P2T4
Tech Starting Hand Workers
TECH
Macciatus, The Whisperer
Judgment Day
STARTING HAND
Porkhand Magistrate
Lawful Search
Spectral Aven
Dreamscape
Hallucination
Reputable Newsman
WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Next Hand
Manufactured Truth
Brave Knight
Lawful Search
Building Inspector
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech II.
Summon General Onimaru. - ($5)
Onimaru performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 4. - ($2)
Hire a Spectral Aven. - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Brave Knight 3/3A
Elite: Onimaru (1) 3/3
Scavenger:
Technician: Reputable Newsman 0/3 [4]
Lookout: Spectral Aven 2/2
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
We can’t let Feral Strike through, bay-BEE!
@thehug0naut’s turn!
Thank you for your patience @flagrantangles I have been very focussed on my tournament game and a lot of urgent projects at work
I hope my turn was worth the suspense! Patrolling is something other people do apparently 
P1T5
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Playful Panda
Forest’s Favor
Young Treant
Feral Strike
Rampant Growth
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Blooming Elm
Rampant Growth
Forest’s Favor
Feral Strike
Murkwood Allies
Tech 2 card(s)
Get Paid + float - ($11)
Midbandori - ($7)
Forest’s Favour Midori, “kills” Knight, takes 3 - ($5)
Calamandra kills Oni, takes 3, Midori to level 7
Maxbandori - ($4)
Tech II Growth - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L5 Calamandra Moss 5/3 [+, My units have Resist 1]
- L8 Master Midori 5/6 [+, My abilityless units have +1/+1, Flying on my turn]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Miscalculated my previous thoughts on Young Treant, totally forgot about Jail! I think I just need to maximise my hero play and take out as much of his board as possible. Two 5 attack evasive heroes plus Tech II is a lot of threat he has to try and deal with!
It is worrisome to have DOS maxband heroes out so I have lowered that to one.
P2T5
Tech Starting Hand Workers
TECH
Reteller of Truths
Free Speech
STARTING HAND
Manufactured Truth
Brave Knight
Building Inspector
Lawful Search
Macciatus, The Whisperer
WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Next Hand
Judgement Day
Hallucination
Brave Knight
Dreamscape
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Sirus Quince and his Mirror Illusion. - ($6)
Quince performs a Lawful Search of your hand and draws a card. Hmmmm, concerning. - ($5)
Hire Macciatus, the Whisperer. - ($3)
Quince casts Manufactured Truth on the Reputable Newsman, transforming it into a Spectral Aven. - ($2)
Manufactured Aven kills Calamandra and Quince midbands.
Quince creates another Mirror Illusion. - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite: Spectral Aven 4/3
Scavenger:
Technician: Mirror Illusion 1 1/2
Lookout:
In Play:
- Jail
- Quince (3) 1/4
- Mirror Illusion 2 1/2
- Macciatus, The Whisperer 3/3
- Reputable Newsman 0/3 [4]
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Okay, Hugh is circumnavigating my unit restriction by pursuing hero dominance. Seems pretty effective. Let’s see what I draw off Lawful Search, I can murder Calamandra if I use Manufactured Truth on the Newsman to turn it into a Spectral Aven and then attack with both avens… Okay, the Lawful Search confirms that I have to kill Calamandra since I think I need to prevent both Feral Strike and Murkwood Allies from being cast. Given that I drew Macciatus and played him, that both protects and empowers the Aven so it can’t be removed with Rampant Growth. Okay, I like this. I think we should be pretty protected here. Let’s see if there’s some obvious thing I missed.
@thehug0naut’s turn!
I just realised my card count was off and it’s because I deleted Rich Earth instead of putting it in play! I’ve been paying for workers since then

P1T6
Tech StartingHand Workers
TECH
Moment’s Peace
Nature Reclaims
STARTING HAND
Rampant Growth
Feral Strike
Blooming Elm
Murkwood Allies
Forest’s Favor
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
NextHand
Young Treant
Playful Panda
Blooming Ancient
Merfolk Prospector
Discard
Rampant Growth
Moment’s Peace
Nature Reclaims
Murkwood Allies
Feral Strike
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Elm - ($4)
Rampant Growth Midori, kills Aven, takes 2 after armour, Overpower 4 to kill Macciatus - ($2)
Arg and Wisp - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Wisp 1/2A
Elite:
Scavenger:
Technician: L1 Argagarg Garg 1/3
Lookout:
In Play:
- L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
- Blooming Elm -/4 [My units and heroes with + have Overpower]
- Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Need to get rid of Macciatus while I can, thankfully Blooming Elm is pretty good with rune buffed Midori! Honestly it’s quite the underrated card, and great vs Blue specifically
Damn, I thought I was doing well too. 
