Casual thehug0naut vs flagrantangles

Onimaru has been working out.

P1T4


Tech Starting Hand Workers

TECH
Dreamscape
Hallucination


STARTING HAND
Arrest
Lawful Search
Spectral Aven
Boot Camp
Boot Camp
Manufactured Truth
Spectral Hound
Elite Training


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Arrest


Next Hand

Boot Camp
Spectral Hound
Reputable Newsman
Hallucination
Elite Training


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Onimaru performs a Lawful Search of your hand and draws a card. - ($7)
Onimaru kills the Wisp.
Hire a Spectral Aven. - ($5)
Build Tech I. - ($4)
Onimaru casts Manufactured Truth; transforming the Bluecoat Musketeer into a Spectral Aven. - ($3)
Manufactured Aven destroys your Heroes’ Hall.
Onimaru sends the Building Inspector to Boot Camp. - ($2)
Onimaru sends the Building Inspector to Boot Camp again. - ($1)
Worker. - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 3 1/1A
  • :psfist: Elite: Onimaru (8) 5/5
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Building Inspector 3/3 ++
  • Bluecoat Musketeer 3/4 ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Damn, got both my teched cards with Boot Camp draws. Oh well, them’s the breaks. I might still see at least one of them in the next hand. I think destroying the Hall is pretty good especially since Hugh had to pay the tax for it. That’s an added benefit to Boot Camping the Inspector too since that will help it stick around. Also, given the hand, I’m not worried about Midori. I’m worried enough to not throw Oni up in Squad Leader as a wall, but enough that I don’t feel especially threatened keeping him alive. I can’t wait for Hugh to show me what I haven’t considered.

@thehug0naut’s turn!

1 Like

Yes, he was in great shape for his funeral

P2T4


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Young Treant → Dinosize
Spore Shambler
Merfolk Prospector
Galina Glimmer


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Spore Shambler


NextHand

Blooming Ancient
Huntress
Dinosize
Forest’s Favor


Tech 2 card(s)
Get Paid - ($8)
Young Treant, draw - ($6)
Worker
Cub trades Soldier
Panda and Midori trade Oni, levels whiff
Tech II Growth + Tax - ($1)
Galina - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2 [Can’t Attack]
  • :pschip: Technician: Galina Glimmer 2/2
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I have to kill Oni here. I can do that in a way that preserves Midori but I think my best option is to try and get teched up while I can. Arrest still gets him a tech break but at least the 4g outlay is paid and I could use Arg to wall up in that line.

He will be missed. Geiger will have to wake another one up from the clone vats.

P1T5


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Tax Collector


STARTING HAND
Reputable Newsman
Elite Training
Spectral Hound
Hallucination
Boot Camp


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Arrest
Elite Training


Next Hand

Dreamscape
Manufactured Truth
Boot Camp
Lawful Search


Discard

Hallucination
Reputable Newsman
Boot Camp
Macciatus, The Whisperer
Tax Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Spectral Aven kills Galina Glimmer; you draw a card.
Building Inspector kills the Young Treant; you Scavenge a gold.
Summon Sirus Quince and his Mirror Illusion. - ($5)
Quince casts Hallucination and destroys Rich Earth. - ($3)
Bluecoat Musketeer deals 3 damage to your Tech II.
Create another Mirror Illusion. - ($1)
Hire a Spectral Hound. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 1 0/1
  • :pschip: Technician: Mirror Illusion 2 0/1
  • :target: Lookout: Spectral Hound 3/3

In Play:

  • Building Inspector 3/3 ++
  • Bluecoat Musketeer 3/4 ++
  • Spectral Aven 2/2
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, we lost Onimaru but he had to trade a lot for that so it feels even to meeeeee. I don’t have what I need in to break a Tech building but I can set myself up nicely for it. Growth always comes with Blooming Ancients. If Hugh has one in hand, then I’m very likely losing nearly all of my illusions because he can spend 4 to hire the Ancient, 2 to get Argagarg and his wisp, 1 gold for a worker, and that leaves 2 gold for either Calamandra or a unit from hand. That will give him 3 runes, allowing him to destroy the Aven and probably Scavenger. He wouldn’t be able to target the Spectral Hound UNLESS he opts to skip worker. That’s the way I see it. I’m not as secure as I think it looks, but I’m not in a bad position since he has no units or heroes available, though what will I be able to do against the swarm he’s got a cooking. Actually, all of this depends on him having an Ancient in hand. I guess he might be in a worse position but that’s not been my experience with Hugh.

