Casual thehug0naut vs flagrantangles

Right in the hero!

P2T2


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Manufactured Truth
Building Inspector
Jail
Arrest
Spectral Aven


WORKERS
Porkhand Magistrate
Jail


Next Hand

Manufactured Truth
Spectral Hound
Building Inspector
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Spectral Aven. - ($3)
Summon Sirus Quince. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Quince (1) 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Okay, I think we can start clawing back some territory here.

@thehug0naut’s turn!

You set them up, I’ll knock them down!

P1T3


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Ironbark Treant → Worker
Young Treant
Rampant Growth
Verdant Tree


WORKERS

Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Playful Panda
Tiger Cub
Centaur
Forest’s Favor


Discard

Blooming Ancient
Blooming Ancient
Rampant Growth
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rampant Growth Prospector, safely kills TD - ($3)
Arg and Wisp - ($1)
Cala kills Quince, takes 2, Arg to midband

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Argagarg Garg 1/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/3 [My units have Resist 1]
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

More free levels please

Edit: Forgot to discard Rampant Growth when I played it so redrew to 4 cards

P2T3


Tech Starting Hand Workers

TECH
Reteller of Truths
Macciatus, The Whisperer


STARTING HAND
Arrest
Spectral Hound
Building Inspector
Manufactured Truth
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail
Building Inspector


Next Hand

Bluecoat Musketeer
Manufactured Truth
Spectral Hound
Traffic Director
Lawful Search


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon General Onimaru. - ($5)
Onimaru casts Manufactured Truth on the Mirror Illusion, transforming it into a Spectral Aven. - ($4)
Spectral and Mirror Avens kill Calamandra; Onimaru gains 2 levels.
Build Tech II - Truth. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mirror Illusion 0/1
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Okay, I think we can start clawing back some territory here.

@thehug0naut’s turn!

P1T4


Tech StartingHand Workers

TECH

Polymorph: Squirrel
Might of Leaf and Claw


STARTING HAND

Tiger Cub → Worker
Centaur
Forest’s Favor
Playful Panda


WORKERS

Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub


NextHand

Centaur
Rampant Growth
Centaur
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($8)
Prospect for gold - ($9)
Worker - ($8)
Tech II Growth - ($4)
Exhaust Arg, pop Aven
Midori - ($2)
Forests Favour Midori - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite: L1 Master Midori 4/4 [+]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Argagarg Garg 1/4
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Tech up and pivot to a buffed Midori, force a trade of board to kill him off

P2T4


Tech Starting Hand Workers

TECH
Spectral Tiger
Eyes of the Chancellor


STARTING HAND
Spectral Hound
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Macciatus, The Whisperer


WORKERS
Porkhand Magistrate
Jail
Building Inspector
Bluecoat Musketeer


Next Hand

Arrest
Reteller of Truths
Spectral Hound


Discard

Spectral Aven
Lawful Search
Manufactured Truth
Traffic Director
Spectral Tiger
Eyes of the Chancellor


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru performs a Lawful Search of your hand and draws a card. - ($6)
Hire Macciatus, the Whisperer. - ($4)
Hire a Spectral Hound. - ($3)
Onimaru casts Manufactured Truth on the Mirror Illusion, transforming it into a Spectral Hound. - ($2)
Onimaru kills the Wisp.
Mirror Hound trades with Midori; Onimaru midbands.
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Macciatus, The Whisperer 3/3
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4
  • Bigby (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

That was pretty bad until we drew Macciatus. Praise the heart of the cards.

@thehug0naut’s turn!

@flagrantangles your hound doesn’t have haste, fortunately for me!

They were just so excited! They had the zoomies!

1 Like

P1T5


Tech StartingHand Workers

TECH

Blooming Elm
Polymorph: Squirrel


STARTING HAND

Centaur
Centaur
Verdant Tree
Rampant Growth → Worker


WORKERS

Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Rampant Growth


NextHand

Blooming Ancient
Forest’s Favor
Young Treant
Polymorph: Squirrel


Discard

Blooming Elm
Polymorph: Squirrel
Verdant Tree
Centaur


Tech 2 card(s)
Get Paid - ($8)
Prospect for gold - ($9)
Worker - ($8)
Centaur - ($5)
Maxband Arg, Water Elemental - ($3)
Calamandra - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4A [Overpower]
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental 3/3 [Anti-Air]
  • :pschip: Technician: L5 Argagarg Garg 1/5
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

That was not my best patrol! Time to wall up

P2T5


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
Injunction


STARTING HAND
Spectral Hound
Reteller of Truths
Arrest


WORKERS
Porkhand Magistrate
Jail
Building Inspector
Bluecoat Musketeer


Next Hand

Manufactured Truth
Reputable Newsman


Tech 2 card(s)
Get Paid - ($9)
Hire a Reteller of Truths. - ($7)
Hire another Spectral Hound. - ($6)
Bigby Arrests the Centaur, disabling it. - ($4)
Bigby and Macciatus kill Argagarg; Onimaru gains 2 levels.
Spectral Hound kills the Water Elemental; you gain 1 gold.
Maxband Onimaru. - ($3)

Float ($3)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 2 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Onimaru (8) 4/5
  • Bigby (1) 2/2
  • Spectral Hound 1 4/1
  • Macciatus, The Whisperer 3/2
  • Soldier 1 1/1
  • Soldier 2 1/1
  • Soldier 3 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

He’s got a full hand and I’m down to the nubs, but my board is more developed. Can we leverage that well enough?

