Casual thehug0naut vs flagrantangles

P1T5


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Spectral Hound
Spectral Aven
Reputable Newsman
Flagstone Garrison
Community Service
Overeager Cadet
Overeager Cadet
Arrest
Lawful Search


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest


Next Hand

Lawful Search
Spectral Hound
Spectral Flagbearer
Community Service
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($10)
Build a Flagstone Garrison. - ($7)
Hire a Spectral Hound and draw a card. - ($6)
Hire an Overeager Cadet and draw a card.
Hire another Overeager Cadet and draw a card.
Hire a Spectral Aven and draw a card. - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Worker. - ($1)
Build a Tech Lab - Truth. - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Overeager Cadet 2 3/2
  • :ps_: Scavenger: Quince (1) 1/3
  • :pschip: Technician: Spectral Hound 3/3
  • :target: Lookout: Mirror Illusion 0/1

In Play:

  • Flagstone Garrison
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

The army has been summoned!

@thehug0naut’s turn!

P2T5


Tech StartingHand Workers

TECH

Second Chances (Combos well with my tech plan)
Slow-Time Generator (Really horrible for his tech plans)


STARTING HAND

Forgotten Fighter
Tinkerer
Rewind
Temporal Research


WORKERS

Plasmodium
Time Spiral
Hardened Mox
Neo Plexus


NextHand

Fading Argonaut
Shimmer Ray
Rewind
Nullcraft
Yesterday’s Golgort


Discard

Rewind
Forgotten Fighter
Stewardess of the Undone
Temporal Research
Tinkerer
Second Chances
Slow-Time Generator


Tech 2 card(s)
Get Paid + float - ($12)
Forgotten Fighter, bounce SQL - ($10)
Prynn - ($8)
Stewardess kills Quince, takes 1, Prynn to level 3
Maxband Prynn - ($4)
Remove 2 runes, trash remaining Cadet
Rewind, all Tech 0, I and II units return to hand - ($0)
Geiger hits Tech II to 2HP

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/3 [Sparkshot]
  • L7 Prynn Pasternaak 3/5 [Fading 2]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

By doing it this way I get to take some of his card draw potential i.e. cheap units out of his deck and hit his Tech II. I’m hoping to be able to Rewind again next turn to continue stalling but he has Free Speech and Newsman as potential ways to block that. Obvious pivot/follow up plan is Archon. For now I think Second Chances and Slow TIme Generator seem like really obvious choices.

Edit: fixed Geiger Tech II damage

P1T6


Tech Starting Hand Workers

TECH
Reteller of Truths
Macciatus, The Whisperer


STARTING HAND
Flagstone Garrison
Community Service
Lawful Search
Spectral Flagbearer
Spectral Hound
Traffic Director
Reputable Newsman
Building Inspector
Reteller of Truths
Macciatus, The Whisperer


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest


Next Hand

Building Inspector
Traffic Director
Spectral Flagbearer
Community Service
Spectral Aven 2/2


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Build a Flagstone Garrison. - ($7)
Hire an Overeager Cadet and draw 2 cards.
Hire a Reputable Newsman who opposes spells and upgrades that cost 4; draw 1 card, reshuffle, draw another. - ($5)
Hire a Reteller of Truths and draw my final card. - ($3)
Hire Macciatus, the Whisperer. - ($1)
Hire a Spectral Hound. - ($0)

Float ($0)
Discard 7, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 4/4A
  • :psfist: Elite: Overeager Cadet 1 3/2
  • :ps_: Scavenger: Reteller of Truths 4/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Overeager Cadet 2 2/2 - Time Trashed
  • Reputable Newsman 0/3 [4]
  • Macciatus, The Whisperer 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Rewind was a pain in the buns, but I can block that with the Newsman. After that, we’ll have to cycle Free Speech.

@thehug0naut’s turn!

One issue, you didn’t pay for your second Garrison!

