P1T4
Tech Starting Hand Workers
TECH
Macciatus, The Whisperer
Free Speech
STARTING HAND
Manufactured Truth
Traffic Director
Spectral Aven
Boot Camp
Boot Camp
Arrest
Lawful Search
WORKERS
Porkhand Magistrate
Jail
Building Inspector
Traffic Director
Next Hand
Macciatus, The Whisperer
Manufactured Truth
Boot Camp
Spectral Flagbearer
Spectral Aven
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Truth. - ($4)
Summon General Onimaru. - ($2)
Onimaru sends the Reputable Newsman to Boot Camp twice and I draw 2 cards. - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Bluecoat Musketeer 1/2A
Elite: Onimaru (1) 3/3
Scavenger:
Technician:
Lookout:
In Play:
- Reputable Newsman 2/3 [2] ++
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Alrighty, he can’t kill the Bluecoat Musketeer without either using Calamandra OR Rampant Growth/Forest’s Favor or some other buff. I’m banking really hard on him not having like Spirit of the Panda in his hand. If I’m right, the Newsman blocks the two basic spells and that keeps Onimaru safe for the moment. We’ll see how everything pans out next turn. I think I’m in a bad spot.
@thehug0naut’s turn!
I don’t know what it is about Elm trees, they’re just really beautiful
P2T4
Tech StartingHand Workers
TECH
STARTING HAND
Forest’s Favor → Worker
Ironbark Treant
Merfolk Prospector
Blooming Elm
Might of Leaf and Claw
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Forest’s Favor
NextHand
Rampant Growth
Playful Panda
Blooming Ancient
Blooming Ancient
Discard
Galina Glimmer
Huntress
Ironbark Treant
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Elm - ($4)
Might of Leaf and Claw - ($1)
Cub hits Musketeer to 1HP, takes 1, MoLaC+1
Calamandra kills Musketeer, Overpower 3 to kill Oni, Calamandra maxbands, MoLaC+1
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Young Treant 0/2A [Can’t Attack]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L5 Calamandra Moss 5/6 [+, My units have Resist 1]
- Tiger Cub 2/1
- Blooming Elm -/4 [Units and heroes with + have Overpower]
- Might of Leaf and Claw [2]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
It feels like it would be rude not to play both Elm and MoLaC here. I would like to be in a position to activate it next turn but I really want to worker right now and I want to keep my hand size at least at 4 cards
Oops, you’re too good and that was unwinnable! Well done!
P1T1
Starting Hand Workers
STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Spectral Aven
Lawful Search
WORKERS
Arrest
Next Hand
Building Inspector
Traffic Director
Jail
Reputable Newsman
Manufactured Truth
Discard
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Aven 2/2
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
@thehug0naut’s turn!
1 Like
Thanks for the poke flangles! I should have checked here too, after I thought my tournament game was posted - turns out neither of them was! I’m now wondering if I dreamed posting them!? 
P2T1
StartingHand Workers
STARTING HAND
Rich Earth → Worker
Young Treant
Forest’s Favor
Ironbark Treant
Merfolk Prospector
WORKERS
NextHand
Spore Shambler
Verdant Tree
Playful Panda
Tiger Cub
Rampant Growth
Discard
Forest’s Favor
Young Treant
Ironbark Treant
Merfolk Prospector
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favour - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Calamandra Moss 3/4A [+]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Economy or aggro? I think you usually want to become P1 ASAP so let’s do that
1 Like
The power of conscription!
P1T2
Tech Starting Hand Workers
TECH
Spectral Flagbearer
Spectral Hound
STARTING HAND
Traffic Director
Manufactured Truth
Building Inspector
Reputable Newsman
Jail
WORKERS
Arrest
Jail
Next Hand
Lawful Search
Bluecoat Musketeer
Spectral Hound
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire a Building Inspector. - ($4)
Build Tech I. - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)
Hire a Traffic Director. - ($0)
Spectral Aven harries Calamandra, dealing 1 damage.
