Casual thehug0naut vs flagrantangles

As with my game with frozenstorm I’ll be a bit slower over the next two weeks as I’m in Italy. Will keep chipping away at turns when I have some down time though :smile:

P1T5


Tech StartingHand Workers

TECH

Assimilate (steal a garrison)
Shimmer Ray (cheap and discard is good for setups)


STARTING HAND

Unphase
Seer → Swap with Temporal Research


WORKERS

Plasmodium
Neo Plexus
Tinkerer
Temporal Research


NextHand

Seer
Rememberer
Fading Argonaut


Tech 2 card(s)
Get Paid - ($7)
Mech kills Cadet, takes 2
Mox kills Mirror
Seer trades with Oni, you gain 1g, levels whiff
Nullcraft kills Inspector, you draw
Vir kills Quince, takes 1, levels whiff
Peek
Swap - ($6)
Worker - ($5)
Tech II Past - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Vir Garbarean 3/4
  • Mech 6/5 [Untargetable]
  • Hardened Mox 2/1 [Indestructible]
  • Nullcraft 1/1 [Flying]
  • Battle Suits
  • Knight of the Conclave [Forecast 2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Board wipe and tech up, let’s see how this plays out.

P2T5


Tech Starting Hand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Boot Camp
Arrest
Lawful Search
Elite Training
Manufactured Truth
Flagstone Garrison
Overeager Cadet
Spectral Hound
Spectral Aven
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director
Manufactured Truth


Next Hand

Overeager Cadet
Boot Camp
Flagstone Garrison
Reputable Newsman
Elite Training


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Summon Bigby Hayes. - ($7)
Bigby performs a Lawful Search of your hand and draws a card. - ($6)
Build a Flagstone Garrison. - ($3)
Hire an Overeager Cadet and draw a card.
Hire a Spectral Hound and draw a card. - ($2)
Hire a Spectral Aven and draw a card. - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound 3/3
  • :pschip: Technician: Spectral Aven 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Bigby (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, balanced on a knife’s edge from what I can tell, but I think I can press the advantage in terms of hand size against Hugh.

@thehug0naut’s turn!

1 Like

Really? Where? Rome or Milan?

@Legion actually doing a bit of a tour, been here a week already! Was in Milan then Venice, now bologna and then onto Florence, Rome and then down to Naples and Sorrento area

1 Like

@flagrantangles not enough time to get my turn sorted before dinner, will get it up either later tonight or tomorrow on the train to florence

P1T6


Tech StartingHand Workers

TECH

Rememberer (more summoning engine)
Yesterday’s Golgort (combo with rememberer)


STARTING HAND

Seer
Rememberer
Fading Argonaut → Swap with Seer


WORKERS

Plasmodium
Neo Plexus
Tinkerer
Temporal Research


NextHand

Time Spiral
Fading Argonaut


Discard

Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float - ($9)
Peek
Swap - ($8)
Vir kills Cadet, takes 2
Mox and Nullcraft kill Hound, you gain 1 gold
Mech breaks Tech I, your base to 18
Rememberer, trash Mox - ($3)
Seer, remove rune from Rememberer, summon second Rememberer from discard - ($2)
Seer, remove last rune from KotC, arrives - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rememberer 4/3A [Fading 2]
  • :psfist: Elite:
  • :ps_: Scavenger: Seer 3/1
  • :pschip: Technician: Seer 3/1
  • :target: Lookout: Knight of the Conclave 5/4 [Resist 2]

In Play:

  • L7 Vir Garbarean 3/2
  • Mech 6/5 [Untargetable]
  • Nullcraft 1/1 [Flying]
  • Rememberer 4/3 [Fading 3]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

A tech break and summon shenanigans to set up a big swing

P2T6


Tech Starting Hand Workers

TECH
Dreamscape
Hallucination


STARTING HAND
Overeager Cadet
Reputable Newsman
Elite Training
Flagstone Garrison
Boot Camp
Drill Sergeant
Lawful Search
Arrest
Building Inspector
Overeager Cadet
Spectral Hound
Hallucination


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director
Manufactured Truth


Next Hand

Lawful Search
Dreamscape
Overeager Cadet
Overeager Cadet
Hallucination


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Rebuild Tech I.
Build a Flagstone Garrison. - ($8)
Hire a Reputable Newsman who forbids spells and upgrades that cost 3; draw 2 cards. - ($6)
Hire a Drill Sergeant and draw 2 cards. - ($3)
Hire a Building Inspector, generate a rune, reshuffle, and draw 2 cards. - ($2)
Spectral Aven destroys the Nullcraft.

Float ($2)
Stash 1, Discard 6, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant 4/4A +
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger: Bigby (1) 2/3
  • :pschip: Technician: Reputable Newsman [3] 0/3
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Spectral Aven 2/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Or maybe I can do nothing?!

@thehug0naut’s turn!

GG flangles! Looks like my past engine is pretty effective vs blue once I get it up and running!