P2T6
Starting Hand Workers
STARTING HAND
Hallucination
Judgement Day
Dreamscape
Brave Knight
WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Next Hand
Brave Knight
Free Speech
Lawful Search
Manufactured Truth
Reteller of Truths
Discard
Macciatus, The Whisperer
Spectral Aven
Dreamscape
Hallucination
Judgement Day
Tech 0 card(s)
Get Paid - ($10)
Maxband Quince. - ($8)
Summon General Onimaru. - ($6)
Hire a Brave Knight; Quince’s maxband triggers. - ($3)
Quince transforms his second Mirror Illusion into a Brave Knight. - ($1)
Mirror Knights kills the Wisp and Argagarg; Onimaru gains 2 levels.
Quince sabotages the Blooming Elm for 1 damage.
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Mirror Knight 3/2A
Elite: Brave Knight 4/3
Scavenger: Reputable Newsman 0/3 [4]
Technician: Onimaru (3) 2/3
Lookout:
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
I always miss something obvious. Time to pack it in.
@thehug0naut’s turn!
You definitely have been playing well, I’ve really enjoyed going up against this Jail line
P1T7
Tech StartingHand Workers
TECH
Nature Reclaims
Final Showdown
STARTING HAND
Playful Panda
Young Treant
Merfolk Prospector
Blooming Ancient
Blooming Ancient
Centaur
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
Centaur
NextHand
Centaur
Murkwood Allies
Final Showdown
Might of Leaf and Claw
Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Blooming Ancient, to Jail - ($5)
Young Treant, to Jail, Ancient arrives - ($3)
Merfolk, to Jail, Treant arrives, draw, BA+1 - ($2)
Calamandra, BA+1 - ($0)
Midori kills Quince, Cala to level 3, Trash Mirror Knight
Exhaust Elm, Rune Calamandra
Worker
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Young Treant 0/2A [Can’t Attack]
Elite:
Scavenger:
Technician: Blooming Ancient 4/6 [++]
Lookout:
In Play:
- L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
- L3 Calamandra Moss 4/5 [+, My units have Resist 1]
- Blooming Elm -/4 [My units and heroes with + have Overpower]
- Merfolk Prospector [In Jail]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Let’s get this board going, Jail or no Jail I need bodies. I think Maxband Quince is the best kill, given flangles predilection for Dreamscape shenanigans. Panda is strictly better than YT most of the time but here I need to keep my handsize up so I can reshuffle. I’ll only worker Panda if I absolutely have to, would prefer to worker Centaur if I draw one. Two of them in deck is overkill in the first place - bad tech choice by me to put both in
Let’s see how this does!
P2T7
Starting Hand Workers
STARTING HAND
Lawful Search
Free Speech
Brave Knight
Manufactured Truth
Reteller of Truths
Judgement Day
WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Next Hand
Free Speech
Dreamscape
Hallucination
Spectral Aven
Macciatus, The Whisperer
Discard
Lawful Search
Judgement Day
Reputable Newsman
Brave Knight
Reteller of Truths
Brave Knight
Manufactured Truth
Tech 0 card(s)
Get Paid + float - ($11)
Onimaru performs a Lawful Search of your hand and draws a card. - ($10)
Summon Bigby Hayes and maxband him. - ($4)
Bigby casts Judgment Day, destroying all units. - ($0)
Onimaru deals 3 damage to the Blooming Elm.
Float ($0)
Stash 1, Discard 3, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Bigby Hayes (5) 3/4
Technician:
Lookout:
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
I always miss something obvious. Time to pack it in.
@thehug0naut’s turn!