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Traffic Director 1/1A
Elite:
Scavenger: Building Inspector 1/1
Technician: Reputable Newsman 0/3 [2]
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
I guess it’s time to play ALL of my units?! I think we need the Traffic Director to force resource expenditure in order to “protect” the Building Inspector and the Reputable Newsman. The Building Inspector helps force him to spend his money while the Newsman is protecting the Aven and gives me a lot of aggressive potential. I think the Newsman is the bigger pain so I suspect he’ll grant Calamandra stealth to get rid of that so that he can cast Rampant Growth on the Aven, which I assume is in his next hand because there’s no reason for him not to have cast it this turn if he could have.
@thehug0naut’s turn!
1 Like
Calamandra proves once again that the claw is mightier than the pen
P2T2
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Elm
STARTING HAND
Rampant Growth
Verdant Tree → Discard
Spore Shambler → Worker
Tiger Cub → Discard
Playful Panda
WORKERS
Rich Earth
Spore Shambler
NextHand
Tiger Cub
Forest’s Favor
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I + Tax - ($3)
Discard 2 cards, Cala has Stealth this turn
Cala kills Newsman, you draw
Rampant Growth, pop Aven - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L1 Calamandra Moss 3/3 [+]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s go to 3 cards but clear his Newsman and Aven. Going to head straight to Tech II asap since he doesn’t seem likely to have much threat and he certainly can’t cycle in answers very quickly at low hand
What about THIS piece of propaganda?!
P1T3
Tech Starting Hand Workers
TECH
Macciatus, The Whisperer
Free Speech
STARTING HAND
Spectral Hound
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Porkhand Magistrate
WORKERS
Arrest
Jail
Bluecoat Musketeer
Next Hand
Reputable Newsman
Spectral Flagbearer
Porkhand Magistrate
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Spectral Hound. - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Quince casts Manufactured Truth on the Traffic Director, transforming it into a Spectral Hound. - ($1)
Manufactured Hound trades with Calamandra; Quince midbands.
Quince performs a Lawful Search of your hand and draws a card. - ($0)
Building Inspector sabotages your Tech I.
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Mirror Illusion 0/1
Lookout: Spectral Hound 3/3
In Play:
- Quince (3) 1/4
- Building Inspector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Wow, that worked out so nicely for me, even though I did lose my Aven.
@thehug0naut’s turn!
1 Like
That one had some bite we’ll give you that
But what doesn’t kill us only helps us grow
P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Murkwood Allies
STARTING HAND
Forest’s Favor → Worker
Young Treant
Tiger Cub
WORKERS
Rich Earth
Spore Shambler
Forest’s Favor
NextHand
Blooming Ancient
Blooming Elm
Ironbark Treant
Playful Panda
Discard
Blooming Ancient
Murkwood Allies
Young Treant
Tiger Cub
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Growth + Tax - ($2)
Arg + Wisp - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Wisp 0/1A
Elite:
Scavenger:
Technician: L1 Argagarg Garg 1/3
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Think I’m ok with losing Calamandra for a pretty safe Tech rush. Not ideal I’m going Arg this turn but needs must and I really need the patrollers
Where do you keep FINDING this growth hormone?!
P1T4
Tech Starting Hand Workers
TECH
Mind Control
Mind Control
STARTING HAND
Spectral Flagbearer
Reputable Newsman
Porkhand Magistrate
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Next Hand
Macciatus, The Whisperer
Free Speech
Spectral Aven
Discard
Reputable Newsman
Mind Control
Mind Control
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Truth. - ($2)
Quince and the Building Inspector kill the Wisp.
Spectral Hound kills Argagarg; Quince maxbands.
