Casual thehug0naut vs flagrantangles

GG, it was the very best possible draw I could have had, so not too surprising!

P2T1


StartingHand Workers

STARTING HAND

Merfolk Prospector
Rampant Growth
Playful Panda
Rich Earth
Ironbark Treant → Worker


WORKERS

Ironbark Treant


NextHand

Forest’s Favor
Tiger Cub
Spore Shambler
Young Treant
Verdant Tree


Discard

Merfolk Prospector
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Gold rush time

Edit: Added Rich Earth

Ye-ah! Sometimes you get a really good turn!

P1T2


Tech Starting Hand Workers

TECH
Hallucination
Boot Camp


STARTING HAND
Lawful Search
Arrest
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Jail
Bluecoat Musketeer


Next Hand

Boot Camp
Manufactured Truth
Hallucination
Building Inspector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I. - ($3)
Hire a Porkhand Magistrate. - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Porkhand Magistrate 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Well darn.

@thehug0naut’s turn!

Blooming Elm is really underrated I think. In this matchup it’s incredibly strong unless Blue goes hard Peace / Oni for building damage. That’s usually quite telegraphed though

P2T2


Tech StartingHand Workers

TECH

Huntress
Huntress


STARTING HAND

Spore Shambler
Verdant Tree
Tiger Cub
Young Treant → Huntress
Forest’s Favor → Worker


WORKERS

Ironbark Treant
Forest’s Favor


NextHand

Verdant Tree
Merfolk Prospector
Huntress
Playful Panda
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Young Treant, reshuffle and draw - ($4)
Worker
Tech I - ($3)
Midband Calamandra, kills Porky, takes 3 - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2 [Can’t Attack]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/1 [My units have Resist 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Porky is a decent investment so happy to take him out even if Cala might die in response

Edit: Added Rich Earth, tweaked comments and made mid turn reshuffle clear

P1T3


Tech Starting Hand Workers

TECH
Dreamscape
Spectral Flagbearer


STARTING HAND
Building Inspector
Hallucination
Manufactured Truth
Boot Camp


WORKERS
Jail
Bluecoat Musketeer
Building Inspector


Next Hand

Boot Camp
Spectral Aven
Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Sirus Quince and his Mirror Illusion. - ($3)
Quince casts Hallucination and destroys Rich Earth. - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Mirror Illusion 0/1

In Play:

  • Reputable Newsman 0/3 [2]
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Hmmmmm, I could forgo getting rid of Rich Earth, but I think it’s better to get rid of it.

@thehug0naut’s turn!

P2T3


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Playful Panda
Rampant Growth → Worker
Huntress
Merfolk Prospector
Verdant Tree


WORKERS

Ironbark Treant
Forest’s Favor
Rampant Growth


NextHand

Huntress
Tiger Cub
Blooming Ancient
Spore Shambler
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Growth - ($3)
Cala kills Mirror
Huntress - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3A [Anti-Air, Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2 [Can’t Attack]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/1 [My units have Resist 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Happy to take a Tech lead while I don’t feel particularly under threat

Based on what I see in your hand with a Lawful Search and what’s going on in mine, I don’t see a way forward.

P1T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Manufactured Truth
Lawful Search
Traffic Director
Arrest


WORKERS
Traffic Director


Next Hand

Reputable Newsman
Jail
Spectral Aven
Bluecoat Musketeer
Building Inspector


Discard

Manufactured Truth
Lawful Search
Arrest


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Porkhand Magistrate. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Again.

@thehug0naut’s turn!

Alrighty, here we go again! Happy to see no Oni!

P2T1


StartingHand Workers

STARTING HAND

Ironbark Treant → Worker
Merfolk Prospector
Verdant Tree
Rich Earth
Playful Panda


WORKERS

Ironbark Treant


NextHand

Rampant Growth
Young Treant
Tiger Cub
Forest’s Favor
Spore Shambler


Discard

Playful Panda
Verdant Tree
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

No Oni means we can play our usual game of Rich Earth and Cala

He’s on vacation at the Morningstar Sanctuary.

P1T2


Tech Starting Hand Workers

TECH
Hallucination
General’s Hammer


STARTING HAND
Building Inspector
Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Jail


WORKERS
Traffic Director
Bluecoat Musketeer


Next Hand

Manufactured Truth
Hallucination
Arrest
Spectral Aven
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate exhausts to disable Calamandra. - ($3)
Build a Jail. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail
  • Porkhand Magistrate 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Again.

@thehug0naut’s turn!

1 Like

Long may his holiday continue!

