P1T5
Tech Starting Hand Workers
TECH
Spectral Hound
Spectral Flagbearer
STARTING HAND
Spectral Hound
Spectral Aven
Reputable Newsman
Flagstone Garrison
Community Service
Overeager Cadet
Overeager Cadet
Arrest
Lawful Search
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Next Hand
Lawful Search
Spectral Hound
Spectral Flagbearer
Community Service
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($10)
Build a Flagstone Garrison. - ($7)
Hire a Spectral Hound and draw a card. - ($6)
Hire an Overeager Cadet and draw a card.
Hire another Overeager Cadet and draw a card.
Hire a Spectral Aven and draw a card. - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Worker. - ($1)
Build a Tech Lab - Truth. - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 1 2/2A
-
Elite: Overeager Cadet 2 3/2
-
Scavenger: Quince (1) 1/3
-
Technician: Spectral Hound 3/3
-
Lookout: Mirror Illusion 0/1
In Play:
- Flagstone Garrison
- Spectral Aven 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
The army has been summoned!
@thehug0naut’s turn!
P2T5
Tech StartingHand Workers
TECH
Second Chances (Combos well with my tech plan)
Slow-Time Generator (Really horrible for his tech plans)
STARTING HAND
Forgotten Fighter
Tinkerer
Rewind
Temporal Research
WORKERS
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
NextHand
Fading Argonaut
Shimmer Ray
Rewind
Nullcraft
Yesterday’s Golgort
Discard
Rewind
Forgotten Fighter
Stewardess of the Undone
Temporal Research
Tinkerer
Second Chances
Slow-Time Generator
Tech 2 card(s)
Get Paid + float - ($12)
Forgotten Fighter, bounce SQL - ($10)
Prynn - ($8)
Stewardess kills Quince, takes 1, Prynn to level 3
Maxband Prynn - ($4)
Remove 2 runes, trash remaining Cadet
Rewind, all Tech 0, I and II units return to hand - ($0)
Geiger hits Tech II to 2HP
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Max Geiger 3/3 [Sparkshot]
- L7 Prynn Pasternaak 3/5 [Fading 2]
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
By doing it this way I get to take some of his card draw potential i.e. cheap units out of his deck and hit his Tech II. I’m hoping to be able to Rewind again next turn to continue stalling but he has Free Speech and Newsman as potential ways to block that. Obvious pivot/follow up plan is Archon. For now I think Second Chances and Slow TIme Generator seem like really obvious choices.
Edit: fixed Geiger Tech II damage
P1T6
Tech Starting Hand Workers
TECH
Reteller of Truths
Macciatus, The Whisperer
STARTING HAND
Flagstone Garrison
Community Service
Lawful Search
Spectral Flagbearer
Spectral Hound
Traffic Director
Reputable Newsman
Building Inspector
Reteller of Truths
Macciatus, The Whisperer
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Next Hand
Building Inspector
Traffic Director
Spectral Flagbearer
Community Service
Spectral Aven 2/2
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Build a Flagstone Garrison. - ($7)
Hire an Overeager Cadet and draw 2 cards.
Hire a Reputable Newsman who opposes spells and upgrades that cost 4; draw 1 card, reshuffle, draw another. - ($5)
Hire a Reteller of Truths and draw my final card. - ($3)
Hire Macciatus, the Whisperer. - ($1)
Hire a Spectral Hound. - ($0)
Float ($0)
Discard 7, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Spectral Hound 4/4A
-
Elite: Overeager Cadet 1 3/2
-
Scavenger: Reteller of Truths 4/4
-
Technician:
-
Lookout:
In Play:
- Flagstone Garrison
- Flagstone Garrison
- Overeager Cadet 2 2/2 - Time Trashed
- Reputable Newsman 0/3 [4]
- Macciatus, The Whisperer 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2 (Peace)
-
Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Rewind was a pain in the buns, but I can block that with the Newsman. After that, we’ll have to cycle Free Speech.
@thehug0naut’s turn!
One issue, you didn’t pay for your second Garrison!
Also I just spotted I should have said Geiger drops Tech II to 2HP
1 Like
I did pay for my second garrison. It’s the first action after I get paid. I got my initial garrison the turn prior. I will adjust the Tech II HP.