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

I hope this doesn’t mean 14 years bad luck

P2T5


Tech StartingHand Workers

TECH

Blooming Elm
Huntress


STARTING HAND

Huntress
Dinosize
Forest’s Favor → Worker
Blooming Ancient
Technician Draw → Tiger Cub


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Spore Shambler
Forest’s Favor


NextHand

Merfolk Prospector
Playful Panda
Blooming Ancient
Dinosize


Discard

Galina Glimmer
Young Treant
Rich Earth
Blooming Elm
Huntress
Tiger Cub
Dinosize


Tech 2 card(s)
Technician Draw
Get Paid + Scavenger - ($10)
Worker - ($9)
Ancient - ($5)
Arg + Wisp, BA+2 - ($3)
Huntress, BA+1 - ($1)
BA-3, pop Mirrors first, then Aven, you gain 1g and reshuffle and draw before Aven or Teched cards are added

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3A [Anti-Air, Sparkshot]
  • :psfist: Elite: Blooming Ancient 3/4
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: L1 Argagarg Garg 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Get ancient in play and pop as much of his board as I can. Shame I didn’t have a unit that could attack to make use of dinosize. Trying to maximise my unit count, to hopefully keep him out. He has to fight to get to my backline now with Aven gone

1 Like

Of course not, you’re not going to live that long. :laughing: Time for you to shatter my hubris like my precious mirrors.

P1T6


Tech Starting Hand Workers

TECH
Reteller of Truths
Spectral Tiger


STARTING HAND
Lawful Search
Manufactured Truth
Dreamscape
Boot Camp
Hallucination


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Arrest
Elite Training


Next Hand

Tax Collector
Boot Camp
Macciatus, The Whisperer
Reputable Newsman


Discard

Spectral Aven
Hallucination
Manufactured Truth
Lawful Search
Boot Camp
Reteller of Truths
Spectral Tiger


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Quince creates a Dreamscape, transforming all non-Tech III units into illusions. - ($7)
Quince casts Hallucination, targeting the Huntress and Blooming Ancient who disappear into smoke. - ($5)
Quince kills the Wisp and you gain a gold.
Build Tech II - Truth. - ($1)
Spectral Hound kills Argagarg; you draw a card and Quince midbands.
Building Inspector sabotages your Tech II, destroying it.
Quince casts Manufactured Truth on the Bluecoat Musketeer, transforming it into a Spectral Hound. - ($0)
Manufactured Hound destroys your Tech I.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Dreamscape - Channeled via Quince
  • Quince (3) 1/4
  • Building Inspector 3/3 ++
  • Bluecoat Musketeer 3/4 ++
  • Spectral Hound 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Oops, I forgot to account for Scavenger. Oh well, it still worked out for meeeeeeee, especially getting Hallucination off the Technician draw. I have cleared his board yet again AND destroyed BOTH of his tech buildings AND the Building Inspector is still in play to continue to tax him. I’m feeling very confident right now even though I had to skip a worker. On the other hand, any time I feel comforable and confident, Hugh finds some way to beat the brakes off me. I think his only answer will be Moment’s Peace, but I think I can answer that with Mind Control.

@thehug0naut’s turn!

Haha I think you’re right about me not living long!!

P2T6


StartingHand Workers

STARTING HAND

Playful Panda
Merfolk Prospector
Blooming Ancient
Dinosize
Huntress


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Spore Shambler
Forest’s Favor


NextHand

Rich Earth
Blooming Elm
Dinosize
Galina Glimmer
Young Treant


Discard

Blooming Ancient
Huntress
Dinosize


Reshuffle, technician draw
Tech 0 cards
Get Paid + float + Scavenger - ($12)
Rebuild Tech I, pay tax - ($11)
Panda and Wisp - ($9)
Prospector - ($8)
Calamandra + Midband - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Calamandra Moss 3/4 [My units have Resist 1]
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector 1/1

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Yikes. This is really bad. Got to patrol up and hope to survive another turn

I’ve got my fingers so crossed, you could nail Jesus to 'em.

