As with my game with frozenstorm I’ll be a bit slower over the next two weeks as I’m in Italy. Will keep chipping away at turns when I have some down time though
P1T5
Tech StartingHand Workers
TECH
Assimilate (steal a garrison)
Shimmer Ray (cheap and discard is good for setups)
STARTING HAND
Unphase
Seer → Swap with Temporal Research
WORKERS
Plasmodium
Neo Plexus
Tinkerer
Temporal Research
NextHand
Seer
Rememberer
Fading Argonaut
Tech 2 card(s)
Get Paid - ($7)
Mech kills Cadet, takes 2
Mox kills Mirror
Seer trades with Oni, you gain 1g, levels whiff
Nullcraft kills Inspector, you draw
Vir kills Quince, takes 1, levels whiff
Peek
Swap - ($6)
Worker - ($5)
Tech II Past - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 Vir Garbarean 3/4
Mech 6/5 [Untargetable]
Hardened Mox 2/1 [Indestructible]
Nullcraft 1/1 [Flying]
Battle Suits
Knight of the Conclave [Forecast 2]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Board wipe and tech up, let’s see how this plays out.
STARTING HAND
Boot Camp
Arrest
Lawful Search
Elite Training
Manufactured Truth
Flagstone Garrison
Overeager Cadet
Spectral Hound
Spectral Aven
Reputable Newsman
WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director
Manufactured Truth
Next Hand
Overeager Cadet
Boot Camp
Flagstone Garrison
Reputable Newsman
Elite Training
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Summon Bigby Hayes. - ($7)
Bigby performs a Lawful Search of your hand and draws a card. - ($6)
Build a Flagstone Garrison. - ($3)
Hire an Overeager Cadet and draw a card.
Hire a Spectral Hound and draw a card. - ($2)
Hire a Spectral Aven and draw a card. - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Overeager Cadet 2/2A
Elite:
Scavenger: Spectral Hound 3/3
Technician: Spectral Aven 2/2
Lookout:
In Play:
Flagstone Garrison
Bigby (1) 2/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Well, balanced on a knife’s edge from what I can tell, but I think I can press the advantage in terms of hand size against Hugh.
@Legion actually doing a bit of a tour, been here a week already! Was in Milan then Venice, now bologna and then onto Florence, Rome and then down to Naples and Sorrento area
Rememberer (more summoning engine)
Yesterday’s Golgort (combo with rememberer)
STARTING HAND
Seer
Rememberer
Fading Argonaut → Swap with Seer
WORKERS
Plasmodium
Neo Plexus
Tinkerer
Temporal Research
NextHand
Time Spiral
Fading Argonaut
Discard
Yesterday’s Golgort
Tech 2 card(s)
Get Paid + float - ($9)
Peek
Swap - ($8)
Vir kills Cadet, takes 2
Mox and Nullcraft kill Hound, you gain 1 gold
Mech breaks Tech I, your base to 18
Rememberer, trash Mox - ($3)
Seer, remove rune from Rememberer, summon second Rememberer from discard - ($2)
Seer, remove last rune from KotC, arrives - ($1)
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Rememberer 4/3A [Fading 2]
Elite:
Scavenger: Seer 3/1
Technician: Seer 3/1
Lookout: Knight of the Conclave 5/4 [Resist 2]
In Play:
L7 Vir Garbarean 3/2
Mech 6/5 [Untargetable]
Nullcraft 1/1 [Flying]
Rememberer 4/3 [Fading 3]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 1
Gold:
Gold: 1
Workers: 8
Thoughts
A tech break and summon shenanigans to set up a big swing
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Rebuild Tech I.
Build a Flagstone Garrison. - ($8)
Hire a Reputable Newsman who forbids spells and upgrades that cost 3; draw 2 cards. - ($6)
Hire a Drill Sergeant and draw 2 cards. - ($3)
Hire a Building Inspector, generate a rune, reshuffle, and draw 2 cards. - ($2)
Spectral Aven destroys the Nullcraft.
Argonaut (big body, good for aggro and def)
Seer (cheap and rune shenanigans)
STARTING HAND
Plasmodium → Worker (too risky if copied)
Time Spiral
Forgotten Fighter
WORKERS
Neo Plexus
Tinkerer
Plasmodium
NextHand
Now!
Now!