2 Likes
Oops I must have scrolled back past your T5 to your T4!
My bad, I’ll get looking at how I can fend off defeat!
P2T6
Tech StartingHand Workers
TECH
STARTING HAND
Yesterday’s Golgort → Discard
Nullcraft
Fading Argonaut
Shimmer Ray
Rewind
Geiger draw → Now!
WORKERS
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
NextHand
Rewind
Forgotten Fighter
Rememberer
Rewind
Tech 2 card(s)
Get Paid - ($9)
Exhaust Geiger, discard card, draw a card
Shimmer Ray - ($8)
Now! on Shimmer Ray, kills Newsman - ($7)
Rewind, bounce all units - ($3)
Prynn breaks Tech II, your base to 18
Replay Shimmer Ray - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Max Geiger 3/3 [Sparkshot]
- L7 Prynn Pasternaak 3/5 [Fading 2]
- Shimmer Ray 3/4 [Flying, Fading 2]
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
So I manage to get another rewind off and get a tech break but surely he techs in Free Speech and draws it. HH also weak to Free Speech but gives me more ways to pseudo draw with Vir.
[/spoiler]
P1T7
Tech Starting Hand Workers
TECH
Free Speech
Eyes of the Chancellor
STARTING HAND
Building Inspector
Traffic Director
Spectral Aven 2/2
Spectral Flagbearer
Community Service
Lawful Search
Spectral Hound
Eyes of the Chancellor
Free Speech
Reputable Newsman
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Lawful Search
Next Hand
Reteller of Truths 4/4
Eyes of the Chancellor
Free Speech
Traffic Director
Macciatus, The Whisperer 3/3
Tech 2 card(s)
Get Paid - ($9)
Summon Sirus Quince and his Mirror Illusion. - ($7)
Hire a Spectral Aven and draw 2 cards. - ($5)
Hire an Overeager Cadet, reshuffle, and draw 2 cards.
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($3)
Hire a Spectral Hound and draw my final card. - ($2)
Worker. - ($1)
Hire another Spectral Hound. - ($0)
Float ($0)
Discard 8, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Spectral Aven 2/2A
-
Elite: Overeager Cadet 1 3/2
-
Scavenger: Mirror Illusion 0/1
-
Technician:
-
Lookout:
In Play:
- Flagstone Garrison
- Flagstone Garrison
- Overeager Cadet 2 2/2 - Time Trashed
- Quince (1) 1/3
- Spectral Hound 1 3/3
- Spectral Hound 2 3/3
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Hmmmmmm, now I have to worry about Ebbflow Archons.
@thehug0naut’s turn!
Sorry flangles I hadn’t forgotten you when I posted my turn with Frozen, just didn’t hit “reply” after I copied this 
P2T7
Tech StartingHand Workers
TECH
Shimmer Ray (stuff to pull in with Rememberer)
Yesterday’s Golgort (ditto)
STARTING HAND
Rewind
Rewind
Rememberer
Forgotten Fighter → Worker (Not going to need it now)
WORKERS
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter
NextHand
Now!
Tinkerer
Fading Argonaut
Second Chances
Discard
Rewind
Rewind
Shimmer Ray
Yesterday’s Golgort
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rememberer - ($3)
Vir - ($1)
Geiger kills Mirror, you gain 1g
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Shimmer Ray 3/4A [Flying, Fading 1]
-
Elite: L7 Prynn Pasternaak 4/5 [Fading 2]
-
Scavenger:
-
Technician: L1 Vir Garbarean 2/3
-
Lookout:
In Play:
- L5 Max Geiger 3/3 [Sparkshot]
- Rememberer 4/3 [Fading 3]
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Almost certainly dead. Only thing I can do is play hard for Archon and hope to get lucky.
No worries!
