Oopsie daisy. I have corrected that!
P2T5
Tech StartingHand Workers
TECH
Galina Glimmer
Final Showdown
STARTING HAND
Merfolk Prospector
Might of Leaf and Claw
Blooming Ancient
Blooming Elm
Spore Shambler → Worker
WORKERS
Tiger Cub
Ironbark Treant
Verdant Tree
Forest’s Favor
Spore Shambler
NextHand
Dinosize
Rampant Growth
Young Treant
Polymorph: Squirrel
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($9)
Worker
Maxbandori, kills Macciatus - ($2)
Arg + Wisp, BA+2 - ($0)
Remove 3x runes, pop SQL then Scav then Technician, you gain 1g and draw
Ancient, Panda and Wisp break Tech II, your base to 18
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: L1 Argagarg Garg 1/3A
Elite:
Scavenger:
Technician: Wisp 1/2
Lookout:
In Play:
- L8 Master Midori 4/5 [My ability-less units have +1/+1]
- Blooming Ancient 2/4
- Playful Panda 2/2
- Wisp 2/4 [+]
- Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Dreamscape when I can kill Macciatus is a net positive for me!
You’ve done it again!
P1T1
Starting Hand Workers
STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Manufactured Truth
Lawful Search
WORKERS
Reputable Newsman
Next Hand
Building Inspector
Jail
Porkhand Magistrate
Arrest
Traffic Director
Discard
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Aven 2/2
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Again.
@thehug0naut’s turn!
Well GG and WP flangles
I think we make this one the last one of this series. I might switch to White again after this game, unless you want some games as P2 vs Green?
P2T1
StartingHand Workers
STARTING HAND
Spore Shambler → Worker
Playful Panda
Forest’s Favor
Tiger Cub
Rich Earth
WORKERS
Spore Shambler
NextHand
Ironbark Treant
Verdant Tree
Rampant Growth
Young Treant
Merfolk Prospector
Discard
Forest’s Favor
Tiger Cub
Playful Panda
Tech 2 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Calamandra - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Calamandra Moss 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Rich Earth
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
I don’t really fear a lone Aven opening as it usually means no pseudo haste shenanigans and he’s go no hero punish with Oni. Gives me a chance to get my economy booming
I think I’d like to try P2 in the matchup.
P1T2
Tech Starting Hand Workers
TECH
Elite Training
Tax Collector
STARTING HAND
Traffic Director
Porkhand Magistrate
Building Inspector
Arrest
Jail
WORKERS
Reputable Newsman
Jail
Next Hand
Porkhand Magistrate
Elite Training
Manufactured Truth
Traffic Director
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Spectral Aven attacks Calamandra for 1 through the armor.
Hire a Building Inspector. - ($4)
Summon General Onimaru. - ($2)
Build Tech I. - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: Building Inspector 2/1
Scavenger:
Technician:
Lookout:
In Play:
- Spectral Aven 2/2
- Onimaru (1) 2/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Again.
@thehug0naut’s turn!
Sounds like a plan! For what it’s worth, this feels like your best opening so far, so I definitely see improvements in your game
P.s. sorry I’m slower just now, been making sure I focus on my tournament game.
P2T2
Tech StartingHand Workers
TECH
Huntress
Huntress
STARTING HAND
Young Treant → Playful Panda
Rampant Growth
Verdant Tree
Ironbark Treant → Worker
Merfolk Prospector
WORKERS
Spore Shambler
Ironbark Treant
NextHand
Huntress
Tiger Cub
Huntress
Forest’s Favor
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Young Treant, shuffle and draw 1 - ($4)
Worker
Rampant Growth, pop Aven - ($2)
Expensive Tech I - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Young Treant 0/2A [Can’t Attack]
Elite:
Scavenger: L1 Calamandra Moss 2/2
Technician:
Lookout:
In Play:
- Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Ok that’s a much more threatening turn for me, and well patrolled too! I think I have to pop the Aven and patrol up, focus on economy and getting some chunky blockers into play
That’s certainly heartening, let’s see if I can carry it all the way forward!
P1T3
Tech Starting Hand Workers
TECH
Boot Camp
Scribe
STARTING HAND
Elite Training
Manufactured Truth
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
WORKERS
Reputable Newsman
Jail
Porkhand Magistrate
Next Hand
Tax Collector
Lawful Search
Arrest
Traffic Director
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire a Bluecoat Musketeer who shoots the armor off the Young Treant. - ($4)
Onimaru gives some Elite Training to himself and the Building Inspector. - ($2)
Building Inspector kills the Young Treant.
Onimaru kills Calamandra and gains 2 levels.
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Bluecoat Musketeer 1/2
- Onimaru (3) 3/2 - Anti-Air, Sparkshot
- Building Inspector 2/1A, Anti-Air, Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Hmmmm, this seems good, though we had to go down a card to accomplish it. Will that be a problem? Find out on the next exciting episode!