Also I just spotted I should have said Geiger drops Tech II to 2HP

1 Like

I did pay for my second garrison. It’s the first action after I get paid. I got my initial garrison the turn prior. I will adjust the Tech II HP.

2 Likes

Oops I must have scrolled back past your T5 to your T4!

My bad, I’ll get looking at how I can fend off defeat!

P2T6


Tech StartingHand Workers

TECH

Rememberer
Rememberer


STARTING HAND

Yesterday’s Golgort → Discard
Nullcraft
Fading Argonaut
Shimmer Ray
Rewind
Geiger draw → Now!


WORKERS

Plasmodium
Time Spiral
Hardened Mox
Neo Plexus


NextHand

Rewind
Forgotten Fighter
Rememberer
Rewind


Tech 2 card(s)
Get Paid - ($9)
Exhaust Geiger, discard card, draw a card
Shimmer Ray - ($8)
Now! on Shimmer Ray, kills Newsman - ($7)
Rewind, bounce all units - ($3)
Prynn breaks Tech II, your base to 18
Replay Shimmer Ray - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/3 [Sparkshot]
  • L7 Prynn Pasternaak 3/5 [Fading 2]
  • Shimmer Ray 3/4 [Flying, Fading 2]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So I manage to get another rewind off and get a tech break but surely he techs in Free Speech and draws it. HH also weak to Free Speech but gives me more ways to pseudo draw with Vir.
[/spoiler]

P1T7


Tech Starting Hand Workers

TECH
Free Speech
Eyes of the Chancellor


STARTING HAND
Building Inspector
Traffic Director
Spectral Aven 2/2
Spectral Flagbearer
Community Service
Lawful Search
Spectral Hound
Eyes of the Chancellor
Free Speech
Reputable Newsman


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Lawful Search


Next Hand

Reteller of Truths 4/4
Eyes of the Chancellor
Free Speech
Traffic Director
Macciatus, The Whisperer 3/3


Tech 2 card(s)
Get Paid - ($9)
Summon Sirus Quince and his Mirror Illusion. - ($7)
Hire a Spectral Aven and draw 2 cards. - ($5)
Hire an Overeager Cadet, reshuffle, and draw 2 cards.
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($3)
Hire a Spectral Hound and draw my final card. - ($2)
Worker. - ($1)
Hire another Spectral Hound. - ($0)

Float ($0)
Discard 8, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven 2/2A
  • :psfist: Elite: Overeager Cadet 1 3/2
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Overeager Cadet 2 2/2 - Time Trashed
  • Quince (1) 1/3
  • Spectral Hound 1 3/3
  • Spectral Hound 2 3/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmmmmmm, now I have to worry about Ebbflow Archons.

@thehug0naut’s turn!

@thehug0naut Poke poke!

Sorry flangles I hadn’t forgotten you when I posted my turn with Frozen, just didn’t hit “reply” after I copied this :sweat_smile:

P2T7


Tech StartingHand Workers

TECH

Shimmer Ray (stuff to pull in with Rememberer)
Yesterday’s Golgort (ditto)


STARTING HAND

Rewind
Rewind
Rememberer
Forgotten Fighter → Worker (Not going to need it now)


WORKERS

Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter


NextHand

Now!
Tinkerer
Fading Argonaut
Second Chances


Discard

Rewind
Rewind
Shimmer Ray
Yesterday’s Golgort


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rememberer - ($3)
Vir - ($1)
Geiger kills Mirror, you gain 1g

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray 3/4A [Flying, Fading 1]
  • :psfist: Elite: L7 Prynn Pasternaak 4/5 [Fading 2]
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir Garbarean 2/3
  • :target: Lookout:

In Play:

  • L5 Max Geiger 3/3 [Sparkshot]
  • Rememberer 4/3 [Fading 3]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Almost certainly dead. Only thing I can do is play hard for Archon and hope to get lucky.

No worries!

