shoot base to 7
Temporal Distortion, bounce Tric and forecast an Omegacron - ($1)
Workers-6, Omegacron arrives, hits your base for 9 damage, DESTROYING IT

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak 3/4 [Fading 3]
  • L5 Max Geiger 3/4 [Sparkshot]
  • Omegacron 9/7 [Haste, Untargetable]
  • Nullcraft 1/1 [Flying, Haste]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 4
1 Like

On the assumption that we’re playing again I thought I’d fire this up.

Would you by any chance be interested in trying my current in-testing changes for the blue? It’s mostly designed to help vs Black but we need to test it vs purple too since that’s Blues best matchup.

Card Changes Thoughts
Bluecoat Musketeer Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn Gives Blue some hasty damage to kill things like Pestering Haunt and limit hero aggro (not safe to leave them on 1HP for example) and makes Musketeer a viable copy target throughout the game

If not no worries but thought I would ask :smiley:

P1T1


StartingHand Workers

STARTING HAND

Time Spiral
Nullcraft
Temporal Research → Worker (Hard to get maximal card draw out of this early and 2-cost spells are likely blocked by Newsman. Time Spiral is underrated imo)
Forgotten Fighter
Battle Suits


WORKERS

Temporal Research


NextHand

Tinkerer
Fading Argonaut
Neo Plexus
Plasmodium
Hardened Mox


Discard

Forgotten Fighter
Time Spiral
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Not a good split for aggro but at least I have Battlesuits up before he blocks it.

1 Like

I’m willing to try it though I do feel insecure about it since I have lost the vast majority of matches I’ve ever played as Blue so I’m skeptical of the value of the test. :sweat_smile: While I’m aware of the consensus, winning against Black seems more possible to me then winning against Purple. Oh well, I think we all know that I’m astonishingly bad at this game. :laughing:

P2T1


Starting Hand Workers

STARTING HAND
Building Inspector
Traffic Director
Arrest
Manufactured Truth
Lawful Search


WORKERS
Traffic Director


Next Hand

Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Reputable Newsman


Discard

Lawful Search
Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Summon General Onimaru. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru (1) 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmmmmm, I’m hoping we can get something going with this combination. I like pressuring Purple’s money via Building Inspector.

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Now! (Tempo and targeting)
Now! (Ditto)


STARTING HAND

Hardened Mox
Tinkerer
Plasmodium → Worker (haste = bad vs Blue)
Neo Plexus
Fading Argonaut


WORKERS

Temporal Research
Plasmodium


NextHand

Forgotten Fighter
Tinkerer
Now!
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Fargonaut - ($3)
Plexus - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut 3/3 [Fading 3]
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

No safe way to play a hero with Oni out so let’s double tech Now! and get some units in play. Alternative was a single unit plus Tech I but that’s puts me at risk of a tech break if he has Arrest. Plexus over Mox I think, since it lets me preserve the gold surplus for Tech I next turn and lets me have effectively two 3/3 patrollers.

P2T2


Tech Starting Hand Workers

TECH
Tax Collector
Scribe


STARTING HAND
Reputable Newsman
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer


WORKERS
Traffic Director
Porkhand Magistrate


Next Hand

Reputable Newsman
Tax Collector
Jail
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru trades with the Neo Plexus.
Hire a Bluecoat Musketeer. - ($3)
Summon Bigby Hayes. - ($1)
Bluecoast Musketeer snipes the Fading Argonaut for 1 damage. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer 1/2
  • :target: Lookout:

In Play:

  • Bigby (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let’s see if

@thehug0naut’s turn!

I really like that musketeer buff, even on the receiving side!

P1T3


Tech StartingHand Workers

TECH

Stewardess of the Undone (Targeting + solid stats)
Seer (Cheap + time runes)


STARTING HAND

Tinkerer → Worker (Slow and poor stats)
Now!
Nullcraft
Forgotten Fighter


WORKERS

Temporal Research
Plasmodium
Tinkerer


NextHand

Time Spiral
Hardened Mox
Now!


Discard

Neo Plexus
Now!
Forgotten Fighter
Fading Argonaut
Nullcraft
Stewardess of the Undone
Seer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Geiger - ($4)
Now! on Geiger, kills Inspector, takes 1 - ($3)
Tech I - ($2)
Forgotten Fighter, bounce Musketeer - ($0)
Fargo trades with Bigby, Geiger midbands

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Max Geiger 2/4 [Sparkshot]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Geiger does a lot of work here but my hand size is deteriorating which isn’t such a good thing with Temporal Research being workered.