@thehug0naut’s turn!
Can confirm aggro Oni is not fun to play against!
P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Huntress
Huntress
Forest’s Favor
Tiger Cub → Worker
Rampant Growth
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
NextHand
Blooming Ancient
Playful Panda
Merfolk Prospector
Verdant Tree
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker
Huntress x2 - ($4)
Midori - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Huntress 3/3A [Anti-Air, Sparkshot]
Elite:
Scavenger:
Technician: Huntress 3/3 [Anti-Air, Sparkshot]
Lookout:
In Play:
- L1 Master Midori 2/3
- Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
Would love to tech up but I can’t adequately patrol and do that. Building Inspector is extremely annoying! Hoping I can keep him off of Midori so I can hit back with him.
Onimaru is having a swell time!
P1T4
Tech Starting Hand Workers
TECH
Dreamscape
Macciatus, The Whisperer
STARTING HAND
Arrest
Tax Collector
Lawful Search
Traffic Director
Scribe
Elite Training
WORKERS
Reputable Newsman
Jail
Porkhand Magistrate
Arrest
Next Hand
Boot Camp
Traffic Director
Spectral Aven
Elite Training
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Tax Collector who steals one of your floating golds. - ($7)
Onimaru performs a Lawful Search of your hand and draws a card. - ($6)
Midband Onimaru. - ($4)
Hire a Scribe and draw a card. - ($2)
Bluecoat Musketeer shoots Technician Huntress.
Onimaru kills the Squad Lead Huntress.
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Tax Collector 2/3A
Elite: Scribe 2/3
Scavenger:
Technician:
Lookout:
In Play:
- Bluecoat Musketeer 1/2
- Onimaru (5) 3/1
- Building Inspector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Hmmmm, this seems good, though we had to go down a card to accomplish it. Will that be a problem? Find out on the next exciting episode!
@thehug0naut’s turn!
Not any more he’s not! ![]()
P2T4
Tech StartingHand Workers
TECH
Galina Glimmer
Final Showdown
STARTING HAND
Playful Panda
Merfolk Prospector
Verdant Tree → Worker
Blooming Ancient
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Blooming Ancient
Rampant Growth
Forest’s Favor
Young Treant
Discard
Huntress
Galina Glimmer
Final Showdown
Merfolk Prospector
Blooming Ancient
Tech 2 card(s)
Get Paid + float - theft - ($9)
Worker
Maxbandori - ($2)
Dragon Midori kills Oni, levels whiff
Panda and Wisp - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Wisp 1/2A
Elite:
Scavenger:
Technician: Huntress 3/2 [Anti-Air, Sparkshot]
Lookout:
In Play:
- L5 Master Midori 4/5 [My ability-less units have+1/+1, Flying on my turn]
- Playful Panda 2/2
- Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
I have to do something about Oni, even if it further delays my teching up
P1T5
Starting Hand Workers
STARTING HAND
Elite Training
Spectral Aven
Boot Camp
Traffic Director
WORKERS
Reputable Newsman
Jail
Porkhand Magistrate
Arrest
Traffic Director
Next Hand
Manufactured Truth.
Dreamscape
Lawful Search
Macciatus, The Whisperer
Discard
Elite Training
Boot Camp
Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Spectral Aven. - ($7)
Build Tech II - Truth. - ($3)
Bluecoat Musketeer shoots at the Huntress, dealing 1 more point of damage to her.
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Tax Collector 2/3A
Elite: Scribe 2/3
Scavenger:
Technician: Building Inspector 1/1
Lookout: Spectral Aven 2/2
In Play:
- Bluecoat Musketeer 1/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 2
Gold:
- Gold: 3
- Workers: 9
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Damn, losing Onimaru there hurt quite a bit.
@thehug0naut’s turn!
P2T5
Tech StartingHand Workers
TECH
Circle of Life
Circle of Life
STARTING HAND
Forest’s Favor
Rampant Growth
Young Treant
Blooming Ancient
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Blooming Ancient
Final Showdown
Huntress
Circle of Life
Tech 2 card(s)
Get Paid - ($9)
Rampant Growth Panda, safely kills SQL - ($7)
Huntress trades Aven, Sparkshot kills Inspector, you draw
Forest’s Favour Midori, breaks Tech II, your base to 18 - ($5)
Tech II Growth - ($1)
Skip Worker
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Wisp 1/2A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L5 Master Midori 5/6 [My ability-less units have+1/+1, Flying on my turn]
- Playful Panda 2/2
- Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
Now I can flip the script with me having the scary hero. Nice that I can do that while taking the tech lead!
Good game! You’ve done it again! Player 1 always seems so bad to me. I don’t think I got close at all in any of these games.
Would you be amenable to trying Player 1 or would you prefer to switch?