P1T7


Tech StartingHand Workers

TECH

Yesterday’s Golgort (more fading to shenagin into play)
Slow-Time Generator (limit his ability to play cards)


STARTING HAND

Fading Argonaut
Time Spiral


WORKERS

Plasmodium
Neo Plexus
Tinkerer
Temporal Research


NextHand

Shimmer Ray
Shimmer Ray
Assimilate


Discard

Nullcraft
Seer
Seer
Time Spiral
Fading Argonaut
Slow-Time Generator


Tech 2 card(s)
Get Paid + float - ($9)
Remove runes from Rememberers, summon Golgorts from discard
Prynn + Maxband - ($1)
Time Spiral, Prynn+1 - ($0)
Remove 4 runes, Timetrash Sergeant and Newsman
Seers trade with Bigby and Inspector, levels whiff, you gain 1g
Mech + KotC+ Vir + 2x Rememberers deal 6+5+3+4+4 = 22 damage to your base, DESTROYING IT!

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Vir Garbarean 3/2
  • L7 Prynn Pasternaak 3/5 [Fading 1]
  • Yesterday’s Golgort 6/4 [Fading 7]
  • Yesterday’s Golgort 6/4 [Fading 7]
  • Rememberer 4/3 [Fading 2]
  • Rememberer 4/3 [Fading 1]
  • Knight of the Conclave 5/4 [Resist 1]
  • Mech 6/5 [Untargetable]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

P1T1


Starting Hand Workers

STARTING HAND
Jail
Spectral Aven
Arrest
Lawful Search
Building Inspector


WORKERS
Arrest


Next Hand

Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Manufactured Truth
Reputable Newsman


Discard

Jail
Spectral Aven
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Round two. Let’s try using the jail.

@thehug0naut’s turn!

P2T1


StartingHand Workers

STARTING HAND

Time Spiral
Battle Suits
Forgotten Fighter
Nullcraft
Neo Plexus → Worker (Generic ok value unit)


WORKERS

Neo Plexus


NextHand

Tinkerer
Hardened Mox
Fading Argonaut
Temporal Research


Discard

Forgotten Fighter
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Nullcraft, ping Oni for 1 damage - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1 [Flying, Haste]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Porkhand Magistrate
Traffic Director


WORKERS
Arrest
Porkhand Magistrate


Next Hand

Jail
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Spectral Hound


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I. - ($3)
Onimaru attacks your Base for 3 damage.
Hire a Traffic Director. - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

I think if we lean hard into Illusions that we can force a Present Tech II option and then we can pivot to Peace.

@thehug0naut’s turn!

P2T2


Tech StartingHand Workers

TECH

Now! (cheap targeting / haste)
Now! (Ditto)


STARTING HAND

Tinkerer → Worker (Slow and not very efficient)
Temporal Research
Fading Argonaut
Hardened Mox


WORKERS

Neo Plexus
Tinkerer


NextHand

Plasmodium
Time Spiral
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Hardened Mox - ($0)
Nullcraft kills Traffic Director, you gain 1g

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1A [Indestructible]
  • :psfist: Elite: Fading Argonaut 4/3 [Fading 3]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1 [Flying, Haste]
  • Battle Suits

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Build my board, Tech in some cheap targeting / haste

Edit: Fixed base HP

P1T3


Tech Starting Hand Workers

TECH
Free Speech
Tax Collector


STARTING HAND
Jail
Reputable Newsman
Bluecoat Musketeer
Spectral Hound
Manufactured Truth


WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Spectral Aven
Spectral Hound
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Build a Jail. - ($5)
Build a Tower. - ($2)
Hire a Spectral Hound. - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (1) 2/2
  • :pschip: Technician: Spectral Hound 3/3
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I don’t hate this, though we’re going to be boardless quite soon so maybe I should hate this.

@thehug0naut’s turn!

P2T3


Tech StartingHand Workers

TECH

Argonaut (big body, good for aggro and def)
Seer (cheap and rune shenanigans)


STARTING HAND

Plasmodium → Worker (too risky if copied)
Time Spiral
Forgotten Fighter


WORKERS

Neo Plexus
Tinkerer
Plasmodium


NextHand

Now!
Now!
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prynn - ($4)
Fargo kills Inspector, takes 2
Mox kills Oni, Prynn to level 3
Tech I - ($3)
Heroes’ Hall - ($1)
Midband Prynn - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Prynn Pasternaak 2/4A [Fading 4]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft 1/1 [Flying, Haste]
  • :target: Lookout:

In Play:

  • Fading Argonaut 3/1 [Fading 2]
  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bring on Prynn, set up for two hero aggro and tech in some Tech I units. Could have gone with Tech II but I think I can leverage a sudden hero push here.