P1T7


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
Mind Control


STARTING HAND
Reputable Newsman
Macciatus, The Whisperer
Boot Camp
Tax Collector


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Arrest
Elite Training
Reputable Newsman


Next Hand

Eyes of the Chancellor
Spectral Aven
Boot Camp


Tech 2 card(s)
Get Paid - ($9)
Hire a Tax Collector who steals your floating gold. - ($8)
Worker. - ($7)
Hire Macciatus, the Whisperer. - ($5)
Building Inspector kills the wisp.
Quince kills the Merfolk Prospector.
Bluecoat Musketeer kills Calamandra; Quince maxbands and heals.
Quince creates 2 Mirror Illusions. - ($1)
Spectral Hound destroys your Tower.

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tax Collector 3/4
  • :target: Lookout:

In Play:

  • Dreamscape - Channeled via Quince
  • Quince (5) 1/5
  • Building Inspector 4/3 ++
  • Bluecoat Musketeer 4/1 ++
  • Spectral Hound 4/2
  • Macciatus, The Whisperer 4/4
  • Mirror Illusion 1 1/2
  • Mirror Illusion 2 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, we’re way down on hand size, but my board presence is enormous. He’s got a panda and no way to buff it that I can think of. Argagarg spells and abilities all target so they will kill it. If there’s something I’ve overlooked and there probably is, then I think I’ll be out a Tax Collector and up a card at worst. I’m perfectly fine with that trade.

@thehug0naut’s turn!

And I’ll be the one singing always look on the bright side of life

P2T7


Tech StartingHand Workers

TECH

Moment’s Peace
Moment’s Peace


STARTING HAND

Galina Glimmer
Dinosize
Rich Earth
Young Treant → Huntress
Blooming Elm


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Spore Shambler
Forest’s Favor


NextHand

Moment’s Peace
Blooming Ancient
Tiger Cub
Dinosize
Blooming Ancient


Tech 2 card(s)
Get Paid + float - theft + Scavenger - ($11)
Rebuild Tech II, pay tax - ($10)
Young Treant, draw - ($8)
Huntress - ($6)
Arg + Maxband, Wisp and Water Elemental - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3A [Anti-Air]
  • :psfist: Elite: L5 Argagarg Garg 2/5
  • :ps_: Scavenger: Playful Panda 2/2
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout: Huntress 3/3 [Anti-Air, Sparkshot, Resist 1]

In Play:

  • Wisp 0/1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Same again. Iterating towards a board I can use, but his is looking pretty massive and scary now. Would have liked a Tower too but I think having the chunky Anti-Air bodies might be important

Double-check my work, but I think I won one! I like having an answer to Rich Earth in Hallucination. That combined with an extra durable Building Inspector from Boot Camp was pretty solid.

P1T8


Starting Hand Workers

STARTING HAND
Eyes of the Chancellor
Spectral Aven
Boot Camp
Spectral Tiger


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Arrest
Elite Training
Reputable Newsman


Next Hand

Reteller of Truths
Manufactured Truth
Lawful Search


Discard

Boot Camp
Eyes of the Chancellor


Tech 0 card(s)
Get Paid + float - ($11)
Summon General Onimaru. - ($9)
Onimaru sends the Water Elemental to Boot Camp, destroying it; I draw a card. - ($8)
Hire a Spectral Tiger; Quince’s maxband makes a copy of it. - ($5)
Hire a Spectral Aven; Quince’s maxband makes a copy of it. - ($3)
Mirror Tiger kills Argagarg; Onimaru gains 2 levels.
Bluecoat Musketeer kills the Young Treant.
Tax Collector kills the Huntress.
Mirror Aven kills the Playful Panda.
Building Inspector, Quince, Spectral Hound, and Macciatus attack your base for 13 damage and destroy it.

