P1T2
Tech Starting Hand Workers
TECH
Tax Collector
Spectral Flagbearer
STARTING HAND
Arrest
Building Inspector
Manufactured Truth
Lawful Search
Traffic Director
WORKERS
Jail
Traffic Director
Next Hand
Bluecoat Musketeer
Lawful Search
Spectral Flagbearer
Reputable Newsman
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Summon Quince and his Mirror Illusion. - ($3)
Hire a Building Inspector. - ($2)
Build Tech I. - ($1)
Spectral Aven attacks Calamandra, dealing 1 damage through the Armor.
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: Mirror Illusion 1/1
Scavenger:
Technician: Building Inspector 1/1
Lookout:
In Play:
- Quince (1) 1/3
- Spectral Aven 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Well, let’s flood with some tinies and try to keep the hero alive. If not, then at least we can make building Tech I a little more expensive and slow Hugh down generally. Maybe it’ll even set me up with the Tax Collector.
@thehug0naut’s turn!
P2T2
Tech StartingHand Workers
TECH
STARTING HAND
Verdant Tree
Rich Earth → Worker
Rampant Growth
Spore Shambler
Ironbark Treant
WORKERS
NextHand
Verdant Tree
Huntress
Spore Shambler
Playful Panda
Ironbark Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra kills Inspector, takes 1, you draw
Tech I - ($4)
Rampant Growth, pop Aven - ($2)
Midband Calamandra - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L3 Calamandra Moss 4/5 [+, My units have Resist 1]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s play this one slower, he’s been catching me out when I tech rush
P1T3
Tech Starting Hand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Spectral Flagbearer
Lawful Search
Tax Collector
Porkhand Magistrate
WORKERS
Jail
Traffic Director
Porkhand Magistrate
Next Hand
Spectral Aven
Arrest
Spectral Hound
Building Inspector
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float - ($7)
Quince performs a Lawful Search of your hand and draws a card. - ($6)
Worker. - ($5)
Hire a Tax Collector. - ($3)
Hire a Spectral Flagbearer. - ($2)
Quince creates another Mirror Illusion. - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Tax Collector 2/3A
Elite:
Scavenger: Mirror Illusion 0/1
Technician: Spectral Flagbearer 2/2
Lookout: Mirror Illusion 0/1
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
I think Quince is particularly vulnerable so let’s prepare for his demise. Everything can go into the patrol zone except him that way Hugh can debate getting stealth by discarding and then depleting his hand even more to play units or he can try to respond to everything I’m putting on the board. I’m teching Spectral Hounds because his only fast answer is Rampant Growth and the Spectral Flagbearer will help defuse that.
@thehug0naut’s turn!
P2T3
Tech StartingHand Workers
TECH
Fairie Dragon
Fairie Dragon
STARTING HAND
Huntress
Verdant Tree
Playful Panda
Spore Shambler
Ironbark Treant → Worker
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
NextHand
Huntress
Merfolk Prospector
Rampant Growth
Forest’s Favor
Discard
Fairie Dragon
Fairie Dragon
Playful Panda
Verdant Tree
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Calamandra kills Tax Collector, takes 2
Huntress - ($4)
Shambler - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Spore Shambler 2/3A [++]
Elite:
Scavenger:
Technician: Huntress 3/3 [Anti-Air, Sparkshot]
Lookout:
In Play:
- L3 Calamandra Moss 4/3 [+, My units have Resist 1]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s get some bodies in play and set up for Tech II, I think we go Balance this time
P1T4
Tech Starting Hand Workers
TECH
Reteller of Truths
Macciatus, The Whisperer
STARTING HAND
Arrest
Building Inspector
Spectral Hound
Bluecoat Musketeer
Spectral Aven
WORKERS
Jail
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Next Hand
Reputable Newsman
Manufactured Truth
Lawful Search
Spectral Hound
Discard
Tax Collector
Building Inspector
Arrest
Reteller of Truths
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Spectral Hound. - ($5)
Hire a Spectral Aven. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Spectral Hound 3/3A
Elite:
Scavenger: Spectral Flagbearer 2/2
Technician:
Lookout: Spectral Aven 2/2
In Play:
- Quince (1) 1/3
- Mirror Illusion 0/1
- Mirror Illusion 0/1
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Hmmmm, I think we’re well set up for Truth so let’s keep banging down that door. With a Tower we can nullify Calamandra’s Stealth and thereby protect Quince. We can take the Mirrors out of the Patrol zone to prevent easy deaths thanks to Sparkshot from the Huntress. If he has Rampant Growth back in hand and I assume he could, then he has to target the Flagbearer first, protecting the Aven. His only other option would be to spend a rune on the Huntress to take out the Hound or use/sacrifice Calamandra for it and then use the remaining one to kill the flagbearer. If he chooses that, I think I’m still in an okay position, though worse than expected. Let’s see what he does.