P2T3


Tech Starting Hand Workers

TECH
Dreamscape
Hallucination


STARTING HAND
Tax Collector
Manufactured Truth
Reputable Newsman
Jail
Lawful Search
Arrest


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Tax Collector
Spectral Aven
Scribe
Hallucination
Jail


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Sirus Quince and his Mirror Illusion. - ($4)
Quince performs a Lawful Search of your hand and draws a card. - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 1. - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Quince (1) 1/3
  • Reputable Newsman [1] 0/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I want to try Law for some reason, though I think it will be bad.

@thehug0naut’s turn!

P1T4


Tech StartingHand Workers

TECH

Tricycloid (the best card vs Blue imo, great with Geiger)
Hyperion (Haste and card draw, also great with Geiger)


STARTING HAND

Time Spiral
Hardened Mox → Worker (Already at Tech II so happy to worker)
Now!


WORKERS

Temporal Research
Plasmodium
Tinkerer
Hardened Mox


NextHand

Forgotten Fighter
Tricycloid
Fading Argonaut
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Present - ($2)
Geiger kills Mirror, you draw

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Max Geiger 2/4 [Sparkshot]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I don’t feel particularly threatened here with Quince being limited to 1 attack, so lets go Tech II Present and kill the Mirror. Also lets my handsize recover and builds up some gold for what I’m hoping is a big turn. He can’t Injunction me so worst case I lose Geiger to some Musketeer shenanigans and have to pivot to Prynn for a turn to deal with his board.

P2T4


Tech Starting Hand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Spectral Aven
Scribe
Tax Collector
Hallucination
Jail
Arrest
Lawful Search
Building Inspector


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven


Next Hand

Jail
Manufactured Truth
Insurance Agent
Hallucination
Dreamscape


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Tax Collector who steals one of your floating golds. - ($7)
Hire a Scribe and draw a card. - ($5)
Quince performs a Lawful Search of your hand and draws a card. - ($4)
Build Tech II - Law. - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector 2/3
  • :pschip: Technician:
  • :target: Lookout: Reputable Newsman [1] 0/3

In Play:

  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Let’s see if

@thehug0naut’s turn!

P1T5


Tech StartingHand Workers

TECH

Temporal Distortion (Present+Geiger goes brr)
Rewind (Backup plan, really nasty vs Juggernauts)


STARTING HAND

Forgotten Fighter
Tricycloid
Fading Argonaut
Neo Plexus → Worker (fulfilled it’s purpose now)


WORKERS

Temporal Research
Plasmodium
Tinkerer
Hardened Mox
Neo Plexus


NextHand

Hyperion
Nullcraft
Now!
Time Spiral


Discard

Temporal Distortion
Rewind
Fading Argonaut
Forgotten Fighter


Tech 0 card(s)
Get Paid + float - Tax - ($9)
Worker - ($8)
Prynn + 1 level - ($5)
Tricycloid, Gun down Quince, Prynn midbands - ($0)
Geiger hits SQL for 1 after armour, takes 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Prynn 2/4A [Fading 4]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Max Geiger 2/3 [Sparkshot]
  • Tricycloid 3/3 [0]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Couldn’t see a way to break Tech II outside of some Vir future card shenanigans and those are so low percentage that I don’t see much point in trying. Best way to play this turn is to get Prynn in as a patroller and clear out Quince so I’m ready to make hero based plays next turn. Keeping Geiger safe since he offers so much burst.

P2T5


Tech Starting Hand Workers

TECH
Censorship Council
Justice Juggernaut


STARTING HAND
Dreamscape
Manufactured Truth
Insurance Agent
Jail
Hallucination
Building Inspector


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Building Inspector


Next Hand

Arrest
Lawful Search
Justice Juggernaut
Dreamscape


Tech 2 card(s)
Get Paid - ($9)
Hire an Insurance Agent who insures the Scribe. - ($8)
Summon Bigby Hayes. - ($6)
Scribe suicides into Prynn; I gain 2 gold and draw a card. - ($8)
Worker. - ($7)
Bigby casts Manufactured Truth on the Reputable Newsman, transforming it into a Tax Collector. - ($6)
Manufactured Collector and Tax Collector kill Prynn; Bigby midbands.
Hire another Insurance Agent, who insures the Reputable Newsman. - ($5)
Build a Tech Lab - Truth. - ($4)
Build a Jail. - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent 1 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Insurance Agent 2 2/2 - Insuring the Reputable Newsman
  • :target: Lookout:

In Play:

  • Jail
  • Bigby Hayes (3) 2/4
  • Reputable Newsman [1] 0/1 - Insured by Agent 2
  • Tax Collector 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Okay, let’s get the limiters in place, bay-BEE.

@thehug0naut’s turn!