Time Spiral
Temporal Research
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prynn - ($4)
Fargo kills Inspector, takes 2
Mox kills Oni, Prynn to level 3
Tech I - ($3)
Heroes’ Hall - ($1)
Midband Prynn - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: L4 Prynn Pasternaak 2/4A [Fading 4]
Elite:
Scavenger:
Technician: Nullcraft 1/1 [Flying, Haste]
Lookout:
In Play:
Fading Argonaut 3/1 [Fading 2]
Hardened Mox 2/1 [Indestructible]
Battle Suits
Buildings:
Base HP: 17
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Bring on Prynn, set up for two hero aggro and tech in some Tech I units. Could have gone with Tech II but I think I can leverage a sudden hero push here.
STARTING HAND
Spectral Hound
Lawful Search
Spectral Aven
Manufactured Truth
Free Speech
WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Next Hand
Traffic Director
Tax Collector
Discard
Building Inspector
Lawful Search
Free Speech
Macciatus, The Whisperer
Reteller of Truths
Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Summon Sirus Quince and his Mirror Illusion. - ($6)
Quince performs a Lawful Search of your hand and draws a card. - ($5)
Quince casts Free Speech, removing your heroes’ abilities and preventingn them from casting spells. - ($3)
Hire a Spectral Hound. - ($2)
Hire a Spectral Aven. - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Spectral Aven 2/2A
Elite: Mirror Illusion 1/1
Scavenger: Spectral Hound 1 3/3
Technician: Spectral Hound 2 3/3
Lookout:
In Play:
Jail
Quince (1) 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 2
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Okay, we definitely caught Hugh at a good point and a lucky Free Speech draw from Lawful Search. On the other hand, he will recover hand and we’re going to be going WAY DOWN.
Assimilate (deals with Jail / Garrison / EotC)
Rememberer (Start Past shenanigans)
STARTING HAND
Now!
Temporal Research
Now!
Time Spiral → Worker (Less reliable due to Free Speech, Temporal Research more inpactful when cast)
WORKERS
Neo Plexus
Tinkerer
Plasmodium
Time Spiral
NextHand
Now!
Forgotten Fighter
Rememberer
Seer
Argonaut
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Past - ($4)
Prynn and Mox kill Scavenger hound, Prynn takes 3, you gain 1g
Fargo trades with Technician Hound, you draw
Maxband Prynn - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Nullcraft 1/1A [Flying, Haste]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 Prynn Pasternaak 3/5 [Fading 4]
Hardened Mox 2/1 [Indestructible]
Battle Suits
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Past)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
Well that felt a lot like getting caught with my pants down! Thankfully I have enough board to let me trade into his while I tech up. Maxband Prynn so she remains a viable threat, Patrol Nullcraft in SQL so he can’t just clear it with a brand new mirror copy. Tech in Assimilate to deal with Jail / Garrisons / EotC and Rememberer to start the Past engine.
Tech 2 card(s)
Get Paid + float - theft - ($9)
Forgotten Fighter, bounce Tax Collector- ($7)
Geiger - ($5)
Now! on Geiger, kills Scavenger Mirror and Sparkshots Technician, takes 1, you gain 1g and draw 1 - ($4)
Prynn kills Quince, takes 2, Geiger midbands, Prynn+1
Mox hits Tech II to 3HP
Vir - ($2)
Peek
Swap - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L6 Prynn Pasternaak 3/3 [Fading 4]
L3 Max Geiger 2/4 [Sparkshot]
L1 Vir Garbarean 2/3
Hardened Mox 2/1 [Indestructible]
Battle Suits
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Past)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
Three heroes out and no Quince maximises my options to push back and I’m happy enough for Truth Tech II to come out since I can always Assimilate an Eyes of the Chancellor and Macciatus really just allows Prynn trash his Illusions instead of killing them
I’m assuming the reference to an Inspector was actually for the Tax Collector. Let me know if that’s incorrect.
P1T6
Tech Starting Hand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Eyes of the Chancellor
Reputable Newsman
Lawful Search
Spectral Roc
Spectral Hound 1 3/3
WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Tax Collector
Next Hand
Macciatus, The Whisperer
Building Inspector
Eyes of the Chancellor
Discard
Liberty Gryphon
Liberty Gryphon
Lawful Search
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Summon Bigby Hayes. - ($8)
Bigby performs a Lawful Search of your hand and draws a card. - ($7)
Hire a Reputable Newsman who opposes spells and upgrades that cost 1. - ($5)
Hire a Spectral Hound. - ($4)
Hire a Spectral Roc. - ($0)
Spectral Aven harries Prynn and deals 2 damage to her.