@thehug0naut’s turn!
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Rampant Growth
Huntress
Merfolk Prospector → Worker
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Merfolk Prospector
NextHand
Wandering Mimic
Verdant Tree
Young Treant
Huntress
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Balance - ($4)
Exhaust Shambler, buff Huntress, trades with Hound
Rampant Growth pops Flagbearer, you gain 1g - ($2)
Maxband Calamandra, breaks Tech I, takes 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L5 Calamandra Moss 5/5 [+, My units have Resist 1]
- Spore Shambler 1/2 [+]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Let’s get some bodies in play and set up for Tech II, I think we go Balance this time
Edit: Hand wasn’t redrawn properly, new editing on mobile is garbage so repasted
P1T5
Tech Starting Hand Workers
TECH
Eyes of the Chancellor
Spectral Roc
STARTING HAND
Manufactured Truth
Spectral Hound
Reputable Newsman
Lawful Search
Spectral Roc
WORKERS
Jail
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Next Hand
Eyes of the Chancellor
Building Inspector
Spectral Hound
Tax Collector
Discard
Lawful Search
Manufactured Truth
Spectral Roc
Spectral Hound
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Rebuild Tech I.
Quince performs a Lawful Search of your hand and draws a card. - ($7)
Quince casts Manufactured Truth on a Mirror Illusion, transforming it into a Spectral Aven. - ($6)
Mirror Aven kills the Spore Shambler.
Float ($6)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite: Spectral Aven 3/2
Scavenger:
Technician: Mirror Illusion 0/1
Lookout:
In Play:
- Quince (1) 1/3
- Mirror Illusion 0/1
Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
That’s a real uh oh at the oh no plateau!
@thehug0naut’s turn
That’s a lot of gold float you have there
P2T5
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Tyrannosaurus Rex
STARTING HAND
Young Treant → Fairie Dragon
Wandering Mimic
Huntress
Verdant Tree → Worker
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Merfolk Prospector
Verdant Tree
NextHand
Rampant Growth
Fairie Dragon
Playful Panda
Discard
Spore Shambler
Tyrannosaurus Rex
Tyrannosaurus Rex
Fairie Dragon
Tech 2 card(s)
Get Paid - ($9)
Young Treant, draw - ($7)
Worker - ($6)
Huntress - ($4)
Mimic, Flying and Sparkshot on arrival - ($0)
Calamandra kills Technician, takes 1, you draw
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Wandering Mimic 4/4A
Elite:
Scavenger: Young Treant 0/2 [Can’t Attack]
Technician: Huntress 3/3 [Sparkshot, Anti-Air]
Lookout:
In Play:
- L5 Calamandra Moss 5/4 [+, My units have Resist 1]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Get some units in play, hope I can be hitting him back next turn
P1T6
Tech Starting Hand Workers
TECH
Spectral Tiger
Mind Control
STARTING HAND
Spectral Hound
Tax Collector
Eyes of the Chancellor
Building Inspector
Spectral Flagbearer
WORKERS
Jail
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Building Inspector
Next Hand
Reteller of Truths
Arrest
Macciatus, The Whisperer
Discard
Lawful Search
Manufactured Truth
Spectral Roc
Spectral Hound
Spectral Aven
Eyes of the Chancellor
Spectral Tiger
Mind Control
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Build Tech II - Truth. - ($10)
Hire a Spectral Hound. - ($9)
Hire a Spectral Flagbearer. - ($8)
Midband Quince. - ($6)
Quince transforms the Mirror Illusion into a Huntress.