P1T8
Tech Starting Hand Workers
TECH
Dreamscape
Hallucination
STARTING HAND
Reteller of Truths 4/4
Eyes of the Chancellor
Free Speech
Traffic Director
Macciatus, The Whisperer 3/3
Reputable Newsman
Community Service
Building Inspector 1/1
Spectral Flagbearer
Hallucination
Overeager Cadet 1 2/2
Dreamscape
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Lawful Search
Traffic Director
Next Hand
Eyes of the Chancellor
Building Inspector 1/1
Free Speech
Spectral Flagbearer
Hallucination
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Hire a Reteller of Truths and draw 2 cards. - ($8)
Spectral Hounds trade with Prynn and return to my hand; Quince midbands; Overeager Cadet returns from Time Prison.
Quince and the Overeager Cadet kill Vir; Quince maxbands.
Hire Macciatus, the Whisperer and draw 2 cards. - ($6)
Hire a Spectral Hound, reshuffle, and draw 2 cards. - ($5)
Hire an Overeager Cadet and draw my final card.
Quince casts Dreamscape transforming all Tech 0, I, and II units into illusions. - ($2)
Quince casts Hallucination to target and kill the Shimmer Ray and Rememberer. - ($0)
The Spectral Aven kills Geiger.
Float ($0)
Discard 7, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Spectral Hound 1 4/4A
-
Elite: Overeager Cadet 1 4/3
-
Scavenger: Overeager Cadet 2 3/3
-
Technician: Reteller of Truths 4/4
-
Lookout:
In Play:
- Flagstone Garrison
- Flagstone Garrison
- Dreamscape - Channelled through Quince
- Quince (5) 1/5
- Macciatus, The Whisperer 4/4
- Spectral Aven 3/3
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
No need to cast Free Speech when you can kill all of the heroes in one go.
@thehug0naut’s turn!
I’ll resign there flangles! Nothing I can do to stop a complete overrun of my patrol next turn. GG and well played! Blue really does have a strong matchup vs Purple!
1 Like
@flagrantangles here we go again! Sorry I’ve been a bit so spotty with responding lately. Been pretty overwhelmed with work these last few weeks. Will focus on being more reliable going forwards
P1T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Fading Argonaut
Time Spiral
Plasmodium → Worker (Haste bad vs Blue)
Hardened Mox
WORKERS
NextHand
Nullcraft
Tinkerer
Battle Suits
Temporal Research
Neo Plexus
Discard
Fading Argonaut
Time Spiral
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Hardened Mox 1/1 [Indestructible]
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Lets go with Mox this time
1 Like
P2T1
Starting Hand Workers
STARTING HAND
Bluecoat Musketeer
Spectral Aven
Traffic Director
Porkhand Magistrate
Arrest
WORKERS
Porkhand Magistrate
Next Hand
Jail
Building Inspector
Manufactured Truth
Reputable Newsman
Lawful Search
Discard
Arrest
Spectral Aven
Traffic Director
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Bluecoat Musketeer. - ($2)
Summon Bigby Hayes. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bluecoat Musketeer 1/2A
-
Elite:
-
Scavenger: Bigby (1) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Hmmmm, Bluecoat Musketeer has Long-Range so that’s a nice way to deal with Mox in any non-SQL position and Bigby can handle it while it IS in that position so this seems fruitful.
@thehug0naut’s turn!
P1T2
Tech StartingHand Workers
TECH
Seer (Time rune shenanigans)
Seer (Ditto)
STARTING HAND
Battle Suits
Temporal Research
Neo Plexus → Worker (Doesn’t help with runes)
Nullcraft
Tinkerer
WORKERS
NextHand
Tinkerer
Temporal Research
Seer
Fading Argonaut
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Battlesuits - ($0)
Nullcraft and Mox kill Musketeer
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Hardened Mox 2/1 [Indestructible]
- Nullcraft 1/1 [Flying]
- Battle Suits
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Kill Blue units always feels correct. Delaying Tech I but I think that’s fine here, my Tech 0 is pretty great
P2T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Elite Training
STARTING HAND
Lawful Search
Jail
Building Inspector
Reputable Newsman
Manufactured Truth
Spectral Aven
WORKERS
Porkhand Magistrate
Jail
Next Hand
Bluecoat Musketeer
Traffic Director
Arrest
Elite Training
Overeager Cadet
Discard
Lawful Search
Reputable Newsman
Manufactured Truth
Spectral Aven
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Build a Heroes’ Hall. - ($2)
Hire a Building Inspector. - ($1)
Bigby performs a Lawful Search of your hand and draws a card. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Building Inspector 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I think we can prevent the kill on Bigby by simply putting him on the backline. I’d rather have the card then the gold at the moment, especially so I can use Elite Training on Bigby to take out the Nullcraft.
