Casual thehug0naut vs flagrantangles

P1T5


Tech Starting Hand Workers

TECH
Hallucination
Reteller of Truths


STARTING HAND
Free Speech
Spectral Aven
Manufactured Truth
Lawful Search
Macciatus, The Whisperer


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate


Next Hand

Manufactured Truth
Reteller of Truths
Traffic Director


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Quince performs a Lawful Search of your hand and draws a card. - ($8)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($6)
Quince and the Building Inspector kill the Wisp.
Quince hires a Spectral Aven; his maxband makes a copy of it. - ($4)
Hire Macciatus, the Whisperer. - ($2)
Mirror Aven kills the Playful Panda.
Summon General Onimaru. - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven 3/3
  • :target: Lookout:

In Play:

  • Quince (5) 1/5
  • Building Inspector 1/1
  • Macciatus, The Whisperer 3/3A
  • Mirror Aven 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

A skipped worker but he’s only got one unit in hand and not enough to do much with it. He could get 3 runes on the Ancient if he summons two heroes this turn. That would allow him to kill SQL and gain some levels, but not much else otherwise. I think this is risky at best.

@thehug0naut’s turn!

1 Like

@flagrantangles I’m feeling very nervous :sweat_smile:

P2T5


Tech StartingHand Workers

TECH

Polymorph: Squirrel
Stampede


STARTING HAND

Rampant Growth
Verdant Tree
Might of Leaf and Claw
Tiger Cub


WORKERS

Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant


NextHand

Murkwood Allies
Nature Reclaims
Blooming Ancient
Merfolk Prospector


Discard

Playful Panda
Polymorph: Squirrel
Stampede
Rampant Growth
Tiger Cub


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Midori, BA+1 - ($7)
Calamandra, BA+1 - ($5)
Ancient kills Oni, takes 2, Calamandra midbands, MoLaC+1
Verdant Tree, pay tax - ($2)
Heroes’ Hall, no Tax to pay - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Calamandra Moss 3/4A [My units have Resist 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Master Midori 2/3
  • :target: Lookout:

In Play:

  • Blooming Ancient 4/4 [++]
  • Might of Leaf and Claw [1]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Got to keep grinding at this till I can eke out enough advantage. Worker skip to avoid over extending too much

1 Like

P1T6


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
Spectral Tiger


STARTING HAND
Traffic Director
Reteller of Truths
Manufactured Truth


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director


Next Hand

Lawful Search
Free Speech


Discard

Manufactured Truth
Eyes of the Chancellor
Spectral Tiger


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Quince casts Manufactured Truth on the Building Inspector, transforming it into a Spectral Aven. - ($6)
Summon Bigby Hayes. - ($4)
Manufactured and Mirror Avens kill Calamandra; Bigby midbands.
Spectral Aven kills Midori; Bigby maxbands.
Macciatus, The Whisperer destroys the Verdant Tree.
Quince creates a Mirror Illusion. - ($2)
Hire a Reteller of Truths; Quince’s maxband makes a copy of it. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror of Truths 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Quince (5) 1/5
  • Building Inspector 1/1
  • Macciatus, The Whisperer 3/3
  • Mirror Aven 3/3
  • Bigby (5) 3/4
  • Spectral Aven 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Okay, I got to make another worker, which is good, and a max level Bigby, which is phenomenal. I think we’re in a good position to go from here, but we’re not out of the trenches yet, especially not with my very low hand size.

@thehug0naut’s turn!

I realize I made a stupid mistake that I’m changing around for the sake of LEARNING. To be specific, I switched what Macciatus and the Spectral Aven attacked. The Aven originally attacked the Verdant Tree, but I have switched it to be Macciatus. Macciatus originally attacked Midori, but I have switched that to the Spectral Aven.

