Casual thehug0naut vs flagrantangles

P2T4


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Judgment Day


STARTING HAND
Porkhand Magistrate
Lawful Search
Spectral Aven
Dreamscape
Hallucination
Reputable Newsman


WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate


Next Hand

Manufactured Truth
Brave Knight
Lawful Search
Building Inspector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech II.
Summon General Onimaru. - ($5)
Onimaru performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 4. - ($2)
Hire a Spectral Aven. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [4]
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

We can’t let Feral Strike through, bay-BEE!

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

Thank you for your patience @flagrantangles I have been very focussed on my tournament game and a lot of urgent projects at work

I hope my turn was worth the suspense! Patrolling is something other people do apparently :joy:

P1T5


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Playful Panda
Forest’s Favor
Young Treant
Feral Strike
Rampant Growth


WORKERS

Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree


NextHand

Blooming Elm
Rampant Growth
Forest’s Favor
Feral Strike
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($11)
Midbandori - ($7)
Forest’s Favour Midori, “kills” Knight, takes 3 - ($5)
Calamandra kills Oni, takes 3, Midori to level 7
Maxbandori - ($4)
Tech II Growth - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/3 [+, My units have Resist 1]
  • L8 Master Midori 5/6 [+, My abilityless units have +1/+1, Flying on my turn]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Miscalculated my previous thoughts on Young Treant, totally forgot about Jail! I think I just need to maximise my hero play and take out as much of his board as possible. Two 5 attack evasive heroes plus Tech II is a lot of threat he has to try and deal with!

It is worrisome to have DOS maxband heroes out so I have lowered that to one.

P2T5


Tech Starting Hand Workers

TECH
Reteller of Truths
Free Speech


STARTING HAND
Manufactured Truth
Brave Knight
Building Inspector
Lawful Search
Macciatus, The Whisperer


WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector


Next Hand

Judgement Day
Hallucination
Brave Knight
Dreamscape


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Sirus Quince and his Mirror Illusion. - ($6)
Quince performs a Lawful Search of your hand and draws a card. Hmmmm, concerning. - ($5)
Hire Macciatus, the Whisperer. - ($3)
Quince casts Manufactured Truth on the Reputable Newsman, transforming it into a Spectral Aven. - ($2)
Manufactured Aven kills Calamandra and Quince midbands.
Quince creates another Mirror Illusion. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Aven 4/3
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 1 1/2
  • :target: Lookout:

In Play:

  • Jail
  • Quince (3) 1/4
  • Mirror Illusion 2 1/2
  • Macciatus, The Whisperer 3/3
  • Reputable Newsman 0/3 [4]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Okay, Hugh is circumnavigating my unit restriction by pursuing hero dominance. Seems pretty effective. Let’s see what I draw off Lawful Search, I can murder Calamandra if I use Manufactured Truth on the Newsman to turn it into a Spectral Aven and then attack with both avens… Okay, the Lawful Search confirms that I have to kill Calamandra since I think I need to prevent both Feral Strike and Murkwood Allies from being cast. Given that I drew Macciatus and played him, that both protects and empowers the Aven so it can’t be removed with Rampant Growth. Okay, I like this. I think we should be pretty protected here. Let’s see if there’s some obvious thing I missed.

@thehug0naut’s turn!

I just realised my card count was off and it’s because I deleted Rich Earth instead of putting it in play! I’ve been paying for workers since then :person_facepalming: :joy:

P1T6


Tech StartingHand Workers

TECH

Moment’s Peace
Nature Reclaims


STARTING HAND

Rampant Growth
Feral Strike
Blooming Elm
Murkwood Allies
Forest’s Favor


WORKERS

Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor


NextHand

Young Treant
Playful Panda
Blooming Ancient
Merfolk Prospector


Discard

Rampant Growth
Moment’s Peace
Nature Reclaims
Murkwood Allies
Feral Strike


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Elm - ($4)
Rampant Growth Midori, kills Aven, takes 2 after armour, Overpower 4 to kill Macciatus - ($2)
Arg and Wisp - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 1/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Argagarg Garg 1/3
  • :target: Lookout:

In Play:

  • L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
  • Blooming Elm -/4 [My units and heroes with + have Overpower]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Need to get rid of Macciatus while I can, thankfully Blooming Elm is pretty good with rune buffed Midori! Honestly it’s quite the underrated card, and great vs Blue specifically