Hire a Spectral Flagbearer; Quince’s maxband makes a copy of it. - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Mirror Flagbearer 2/2
Lookout: Spectral Flagbearer 2/2
In Play:
- Quince (5) 1/5
- Building Inspector 1/1
- Spectral Hound 3/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Presuming a Blooming Ancient is in his hand, he’ll have to spend the runes to deal with the Spectral Flagbearer and pay extra to take care of both. This nets me a card and limits what else he can play.
@thehug0naut’s turn!
Thanks for being patient while I finished that absolute monster game with Bryce!
And now let me dis-illusion you, and also deprive you of your Technician draw, since I’m such a kind guy
P2T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Nature Reclaims
STARTING HAND
Ironbark Treant
Blooming Ancient
Blooming Elm
Playful Panda
Rampant Growth
WORKERS
Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant
NextHand
Blooming Ancient
Merfolk Prospector
Tiger Cub
Verdant Tree
Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Worker - ($7)
Ancient - ($3)
Panda, BA+2 - ($1)
Remove Rune, pop Flagbearer, pay Resist, Trash Mirror copy, you do not draw (Trashing is not dying) - ($0)
Remove rune, pop hound
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Wisp 0/1A
Elite:
Scavenger:
Technician: Blooming Ancient 2/4
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Kill all the illusions with extreme prejudice
That is so bafflingly unintuitive. Would you be amenable to returning to this point after you win this game? I made those decisions under the impression that I would be able to draw a card and now I want to see what would happen with a proper understanding of that interaction.
P1T5
Starting Hand Workers
STARTING HAND
Spectral Aven
Free Speech
Macciatus, The Whisperer
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Next Hand
Lawful Search
Manufactured Truth
Traffic Director
Discard
Reputable Newsman
Mind Control
Mind Control
Spectral Flagbearer
Spectral Hound
Free Speech
Tech 0 card(s)
Get Paid + float - ($9)
Quince creates 2 Mirror Illusions. - ($5)
Quince and the Building Inspector kill the Wisp.
Hire a Spectral Aven; Quince’s maxband makes a copy of it. - ($3)
Hire Macciatus, the Whisperer. - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Mirror Illusion 1/2A
Elite:
Scavenger: Spectral Aven 3/3
Technician: Macciatus, The Whisperer 3/3
Lookout: Mirror Aven 3/3
In Play:
- Quince (5) 1/5
- Building Inspector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Presuming a Blooming Ancient is in his hand, he’ll have to spend the runes to deal with the Spectral Flagbearer and pay extra to take care of both. This nets me a card and limits what else he can play.
@thehug0naut’s turn!
Yes of course we can, I think the difference is clear with units but tokens muddy the waters a bit so we can talk about some different cases to make sense of it (e.g. Prynn maxband)
But for now, I will continue to try to share the growth hormone, unfortunately these blue friends don’t seem to like it much 
P2T5
Tech StartingHand Workers
TECH
STARTING HAND
Merfolk Prospector
Verdant Tree → Worker
Blooming Ancient
Tiger Cub
WORKERS
Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant
Verdant Tree
NextHand
Young Treant
Nature Reclaims
Rampant Growth
Murkwood Allies
Discard
Feral Strike
Stampede
Tiger Cub
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Ancient, BA+1 - ($4)
Arg+Wisp, BAs+2 - ($2)
Calamandra, BAs+1 - ($0)
Rune to Panda, kills SQL, takes 1
1st Ancient kills Macciatus, takes 3, you draw
Remove rune, pop Aven, Trash copy
Distribute runes as shown
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Wisp 3/4A [+++]
Elite:
Scavenger:
Technician: Blooming Ancient 2/4
Lookout:
In Play:
- L1 Argagarg Garg 1/3
- L1 Calamandra Moss 2/3
- Blooming Ancient 3/2 [+]
- Playful Panda 4/3 [++]
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Kill all the illusions with extreme prejudice
I considered a different option, but I wasn’t certain how the rules work so I abandoned it, but I’ll ask here. If my maxband Quince had an available mirror illusion and then Mind Controlled a Blooming Ancient, could his maxband make a copy of it? Based on how I’m reading it, I don’t think so, but my reading of the rules leads me to be correct like only 40% of the time so I don’t view myself as a reliable arbiter.
