Casual thehug0naut vs flagrantangles

Ahh well that explains why you didn’t go for a cheap Tower! It’s just 1g off each add-on

Let me know what you want to do this game, as it might change how I play my turn

I am in a state where I cannot make that decision. Please proceed however you’d like.

Lets go for cheap tower only then

P2T1


StartingHand Workers

STARTING HAND

Young Treant
Rich Earth
Spore Shambler
Ironbark Treant → Worker
Merfolk Prospector


WORKERS

Ironbark Treant


NextHand

Tiger Cub
Verdant Tree
Rampant Growth
Playful Panda
Forest’s Favor


Discard

Merfolk Prospector
Young Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s try a P2 Rich Earth play, worst case he ends up with a cheaper Maxband Bigby

P1T2


Tech Starting Hand Workers

TECH
Tax Collector
Spectral Hound


STARTING HAND
Lawful Search
Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Arrest
Porkhand Magistrate


WORKERS
Jail
Porkhand Magistrate


Next Hand

Manufactured Truth
Spectral Hound
Tax Collector
Traffic Director
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Midband Bigby Hayes. - ($3)
Exhaust Bigby to disable Calamandra.
Build Tech I. - ($2)
Bigby performs a Lawful Search of your hand and draws a card. - ($1)
Worker. - ($0)
Building Inspector sabotages your Base.

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby Hayes (3) 2/4
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Another one!

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

P2T2


Tech StartingHand Workers

TECH

Huntress
Huntress


STARTING HAND

Forest’s Favor
Verdant Tree → Worker
Tiger Cub
Playful Panda
Rampant Growth


WORKERS

Ironbark Treant
Verdant Tree


NextHand

Rampant Growth
Huntress
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech I + Tax - ($4)
Cub - ($2)
Panda + Wisp - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3
  • Playful Panda 2/2
  • Rich Earth

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well I forgot about that midband! Now to up my unit count and see how I fare into Tech I

P1T3


Tech Starting Hand Workers

TECH
Injunction
Free Speech


STARTING HAND
Traffic Director
Manufactured Truth
Tax Collector
Spectral Hound
Lawful Search
Spectral Aven


WORKERS
Jail
Porkhand Magistrate
Traffic Director


Next Hand

Reputable Newsman
Arrest
Bluecoat Musketeer


Discard

Lawful Search
Injunction
Free Speech
Manufactured Truth
Tax Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Spectral Hound. - ($3)
Hire a Spectral Aven. - ($1)
Bigby casts Manufactured Truth on the Building Inspector, transforming it into a Spectral Aven. - ($0)
Manufactured Aven kills the Playful Panda.
Bigby kills the Wisp.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound 3/3
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Bigby Hayes (3) 2/4
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

I’m for sure losing Bigby here, but I think that’s okay because that would require him to let me keep the Aven and I can get a lot of mileage out of it, especially with another unit and Manufactured Truth, bay-BEE.

@thehug0naut’s turn!

P2T3


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Huntress
Rampant Growth
Spore Shambler → Worker
Young Treant → Merfolk Prospector


WORKERS

Ironbark Treant
Verdant Tree
Spore Shambler


NextHand

Blooming Ancient
Forest’s Favor
Huntress


Tech 2 card(s)
Get Paid - ($7)
Young Treant, draw - ($5)
Worker
Huntress - ($3)
Rampant Growth, pop Hound - ($1)
Cub runs into Bigby, Cala kills, takes 2 then midbands

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress 3/3 [Anti-Air, Sparkshot]
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/4 [My units have Resist 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Free levels and a decent patrol vs Aven

P1T4


Tech Starting Hand Workers

TECH
Judgment Day
Insurance Agent


STARTING HAND
Arrest
Reputable Newsman
Bluecoat Musketeer
Lawful Search
Tax Collector


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Arrest


Next Hand

Free Speech
Manufactured Truth
Bluecoat Musketeer
Injunction


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Building Inspector and Spectral Aven kill the Young Treant.
Summon Sirus Quince. - ($4)
Quince performs a Lawful Search of your hand and draws a card. - ($3)
Hire a Tax Collector, who steals your floating gold. - ($2)
Quince creates another Mirror Illusion. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 1 0/1
  • :pschip: Technician:
  • :target: Lookout: Mirror Illusion 2 0/1

In Play:

  • Spectral Aven 2/2
  • Building Inspector 1/1
  • Quince (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

A lovely draw off Lawful Search. We’ve got more cards, but weaker units, overall, let’s see what we can make happen with Manufactured Truth next turn.

@thehug0naut’s turn!

I forgot to write down that I made another mirror illusion so I’ve added that.

1 Like

Who needs cards anyway!?

P2T4


Tech StartingHand Workers

TECH

Might of Leaf and Claw
Blooming Elm


STARTING HAND

Huntress → Discard
Forest’s Favor → Worker
Blooming Ancient → Discard


WORKERS

Ironbark Treant
Verdant Tree
Spore Shambler
Forest’s Favor


NextHand

Tiger Cub
Merfolk Prospector


Discard

Young Treant
Blooming Ancient
Huntress
Might of Leaf and Claw
Blooming Elm


Tech 2 card(s)
Get Paid + float - theft - ($8)
Discard 2 cards, Calamandra has Stealth this turn, kills Quince, takes 1, them maxbands
Worker
Tech II Growth + Tax - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress 3/3 [Anti-Air, Sparkshot]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/5 [My units have Resist 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I think I want Quince dead and I’m willing to tank my hand to do that

Not you, that’s for sure!

P1T5


Tech Starting Hand Workers

TECH
Insurance Agent
Justice Juggernaut


STARTING HAND
Injunction
Free Speech
Manufactured Truth
Bluecoat Musketeer


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Arrest
Bluecoat Musketeer


Next Hand

Judgment Day
Reputable Newsman
Insurance Agent
Lawful Search


Discard

Manufactured Truth
Injunction
Free Speech
Insurance Agent
Justice Juggernaut


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Bigby Hayes. - ($5)
Bigby casts Manufactured Truth on Mirror Illusion 2, transforming it into a Huntress. - ($4)
Mirror Huntress trades with your Huntress.
Build Tech II - Law. - ($0)
Tax Collector, Spectral Aven, and Building Inspector destroy your Tech II building.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion 1 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby Hayes (1) 2/3
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Building Inspector 1/1
  • Tax Collector 2/3A

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Okay, I was hoping to make use of Free Speech, but, alas, we cannot yet. I think I’d rather have Tech II than serve an Injunction and either gamble that he has a Tech II unit in hand or disable just a Huntress. I prefer to trade via Manufactured Truth, build Tech II, and destroy his Tech II.

@thehug0naut’s turn!

It doesn’t stop me building board that’s for sure

P2T5


Tech StartingHand Workers

TECH

Feral Strike
Feral Strike


STARTING HAND

Merfolk Prospector
Tiger Cub → Worker
Playful Panda


WORKERS

Ironbark Treant
Verdant Tree
Spore Shambler
Forest’s Favor
Tiger Cub


NextHand

Rampant Growth
Blooming Ancient
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($10)
Technician Draw
Worker
Rebuild Tech II, pay tax - ($9)
Panda + Wisp - ($7)
Arg + Maxband, Wisp + Elemental - ($1)
Cala kills Mirror

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg Garg 1/5A
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Water Elemental 3/3 [Anti-Air]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/5 [My units have Resist 1]
  • Playful Panda 2/2
  • Rich Earth

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Wall up and rebuild

@flagrantangles my turn to prod

@flagrantangles I’ll prod again

@flagrantangles I hope everything’s ok!

1 Like