Casual thehug0naut vs flagrantangles

The hordes of Flagstone are hiding beneath Daddy Onimaru’s moustache.

P1T8


Tech Starting Hand Workers

TECH
Free Speech
Spectral Hound


STARTING HAND
Manufactured Truth
Judgement Day
The Art of War
Drill Sergeant
Elite Training
Spectral Hound
Spectral Flagbearer
Boot Camp
Free Speech
Spectral Hound
Boot Camp
Lawful Search
The Art of War


WORKERS
Porkhand Magistrate
Reputable Newsman
Arrest
Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth


Next Hand

Lawful Search
Elite Training
Judgement Day
Boot Camp
Free Speech


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Bigby exhausts to draw a card.
Hire a Drill Sergeant and draw 2 cards. - ($7)
Hire a Spectral Hound, generate a rune, and draw 2 cards. - ($6)
Onimaru casts The Art of War on himself. - ($3)
Onimaru destroys your Tech II building.
Hire a Spectral Flagbearer, generate a rune, and draw 2 cards. - ($2)
Hire a Spectral Hound, generate a rune, and draw 2 cards. - ($1)
Onimaru sends Soldier 1 to Boot Camp again and draws a final card. - ($0)

Float ($0)
Stash 1, Discard 5, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Onimaru (8) 7/1AA - Swift Strike, Unstoppable
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Bigby (5) 3/4
  • Soldier 1 3/3 + (2)
  • Soldier 2 2/2 + (1)
  • Building Inspector 1/1
  • Spectral Aven 2/2
  • Overeager Cadet 1 2/1
  • Overeager Cadet 2 2/2
  • Spectral Hound 1 3/3
  • Spectral Hound 2 3/3
  • Spectral Flagbearer 2/2
  • Drill Sergeant 6/6 + (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Garrisons are now locked and loaded! Moment’s Peace will be super annoying, but I think we can make this work.

@thehug0naut’s turn!

I edited the runes onto my Drill Sergeant since I forgot to note those. I also removed the effects of Elite Training that I’d left from a previous turn. :sweat_smile:

1 Like

I think we can call it there @flagrantangles, you have another convincing win!! I think you’ve improved your game, I’m feeling your early play especially is stronger these last few games.

Assuming you’re still up for it, let’s keep going with P1 Blue and P2 Green but I’d like to run the current forum changes but with a selection of patches (as below) Again not expecting any kind of definitive understanding, just interested in getting a feeling for them in Blue Vs Green.

Card Change
Spore Shambler 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer 1/2 → 1/1
Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison Whenever you play a unit from hand you may exhaust it, if you do l, draw a card
1 Like

Sounds good to me! Let us begin again!

P1T1


Starting Hand Workers

STARTING HAND
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Jail
Building Inspector


WORKERS
Jail


Next Hand

Reputable Newsman
Spectral Aven
Arrest
Lawful Search
Manufactured Truth


Discard

Traffic Director
Bluecoat Musketeer
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Onimaru and the Building Inspector. A match for the ages.

@thehug0naut’s turn!

1 Like

P2T1


StartingHand Workers

STARTING HAND

Verdant Tree
Young Treant
Ironbark Treant → Worker
Spore Shambler
Merfolk Prospector


WORKERS

Ironbark Treant


NextHand

Playful Panda
Tiger Cub
Forest’s Favor
Rampant Growth
Rich Earth


Discard

Young Treant
Merfolk Prospector
Verdant Tree
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra + Midband - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Calamandra Moss 4/4 [My units have Resist 1]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s learn our lesson and force if we can force a hero and/or Building Inspector trade

P1T2


Tech Starting Hand Workers

TECH
Scribe
Brave Knight


STARTING HAND
Reputable Newsman
Lawful Search
Spectral Aven
Manufactured Truth
Arrest
Bluecoat Musketeer


WORKERS
Jail
Arrest


Next Hand

Traffic Director
Lawful Search
Scribe
Porkhand Magistrate
Brave Knight


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru performs a Lawful Search of your hand and draws a card. - ($3)
Building Inspector suicides against Calamandra.
Onimaru trades with Calamandra and they both retreat.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Well, they were not long for this world, I guess.

@thehug0naut’s turn!

P2T2


Tech StartingHand Workers

TECH

Circle of Life
Circle of Life


STARTING HAND

Rampant Growth
Forest’s Favor
Playful Panda
Rich Earth → Worker
Tiger Cub


WORKERS

Ironbark Treant
Rich Earth


NextHand

Spore Shambler
Circle of Life
Merfolk Prospector
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Midori - ($2)
Cub - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Happy with that trade of heroes so let’s start building a board lead and set up for some shenanigans

P1T3


Tech Starting Hand Workers

TECH
Boot Camp
Elite Training


STARTING HAND
Brave Knight
Porkhand Magistrate
Scribe
Traffic Director
Lawful Search
Building Inspector.


