Casual thehug0naut vs flagrantangles

A second Blooming Elm

P1T8


StartingHand Workers

STARTING HAND
Macciatus, The Whisperer
Lawful Search
Liberty Gryphon
General’s Hammer
Reteller of Truths
Spectral Hound


WORKERS
Traffic Director
Bluecoat Musketeer
Spectral Aven
Building Inspector
Reputable Newsman
Hallucination
Arrest


NextHand

Liberty Gryphon
Manufactured Truth
Spectral Hound
Judgment Day
Free Speech


Discard

Lawful Search
Liberty Gryphon
General’s Hammer
Spectral Hound


Tech 0 card(s)
Get Paid - ($11)
Build Tech III. - ($6)
Hire a Reteller of Truths. - ($4)
Hire Macciatus, the Whisperer. - ($2)
Onimaru kills the Young Treant.
Porkhand Magistrate exhausts to disable Midori. - ($1)
Onimaru performs a Lawful Search of your hand and draws a card. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 2 1/1A
  • :psfist: Elite: Soldier 3 1/1
  • :ps_: Scavenger: Onimaru (8) 4/5
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 3/3
  • Macciatus, the Whisperer 3/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

I am not in a great position, but this should keep my Tech II safe even though it lets him kill Calamandra without me getting any free levels.

@thehug0naut’s turn!

GG and WP flangles! I think I did well to double down on my hero threat here. Calamandra is a lot to handle, especially when she has friends

P2T8


StartingHand Workers

STARTING HAND

Blooming Elm
Might of Leaf and Claw
Huntress
Feral Strike
Blooming Elm


WORKERS

Ironbark Treant
Spore Shambler
Verdant Tree
Galina Glimmer
Rich Earth


NextHand

Merfolk Prospector
Guargum, Eternal Sentinel
Rampant Growth
Feral Strike
Forest’s Favor


Discard

Young Treant
Feral Strike
Might of Leaf and Claw
Blooming Elm
Huntress


Tech 0 card(s)
Porky Draw
Get Paid + float - ($11)
Elm - ($8)
Boosted Feral Strike, 2x Fairie Dragons from Codex, Feather BAs, BAs+2 - ($0)
1st Ancient (now a 7/5 flyer) kills SQL, takes 1, Overpower 5 to kill Oni, Arg midbands, you gain 1g
2nd Ancient kills Reteller, Overpower 3, base to 13
3 runes each to Huntress and Panda
Huntress (now an 8/4) kills Elite, takes 3, Overpower 7, base to 6
Cala, Arg, Panda and Wisps hit your base for a combined 5+1+5+2+2 = 15 damage, DESTROYING IT

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/1 [+, My units have Resist 1]
  • L8 Master Midori 5/5 [+, Flying on my turn, My abilityless units have +1/+1]
  • L3 Argagarg Garg 1/3
  • Huntress 8/1 [+++++, Anti-Air, Sparkshot]
  • Playful Panda 5/4 [+++]
  • Blooming Ancient 4/1 [+, Feathered]
  • Blooming Ancient 4/1 [+, Feathered]
  • Fairie Dragon 4/2 [Flying]
  • Fairie Dragon 4/2 [Flying]
  • Wisp 2/2 [++]
  • Wisp 2/2 [++]
  • Blooming Elm -/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

P1T1


Starting Hand Workers

STARTING HAND
Building Inspector
Bluecoat Musketeer
Porkhand Magistrate
Arrest
Jail


WORKERS
Porkhand Magistrate


Next Hand

Traffic Director
Spectral Aven
Manufactured Truth
Lawful Search
Reputable Newsman


Discard

Jail
Arrest
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger: Onimaru (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

I hate being first player. It sucks so much.

@thehug0naut’s turn!

GG, Calamandra is a huge terror! Such a titan!

1 Like

Yes she absolutely is, you’ll be very pleased not to see her this time P2T1!