P1T8
StartingHand Workers
STARTING HAND
Centaur
Might of Leaf and Claw
Final Showdown
Murkwood Allies
Feral Strike
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
Centaur
NextHand
Playful Panda
Nature Reclaims
Rampant Growth
Moment’s Peace
Nature Reclaims
Discard
Young Treant
Blooming Ancient
Murkwood Allies
Final Showdown
Feral Strike
Centaur
Tech 0 card(s)
Technician Draw
Get Paid - ($10)
MoLaC - ($7)
Murkwood Allies, Frogs commeth - ($2)
Calamandra kills Bigby, takes 3, Calamandra maxbands [MoLaC+1]
Midori breaks Tech II, your base to 16, MoLaC+1
Arg and Wisp - ($0)
Exhaust Elm, Runes to Wisp
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Frog 1/1A
Elite:
Scavenger: Frog 1/1
Technician: Frog 1/1
Lookout: Frog 1/1 [Resist 1]
In Play:
- L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
- L3 Calamandra Moss 5/6 [+, My units have Resist 1]
- L1 Argagarg Garg 1/3
- Wisp 3/4 [+++]
- Merfolk Prospector [In Jail]
- Might of Leaf and Claw [2]
- Blooming Elm -/1 [My units and heroes with + have Overpower]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
That Midori/Calamandra anti-synergy is super annoying but I suppose 4 2/2s would be pretty crazy broken for 5g at this point. The fact that a free Wisp is immediately boosted to a Centaur by Elm is proper crazy. I love playing green
P2T8
Starting Hand Workers
STARTING HAND
Free Speech
Hallucination
Dreamscape
Spectral Aven
Macciatus, The Whisperer
WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Next Hand
Macciatus, the Whisperer
Reteller of Truths
Spectral Aven
Lawful Search
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Rebuild Tech II.
Summon Sirus Quince. - ($8)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($6)
Quince creates a Dreamscape, turning all Tech 0, I, and II units into Illusions. - ($3)
Quince casts Hallucination to kill the Wisp and SQL Frog. - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Onimaru (3) 2/3A
Elite: Mirror Illusion 1/1
Scavenger:
Technician: Quince (1) 1/3
Lookout:
In Play:
- Jail
- Dreamscape - Channeled through Quince
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Okay, this seems pretty bad, but Free Speech might pave the way for something? MAYBE?! I really don’t think so, but what if?
@thehug0naut’s turn!
P1T9
Tech StartingHand Workers
TECH
Moss Ancient
Moss Ancient
STARTING HAND
Nature Reclaims
Moment’s Peace
Nature Reclaims
Playful Panda
Rampant Growth → Worker
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
Centaur
Rampant Growth
NextHand
Young Treant
Murkwood Allies
Final Showdown
Moss Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid - ($10)
Calamandra kills Oni, takes 2, Arg midbands, MoLaC+1
Frog trades Mirror, MoLaC+1
Frog runs into Quince, deals 1, MoLaC+1
Exhaust MoLaC, my units and heroes have +3/+3 this turn
Arg, now a 4/7, kills Quince, Arg maxbands, Water Elemental, Dreamscape ends, you draw
Exhaust Elm, 3 runes to Frog
Frog, now a 7/7, breaks Tech II, your base to 14
Midori, now an 8/6, breaks Tech I, your base to 12
Worker
Tech III - ($5)
Break HH, base to 18, build Tech Lab Feral - ($4)
Panda, to Jail, Prospector arrives - ($2)
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Merfolk Prospector 1/1
Technician: Water Elemental 3/3 [Anti-Air]
Lookout:
In Play:
- L8 Master Midori 5/4 [+, My abilityless units have +1/+1, Flying on my turn]
- L5 Calamandra Moss 5/4 [+, My units have Resist 1]
- L5 Argagarg Garg 1/5
- Frog 4/4 [+++]
- Playful Panda [In Jail]
- Might of Leaf and Claw [5]
- Blooming Elm -/1 [My units and heroes with + have Overpower]
- Rich Earth
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
That should be game now, even with Judgement Day my heroes are enough to finish things and I have Tech III on the way just in case
I don’t imagine you won’t win here based on purely on the previous turn but I’m a sucker for a lost cause.
P2T9
Starting Hand Workers
STARTING HAND
Reteller of Truths
Lawful Search
Hallucination
Spectral Aven
Judgement Day
Hallucination
WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Next Hand
Manufactured Truth
Brave Knight
Reputable Newsman
Free Speech
Brave Knight
Discard
Dreamscape
Judgement Day
Lawful Search
Hallucination
Macciatus, the Whisperer
Reteller of Truths
Spectral Aven
Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech I.
Summon Bigby Hayes. - ($9)
Bigby casts Lawful Search on your hand and draws a card. - ($8)
Maxband Bigby. - ($4)
Bigby casts Judgement Day, destroying all 3 of your units. - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: Bigby (5) 4/4
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 12
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Nothing for it but to die.
@thehug0naut’s turn!