1 Like

@flagrantangles that was a great change up of your turn for the better. I have to say I’m looking pretty ropey here! You have a lot of board to hit me with :sweat_smile:

P2T6


Tech StartingHand Workers

TECH

Huntress
Huntress


STARTING HAND

Murkwood Allies
Merfolk Prospector
Blooming Ancient
Nature Reclaims
Technician Draw → Blooming Elm


WORKERS

Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant


NextHand

Huntress
Young Treant
Rampant Growth
Tiger Cub
Playful Panda


Tech 2 card(s)
Technician Draw - ($9)
Get Paid
Skip Worker
Maxband Arg, Wisp+Elemental, BA+3 - ($3)
Prospector, BA+1 - ($2)
Ancient kills Mirror Reteller, takes 4, MoLaC+1
Distribute Runes

Float ($2)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 4/4A [+, Anti-Air]
  • :psfist: Elite: Wisp 2/2 [+]
  • :ps_: Scavenger: Merfolk Prospector 2/2 [+]
  • :pschip: Technician: L5 Argagarg Garg 1/5
  • :target: Lookout:

In Play:

  • Blooming Ancient 5/1 [+++]
  • Might of Leaf and Claw [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Yikes this is looks pretty bad, got to try and wall up and hope I can somehow stay in this! Double Huntress so I have some Tech I fallback and to give me more anti-air. Skipping worker as I like all my cards, will surely draw one of my lesser needed cards now to get me to 10

1 Like

Let’s see if I can maneuver into a better position. The hand size is getting harder to maneuver around.

P1T7


Tech Starting Hand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Free Speech
Lawful Search
Hallucination


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Free Speech


Next Hand

Mind Control
Reputable Newsman


Discard

Manufactured Truth
Eyes of the Chancellor
Spectral Tiger
Lawful Search
Liberty Gryphon
Liberty Gryphon
Lawful Search
Hallucination
Building Inspector


Tech 2 card(s)
Get Paid - ($9)
Quince casts Lawful Search to look through your hand and draw a card. - ($8)
Bigby exhausts to disable the Water Elemental.
Quince casts Hallucination to destroy Might of Leaf and Claw.
Mirror Aven destroys the Blooming Ancient.
Spectral Aven destroys the Merfolk Prospector.
Reteller of Truths destroys the Wisp.
Quince, Building Inspector, and Macciatus kill Argagarg.
Quince creates 1 Mirror Illusion. - ($6)
Worker. - ($5)
Build Tech III. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (5) 1/4
  • Bigby (5) 3/4
  • Macciatus, The Whisperer 3/2
  • Mirror Aven 3/3
  • Spectral Aven 3/3
  • Reteller of Truths 4/2
  • Mirror Illusion 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Okay, it sucks to worker Free Speech, but I think this will be fine since it lets me Build Tech III and also to stop bloating my deck with tech choices. Next up is to recover our hand size.

@thehug0naut’s turn!

It’s certainly a lot of fun for me trying to find ways back into the game

P2T7


Tech StartingHand Workers

TECH

Polymorph: Squirrel
Guargum, Eternal Sentinel


STARTING HAND

Young Treant → Blooming Ancient
Rampant Growth → Worker
Playful Panda
Tiger Cub
Huntress
Technician Draw → Huntress


WORKERS

Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant
Rampant Growth


NextHand

Verdant Tree
Blooming Elm
Polymorph: Squirrel
Stampede


Discard

Might of Leaf and Claw
Blooming Ancient
Merfolk Prospector
Polymorph: Squirrel
Guargum, Eternal Sentinel
Playful Panda
Tiger Cub


Tech 2 card(s)
Technician Draw
Get Paid + float + scavenger - ($12)
Young Treant, draw - ($10)
Worker - ($9)
Ancient - ($5)
Huntress x2, BA+2 - ($1)
Distribute runes

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 4/4A [+, Anti-Air, Sparkshot]
  • :psfist: Elite: Young Treant 1/2 [Can’t Attack]
  • :ps_: Scavenger: Blooming Ancient 3/4
  • :pschip: Technician: Huntress 4/4 [+, Anti-Air, Sparkshot]
  • :target: Lookout:

In Play:

  • Water Elemental 4/4 [+, Anti-Air, Disabled]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

The main thing that might keep me alive is his low hand size, so let’s see if we can wall up with plenty Anti-Air and stick around!

1 Like

One little change and now we’ve got a nailbiter!