P1T6


Tech StartingHand Workers

TECH

Seer (cheap runes)
Research & Development (loads of card draw)


STARTING HAND

Hyperion → Now!
Nullcraft
Now!
Time Spiral → Worker (Not needed with Seers, need to reduce spell count)


WORKERS

Temporal Research
Plasmodium
Tinkerer
Hardened Mox
Neo Plexus
Time Spiral


NextHand

Stewardess of the Undone
Temporal Distortion
Seer
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($9)
Tricycloid kills SQL, takes 2
Geiger kills Technician, takes 2, you draw
Maxband Geiger, flicker Tricycloid - ($7)
Tricycloid guns down Newsman and Taxman, no insurance for you
Now! on Tricycloid, breaks Jail - ($6)
Hyperion, breaks Tech II, your base to 18, I draw - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/4 [Sparkshot]
  • Hyperion 5/5 [Haste]
  • Tricycloid 4/4 [1]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Clear most of his board and break his Tech II, seems like a good turn. Hoping to use Prynn to open up his board.

P2T6


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer


STARTING HAND
Arrest
Lawful Search
Justice Juggernaut
Dreamscape
Hallucination
Scribe
Censorship Council


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Building Inspector
Arrest


Next Hand

Manufactured Truth
Lawful Search
Macciatus, The Whisperer
Insurance Agent


Tech 1 card(s)
Get Paid + float - ($11)
Rebuild Tech II.
Bigby suicides into the Hyperion.
Summon Sirus Quince and his Mirror Illusion. - ($9)
Quince performs a Lawful Search of your hand and draws a card. - ($8)
Quince creates a Dreamscape, transforming all Tech 0, I, and II units into Illusions. - ($5)
Quince casts Hallucination to destroy the Hyperion and Tricycloid. - ($3)
Hire a Scribe and draw a card. - ($1)
Worker. - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Dreamscape
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Well, I’m glad we can respond with another board clear though we are no longer set up for our LIMITATIONS.

@thehug0naut’s turn!

P1T7


StartingHand Workers

STARTING HAND

Seer
Stewardess of the Undone
Forgotten Fighter
Temporal Distortion


WORKERS

Temporal Research
Plasmodium
Tinkerer
Hardened Mox
Neo Plexus
Time Spiral


NextHand

Nullcraft
Research & Development
Now!
Rewind


Discard

Hyperion
Tricycloid
Forgotten Fighter
Temporal Distortion
Seer


Tech 0 card(s)
Get Paid - ($10)
Stewardess, pop mirror, you draw - ($7)
Forgotten Fighter, pop Scribe - ($5)
Prynn - ($3)
Geiger kills Quince, takes 1, Prynn to level 3, Dreamscape ends
Prynn to level 6 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/3 [Sparkshot]
  • L6 Prynn Pasternaak 2/4 [Fading 4]
  • Stewardess of the Undone 3/3
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

So no tech break but I’m set up for Rewind and/or R&D assuming I draw them. Between those and the two copies of Now! I should have a lot of burst

Edit: Fixed

You have to get rid of scribe first :wink:

1 Like

D’oh! I will fix and redraw

Edit: Done

P2T7


Starting Hand Workers

STARTING HAND
Manufactured Truth
Insurance Agent
Lawful Search
Macciatus, The Whisperer
Censorship Council
Justice Juggernaut


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Building Inspector
Arrest
Manufactured Truth


Next Hand

Tax Collector
Hallucination
Justice Juggernaut


Discard

Dreamscape
Scribe
Lawful Search


Tech 0 card(s)
Get Paid - ($11)
Build a Censorship Council. - ($7)
Summon Bigby Hayes. - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire Macciatus, The Whisperer. - ($2)
Hire an Insurance Agent who insures Macciatus. - ($1)
Worker. - ($0)

Float ($0)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Macciatus, The Whisperer 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent 2/2
  • :pschip: Technician: Bigby Hayes (1) 2/3
  • :target: Lookout:

In Play:

  • Censorship Council

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Dammit. I looked at his hand and still didn’t see that coming. How am I so godawful as this game? :laughing:

@thehug0naut’s turn!

P1T8


Tech StartingHand Workers

TECH

Ebbflow Archon (Win condition)
Ebbflow Archon (ditto, since I might draw it before Tech Lab is up)


STARTING HAND

Now!
Research & Development
Nullcraft
Rewind


WORKERS

Temporal Research
Plasmodium
Tinkerer
Hardened Mox
Neo Plexus
Time Spiral


NextHand

Now!
Fading Argonaut
Rewind
Ebbflow Archon
Seer


Tech 2 card(s)
Get Paid - ($10)
Maxband Prynn - ($9)
Prynn-2, trash Macciatus
Stewardess kills Bigby, takes 2, you draw
Rewind, bounce all Tech 0, I and II units - ($5)
Geiger and Prynn break Tech II, your base to 16, Prynn+1
Tech III - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/3 [Sparkshot]
  • L7 Prynn Pasternaak 3/5 [Fading 2]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Tech break and bring on the end game is always good. Next turn tech lab to put him on an urgent clock.