P1T6
Tech Starting Hand Workers
TECH
Reteller of Truths
Eyes of the Chancellor
STARTING HAND
Lawful Search
Traffic Director
Manufactured Truth
Free Speech
Mind Control
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Manufactured Truth
Next Hand
Spectral Hound
Spectral Flagbearer
Discard
Lawful Search
Free Speech
Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Quince performs a Lawful Search of your hand and draws a car - ($9)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($7)
Quince casts Mind Control and takes your backline Blooming Ancient. - ($2)
Hire a Traffic Director and GROW the Ancient. - ($1)
Worker. - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader: Traffic Director 1/1A
Elite: Building Inspector 2/1
Scavenger:
Technician: Blooming Ancient (Mind Controlled) - 4/3 ++
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Presuming a Blooming Ancient is in his hand, he’ll have to spend the runes to deal with the Spectral Flagbearer and pay extra to take care of both. This nets me a card and limits what else he can play.
@thehug0naut’s turn!
As I understand it, “Arrives” means “enters play from somewhere not in play” so that trigger never happens with Mind Control and therefore Quince can’t make a mirror copy. Good question though, the subtleties of these things aren’t always very clear in codex.
P2T6
StartingHand Workers
STARTING HAND
Young Treant → Blooming Elm
Rampant Growth
Nature Reclaims
Murkwood Allies
WORKERS
Rich Earth
Spore Shambler
Forest’s Favor
Ironbark Treant
Verdant Tree
NextHand
Feral Strike
Tiger Cub
Nature Reclaims
Rampant Growth
Might of Leaf and Claw
Tech 0 card(s)
Get Paid - ($10)
Young Treant, draw, BA+1 - ($8)
Blooming Elm + Tax - ($4)
Wisp kills TD, Overpower 1 to Ancient, takes 1
Ancient kills Inspector, takes 2, Overpower 2 to kill Ancient, you draw
Rune to Panda, kills Quince, takes 1, Cala midbands
Maxband Cala, Cala and Arg break Tech II, base to 18 - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Young Treant 0/2 [Can’t Attack]
Lookout:
In Play:
- L1 Argagarg Garg 1/3
- L5 Calamandra Moss 4/5 [My units have Resist 1]
- Blooming Ancient 2/2
- Playful Panda 5/3 [+++]
- Wisp 3/3 [+++]
- Blooming Elm -/4 [Units and heroes with + have Overpower]
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Blooming Elm is so good vs Quince
Well done! Time to rewind to Turn 4
P1T4
Tech Starting Hand Workers
TECH
Dreamscape
Mind Control
STARTING HAND
Spectral Flagbearer
Reputable Newsman
Porkhand Magistrate
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Next Hand
Free Speech
Manufactured Truth
Spectral Aven
Lawful Search
Discard
Spectral Flagbearer
Reputable Newsman
Dreamscape
Mind Control
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Truth. - ($2)
Quince and the Building Inspector kill the Wisp.
Spectral Hound kills Argagarg; Quince maxbands.
Quince creates another Mirror Illusion. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Mirror Illusion 1 0/1
Technician: Mirror Illusion 2 0/1
Lookout:
In Play:
- Quince (5) 1/5
- Building Inspector 1/1
- Spectral Hound 3/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Spore Shambler - 1g or
, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw -
→ If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying
”
Bigby Midband -
→ Disable a Unit or Hero 
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn
OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
Wow, that worked out so nicely for me, even though I did lose my Aven.
@thehug0naut’s turn!
Apologies flangles, I meant to roll this back before I left for my trip (since I needs a proper desktop log in). Let me see what I can do and I’ll try and post a turn tomorrow