P2T2


Tech StartingHand Workers

TECH

Huntress
Galina Glimmer


STARTING HAND

Rampant Growth
Spore Shambler → Worker
Tiger Cub
Young Treant → Playful Panda
Forest’s Favor
Porky Draw → Merfolk Prospector


WORKERS

Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
Forest’s Favor
Huntress
Galina Glimmer
Verdant Tree


Reshuffle, draw from Porky
Tech 2 card(s)
Get Paid - ($6)
Young Treant, to Jail - ($4)
Cub, to Jail, Treant arrives, draw - ($2)
Prospector, to Jail, Cub arrives - ($1)
Worker
Tech I - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3
  • Rich Earth
  • Merfolk Prospector [In Jail]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Still happy to see no Oni, think I’ll play into Jail a little and see how that line develops. My gut feel is that Jail seems a bit passive and Oni+Inspector would have been ideal to pressure my economy + position but maybe he’ll crank up the board presence on this next turn

P1T3


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Arrest
Spectral Aven
Spectral Flagbearer
Manufactured Truth
Hallucination


WORKERS
Traffic Director
Bluecoat Musketeer
Spectral Aven


Next Hand

Lawful Search
Spectral Hound
Reputable Newsman
Spectral Hound
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Sirus Quince and his Mirror Illusion. - ($3)
Quince casts Hallucination, destroying Rich Earth. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Again.

@thehug0naut’s turn!

P2T3


Tech StartingHand Workers

TECH

Nature Reclaims
Huntress


STARTING HAND

Verdant Tree → Worker
Huntress
Forest’s Favor
Galina Glimmer
Rampant Growth


WORKERS

Ironbark Treant
Spore Shambler
Verdant Tree


NextHand

Galina Glimmer
Playful Panda
Huntress
Nature Reclaims


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rampant Growth Tiger, safely kills Porky - ($4)
Forest’s Favour Cala, kills Quince, takes 1, you draw, Cala midbands - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/5 [+, My units have Resist 1]
  • Tiger Cub 2/2
  • Merfolk Prospector [In Jail]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ok I’m not teched up but that was quite the board swing

P1T4


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Reputable Newsman
Lawful Search
Building Inspector
Spectral Hound
Spectral Hound
Arrest


WORKERS
Traffic Director
Bluecoat Musketeer
Spectral Aven
Building Inspector


Next Hand

Reteller of Truths
Hallucination
General’s Hammer
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire 2 Spectral Hounds. - ($4)
Build Tech II - Truth. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 1 3/3A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound 2 3/3
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Again.

@thehug0naut’s turn!

P2T4


Tech StartingHand Workers

TECH

Might of Leaf and Claw
Blooming Elm


STARTING HAND

Playful Panda
Huntress
Galina Glimmer → Worker
Nature Reclaims


WORKERS

Ironbark Treant
Spore Shambler
Verdant Tree
Galina Glimmer


NextHand

Rampant Growth
Rich Earth
Huntress


Discard

Merfolk Prospector
Might of Leaf and Claw
Blooming Elm
Playful Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midori - ($5)
Nature Reclaims your Jail, Prospector to discard - ($2)
Cala kills SQL, takes 3
Cub kills Mirror, takes 1
Huntress - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress 3/3
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/2 [+, My units have Resist 1]
  • L1 Master Midori 2/3
  • Tiger Cub 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oh nice patrol, I don’t have the tools to deal with that right now but at least I can get rid of Jail. Don’t really like workering Galina but I think I’ll want Panda to max out bodies. I’m teching MoLaC as I want the threat to be present and I’m worried about Dreamscape to deal with Ancients

P1T5


Tech Starting Hand Workers

TECH
Judgment Day
Spectral Roc


STARTING HAND
Hallucination
General’s Hammer
Manufactured Truth
Reteller of Truths
Reputable Newsman


WORKERS
Traffic Director
Bluecoat Musketeer
Spectral Aven
Building Inspector
Reputable Newsman


Next Hand

Lawful Search
General’s Hammer
Arrest
Macciatus, The Whisperer
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Reteller of Truths. - ($5)
Summon General Onimaru. - ($3)
Summon Sirus Quince and his Mirror Illusion. - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths 3/3
  • :target: Lookout: Mirror Illusion 0/1

In Play:

  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Hmmmmmmmm. I think my only saving grace is that I’ve teched up and Hugh is on a low hand.

@thehug0naut’s turn!

P2T5


Tech StartingHand Workers

TECH

Blooming Elm
Feral Strike


STARTING HAND

Rampant Growth
Rich Earth → Worker
Huntress


WORKERS

Ironbark Treant
Spore Shambler
Verdant Tree
Galina Glimmer
Rich Earth


NextHand

Blooming Elm
Forest’s Favor


Tech 2 card(s)
Get Paid - ($9)
Rampant Growth pops SQL, returns to hand - ($7)
Huntress trades Reteller, Sparkshot kills Mirror, Reteller to hand, you draw
Midbandori, kills Oni, takes 3, Cala maxbands - ($3)
Cala breaks Tech II, your base to 18
Cub hits Tech I to 3HP
Worker - ($2)
Huntress - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress 3/3 [Anti-Air, Sparkshot]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/6 [+, My units have Resist 1]
  • L5 Master Midori 3/1 [My abilityless units have +1/+1]
  • Tiger Cub 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I have the tools to deal with this one however. And extra Elm so I don’t draw dead next turn and a Feral Strike just in case. Does he have Free Speech, if not this could get pretty ugly for him pretty quickly