Mirror Huntress attacks the Young Treant and sparkshots the Huntress.
Hire a Tax Collector who steals your Scavenged gold. - ($5)
Spectral Aven suicides against the Wandering Mimic, removing its ability to Fly.
Quince creates another Mirror Illusion. - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Tax Collector 2/3A
Elite: Spectral Flagbearer 2/2
Scavenger:
Technician: Mirror Illusion 0/1
Lookout: Spectral Hound 3/3
In Play:
- Quince (3) 1/4
- Mirror Illusion 0/1
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Okay, I think we can start clawing back some territory here.
@thehug0naut’s turn!
P2T6
StartingHand Workers
STARTING HAND
Rampant Growth
Playful Panda
Fairie Dragon
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Merfolk Prospector
Verdant Tree
NextHand
Forest’s Favor
Huntress
Wandering Mimic
Tyrannosaurus Rex
Tech 0 card(s)
Get Paid + Scavenger - theft - ($10)
Fairie Dragon, pop Flagbearer, Mimic flies again - ($6)
Flying Mimic kills Tax Collector, takes 1
Huntress trades hound, Sparkshot kills Mirror, you draw
Calamandra breaks Tech II, takes 1, your base to 16
Maxband Arg, Wisp and Water Elemental - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Water Elemental 3/3A [Anti-Air]
Elite:
Scavenger: Wisp 0/1
Technician: L5 Argagarg Garg 1/5
Lookout:
In Play:
- L5 Calamandra Moss 5/3 [+, My units have Resist 1]
- Wandering Mimic 4/2
- Fairie Dragon 4/2 [Flying]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
A tech break and setting up for Tech III next turn. Want to keep my deck as thin as possible and build a board of nasty fliers
You’ve got that one! I don’t remember why I’ve kept going first. Do you?
1 Like
We were testing some changes I think. You want to revert to taking turn about?
Do you think you have the data you want for testing? If not, is there anything you’d like me to try to facilitate getting the data?
I don’t know that I was collecting any kind of specific data. I just wanted to get a feel for the game when you were P1.
I’ll start the next one
@flagrantangles off we go again!
If you’re game I’d like to try reverting to the current tournament balance patch and also try my suggestion of giving mono coloured decks a 1g discount on add-on buildings, so we both get something new to try out.
Relevant Balance Patch Changes
| Card |
Change |
| Might of Leaf and Claw |
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep |
| Flagstone Garrison |
change text to “When you play a unit from hand, you may exhaust it to draw 1" |
P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Merfolk Prospector
Playful Panda
Spore Shambler → Worker
Forest’s Favor
WORKERS
NextHand
Verdant Tree
Ironbark Treant
Rampant Growth
Rich Earth
Young Treant
Discard
Tiger Cub
Forest’s Favor
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Prospector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L1 Calamandra Moss 2/3
- Merfolk Prospector 1/1
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Back to P1, like to see Prospector in my opening hand
@flagrantangles my turn to prod you!
1 Like
A regular oopsie daisy on my part!
P2T1
Starting Hand Workers
STARTING HAND
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Reputable Newsman
WORKERS
Porkhand Magistrate
Next Hand
Jail
Arrest
Building Inspector
Manufactured Truth
Spectral Aven
Discard
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Traffic Director. - ($3)
Summon Bigby Hayes. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Traffic Director 1/1A
Elite: Bigby Hayes (1) 3/3
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Okay, I think we can start clawing back some territory here.
@thehug0naut’s turn!
P1T2
Tech StartingHand Workers
TECH
STARTING HAND
Verdant Tree
Ironbark Treant
Young Treant - Discard
Rich Earth → Worker
Rampant Growth → Discard
WORKERS
Spore Shambler
Rich Earth
NextHand
Verdant Tree
Young Treant
Rampant Growth
Ironbark Treant
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Discount Heroes’ Hall - ($2)
Discard 2 cards, Calamandra gains Stealth
Midband Calamandra, Stealthily kill Bigby, Calamandra maxbands - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Merfolk Prospector 1/1
Lookout:
In Play:
- L5 Calamandra Moss 4/5 [My units have Resist 1]
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Here I want to ramp up my pressure as much as possible. Cheap HH and some chunky Overpower