P1T8


Starting Hand Workers

STARTING HAND
Reputable Newsman
Mind Control


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Free Speech


Next Hand

Dreamscape
Spectral Hound
Spectral Flagbearer


Discard

Manufactured Truth
Eyes of the Chancellor
Spectral Tiger
Lawful Search
Liberty Gryphon
Liberty Gryphon
Lawful Search
Hallucination
Building Inspector
Reputable Newsman


Tech 0 card(s)
Get Paid - ($10)
Bigby exhausts to disable SQL Huntress.
Quince casts Mind Control and takes your Technician Huntress. - ($5)
Quince transforms the Mirror Illusion into a Huntress. - ($3)
Mirror Huntress kills the Blooming Ancient and sparkshots the Young Treant.
Quince kills the Young Treant.
Reteller of Truths trades with the Water Elemental and returns to my hand.
Mirror Aven and Spectral Aven destroy your Tech II building.
Hire a Reteller of Truths. - ($1)
Macciatus attacks your Tech I for 3 damage.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Quince (5) 1/3
  • Bigby (5) 3/4
  • Macciatus, The Whisperer 3/2
  • Mirror Aven 3/3
  • Spectral Aven 3/3
  • Huntress 4/4 (+; Anti-Air; Sparkshot) - Mind Controlled

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

I wanted to worker the Newsman but I think keeping it to recover hand size is the right move. It sucks to not be able to make another mirror illusion though. That said, with Dreamscape in play next round, the stolen Huntress becomes a 5/5 so that’s pretty useful. I just have to hold on with my fingertips and keep slaughtering his units.

@thehug0naut’s turn!

There’s something off with your whisperer as he received damage without doing anything

Oops. I forgot to apply my previous learning edit to the sheet. Thank you!

P2T8


Tech StartingHand Workers

TECH

Fairie Dragon
Fairie Dragon


STARTING HAND

Blooming Elmt
Stampede
Polymorph: Squirrel
Verdant Tree


WORKERS

Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant
Rampant Growth


NextHand

Might of Leaf and Claw
Nature Reclaims
Murkwood Allies
Blooming Elm


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Rebuild Tech II
Arg + Maxband, Wisp + Elemental - ($6)
Polymorph Squirrel Macciatus, dies, your illusions lose +1/+1 - ($3)
Verdant Tree - ($1)
Break HH, base to 16, build Tech Lab Balance - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3A [Anti-Air]
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: L5 Argagarg Garg 1/5
  • :target: Lookout:

In Play:

  • Huntress 4/4 [+, Anti-Air, Sparkshot, Disabled]
  • Verdant Tree -/3 [Healing 1]
  • Huntress [Mind Controlled]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Tree up and wall up, let’s see if I can get back in this thing

P1T9


Starting Hand Workers

STARTING HAND
Spectral Flagbearer
Spectral Hound
Dreamscape
Lawful Search
Hallucination


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Free Speech


Nex Hand

Building Inspector
Reputable Newsman
Eyes of the Chancellor


Discard

Lawful Search
Hallucination
Dreamscape
Spectral Flagbearer


Tech 0 card(s)
Get Paid + float - ($11)
Bigby exhausts to draw a card.
Quince performs a Lawful Search of your hand and draws a card. - ($10)
Quince creates a Dreamscape - ($7)
Quince casts Hallucination, targeting the Water Elemental and the Huntress. - ($5)
Huntress attacks Argagarg, dealing 4 damage and sparkshots the Wisp.
Summon General Onimaru. - ($3)
Quince kills Argagarg; Onimaru gains 2 levels.
Reteller of Truths destroys the Verdant Tree.
Spectral and Mirror Avens attack your Tech II building for 4 damage.
Quince creates a Mirror Illusion. - ($1)
Hire a Spectral Hound. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound 3/3
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3
  • Bigby (5) 3/4
  • Quince (5) 1/2
  • Dreamscape - Channelled through Quince
  • Spectral Aven 2/2
  • Mirror Aven 2/2
  • Huntress 4/3 (+; Anti-Air; Sparkshot) - Mind Controlled
  • Mirror Illusion 0/1
  • Reteller of Truths 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Uh oh, losing Macciatus is quite significant.