P1T4


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Spectral Hound
Lawful Search
Spectral Aven
Manufactured Truth
Free Speech


WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


Next Hand

Traffic Director
Tax Collector


Discard

Building Inspector
Lawful Search
Free Speech
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Summon Sirus Quince and his Mirror Illusion. - ($6)
Quince performs a Lawful Search of your hand and draws a card. - ($5)
Quince casts Free Speech, removing your heroes’ abilities and preventingn them from casting spells. - ($3)
Hire a Spectral Hound. - ($2)
Hire a Spectral Aven. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven 2/2A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger: Spectral Hound 1 3/3
  • :pschip: Technician: Spectral Hound 2 3/3
  • :target: Lookout:

In Play:

  • Jail
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, we definitely caught Hugh at a good point and a lucky Free Speech draw from Lawful Search. On the other hand, he will recover hand and we’re going to be going WAY DOWN.

@thehug0naut’s turn!

P2T4


Tech StartingHand Workers

TECH

Assimilate (deals with Jail / Garrison / EotC)
Rememberer (Start Past shenanigans)


STARTING HAND

Now!
Temporal Research
Now!
Time Spiral → Worker (Less reliable due to Free Speech, Temporal Research more inpactful when cast)


WORKERS

Neo Plexus
Tinkerer
Plasmodium
Time Spiral


NextHand

Now!
Forgotten Fighter
Rememberer
Seer
Argonaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Past - ($4)
Prynn and Mox kill Scavenger hound, Prynn takes 3, you gain 1g
Fargo trades with Technician Hound, you draw
Maxband Prynn - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft 1/1A [Flying, Haste]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak 3/5 [Fading 4]
  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Well that felt a lot like getting caught with my pants down! Thankfully I have enough board to let me trade into his while I tech up. Maxband Prynn so she remains a viable threat, Patrol Nullcraft in SQL so he can’t just clear it with a brand new mirror copy. Tech in Assimilate to deal with Jail / Garrisons / EotC and Rememberer to start the Past engine.

P1T5


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
Spectral Roc


STARTING HAND
Traffic Director
Tax Collector
Reputable Newsman


WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Traffic Director


Next Hand

Lawful Search
Eyes of the Chancellor
Reputable Newsman


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Spectral Aven destroys the Nullcraft.
Hire a Tax Collector who steals your floating gold. - ($7)
Build Tech II - Truth. - ($3)
Quince creates another Mirror Illusion. - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 1 0/1
  • :pschip: Technician: Mirror Illusion 2 0/1
  • :target: Lookout:

In Play:

  • Jail
  • Quince (1) 1/3
  • Spectral Aven 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Let’s see how this holds up.

@thehug0naut’s turn!

P2T5


Tech StartingHand Workers

TECH

Seer (more rune shenanigans)
Slow-Time Generator (limit his ability to play back at me)


STARTING HAND

Argonaut
Forgotten Fighter
Seer
Rememberer → Swap with Temporal Research → Worker (don’t need the card draw)
Now!


WORKERS

Neo Plexus
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Rememberer
Now!
Assimilate
Fading Argonaut


Discard

Nullcraft
Now!
Forgotten Fighter
Argonaut
Seer
Seer
Slow-Time Generator


Tech 2 card(s)
Get Paid + float - theft - ($9)
Forgotten Fighter, bounce Tax Collector- ($7)
Geiger - ($5)
Now! on Geiger, kills Scavenger Mirror and Sparkshots Technician, takes 1, you gain 1g and draw 1 - ($4)
Prynn kills Quince, takes 2, Geiger midbands, Prynn+1
Mox hits Tech II to 3HP
Vir - ($2)
Peek
Swap - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Prynn Pasternaak 3/3 [Fading 4]
  • L3 Max Geiger 2/4 [Sparkshot]
  • L1 Vir Garbarean 2/3
  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Three heroes out and no Quince maximises my options to push back and I’m happy enough for Truth Tech II to come out since I can always Assimilate an Eyes of the Chancellor and Macciatus really just allows Prynn trash his Illusions instead of killing them

Edit: added Tower damage

I’m assuming the reference to an Inspector was actually for the Tax Collector. Let me know if that’s incorrect.

P1T6


Tech Starting Hand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Eyes of the Chancellor
Reputable Newsman
Lawful Search
Spectral Roc
Spectral Hound 1 3/3


WORKERS
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Tax Collector


Next Hand

Macciatus, The Whisperer
Building Inspector
Eyes of the Chancellor


Discard

Liberty Gryphon
Liberty Gryphon
Lawful Search


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Summon Bigby Hayes. - ($8)
Bigby performs a Lawful Search of your hand and draws a card. - ($7)
Hire a Reputable Newsman who opposes spells and upgrades that cost 1. - ($5)
Hire a Spectral Hound. - ($4)
Hire a Spectral Roc. - ($0)
Spectral Aven harries Prynn and deals 2 damage to her.

Float ($0)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3A
  • :psfist: Elite: Bigby Hayes (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [1]
  • :target: Lookout: Spectral Roc 4/5

In Play:

  • Jail
  • Spectral Aven 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s see how this holds up.

@thehug0naut’s turn!

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quince and tower should each deal 1 damage :wink:

1 Like