WORKERS
Jail
Arrest
Traffic Director


Next Hand

Building Inspector.
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Brave Knight. - ($2)
Hire a Scribe and draw a card. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Hmmm, let’s get a nice Brave Knight out and see what happens.

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

This turn needed a bit of deep thinking, a sign that your play continues to be really good!

Active Changes
Card Change
Spore Shambler 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer 1/2 → 1/1
Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison Whenever you play a unit from hand you may exhaust it, if you do, draw a card for each Flagstone Garrison you control

P2T3


Tech StartingHand Workers

TECH

Blooming Elm
Might of Leaf and Claw


STARTING HAND

Spore Shambler
Circle of Life
Young Treant
Playful Panda
Merfolk Prospector → Worker


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Rampant Growth
Forest’s Favor
Verdant Tree
Circle of Life


Discard

Might of Leaf and Claw
Blooming Elm
Circle of Life
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Panda and Wisp - ($4)
Circle of Life, Sac Wisp for Giant Panda and Wisp - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori 2/3
  • Playful Panda 2/2
  • Giant Panda 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I could tech up, but with a CoL this hand and next I’m incentivised to go big board and worry about Tech later. Giant Panda seems like the obvious choice since it’s likely to survive attacking and be available for CoL while also not giving him any attacking edge with Manufactured Truth (unlike Centaur). I did think about playing Prospector and patrolling it in Technician but I’d be worried he avoids giving me the card and then I’d have a 25% to not draw CoL. I’m teching up next turn anyway so if he does manage an attack that kills Midori I should still have a tech lead.

What a great sign!

P1T4


Tech Starting Hand Workers

TECH
Guardian of the Gates
Insurance Agent


STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Building Inspector.
Lawful Search


WORKERS
Jail
Arrest
Traffic Director
Building Inspector


Next Hand

Elite Training
Porkhand Magistrate
Boot Camp
Guardian of the Gates
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Law. - ($2)
Hire a Spectral Aven. - ($0)
Brave Knight kills the Wisp.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe 1/3
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Reputable Newsman 0/3 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Tech II has been well-timed, methinks!

@thehug0naut’s turn!

1 Like

It definitely is! However I still have some cunning tricks up my sleeves

P2T4


Tech StartingHand Workers

TECH

Galina Glimmer
Blooming Ancient


STARTING HAND

Rampant Growth
Verdant Tree
Forest’s Favor
Circle of Life


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Blooming Elm
Young Treant
Rampant Growth
Circle of Life


Tech 2 card(s)
Get Paid + Float - ($9)
Giant Panda hits Knight to 2HP, takes 3
Circle of Life, Sac Giant Panda for Fairie Dragon, Feather Knight, Knight dies for real - ($6)
Midbandori - ($2)
Midori kills Scribe, takes 1
Cub and Panda break Tech II, your base to 18
Verdant Tree - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fairie Dragon 4/2A [Flying]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Master Midori 3/3 [My abilityless units have +1/+1]
  • Tiger Cub 3/3
  • Playful Panda 2/2
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This seems like quite a fun line to me. Although it involves a worker skip, which I don’t like so much, I get to lean on Verdant Tree for Green’s unique Tech pressure, I get rid of that infuriating knight and I have a flyer in the way of Aven (unless he still has Arrest of course)

P1T5


Tech Starting Hand Workers

TECH
Censorship Council
Arresting Constable


STARTING HAND
Porkhand Magistrate
Boot Camp
Elite Training
Bluecoat Musketeer
Guardian of the Gates
Manufactured Truth


WORKERS
Jail
Arrest
Traffic Director
Building Inspector
Bluecoat Musketeer


Next Hand

Lawful Search
Brave Knight
Insurance Agent
Manufactured Truth


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Rebuild Tech II.
Summon General Onimaru. - ($6)
Onimaru sends the Reputable Newsman to Boot Camp and draws a card. - ($5)
Hire a Porkhand Magistrate. - ($2)
Onimaru gives himself and the Porkhand Magistrate some Elite Training. - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 3/3AA - Sparkshot, Anti-Air
  • :psfist: Elite: Onimaru (1) 4/3A - Anti-Air, Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven 2/2
  • :target: Lookout:

In Play:

  • Reputable Newsman 1/4 [2] +

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Okay, the flying is a nuisance but Elite Training and the Aven help with those things!

@thehug0naut’s turn!