Damn, I thought I was doing well too. :laughing:

P2T6


Starting Hand Workers

STARTING HAND
Hallucination
Judgement Day
Dreamscape
Brave Knight


WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector


Next Hand

Brave Knight
Free Speech
Lawful Search
Manufactured Truth
Reteller of Truths


Discard

Macciatus, The Whisperer
Spectral Aven
Dreamscape
Hallucination
Judgement Day


Tech 0 card(s)
Get Paid - ($10)
Maxband Quince. - ($8)
Summon General Onimaru. - ($6)
Hire a Brave Knight; Quince’s maxband triggers. - ($3)
Quince transforms his second Mirror Illusion into a Brave Knight. - ($1)
Mirror Knights kills the Wisp and Argagarg; Onimaru gains 2 levels.
Quince sabotages the Blooming Elm for 1 damage.

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Knight 3/2A
  • :psfist: Elite: Brave Knight 4/3
  • :ps_: Scavenger: Reputable Newsman 0/3 [4]
  • :pschip: Technician: Onimaru (3) 2/3
  • :target: Lookout:

In Play:

  • Jail
  • Quince (5) 1/5

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

I always miss something obvious. Time to pack it in.

@thehug0naut’s turn!

You definitely have been playing well, I’ve really enjoyed going up against this Jail line

P1T7


Tech StartingHand Workers

TECH

Nature Reclaims
Final Showdown


STARTING HAND

Playful Panda
Young Treant
Merfolk Prospector
Blooming Ancient
Blooming Ancient
Centaur


WORKERS

Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
Centaur


NextHand

Centaur
Murkwood Allies
Final Showdown
Might of Leaf and Claw


Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Blooming Ancient, to Jail - ($5)
Young Treant, to Jail, Ancient arrives - ($3)
Merfolk, to Jail, Treant arrives, draw, BA+1 - ($2)
Calamandra, BA+1 - ($0)
Midori kills Quince, Cala to level 3, Trash Mirror Knight
Exhaust Elm, Rune Calamandra
Worker

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient 4/6 [++]
  • :target: Lookout:

In Play:

  • L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
  • L3 Calamandra Moss 4/5 [+, My units have Resist 1]
  • Blooming Elm -/4 [My units and heroes with + have Overpower]
  • Merfolk Prospector [In Jail]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s get this board going, Jail or no Jail I need bodies. I think Maxband Quince is the best kill, given flangles predilection for Dreamscape shenanigans. Panda is strictly better than YT most of the time but here I need to keep my handsize up so I can reshuffle. I’ll only worker Panda if I absolutely have to, would prefer to worker Centaur if I draw one. Two of them in deck is overkill in the first place - bad tech choice by me to put both in

Let’s see how this does!

P2T7


Starting Hand Workers

STARTING HAND
Lawful Search
Free Speech
Brave Knight
Manufactured Truth
Reteller of Truths
Judgement Day


WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector


Next Hand

Free Speech
Dreamscape
Hallucination
Spectral Aven
Macciatus, The Whisperer


Discard

Lawful Search
Judgement Day
Reputable Newsman
Brave Knight
Reteller of Truths
Brave Knight
Manufactured Truth


Tech 0 card(s)
Get Paid + float - ($11)
Onimaru performs a Lawful Search of your hand and draws a card. - ($10)
Summon Bigby Hayes and maxband him. - ($4)
Bigby casts Judgment Day, destroying all units. - ($0)
Onimaru deals 3 damage to the Blooming Elm.

Float ($0)
Stash 1, Discard 3, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby Hayes (5) 3/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail
  • Onimaru (3) 2/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

I always miss something obvious. Time to pack it in.

@thehug0naut’s turn!