@thehug0naut’s turn!

P2T9


StartingHand Workers

STARTING HAND

Murkwood Allies
Nature Reclaims
Blooming Elm
Might of Leaf and Claw
Technician Draw → Tiger Cub


WORKERS

Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant
Rampant Growth


NextHand

Playful Panda
Blooming Ancient
Polymorph: Squirrel
Guargum, Eternal Sentinel
Young Treant


Discard

Huntress
Verdant Tree
Nature Reclaims
Tiger Cub
Blooming Elm
Might of Leaf and Claw
Murkwood Allies


Tech 0 card(s)
Technician Draw
Get Paid + Scavenger - ($11)
Tech III - ($6)
Calamandra - ($4)
Midori - ($2)
Nature Reclaims, Trash Mind Control, Huntress returns to my board - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Calamandra Moss 2/3
  • :target: Lookout:

In Play:

  • Huntress 4/3 [+, Anti-Air, Sparkshot]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 1 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This looks like I’m losing now but at least building Tech III just in case

Edit: Fixed patrol, thanks zango

huntress is exhausted

1 Like

Why is the Huntress exhausted?

1 Like

As I understand it, the loss of Mind control switches owner of the huntress after my upkeep phase so she has not experienced a “ready” step since she last attacked.

@zango will correct me if that’s not quite right

2 Likes

P1T10


Starting Hand Workers

STARTING HAND
Eyes of the Chancellor
Reputable Newsman
Building Inspector
Spectral Tiger


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Free Speech


Next Hand

Macciatus, The Whisperer
Liberty Gryphon
Manufactured Truth


Discard

Lawful Search
Hallucination
Dreamscape
Spectral Flagbearer
Reputable Newsman


Tech 0 card(s)
Get Paid - ($10)
Research Eyes of the Chancellor. Ah, Guargum. - ($7)
Bigby exhausts to draw a card.
Hire a Spectral Tiger; Quince’s maxband makes a copy of it. - ($4)
Eyes of the Chancellor exhausts to make the Mirror Tiger invisible.
Mirror Tiger destroys your Tech III building.
Mirror Aven destroys your Tech II building.
Spectral Aven destroys your Tech I building.
Spectral Hound attacks Midori.
Onimaru kills Midori and midbands.
Build a Tower. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Tiger 5/5
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • Onimaru (5) 3/4
  • Bigby (5) 3/4
  • Quince (5) 1/2
  • Dreamscape - Channelled through Quince
  • Spectral Aven 2/2
  • Mirror Aven 2/2
  • Mirror Tiger 5/5 - Invisible
  • Reteller of Truths 3/3
  • Spectral Hound 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

We have to keep him locked down to a single hero. Since that hero is Calamandra for now, I also need to foreclose on Stealth, which means I have to hire the Building Inspector. Overall, I’m mostly just making this extra annoying. He can get through this since he has the Huntress back.

@thehug0naut’s turn!

That will do it flangles, happy to resign after that beatdown! Rack us up for another!

1 Like

P1T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Jail
Spectral Aven
Bluecoat Musketeer
Reputable Newsman


WORKERS
Jail


Next Hand

Arrest
Traffic Director
Lawful Search
Building Inspector
Manufactured Truth


Discard

Bluecoat Musketeer
Reputable Newsman
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

We have to keep him locked down to a single hero. Since that hero is Calamandra for now, I also need to foreclose on Stealth, which means I have to hire the Building Inspector. Overall, I’m mostly just making this extra annoying. He can get through this since he has the Huntress back.

@thehug0naut’s turn!

1 Like

And we’re off!

P2T1


StartingHand Workers

STARTING HAND

Tiger Cub → Worker
Merfolk Prospector
Playful Panda
Young Treant
Forest’s Favor


WORKERS

Tiger Cub


NextHand

Rich Earth
Verdant Tree
Spore Shambler
Rampant Growth
Ironbark Treant


Discard

Forest’s Favor
Young Treant
Playful Panda
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favour - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 3/4A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Between FF or Panda here. With no Bigby I think I go FF