GG and WP flangles. Your early aggro was pretty strong there, but I managed to get enough bodies in the way to protect Midori and he really changes the game dynamic ![]()
Of course, I’m happy to play as P1 for a bit! Though you’ll be dealing with your “favourite” Tiger Magus as P2 ![]()
P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Spore Shambler → Worker
Young Treant
WORKERS
Spore Shambler
NextHand
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Playful Panda
Discard
Tiger Cub
Young Treant
Rampant Growth
Forest’s Favor
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L1 Calamandra Moss 2/3
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 5
Thoughts
Not a very good split at all for aggro but let’s try Calamandra anyway
Boo! Hiss!
P2T1
Starting Hand Workers
STARTING HAND
Manufactured Truth
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
WORKERS
Traffic Director
Next Hand
Building Inspector
Reputable Newsman
Spectral Aven
Arrest
Jail
Discard
Manufactured Truth
Bluecoat Musketeer
Lawful Search
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Porkhand Magistrate. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: Porkhand Magistrate 3/3
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Damn, losing Onimaru there hurt quite a bit.
@thehug0naut’s turn!
P1T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Rich Earth
Verdant Tree
Merfolk Prospector
Playful Panda
Ironbark Treant
WORKERS
Spore Shambler
Ironbark Treant
NextHand
Tiger Cub
Rampant Growth
Playful Panda
Young Treant
Forest’s Favor
Tech 2 card(s)
Get Paid + float - ($6)
Rich Earth - ($3)
Worker
Tech I - ($2)
Midband Calamandra, kill Porky, take 3 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L3 Calamandra Moss 3/1 [My units have Resist 1]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Rich Earth up so let’s go beefy bois
P2T2
Tech Starting Hand Workers
TECH
Brave Knight
Brave Knight
STARTING HAND
Spectral Aven
Reputable Newsman
Arrest
Jail
Building Inspector
WORKERS
Traffic Director
Arrest
Next Hand
Reputable Newsman
Brave Knight
Brave Knight
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build a Jail. - ($2)
Hire a Building Inspector. - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Building Inspector 1/1
Lookout:
In Play:
- Jail
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Perhaps a Jail will be useful. Let’s give it a shot.
@thehug0naut’s turn!
Feels good to crush that crooked contractor, and I didn’t even go to Jail ![]()
P1T3
Tech StartingHand Workers
TECH
Feral Strike
Murkwood Allies
STARTING HAND
Tiger Cub → Worker
Forest’s Favor
Rampant Growth
Playful Panda
Young Treant
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
NextHand
Murkwood Allies
Verdant Tree
Centaur
Centaur
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Forest’s Favour Calamandra, kills Inspector, takes 1, you draw - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L3 Calamandra Moss 4/1 [+, My units have Resist 1]
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
I’m just going to ignore Jail right now and focus on Cala. Going to try and max out my ways to get units into play without Jail impacting me
P2T3
Tech Starting Hand Workers
TECH
Dreamscape
Hallucination
STARTING HAND
Reputable Newsman
Brave Knight
Brave Knight
Manufactured Truth
Bluecoat Musketeer
WORKERS
Traffic Director
Arrest
Bluecoat Musketeer
Next Hand
Dreamscape
Spectral Aven
Hallucination
Lawful Search
Porkhand Magistrate
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Brave Knight. - ($4)
Build Tech II - Truth. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader:
Elite: Brave Knight 4/3
Scavenger:
Technician:
Lookout:
In Play:
- Jail
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Perhaps a Jail will be useful. Let’s give it a shot.
@thehug0naut’s turn!
P1T4
Tech StartingHand Workers
TECH
Blooming Elm
Might of Leaf and Claw
STARTING HAND
Merfolk Prospector
Centaur
Centaur
Verdant Tree → Worker
Murkwood Allies
WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Feral Strike
Playful Panda
Forest’s Favor
Young Treant
Discard
Centaur
Centaur
Blooming Elm
Might of Leaf and Claw
Murkwood Allies
Merfolk Prospector
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Discard 2 cards, Calamandra has Stealth this turn
Maxband Calamandra, breaks Tech II, your base to 18 - ($5)
Midori - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: L1 Master Midori 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L5 Calamandra Moss 5/6 [+, My units have Resist 1]
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 3
- Workers: 8
Thoughts
I have a 4/5 chance if I break his Tech II and build mine that I can just draw into Feral Strike. He can stop that with Free Speech or Newsman however so I don’t love it. Instead I can break his Tech II and summon a bunch of Frogs to gum up the patrol, or break his Tech II and put Midori in SQL. I think I like the latter the most given I’ll stay at 4 cards, will be drawing into FF again (with YT to guarantee) and it’ll give me some gold float to help push up to my own Tech II. He needs Elite Training to kill Midori, that feels much less likely with Truth.