P1T6


Tech Starting Hand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Lawful Search
Porkhand Magistrate
Arrest
Macciatus, The Whisperer
General’s Hammer
Hallucination
Spectral Hound


WORKERS
Traffic Director
Bluecoat Musketeer
Spectral Aven
Building Inspector
Reputable Newsman
Hallucination


Next Hand

Judgment Day
Liberty Gryphon
Manufactured Truth
Spectral Roc
Arrest


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech II.
Quince performs a Lawful Search of your hand and draws a card. - ($8)
Hire 2 Spectral Hounds. - ($6)
Hire a Porkhand Magistrate. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 1 3/3A
  • :psfist: Elite: Porkhand Magistrate 3/3
  • :ps_: Scavenger: Spectral Hound 2 3/3
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Again.

@thehug0naut’s turn!

P2T6


StartingHand Workers

STARTING HAND

Forest’s Favor
Blooming Elm


WORKERS

Ironbark Treant
Spore Shambler
Verdant Tree
Galina Glimmer
Rich Earth


NextHand

Merfolk Prospector
Playful Panda
Rampant Growth


Discard

Forest’s Favor
Tiger Cub
Blooming Elm


Tech 0 card(s)
Get Paid - ($10)
Forest’s Favour Midori - ($8)
Cala kills SQL, takes 4
Huntress kills Quince, takes 2, Sparkshot Hound, Midori to level 7, you draw
Maxbandori, breaks Tech II, takes 1, your base to 16 - ($7)
Cub trades Hound, you gain 1g
Tech II Growth - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/2 [+, My units have Resist 1]
  • L8 Master Midori 5/5 [+, Flying on my turn, My abilityless units have +1/+1]
  • Huntress 3/1 [Anti-Air, Sparkshot]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Rebreak and build my own Tech II, even if I don’t draw well I can get Arg into play and tech up

P1T7


Tech Starting Hand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Judgment Day
Manufactured Truth
Spectral Roc
Liberty Gryphon
Arrest
Reteller of Truths 3/3


WORKERS
Traffic Director
Bluecoat Musketeer
Spectral Aven
Building Inspector
Reputable Newsman
Hallucination
Arrest


Next Hand

Liberty Gryphon
General’s Hammer
Reteller of Truths
Lawful Search
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Porkhand Magistrate exhausts to disable Midori; you draw a card. - ($9)
Rebuild Tech II.
Summon and maxband General Onimaru. - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician:
  • :target: Lookout: Soldier 3 1/1

In Play:

  • Porkhand Magistrate 3/3
  • Onimaru (8) 4/5

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

I am not in a great position, but this should keep my Tech II safe even though it lets him kill Calamandra without me getting any free levels.

@thehug0naut’s turn!

I like to see Porky making an impact, though here he actually drew me the Feral Strike :smirk:

P2T7


Tech StartingHand Workers

TECH

Guargum, Eternal Sentinel
Feral Strike


STARTING HAND

Rampant Growth
Playful Panda
Merfolk Prospector
Feral Strike


WORKERS

Ironbark Treant
Spore Shambler
Verdant Tree
Galina Glimmer
Rich Earth


NextHand

Blooming Elm
Feral Strike
Might of Leaf and Claw
Huntress


Tech 2 card(s)
Porky Draw
Get Paid + float - ($13)
Boosted Feral Strike, 2x Ancients from codex into play, BAs+1 - ($5)
Arg + Wisp, BAs+2 - ($3)
Panda + Wisp, BAs+2 - ($1)
2x Runes to Huntress, kills SQL, takes 2
2x Runes to each Wisp

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite: L1 Argagarg Garg 2/3
  • :ps_: Scavenger: Wisp 2/3 [++]
  • :pschip: Technician: Wisp 2/3 [++]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/2 [+, My units have Resist 1]
  • L8 Master Midori 5/5 [+, Flying on my turn, My abilityless units have +1/+1]
  • Huntress 5/1 [++, Anti-Air, Sparkshot]
  • Playful Panda 2/2
  • Blooming Ancient 4/6 [++]
  • Blooming Ancient 4/6 [++]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

No way to break here but drawing Feral Strike gives me a massive board boost, hopefully now too many threats to counter. Main risk is Judgement Day. Injunction isn’t too bad for this board as I have low Tech units patrolling and he can’t disable those

Edit: Fixed rune count on Ancients and a typo

Porkhand Magistrate will exhaust Midori to disable him and I will then Lawful Search after that. What card did you draw?

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