P1T6
Tech Starting Hand Workers
TECH
Spectral Flagbearer
Macciatus, the Whisperer
STARTING HAND
Reteller of Truths
Free Speech
Macciatus, The Whisperer
Traffic Director
Lawful Search
Spectral Flagbearer
WORKERS
Building Inspector
Porkhand Magistrate
Arrest
Jail
Bluecoat Musketeer
Traffic Director
Next Hand
Spectral Aven
Spectral Hound
Discard
Lawful Search
Free Speech
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince performs a Lawful Search of your hand and draws a card. - ($8)
Quince casts Free Speech, removing your heroes’ abilities and preventing you from casting spells. - ($6)
Hire Macciatus, the Whisperer. - ($4)
Hire a Reteller of Truths. - ($2)
Hire a Spectral Flagbearer. - ($1)
Quince punches the Young Treant to death.
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader: Scribe 1/3A
Elite:
Scavenger: Reteller of Truths 4/4
Technician: Spectral Flagbearer 3/3
Lookout:
In Play:
- Sirus Quince (1) 1/3
- Macciatus, the Whisperer 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Well, that was the worst of all outcomes I was expecting, but we’re not in a half-bad position given that Hugh has no spells in hand and a much reduced hand to begin with. I can take this moment to replenish my own hand size and stabilize.
@thehug0naut’s turn!
P2T6
StartingHand Workers
STARTING HAND
Rampant Growth
Blooming Ancient
Blooming Ancient
Huntress
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Galina Glimmer
Might of Leaf and Claw
Blooming Elm
Discard
Stampede
Final Showdown
Playful Panda
Spore Shambler
Young Treant
Merfolk Prospector
Rampant Growth
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Ancient - ($7)
2nd Ancient, 1st BA+1 - ($3)
Huntress, BAs+1 - ($1)
Midori kills Scribe, takes 2
Cala trades Flagbearer, Quince to midband, you draw
Runes to Prospector, trades Reteller, you gain 1g
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Huntress 3/3A [Sparkshot, Anti-Air]
Elite:
Scavenger:
Technician: Blooming Ancient 2/4
Lookout:
In Play:
- L8 Master Midori 4/2 [My ability-less units have +1/+1, Flying on my turn]
- Blooming Ancient 2/4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Macciatus + Free Speech is a damn good combo, I wonder if he has another Free Speech coming
P1T7
StartingHand Workers
STARTING HAND
Spectral Hound
Spectral Aven
Eyes of the Chancellor
WORKERS
Building Inspector
Porkhand Magistrate
Arrest
Jail
Bluecoat Musketeer
Traffic Director
NextHand
Spectral Flagbearer
Reputable Newsman
Discard
Lawful Search
Free Speech
Scribe
Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Research Eyes of the Chancellor. - ($9)
Hire a Spectral Aven. - ($7)
Hire a Spectral Hound. - ($6)
Hire a Spectral Flagbearer. - ($5)
Hire a Reteller of Truths. - ($3)
Create a Mirror Illusion. - ($1)
Eyes of the Chancellor exhausts to make Macciatus Invisible.
Macciatus deals 3 damage to your Tech II building.
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader: Spectral Hound 4/4
Elite: Spectral Flagbearer 4/3
Scavenger: Reteller of Truths 4/4
Technician: Spectral Aven 3/3
Lookout: Mirror Illusion 1/2
In Play:
- Eyes of the Chancellor
- Sirus Quince (3) 1/4
- Macciatus, the Whisperer 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Okay, things are tense. I think we can weather what’s coming and then we can maybe start destroying buildings and get a leg up. He can, however, reasonably get Might of Leaf and Claw set up which would be PRETTY BAD for meeeee.
@thehug0naut’s turn!