@thehug0naut’s turn!

@flagrantangles you can’t hit Calamandra without first killing or otherwise sidelining my Elemental

1 Like

Hmmmm, what a nuisance. I thought I’d murdered that already. :sweat_smile: Battle plans must change and all that.

1 Like

Well lets see how your plans change with this turn

P1T6


Tech StartingHand Workers

TECH

Feral Strike
Feral Strike


STARTING HAND

Young Treant → Might of Leaf and Claw → Discard
Polymorph: Squirrel → Discard
Forest’s Favor → Worker
Blooming Ancient
Technician Draw → Playful Panda


WORKERS

Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Rampant Growth
Forest’s Favor


NextHand

Blooming Ancient
Polymorph: Squirrel


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Technician Draw
Ancient - ($7)
Young Treant, draw, BA+1 - ($5)
Worker - ($4)
Panda + Wisp, BA+2 - ($2)
Midband Calamandra - ($0)
Discard 2, Calamandra has Stealth this turn, kills Macciatus, takes 3, backline Hound dies and returns to hand
Remove a rune, pop Reteller, returns to hand, you draw
Remove a rune, pop SQL hound, dies
Final rune to Prospector, trades Bigby, Cala maxbands

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient 2/4
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/5 [My units have Resist 1]
  • Centaur 3/4 [Overpower]
  • Playful Panda 2/2
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Burning a stupid amount of cards here but it puts me in a threatening position for next turn

P2T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Reputable Newsman
Manufactured Truth
Spectral Tiger


WORKERS
Porkhand Magistrate
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman


NextHand

Lawful Search
Injunction


Discard

Macciatus, The Whisperer
Liberty Gryphon
Liberty Gryphon
Spectral Hound
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Hire a Spectral Hound. - ($10)
Hire a Spectral Tiger. - ($7)
Hire a Reteller of Truths. - ($5)
Onimaru casts Manufactured Truth on Soldier 3, transforming it into a Spectral Hound. - ($4)
Manufactured Hound kills the Young Treant.
Onimaru kills the Blooming Ancient and you draw a card.
Soldier 2 kills the Wisp.
Summon Sirus Quince and his Mirror Illusion. - ($2)
Quince creates another Mirror Illusion. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3
  • :psfist: Elite: Onimaru (8) 5/3
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Spectral Tiger 5/5
  • :target: Lookout: Reteller of Truths 3/3

In Play:

  • Quince (1) 1/3
  • Mirror Illusion 1 0/1
  • Mirror Illusion 2 0/1
  • Soldier 1 1/1
  • Soldier 3 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Now we’re both down to nubs! Let’s see what we can make happen!

@thehug0naut’s turn!

I get chopped down, but I grow back again and you’re never gonna keep me down

P1T7


StartingHand Workers

STARTING HAND

Blooming Ancient
Polymorph: Squirrel
Technician Draw → Centaur


WORKERS

Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Rampant Growth
Forest’s Favor


NextHand

Feral Strike
Blooming Elm
Feral Strike
Merfolk Prospector


Discard

Young Treant
Blooming Ancient
Playful Panda
Centaur
Polymorph: Squirrel


Tech 0 card(s)
Get Paid - Scavenger - ($11)
Technician Draw
Ancient - ($7)
Arg + Wisp, BA+2 - ($5)
Midori, BA+1 - ($3)
Remove a rune, Pop Reteller, returns to hand, Pay Resist - ($2)
Remove a rune, pop Hound
Rune to Panda, trades Oni, Arg midbands
Maxband Arg, Water Elemental, BA+1 - ($0)
Remove a rune, pop Tiger, you draw
Centaur kills Soldier, takes 1, Overpower 2 to kill a backline Soldier
Calamandra kills Quince, takes 1, Midori to level 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg Garg 1/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/4 [My units have Resist 1]
  • L3 Master Midori 2/3
  • Blooming Ancient 2/4
  • Centaur 3/3 [Overpower]
  • Water Elemental 3/3 [Anti-Air]
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Blooming Ancients remain brutal vs illusions. I could break Tech II but I need Quince to die here so I can hopefully land a Feral Strike for the win

P2T7


Starting Hand Workers

STARTING HAND
Lawful Search
Injunction
Eyes of the Chancellor
Traffic Director


WORKERS
Porkhand Magistrate
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman