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Dreamscape - Channeled via Quince
  • Quince (5) 1/5
  • Building Inspector 4/3 ++
  • Bluecoat Musketeer 4/1 ++
  • Spectral Hound 4/2
  • Macciatus, The Whisperer 4/4
  • Mirror Tiger 6/4 [Copy of Spectral Tiger]
  • Mirror Aven 3/3 [Copy of Spectral Aven]
  • Spectral Aven 3/3
  • Spectral Tiger 6/6
  • Tax Collector 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Okay, we’re way down on hand size, but my board presence is enormous. He’s got a panda and no way to buff it that I can think of. Argagarg spells and abilities all target so they will kill the panda. If there’s something I’ve overlooked and there probably is, then I think I’ll be out a Tax Collector and up a card. I’m perfectly fine with that trade.

@thehug0naut’s turn!

2 Likes

Well done, that was a great game well fought and a deserving win for you @flagrantangles :grin:

I actually don’t know how much destroying Rich Earth contributed, since it happened later in the game but having some way to clear an upgrade gives you the tools to fight off MoLaC and it’s real nice that it combos with Dreamscape to kill off units.

The Oni pressure, into Bootcamp into Dreamscape + Hallucination and then Truth Tech II was just perfectly executed and I didn’t get anything going to fight back and take your stuff off the board. As I say, a well deserved win!

Enjoy your victory, then get P1T1 up for our next game and I’ll see if I can stop your new found strength :wink:

1 Like

Let’s begin again. I don’t think destroying it was the linchpin, but I think having an answer to it and being able to pressure your gold with the sturdy building inspector and making it so you had to pay for workers again was helpful. I think Hallucination is likely a pretty desperate play against Might of Leaf and Claw, at least, it would be for me. Any of the times I can think of where you activated it, removing it wouldn’t have made an appreciable difference. You had the win in hand without it.

P1T1


Starting Hand Workers

STARTING HAND
Traffic Director
Building Inspector
Reputable Newsman
Jail
Spectral Aven


WORKERS
Jail


Next Hand

Lawful Search
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


Discard

Traffic Director
Reputable Newsman
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1
  • Bigby (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

We begin again. I don’t want to do the same thing so let’s give Bigby a try.

@thehug0naut’s turn!

Let’s begin again indeed, very interested to see how this line plays out!!

Placeholder for changes

P2T1


StartingHand Workers

STARTING HAND

Merfolk Prospector
Rampant Growth
Young Treant
Forest’s Favor
Ironbark Treant → Worker


WORKERS

Ironbark Treant


NextHand

Tiger Cub
Verdant Tree
Spore Shambler
Rich Earth
Playful Panda


Discard

Forest’s Favor
Merfolk Prospector
Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favour Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 3/4A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Ooh this is a fun test

P1T2


Tech Starting Hand Workers

TECH
Community Service
Community Service


STARTING HAND
Porkhand Magistrate
Arrest
Bluecoat Musketeer
Lawful Search
Manufactured Truth


WORKERS
Jail
Arrest


Next Hand

Community Service
Porkhand Magistrate
Lawful Search
Traffic Director
Reputable Newsman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Bigby. - ($2)
Bigby exhausts to disable Calamandra.
Hire a Bluecoat Musketeer. - ($0)
Building Inspector kicks a brick out of your base.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1
  • Bigby (3) 2/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

This could be amusing. Let’s see if we can pluck something good with Community Service.

@thehug0naut’s turn!

I’m already enjoying the puzzle of what to do about Bigby Midband

P2T2


Tech StartingHand Workers

TECH

Huntress
Huntress


STARTING HAND

Spore Shambler
Verdant Tree
Tiger Cub
Rich Earth → Worker
Playful Panda


WORKERS

Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Verdant Tree
Spore Shambler
Huntress
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Panda - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 3/4 [+]
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Definitely no space for Rich Earth now. Trying to force him to break Tech I or deal with Calamandra

P1T3


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Traffic Director
Porkhand Magistrate
Lawful Search
Community Service
Reputable Newsman


WORKERS
Jail
Arrest
Traffic Director


Next Hand

Reputable Newsman
Building Inspector
Manufactured Truth
Spectral Aven
Community Service


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Let’s gamble! Bigby casts Community Service and goes digging through your hand. - ($0)
Bigby puts the Huntress into play.
Bigby kills the Wisp.
Bluecoat Musketeer shoots the panda from Long Range.
Building Inspector trades with the Playful Panda.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby (3) 2/4
  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

This could be amusing. Let’s see if we can pluck something good with Community Service.