P2T5


Tech StartingHand Workers

TECH

Nature Reclaims
Polymorph: Squirrel


STARTING HAND

Circle of Life
Young Treant
Blooming Elm
Rampant Growth → Worker


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector
Rampant Growth


NextHand

Spore Shambler
Giant Panda
Might of Leaf and Claw
Forest’s Favor
Galina Glimmer


Discard

Playful Panda
Fairie Dragon
Nature Reclaims
Polymorph: Squirrel
Circle of Life
Young Treant
Blooming Elm


Tech 2 card(s)
Heal 1HP
Get Paid - ($8)
Worker - ($7)
Exhaust Tree, instantly build Tech II Growth - ($3)
Midori hits Porky to 2HP, takes 3, Panda trades
Dragon trades Oni, Midori to level 7
Cub hits Newsman to 1HP, takes 1
Maxbandori - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/5 [My abilityless units have +1/+1, Flying on my turn]
  • Tiger Cub 3/2
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Good counter aggro by flangles, Elite Training makes attacking pretty costly but needed to maintain pressure. Was between 3 Tech II damage or hitting Newsman, decided on the latter as it means he can only copy something else with 3HP or it instantly dies, which limits his ability to hit my backline effectively.

Teching in a Polymorph and Nature Reclaims so I have some answers to GotG/Juggernauts and Censorship Council/Jail as these all seem likely. A little concerned about a Tech III race but at least I have Tree to help me keep up.

P1T6


Tech Starting Hand Workers

TECH
General’s Hammer
Free Speech


STARTING HAND
Lawful Search
Insurance Agent
Brave Knight
Manufactured Truth
Scribe
Elite Training


WORKERS
Jail
Arrest
Traffic Director
Building Inspector
Bluecoat Musketeer
Manufactured Truth


Next Hand

Censorship Council
Boot Camp
Arresting Constable
Guardian of the Gates


Discard

Porkhand Magistrate
Lawful Search
General’s Hammer
Free Speech
Elite Training
Insurance Agent


Tech 2 card(s)
Get Paid - ($9)
Summon Bigby Hayes. - ($7)
Bigby performs a Lawful Search of your hand and draws a card. - ($6)
Hire a Scribe and draw a card. - ($4)
Worker. - ($3)
Hire a Brave Knight. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite: Spectral Aven 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Scribe 1/3
  • :target: Lookout:

In Play:

  • Reputable Newsman 1/1 [2] +
  • Bigby Hayes (1) 2/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

I don’t see a way forward.

@thehug0naut’s turn!

P2T6


Tech StartingHand Workers

TECH

Blooming Ancient
Feral Strike


STARTING HAND

Galina Glimmer
Spore Shambler
Giant Panda
Might of Leaf and Claw
Forest’s Favor → Worker


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector
Rampant Growth
Forest’s Favor


NextHand

Spore Shambler
Circle of Life
Blooming Ancient
Circle of Life


Tech 2 card(s)
Heal 1HP
Get Paid - ($9)
Worker - ($8)
Might of Leaf and Claw - ($5)
Midori safely “kills” Knight, Knight returns to hand, MoLaC+1
Cub kills Scribe, takes 1, you draw, MoLaC+1
Midband Cala, kills Bigby, takes 2 then maxbands, MoLaC+1 - ($3)
Giant Panda and Wisp - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/5 [My abilityless units have +1/+1, Flying on my turn]
  • L5 Calamandra Moss 4/5 [My units have Resist 1]
  • Giant Panda 2/4
  • Tiger Cub 2/1
  • Verdant Tree -/3 [Healing 1]
  • Might of Leaf and Claw [3]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Alright, let’s max out heroes and hit him hard

P1T7


Starting Hand Workers

STARTING HAND
Guardian of the Gates
Boot Camp
Arresting Constable
Censorship Council
Insurance Agent
Lawful Search
Free Speech


WORKERS
Jail
Arrest
Traffic Director
Building Inspector
Bluecoat Musketeer
Manufactured Truth


Next Hand

Porkhand Magistrate
General’s Hammer
Censorship Council
Boot Camp
Elite Training


Tech 0 card(s)
Get Paid - ($10)
Hire an Insurance Agent, who insures the Tiger Cub. - ($8)
Spectral Aven kills the Tiger Cub; I collect insurance. - ($10)
Summon General Onimaru. - ($8)
Onimaru performs a Lawful Search of your hand and draws a card. - ($7)
Summon Sirus Quince and his Mirror Illusion. - ($5)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($3)
Hire a Guardian of the Gates. - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger: Reputable Newsman 1/1 [2] +
  • :pschip: Technician: Insurance Agent 2/2
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3
  • Quince (1) 1/3
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Things are tense. If Onimaru lives, I can wreak some havoc with his spells, probably.