Next Hand

Spectral Aven
Eyes of the Chancellor


Discard

Macciatus, The Whisperer
Liberty Gryphon
Liberty Gryphon
Spectral Hound
Manufactured Truth
Spectral Hound
Spectral Tiger
Injunction
Lawful Search


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Summon Bigby Hayes. - ($9)
Research Eyes of the Chancellor; you play with your hand exposed. - ($6)
Bigby serves your Tech II with an Injunction, disabling it and the Blooming Ancient. - ($3)
Hire a Reteller of Truths. - ($1)
Eyes of the Chancellor exhuasts to make the Soldier invisible.
Invisible Soldier kills the Wisp.
Hire a Traffic Director. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 1 0/1
  • :pschip: Technician: Mirror Illusion 2 0/1
  • :target: Lookout: Reteller of Truths 3/3

In Play:

  • Eyes of the Chancellor
  • Bigby (1) 2/3
  • Soldier 1 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Exactly as I expected, time to delay Feral Strike Shenanigans.

@thehug0naut’s turn!

P1T8


Tech StartingHand Workers

TECH

Stampede
Stampede


STARTING HAND

Blooming Elm
Feral Strike
Merfolk Prospector
Feral Strike


WORKERS

Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Rampant Growth
Forest’s Favor


NextHand

Might of Leaf and Claw
Playful Panda
Verdant Tree
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($10)
Boosted Feral Strike, two Giant Pandas from codex, BA+4 - ($2)
Prospector, BA+1 - ($1)
Remove 3 runes, pop Reteller and Mirrors, Pay Resist, Reteller to hand, you gain 1g and draw - ($0)
2 runes to Centaur, kills TD, takes 1, Overpower 3 to kill Bigby, Midori midbands
Elemental + Midori break Tech II, base to 18
Cala + Arg break Tech I, base to 16

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/4 [My units have Resist 1]
  • L5 Master Midori 3/4 [My ability-less units have +1/+1]
  • L5 Argagarg Garg 1/5
  • Blooming Ancient 2/4
  • Centaur 5/4 [++, Overpower]
  • Giant Panda 2/4
  • Giant Panda 2/4
  • Water Elemental 3/3 [Anti-Air]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

The double tech break and killing of Bigby should stop him doing very much to resist my next attack. Stampede as an alternative win condition

P2T8


Starting Hand Workers

STARTING HAND
Eyes of the Chancellor
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman


Next Hand

Spectral Aven
Manufactured Truth
Spectral Hound
Spectral Hound
Traffic Director


Tech 0 card(s)
Get Paid + Scavenger - ($10)
Eyes of the Chancellor exhausts to make the Soldier Invisible. - ($9)
Invisible soldier kills the Wisp and sparkshots the Merfolk Prospector.
Rebuild Tech I.
Summon and maxband Onimaru. - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (8) 4/5A
  • :psfist: Elite: Soldier 2 2/1
  • :ps_: Scavenger: Soldier 3 1/1
  • :pschip: Technician: Soldier 4 1/1
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • Soldier 1 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Uh oh spaghettios.

@thehug0naut’s turn!

GG flangles, you’re up first for the next one!

Happy to stick with discount add-ons? We’ve decided it’s too much and maybe it should just be limited to a cheap Tower, but I’m game to let you run back against me since I got to use cheap HH in this game.

P1T9


StartingHand Workers

STARTING HAND

Might of Leaf and Claw
Verdant Tree
Polymorph: Squirrel
Playful Panda
Technician Draw → Feral Strike


WORKERS

Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Rampant Growth
Forest’s Favor


NextHand

Stampede
Young Treant
Stampede
Blooming Elm
Feral Strike


Discard

Merfolk Prospector
Feral Strike
Playful Panda
Might of Leaf and Claw
Polymorph: Squirrel
Verdant Tree


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Technician Draw
Panda + Wisp - ($9)
Boosted Feral Strike, 2x Dragons from codex, BA+2, Feather Ancient and Centaur - ($1)
Ancient, now a 7/5 flyer, safely murders Oni, Midori to level 7, Overpower 1 to base, now 15
Maxbandori, hit base to 11 - ($0)
Arg + Pandas kill Soldiers, you gain 1g and draw
4 runes to Centaur, now 9/5, hits base to 2HP
Calamandra and Elemental hit base for 7 damage, DESTROYING IT

1 Like

I think I forgot that the add-ons are discounted entirely. What were the discounts?

P1T1


Starting Hand Workers

STARTING HAND
Traffic Director
Building Inspector
Porkhand Magistrate
Manufactured Truth
Jail


WORKERS
Jail


Next Hand

Spectral Aven
Arrest
Lawful Search
Bluecoat Musketeer
Reputable Newsman


Discard

Manufactured Truth
Traffic Director
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby Hayes (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Uh oh spaghettios.

@thehug0naut’s turn!