@thehug0naut’s turn!
P1T3
Tech StartingHand Workers
TECH
Unphase (allows for sudden swing)
Knight of the Conclave (cheap big body, rune synergy)
STARTING HAND
Tinkerer → Worker (Good but slow rune shifting, prefer Seer and Time Spiral)
Temporal Research
Fading Argonaut
Seer
WORKERS
Plasmodium
Neo Plexus
Tinkerer
NextHand
Forgotten Fighter
Time Spiral
Unphase
Seer
Tech 2 card(s)
Get Paid - ($6)
Vir - ($4)
Peek
Fading Argonaut - ($2)
Nullcraft kills Inspector, you draw
Mox hits Bigby for 2 damage
Worker - ($1)
Tech I - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L1 Vir Garbarean 2/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fading Argonaut 3/3 [Fading 3]
- Hardened Mox 2/1 [Indestructible]
- Nullcraft 1/1 [Flying]
- Battle Suits
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Killing Blue units always feels correct, as does forcing gold to be spent on heroes to keep them alive
P2T3
Tech Starting Hand Workers
TECH
Overeager Cadet
Boot Camp
STARTING HAND
Bluecoat Musketeer
Traffic Director
Overeager Cadet
Arrest
Elite Training
Lawful Search
WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Next Hand
Reputable Newsman
Spectral Aven
Overeager Cadet
Manufactured Truth
Building Inspector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire an Overeager Cadet.
Summon General Onimaru. - ($4)
Midband Bigby. - ($2)
Onimaru provides some Elite Training to Bigby and himself. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite:
-
Scavenger: Onimaru (1) 3/3A - Anti-Air, Sparkshot
-
Technician: Bigby (3) 3/4A - Anti-Air, Sparkshot
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
This isn’t quite what I had in mind, but I do think this preserves us pretty nicely. The easiest one to get rid of is the one I care least about losing.
@thehug0naut’s turn!
P1T4
Tech StartingHand Workers
TECH
Rememberer (Summon things)
Shimmer Ray (Really cheap)
STARTING HAND
Time Spiral
Seer
Forgotten Fighter
Unphase
WORKERS
Plasmodium
Neo Plexus
Tinkerer
NextHand
Discard
Forgotten Fighter
Fading Argonaut
Time Spiral
Rememberer
Shimmer Ray
Tech 2 card(s)
Get Paid - ($7)
Peek
Swap - ($6)
Midband Vir, kills Cadet, takes 2 - ($2)
Fargo and Mox trade with Bigby, you draw, Vir maxbands and forecasts Mech
Seer, Mech -1 rune - ($1)
Time Spiral, Mech arrives - ($0)
Knight of the Conclave, to the future
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Mech 6/7A [Untargetable]
-
Elite:
-
Scavenger:
-
Technician: Nullcraft 1/1 [Flying]
-
Lookout:
In Play:
- L7 Vir Garbarean 3/5
- Seer 3/1
- Hardened Mox 2/1 [Indestructible]
- Battle Suits
- Knight of the Conclave [Forecast 3]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Getting Mech into play seems correct. Trying to bully my way into Tech II
P2T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Spectral Hound
STARTING HAND
Manufactured Truth
Spectral Aven
Building Inspector
Reputable Newsman
Overeager Cadet
Traffic Director
WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director
Next Hand
Manufactured Truth
Elite Training
Arrest
Boot Camp
Lawful Search
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.
Hire a Building Inspector. - ($2)
Summon Sirus Quince and his Mirror Illusion. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite: Mirror Illusion 1/1
-
Scavenger: Onimaru (1) 2/3
-
Technician: Building Inspector 1/1
-
Lookout: Quince (1) 1/3
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hmmm, that went much worse than what I had expected.
@thehug0naut’s turn!