P1T8


Tech Starting Hand Workers

TECH
Dreamscape
Hallucination


STARTING HAND
Reteller of Truths 4/4
Eyes of the Chancellor
Free Speech
Traffic Director
Macciatus, The Whisperer 3/3
Reputable Newsman
Community Service
Building Inspector 1/1
Spectral Flagbearer
Hallucination
Overeager Cadet 1 2/2
Dreamscape


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Lawful Search
Traffic Director


Next Hand

Eyes of the Chancellor
Building Inspector 1/1
Free Speech
Spectral Flagbearer
Hallucination


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Hire a Reteller of Truths and draw 2 cards. - ($8)
Spectral Hounds trade with Prynn and return to my hand; Quince midbands; Overeager Cadet returns from Time Prison.
Quince and the Overeager Cadet kill Vir; Quince maxbands.
Hire Macciatus, the Whisperer and draw 2 cards. - ($6)
Hire a Spectral Hound, reshuffle, and draw 2 cards. - ($5)
Hire an Overeager Cadet and draw my final card.
Quince casts Dreamscape transforming all Tech 0, I, and II units into illusions. - ($2)
Quince casts Hallucination to target and kill the Shimmer Ray and Rememberer. - ($0)
The Spectral Aven kills Geiger.

Float ($0)
Discard 7, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 1 4/4A
  • :psfist: Elite: Overeager Cadet 1 4/3
  • :ps_: Scavenger: Overeager Cadet 2 3/3
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Dreamscape - Channelled through Quince
  • Quince (5) 1/5
  • Macciatus, The Whisperer 4/4
  • Spectral Aven 3/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

No need to cast Free Speech when you can kill all of the heroes in one go.

@thehug0naut’s turn!

I’ll resign there flangles! Nothing I can do to stop a complete overrun of my patrol next turn. GG and well played! Blue really does have a strong matchup vs Purple!

1 Like

@flagrantangles here we go again! Sorry I’ve been a bit so spotty with responding lately. Been pretty overwhelmed with work these last few weeks. Will focus on being more reliable going forwards

P1T1


StartingHand Workers

STARTING HAND

Forgotten Fighter
Fading Argonaut
Time Spiral
Plasmodium → Worker (Haste bad vs Blue)
Hardened Mox


WORKERS

Plasmodium


NextHand

Nullcraft
Tinkerer
Battle Suits
Temporal Research
Neo Plexus


Discard

Fading Argonaut
Time Spiral
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox 1/1 [Indestructible]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Lets go with Mox this time

1 Like

P2T1


Starting Hand Workers

STARTING HAND
Bluecoat Musketeer
Spectral Aven
Traffic Director
Porkhand Magistrate
Arrest


WORKERS
Porkhand Magistrate


Next Hand

Jail
Building Inspector
Manufactured Truth
Reputable Newsman
Lawful Search


Discard

Arrest
Spectral Aven
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Bluecoat Musketeer. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmmmm, Bluecoat Musketeer has Long-Range so that’s a nice way to deal with Mox in any non-SQL position and Bigby can handle it while it IS in that position so this seems fruitful.

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Seer (Time rune shenanigans)
Seer (Ditto)


STARTING HAND

Battle Suits
Temporal Research
Neo Plexus → Worker (Doesn’t help with runes)
Nullcraft
Tinkerer


WORKERS

Plasmodium
Neo Plexus


NextHand

Tinkerer
Temporal Research
Seer
Fading Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Battlesuits - ($0)
Nullcraft and Mox kill Musketeer

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox 2/1 [Indestructible]
  • Nullcraft 1/1 [Flying]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Kill Blue units always feels correct. Delaying Tech I but I think that’s fine here, my Tech 0 is pretty great

P2T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Elite Training


STARTING HAND
Lawful Search
Jail
Building Inspector
Reputable Newsman
Manufactured Truth
Spectral Aven


WORKERS
Porkhand Magistrate
Jail


Next Hand

Bluecoat Musketeer
Traffic Director
Arrest
Elite Training
Overeager Cadet


Discard

Lawful Search
Reputable Newsman
Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Build a Heroes’ Hall. - ($2)
Hire a Building Inspector. - ($1)
Bigby performs a Lawful Search of your hand and draws a card. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Bigby (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I think we can prevent the kill on Bigby by simply putting him on the backline. I’d rather have the card then the gold at the moment, especially so I can use Elite Training on Bigby to take out the Nullcraft.