P2T1


StartingHand Workers

STARTING HAND

Rampant Growth
Spore Shambler
Merfolk Prospector
Ironbark Treant → Worker
Young Treant → Verdant Tree


WORKERS

Ironbark Treant


NextHand

Playful Panda
Forest’s Favor
Rampant Growth
Tiger Cub
Rich Earth


Tech 0 card(s)
Get Paid - ($5)
Young Treant, Draw - ($3)
Worker - ($2)
Prospector - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2 [Can’t Attack]
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Doing something a bit more passive just to build up some float to offset the Inspector

P1T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Reputable Newsman
Spectral Aven
Lawful Search
Traffic Director


WORKERS
Porkhand Magistrate
Reputable Newsman


Next Hand

Lawful Search
Arrest
Manufactured Truth
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I.
Onimaru kills the Merfolk Scavenger; you draw a card.
Building Inspector kicks the Young Treant in the shins.
Hire a Traffic Director. - ($3)
Hire a Spectral Aven. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Onimaru (1) 2/2
  • Building Inspector 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, this should be costly to navigate in terms of gold. Well, only if Hugh has Rampant Growth. If not, I get to keep my Spectral Aven.

@thehug0naut’s turn!

P2T2


Tech StartingHand Workers

TECH

Huntress
Huntress


STARTING HAND

Playful Panda
Rich Earth → Worker
Forest’s Favor
Tiger Cub
Rampant Growth
Technician draw → Verdant Tree


WORKERS

Ironbark Treant
Rich Earth


NextHand

Merfolk Prospector
Spore Shambler
Forest’s Favor
Huntress
Huntress


Tech 2 card(s)
Technician Draw
Get Paid + float - ($7)
Worker - ($6)
Tech I, pay Tax - ($4)
Cub - ($2)
Panda + Wisp - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/1A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician:
  • :target: Lookout: Wisp 0/1

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Wasn’t the best patrol in hindsight, would have been better with YT in SQL to force Oni to have to kill it and Merfolk in Scav/Technician to force Inspector to trade

P1T3


Tech Starting Hand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Manufactured Truth
Overeager Cadet
Lawful Search
Arrest
Overeager Cadet


WORKERS
Porkhand Magistrate
Reputable Newsman
Arrest


Next Hand

Bluecoat Musketeer
Jail


Discard

Manufactured Truth
Lawful Search
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid + float - ($7)
Onimaru casts Manufactured Truth on the Building Inspector, transforming it into a Spectral Aven. - ($6)
Manufactured Aven kills the Young Treant.
Traffic Director kills the Wisp.
Spectral Aven kills the Tiger Cub; you gain a gold.
Midband Onimaru. - ($2)
Onimaru kills the Playful Panda.
Onimaru performs a Lawful Search of your hand and draws a card. - ($1)
Worker. - ($0)
Hire 2 Overeager Cadets.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/2
  • Building Inspector 1/1
  • Traffic Director 1/1
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, devastated hand with a full board against Hugh’s full hand but devastated board.

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

P2T3


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Spore Shambler
Huntress
Merfolk Prospector → Worker
Huntress
Forest’s Favor


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Rampant Growth
Verdant Tree
Playful Panda


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Huntress - ($5)
Huntress - ($3)
Shambler - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3A [Anti-Air, Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler 2/3 [++]
  • :pschip: Technician: Huntress 3/3 [Anti-Air, Sparkshot]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Best to max out my board and get some tech IIs in deck for my next cycle. Keeping FF for now so I have the option of going big with Cala or Midori

P1T4


Tech Starting Hand Workers

TECH
Elite Training
The Art of War


STARTING HAND
Jail
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Reputable Newsman
Arrest
Bluecoat Musketeer


Next Hand

Overeager Cadet
Boot Camp
Traffic Director


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Onimaru. - ($3)
Onimaru kills SQL Huntress.
Spectral Aven attacks the Spore Shambler.
Traffic Director trades with the Spore Shambler.
Overeager Cadets trade with Technician Huntress.