@thehug0naut’s turn!

I have to say, that Building Inspector leaving play made me very happy

P2T3


Tech StartingHand Workers

TECH

Blooming Elm
Might of Leaf and Claw


STARTING HAND

Tiger Cub
Spore Shambler
Huntress → Community Service
Verdant Tree → Worker
Merfolk Prospector


WORKERS

Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Rampant Growth
Huntress
Young Treant


Discard

Playful Panda
Huntress
Blooming Elm
Might of Leaf and Claw
Tiger Cub
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cala kills Huntress, takes 3, you gain 1g
Midband Cala - ($5)
Tech II Growth - ($1)
Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/5 [+, My units have Resist 1]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think I’m mostly ok with him gambling on Community Service, I can play around that with Tech II Growth and I have the gold to get there right now. Being able to exhaust a hero is good but he’s not managed to take much advantage of it yet besides reducing my counter aggro a bit

Curses! I don’t want to do things to make you happy! For that, you will face yet more conscription.

P1T4


Tech Starting Hand Workers

TECH
Injunction
Arresting Constable


STARTING HAND
Community Service
Spectral Aven
Manufactured Truth
Reputable Newsman
Building Inspector


WORKERS
Jail
Arrest
Traffic Director
Spectral Aven


Next Hand

Scribe
Scribe
Lawful Search
Community Service
Porkhand Magistrate


Discard

Community Service
Manufactured Truth
Building Inspector
Reputable Newsman
Injunction
Arresting Constable


Tech 2 card(s)
Get Paid Scavenger - ($8)
Worker - ($7)
Build Tech I. - ($6)
Bigby casts Community Service and digs through your hand. - ($1)
Bigby puts the Huntress into play.
Bigby kills the Merfolk Prospector.
Bluecoat Musketeer shoots Calamandra for 1 damage from Long Range.

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Huntress 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby (3) 2/3
  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

This could be amusing. Let’s see if we can pluck something good with Community Service.

@thehug0naut’s turn!

This was a lucky pull for me and very unlucky for Bigby :smirk:

P2T4


Tech StartingHand Workers

TECH

Feral Strike
Murkwood Allies


STARTING HAND

Rampant Growth
Huntress → Community Service
Young Treant → Blooming Elm
Forest’s Favor → Worker


WORKERS

Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Playful Panda
Murkwood Allies


Discard

Rampant Growth
Huntress


Tech 2 card(s)
Get Paid - ($8)
Young Treant, reshuffle and draw - ($6)
Worker - ($5)
Blooming Elm - ($2)
Rampant Growth Calamandra, kills Huntress, takes 2 after armour, Overpower 3 to kill Bigby, Calamandra maxbands - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/6 [+, My units have Resist 1]
  • Blooming Elm 0/4 [My units and heroes with + have Overpower]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

What a pull!! Blooming Elm continues to be a really awesome card vs Blue

I don’t believe it’s possible to win after that so well done! Let us begin again!

P1T1


Starting Hand Workers

STARTING HAND
Traffic Director
Spectral Aven
Jail
Manufactured Truth
Reputable Newsman


WORKERS
Jail


NextHand

Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Arrest


Discard

Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)
Hire a Traffic Director. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Disable a unit/hero - Exhaust it, it doesn’t ready during its next ready step and it cannot deal combat damage or cast spells until readied. Sideline it if it was patrolling.
Bigby Midband - :exhaust: → Disable a unit or hero
Hallucination - Choose one: Up to two units are Illusions this turn :target: or Destroy an upgrade or ongoing spell
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”

Well darn.

@thehug0naut’s turn!