P1T8


StartingHand Workers

STARTING HAND

Centaur
Might of Leaf and Claw
Final Showdown
Murkwood Allies
Feral Strike


WORKERS

Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
Centaur


NextHand

Playful Panda
Nature Reclaims
Rampant Growth
Moment’s Peace
Nature Reclaims


Discard

Young Treant
Blooming Ancient
Murkwood Allies
Final Showdown
Feral Strike
Centaur


Tech 0 card(s)
Technician Draw
Get Paid - ($10)
MoLaC - ($7)
Murkwood Allies, Frogs commeth - ($2)
Calamandra kills Bigby, takes 3, Calamandra maxbands [MoLaC+1]
Midori breaks Tech II, your base to 16, MoLaC+1
Arg and Wisp - ($0)
Exhaust Elm, Runes to Wisp

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Frog 1/1
  • :pschip: Technician: Frog 1/1
  • :target: Lookout: Frog 1/1 [Resist 1]

In Play:

  • L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
  • L3 Calamandra Moss 5/6 [+, My units have Resist 1]
  • L1 Argagarg Garg 1/3
  • Wisp 3/4 [+++]
  • Merfolk Prospector [In Jail]
  • Might of Leaf and Claw [2]
  • Blooming Elm -/1 [My units and heroes with + have Overpower]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That Midori/Calamandra anti-synergy is super annoying but I suppose 4 2/2s would be pretty crazy broken for 5g at this point. The fact that a free Wisp is immediately boosted to a Centaur by Elm is proper crazy. I love playing green

P2T8


Starting Hand Workers

STARTING HAND
Free Speech
Hallucination
Dreamscape
Spectral Aven
Macciatus, The Whisperer


WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector


Next Hand

Macciatus, the Whisperer
Reteller of Truths
Spectral Aven
Lawful Search


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Rebuild Tech II.
Summon Sirus Quince. - ($8)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($6)
Quince creates a Dreamscape, turning all Tech 0, I, and II units into Illusions. - ($3)
Quince casts Hallucination to kill the Wisp and SQL Frog. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3) 2/3A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout:

In Play:

  • Jail
  • Dreamscape - Channeled through Quince

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Okay, this seems pretty bad, but Free Speech might pave the way for something? MAYBE?! I really don’t think so, but what if?

@thehug0naut’s turn!

P1T9


Tech StartingHand Workers

TECH

Moss Ancient
Moss Ancient


STARTING HAND

Nature Reclaims
Moment’s Peace
Nature Reclaims
Playful Panda
Rampant Growth → Worker


WORKERS

Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
Centaur
Rampant Growth


NextHand

Young Treant
Murkwood Allies
Final Showdown
Moss Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid - ($10)
Calamandra kills Oni, takes 2, Arg midbands, MoLaC+1
Frog trades Mirror, MoLaC+1
Frog runs into Quince, deals 1, MoLaC+1
Exhaust MoLaC, my units and heroes have +3/+3 this turn
Arg, now a 4/7, kills Quince, Arg maxbands, Water Elemental, Dreamscape ends, you draw
Exhaust Elm, 3 runes to Frog
Frog, now a 7/7, breaks Tech II, your base to 14
Midori, now an 8/6, breaks Tech I, your base to 12
Worker
Tech III - ($5)
Break HH, base to 18, build Tech Lab Feral - ($4)
Panda, to Jail, Prospector arrives - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Water Elemental 3/3 [Anti-Air]
  • :target: Lookout:

In Play:

  • L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
  • L5 Calamandra Moss 5/4 [+, My units have Resist 1]
  • L5 Argagarg Garg 1/5
  • Frog 4/4 [+++]
  • Playful Panda [In Jail]
  • Might of Leaf and Claw [5]
  • Blooming Elm -/1 [My units and heroes with + have Overpower]
  • Rich Earth

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

That should be game now, even with Judgement Day my heroes are enough to finish things and I have Tech III on the way just in case

I don’t imagine you won’t win here based on purely on the previous turn but I’m a sucker for a lost cause.

P2T9


Starting Hand Workers

STARTING HAND
Reteller of Truths
Lawful Search
Hallucination
Spectral Aven
Judgement Day
Hallucination


WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector


Next Hand

Manufactured Truth
Brave Knight
Reputable Newsman
Free Speech
Brave Knight


Discard

Dreamscape
Judgement Day
Lawful Search
Hallucination
Macciatus, the Whisperer
Reteller of Truths
Spectral Aven


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech I.
Summon Bigby Hayes. - ($9)
Bigby casts Lawful Search on your hand and draws a card. - ($8)
Maxband Bigby. - ($4)
Bigby casts Judgement Day, destroying all 3 of your units. - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bigby (5) 4/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Nothing for it but to die.

@thehug0naut’s turn!