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout:

In Play:

  • Onimaru (8) 4/2
  • Spectral Aven 2/2
  • Soldier 1 1/1
  • Soldier 2 1/1
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, we’re inching along. It’ll be hard to keep this going, I think.

@thehug0naut’s turn!

P2T4


Tech StartingHand Workers

TECH

Murkwood Allies
Centaur


STARTING HAND

Rampant Growth
Verdant Tree
Playful Panda
Blooming Ancient


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Blooming Ancient
Young Treant
Forest’s Favor
Spore Shambler
Tiger Cub


Tech 2 card(s)
Technician Draw
Get Paid + Scavenger - ($9)
Maxband Arg, Wisp and Water Elemental - ($3)
Expensive Verdant Tree - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3A [Anti-Air]
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: L1 Argagarg Garg 1/5
  • :target: Lookout:

In Play:

  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

At least I was drawing into Tree this turn, gives me a little bit of breathing room behind Arg

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Overeager Cadet
Boot Camp
Traffic Director
The Art of War


WORKERS
Porkhand Magistrate
Reputable Newsman
Arrest
Bluecoat Musketeer
Traffic Director


NextHand

Jail
Manufactured Truth


Discard

Boot Camp
Flagstone Garrison
Flagstone Garrison
The Art of War


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Onimaru sends the Water Elemental to Boot Camp; I draw a card. - ($9)
Build Tech II - Peace. - ($5)
Building Inspector kills the Wisp.
Onimaru casts The Art of War on himself. - ($2)
Onimaru kills Argagarg swiftly.
Onimaru’s Soldiers destroy the Verdant Tree.
Spectral Aven attacks your Tech II for 2 damage.
Hire an Overeager Cadet.

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (8) 6/2AAA - Swiftstrike, Unstoppable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Soldier 1 1/1
  • Soldier 2 1/1
  • Soldier 3 1/1
  • Overeager Cadet
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, we’re inching along. It’ll be hard to keep this going, I think.

@thehug0naut’s turn!

This is not looking good for me :sweat_smile:

P2T5


Tech StartingHand Workers

TECH

Ferocity
Nature Reclaims


STARTING HAND

Young Treant → Huntress
Blooming Ancient
Tiger Cub
Forest’s Favor
Spore Shambler
Technician Draw → Blooming Ancient


WORKERS

Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Playful Panda
Centaur
Rampant Growth
Murkwood Allies
Huntress


Discard

Verdant Tree
Ferocity
Nature Reclaims
Blooming Ancient
Forest’s Favor
Tiger Cub
Blooming Ancient
Spore Shambler


Tech 2 card(s)
Technician draw
Get Paid + Scavenger - ($9)
Young Treant, Draw - ($7)
Huntress - ($5)
Expensive Tech II Growth - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental 4/4 [+, Anti-Air]
  • :pschip: Technician:
  • :target: Lookout: Huntress 3/3 [Anti-Air, Sparkshot]

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Yikes this is looking bad. Building Inspector has really suppressed my economy and he’s managed to kill off my board pretty efficiently

P1T6


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Drill Sergeant


STARTING HAND
Manufactured Truth
Jail


WORKERS
Porkhand Magistrate
Reputable Newsman
Arrest
Bluecoat Musketeer
Traffic Director
Jail


Next Hand

Overeager Cadet
Elite Training


Discard

Boot Camp
Flagstone Garrison
Flagstone Garrison
The Art of War
Manufactured Truth
Spectral Flagbearer
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Spectral Aven and the Building Inspector kill the Young Treant.
Onimaru casts Manufactured Truth on Soldier 3, transforming it into a Huntress. - ($9)
Manufactured Huntress trades with Lookout Huntress.
Build a Surplus. - ($4)
Summon Bigby Hayes. - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Soldier 2 1/1
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Soldier 1 1/1
  • Overeager Cadet 2/2
  • Building Inspector 1/1
  • Onimaru (8) 4/2
  • Bigby (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, we’re inching along. It’ll be hard to keep this going, I think.

@thehug0naut’s turn!