@thehug0naut’s turn!

P2T7


StartingHand Workers

STARTING HAND

Blooming Ancient
Circle of Life
Circle of Life
Spore Shambler


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector
Rampant Growth
Forest’s Favor


NextHand

Blooming Elm
Playful Panda
Fairie Dragon
Feral Strike


Discard

Tiger Cub
Circle of Life
Circle of Life


Tech 0 card(s)
Get Paid - ($10)
Ancient - ($6)
Shambler, BA+1 - ($3)
Rune to Panda, hits GotG to 4HP after armour, takes 1, is disabled, MoLaC+1
Cala kills GotG, takes 1, is disabled, MoLaC+1
Exhaust and Activate MoLaC
Shambler runes to Ancient, then pop Mirror and Aven - ($1)
Midori kills Agent, takes 2, you gain 1g
Wisp kills Newsman, takes 1, you draw
Tech Lab Balance - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient 5/7
  • :target: Lookout:

In Play:

  • L8 Master Midori 7/6 [My abilityless units have +1/+1, Flying on my turn]
  • L5 Calamandra Moss 7/7 [My units have Resist 1, Disabled]
  • Giant Panda 6/7 [+, Disabled]
  • Wisp 3/3
  • Verdant Tree -/3 [Healing 1]
  • Might of Leaf and Claw [5]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

GotG is a pain but at least I can clear it ok. Rune shuffling also lets me kill Aven and Mirror

P1T8


Starting Hand Workers

STARTING HAND
Elite Training
Porkhand Magistrate
General’s Hammer
Censorship Council
Boot Camp
Free Speech


WORKERS
Jail
Arrest
Traffic Director
Building Inspector
Bluecoat Musketeer
Manufactured Truth


Next Hand

Lawful Search
Arresting Constable
Porkhand Magistrate
Brave Knight
Guardian of the Gates


Tech 0 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Onimaru casts General’s Hammer and destroys the Verdant Tree. - ($6)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($4)
Build a Censorship Council. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (1) 2/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout:

In Play:

  • Censorship Council

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Spore Shambler - 1g or :exhaust:, then remove a rune → Add a +1/+1 rune to another friendly unit
Might of Leaf and Claw - :exhaust: → If this has at least 5 growth runes, your units and heroes have +3/+3 until your next upkeep
Bluecoat Musketeer - 1/2 → 1/1; Ability → “Arrives or Exhaust, deal 1 damage to a unit without Flying :target:
Bigby Midband - :exhaust: → Disable a Unit or Hero :target:
Guardian of the Gates - Ability → “Can’t attack. Can’t have less than 1ATK. Combat damage this deals to an attacker, even to their armour, disables them.”
Hallucination - Effect → “Choose one: Up to two Tech 0, I or II units are illusions this turn :target: OR Destroy an upgrade or ongoing spell”
Flagstone Garrison - Whenever you play a unit from hand you may exhaust it, if you do l, draw a card

Things are tense. If Onimaru lives, I can wreak some havoc with his spells, probably.

@thehug0naut’s turn!

MoLaC is still really damn good

P2T8


StartingHand Workers

STARTING HAND

Feral Strike
Playful Panda
Blooming Elm
Fairie Dragon


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector
Rampant Growth
Forest’s Favor


NextHand

Young Treant
Polymorph: Squirrel
Blooming Ancient
Nature Reclaims
Galina Glimmer


Discard

Tiger Cub
Circle of Life
Circle of Life
Verdant Tree
Feral Strike
Playful Panda
Blooming Elm


Tech 0 card(s)
MoLaC ends, Wisp dies
Get Paid - ($10)
Exhaust MoLaC, my units and heroes have +3/+3 until next upkeep
Fairie Dragon, Feather Ancient, BA+1 - ($6)
Ancient safely kills Oni, levels whiff
Shambler, kills Quince, takes 1, levels whiff, you draw
Midori breaks Tech II, base to 16
Tech III - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 7/6 [My abilityless units have +1/+1, Flying on my turn]
  • L5 Calamandra Moss 7/7 [My units have Resist 1, Exhausted]
  • Blooming Ancient 7/5 [+, Feather Rune]
  • Fairie Dragon 7/5 [Flying]
  • Giant Panda 6/7 [+, Exhausted]
  • Spore Shambler 3/3
  • Might of Leaf and Claw [5]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

With no Quince next turn he has no answer to MoLaC. Judgement Day is about his only play to try and stay alive. Doesn’t help vs my heroes though so he will still take a beating regardless