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH

Unphase (allows for sudden swing)
Knight of the Conclave (cheap big body, rune synergy)


STARTING HAND

Tinkerer → Worker (Good but slow rune shifting, prefer Seer and Time Spiral)
Temporal Research
Fading Argonaut
Seer


WORKERS

Plasmodium
Neo Plexus
Tinkerer


NextHand

Forgotten Fighter
Time Spiral
Unphase
Seer


Tech 2 card(s)
Get Paid - ($6)
Vir - ($4)
Peek
Fading Argonaut - ($2)
Nullcraft kills Inspector, you draw
Mox hits Bigby for 2 damage
Worker - ($1)
Tech I - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir Garbarean 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut 3/3 [Fading 3]
  • Hardened Mox 2/1 [Indestructible]
  • Nullcraft 1/1 [Flying]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Killing Blue units always feels correct, as does forcing gold to be spent on heroes to keep them alive

P2T3


Tech Starting Hand Workers

TECH
Overeager Cadet
Boot Camp


STARTING HAND
Bluecoat Musketeer
Traffic Director
Overeager Cadet
Arrest
Elite Training
Lawful Search


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer


Next Hand

Reputable Newsman
Spectral Aven
Overeager Cadet
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire an Overeager Cadet.
Summon General Onimaru. - ($4)
Midband Bigby. - ($2)
Onimaru provides some Elite Training to Bigby and himself. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (1) 3/3A - Anti-Air, Sparkshot
  • :pschip: Technician: Bigby (3) 3/4A - Anti-Air, Sparkshot
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This isn’t quite what I had in mind, but I do think this preserves us pretty nicely. The easiest one to get rid of is the one I care least about losing.

@thehug0naut’s turn!

P1T4


Tech StartingHand Workers

TECH

Rememberer (Summon things)
Shimmer Ray (Really cheap)


STARTING HAND

Time Spiral
Seer
Forgotten Fighter
Unphase


WORKERS

Plasmodium
Neo Plexus
Tinkerer


NextHand

Seer
Unphase


Discard

Forgotten Fighter
Fading Argonaut
Time Spiral
Rememberer
Shimmer Ray


Tech 2 card(s)
Get Paid - ($7)
Peek
Swap - ($6)
Midband Vir, kills Cadet, takes 2 - ($2)
Fargo and Mox trade with Bigby, you draw, Vir maxbands and forecasts Mech
Seer, Mech -1 rune - ($1)
Time Spiral, Mech arrives - ($0)
Knight of the Conclave, to the future

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech 6/7A [Untargetable]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft 1/1 [Flying]
  • :target: Lookout:

In Play:

  • L7 Vir Garbarean 3/5
  • Seer 3/1
  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits
  • Knight of the Conclave [Forecast 3]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Getting Mech into play seems correct. Trying to bully my way into Tech II

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Spectral Hound


STARTING HAND
Manufactured Truth
Spectral Aven
Building Inspector
Reputable Newsman
Overeager Cadet
Traffic Director


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director


Next Hand

Manufactured Truth
Elite Training
Arrest
Boot Camp
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.
Hire a Building Inspector. - ($2)
Summon Sirus Quince and his Mirror Illusion. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger: Onimaru (1) 2/3
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout: Quince (1) 1/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmmm, that went much worse than what I had expected.

@thehug0naut’s turn!