Casual thehug0naut vs flagrantangles

P1T4


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Free Speech


STARTING HAND
Manufactured Truth
Traffic Director
Spectral Aven
Boot Camp
Boot Camp
Arrest
Lawful Search


WORKERS
Porkhand Magistrate
Jail
Building Inspector
Traffic Director


Next Hand

Macciatus, The Whisperer
Manufactured Truth
Boot Camp
Spectral Flagbearer
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Truth. - ($4)
Summon General Onimaru. - ($2)
Onimaru sends the Reputable Newsman to Boot Camp twice and I draw 2 cards. - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2A
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 2/3 [2] ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Alrighty, he can’t kill the Bluecoat Musketeer without either using Calamandra OR Rampant Growth/Forest’s Favor or some other buff. I’m banking really hard on him not having like Spirit of the Panda in his hand. If I’m right, the Newsman blocks the two basic spells and that keeps Onimaru safe for the moment. We’ll see how everything pans out next turn. I think I’m in a bad spot.

@thehug0naut’s turn!

I don’t know what it is about Elm trees, they’re just really beautiful

P2T4


Tech StartingHand Workers

TECH

Galina Glimmer
Huntress


STARTING HAND

Forest’s Favor → Worker
Ironbark Treant
Merfolk Prospector
Blooming Elm
Might of Leaf and Claw


WORKERS

Rich Earth
Spore Shambler
Verdant Tree
Forest’s Favor


NextHand

Rampant Growth
Playful Panda
Blooming Ancient
Blooming Ancient


Discard

Galina Glimmer
Huntress
Ironbark Treant
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Elm - ($4)
Might of Leaf and Claw - ($1)
Cub hits Musketeer to 1HP, takes 1, MoLaC+1
Calamandra kills Musketeer, Overpower 3 to kill Oni, Calamandra maxbands, MoLaC+1

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/6 [+, My units have Resist 1]
  • Tiger Cub 2/1
  • Blooming Elm -/4 [Units and heroes with + have Overpower]
  • Might of Leaf and Claw [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

It feels like it would be rude not to play both Elm and MoLaC here. I would like to be in a position to activate it next turn but I really want to worker right now and I want to keep my hand size at least at 4 cards

Oops, you’re too good and that was unwinnable! Well done!

P1T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Spectral Aven
Lawful Search


WORKERS
Arrest


Next Hand

Building Inspector
Traffic Director
Jail
Reputable Newsman
Manufactured Truth


Discard

Lawful Search
Bluecoat Musketeer
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

@thehug0naut’s turn!

1 Like

@thehug0naut Poke poke!

1 Like

Thanks for the poke flangles! I should have checked here too, after I thought my tournament game was posted - turns out neither of them was! I’m now wondering if I dreamed posting them!? :sweat_smile:

P2T1


StartingHand Workers

STARTING HAND

Rich Earth → Worker
Young Treant
Forest’s Favor
Ironbark Treant
Merfolk Prospector


WORKERS

Rich Earth


NextHand

Spore Shambler
Verdant Tree
Playful Panda
Tiger Cub
Rampant Growth


Discard

Forest’s Favor
Young Treant
Ironbark Treant
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favour - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 3/4A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Economy or aggro? I think you usually want to become P1 ASAP so let’s do that

1 Like

The power of conscription!

P1T2


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
Traffic Director
Manufactured Truth
Building Inspector
Reputable Newsman
Jail


WORKERS
Arrest
Jail


Next Hand

Lawful Search
Bluecoat Musketeer
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire a Building Inspector. - ($4)
Build Tech I. - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)
Hire a Traffic Director. - ($0)
Spectral Aven harries Calamandra, dealing 1 damage.

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

I guess it’s time to play ALL of my units?! I think we need the Traffic Director to force resource expenditure in order to “protect” the Building Inspector and the Reputable Newsman. The Building Inspector helps force him to spend his money while the Newsman is protecting the Aven and gives me a lot of aggressive potential. I think the Newsman is the bigger pain so I suspect he’ll grant Calamandra stealth to get rid of that so that he can cast Rampant Growth on the Aven, which I assume is in his next hand because there’s no reason for him not to have cast it this turn if he could have.

@thehug0naut’s turn!

1 Like

Calamandra proves once again that the claw is mightier than the pen

P2T2


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Elm


STARTING HAND

Rampant Growth
Verdant Tree → Discard
Spore Shambler → Worker
Tiger Cub → Discard
Playful Panda


WORKERS

Rich Earth
Spore Shambler


NextHand

Tiger Cub
Forest’s Favor
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I + Tax - ($3)
Discard 2 cards, Cala has Stealth this turn
Cala kills Newsman, you draw
Rampant Growth, pop Aven - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 3/3 [+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Let’s go to 3 cards but clear his Newsman and Aven. Going to head straight to Tech II asap since he doesn’t seem likely to have much threat and he certainly can’t cycle in answers very quickly at low hand

What about THIS piece of propaganda?!

P1T3


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Free Speech


STARTING HAND
Spectral Hound
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Porkhand Magistrate


WORKERS
Arrest
Jail
Bluecoat Musketeer


Next Hand

Reputable Newsman
Spectral Flagbearer
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Spectral Hound. - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Quince casts Manufactured Truth on the Traffic Director, transforming it into a Spectral Hound. - ($1)
Manufactured Hound trades with Calamandra; Quince midbands.
Quince performs a Lawful Search of your hand and draws a card. - ($0)
Building Inspector sabotages your Tech I.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout: Spectral Hound 3/3

In Play:

  • Quince (3) 1/4
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Wow, that worked out so nicely for me, even though I did lose my Aven.

@thehug0naut’s turn!

1 Like

That one had some bite we’ll give you that

But what doesn’t kill us only helps us grow

P2T3


Tech StartingHand Workers

TECH

Blooming Ancient
Murkwood Allies


STARTING HAND

Forest’s Favor → Worker
Young Treant
Tiger Cub


WORKERS

Rich Earth
Spore Shambler
Forest’s Favor


NextHand

Blooming Ancient
Blooming Elm
Ironbark Treant
Playful Panda


Discard

Blooming Ancient
Murkwood Allies
Young Treant
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Growth + Tax - ($2)
Arg + Wisp - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Argagarg Garg 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Think I’m ok with losing Calamandra for a pretty safe Tech rush. Not ideal I’m going Arg this turn but needs must and I really need the patrollers

Where do you keep FINDING this growth hormone?!

P1T4


Tech Starting Hand Workers

TECH
Mind Control
Mind Control


STARTING HAND
Spectral Flagbearer
Reputable Newsman
Porkhand Magistrate


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate


Next Hand

Macciatus, The Whisperer
Free Speech
Spectral Aven


Discard

Reputable Newsman
Mind Control
Mind Control


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Truth. - ($2)
Quince and the Building Inspector kill the Wisp.
Spectral Hound kills Argagarg; Quince maxbands.
Hire a Spectral Flagbearer; Quince’s maxband makes a copy of it. - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Flagbearer 2/2
  • :target: Lookout: Spectral Flagbearer 2/2

In Play:

  • Quince (5) 1/5
  • Building Inspector 1/1
  • Spectral Hound 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Presuming a Blooming Ancient is in his hand, he’ll have to spend the runes to deal with the Spectral Flagbearer and pay extra to take care of both. This nets me a card and limits what else he can play.

@thehug0naut’s turn!