P2T7
StartingHand Workers
STARTING HAND
Galina Glimmer
Blooming Elm
Might of Leaf and Claw
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Final Showdown
Spore Shambler
Tech 0 card(s)
Get Paid + float - ($11)
Blooming Elm - ($8)
Might of Leaf and Claw - ($5)
Arg and Wisp, BAs+2 - ($3)
Galina, BAs+1 - ($2)
Midori kills Reteller, takes 1, Reteller to hand, you gain 1g, MoLaC+1
1st Ancient kills Hound, takes 5, MoLaC+1
2nd Ancient kills Mirror, takes 2, Overpower 3 to kill Flagbearer, MoLaC+1
4x Runes to Huntress
Huntress kills Aven, takes 4, Overpower 4 to kill Quince, Arg midbands, you draw, MoLaC+1
Maxband Arg, Water Elemental, BAs+1 - ($0)
Redistribute Runes
Float ($0)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: L5 Argagarg Garg 1/5A
Elite:
Scavenger: Wisp 1/2
Technician: Galina Glimmer 2/2
Lookout:
In Play:
- L8 Master Midori 4/1 [My ability-less units have +1/+1, Flying on my turn]
- Blooming Ancient 4/4 [++]
- Blooming Ancient 4/1 [++]
- Huntress 7/3 [++++, Anti-Air, Sparkshot]
- Water Elemental 3/3 [Anti-Air]
- Blooming Elm -/4 [My units and heroes with + have Overpower]
- Might of Leaf and Claw [4]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
This was a huge board swing, Blooming Elm really force multiplys and I have MoLaC ready to go live next turn. I don’t even really care that my hand size is low or that he can break my Tech II
I don’t see a way to pull through there so on to the next one!
P1T1
Starting Hand Workers
STARTING HAND
Arrest
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer
Building Inspector
WORKERS
Bluecoat Musketeer
Next Hand
Spectral Aven
Porkhand Magistrate
Traffic Director
Jail
Lawful Search
Discard
Reputable Newsman
Arrest
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Building Inspector 1/1
- Onimaru (1) 2/3
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Well, that was a disaster.
@thehug0naut’s turn!
Well GG for the last one. Things definitely feel a lot closer with the Spore Shambler change, makes it more costly to deal with Illusions
Active Changes
Card |
Change |
Flagstone Garrison |
Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card” |
Might of Leaf and Claw |
Replace second ability with “ → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep” |
Spore Shambler |
Replace second ability with “ or , then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit ” |
General’s Hammer |
Reduce cost to 2g |
Bluecoat Musketeer |
Replace ability with “Arrives: Exhausted. Arrives or → Deal 1 damage to a unit without flying " |
P2T1
StartingHand Workers
STARTING HAND
Young Treant
Ironbark Treant
Playful Panda
Spore Shambler
Tiger Cub
WORKERS
NextHand
Rich Earth
Verdant Tree
Forest’s Favor
Merfolk Prospector
Rampant Growth
Discard
Tiger Cub
Spore Shambler
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Panda and Wisp - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Wisp 0/1A
Elite: L1 Calamandra Moss 3/3
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Split isn’t the best but I think this is my best P2 opening board vs Oni
Edit: Added Active Changes
1 Like
Yes! GG! The game did feel closer, especially in the beginning with that change.
P1T2
Tech Starting Hand Workers
TECH
Elite Training
Elite Training
STARTING HAND
Traffic Director
Jail
Lawful Search
Spectral Aven
Porkhand Magistrate
Elite Training
WORKERS
Bluecoat Musketeer
Jail
Next Hand
Manufactured Truth
Reputable Newsman
Lawful Search
Arrest
Elite Training
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru performs a Lawful Search of your hand and draws a card. - ($3)
Onimaru casts Elite Training on himself and the Building Inspector. - ($1)
Building Inspector destroys the wisp and sparkshots Calamandra.
Onimaru kills Calamandra and survives, gaining 2 levels.
Build Tech I. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Building Inspector 2/1A - Sparkshot, Anti-air
- Onimaru (3) 3/1 - Sparkshot, Anti-Air
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Stumbling into our Teched card with Lawful Search made this turn a lot more palatable now I have the lead, categorically.
@thehug0naut’s turn!
Nice draw play! However I have a mischievous Panda to steal those levels right back
P2T2
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Merfolk Prospector
Forest’s Favor
Verdant Tree
Rampant Growth
Rich Earth → Worker
WORKERS
Ironbark Treant
Rich Earth
NextHand
Spore Shambler
Forest’s Favor
Playful Panda
Tiger Cub
Blooming Ancient
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Hero - ($1)
Panda trades Oni, Midori to level 3
Prospector - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: L3 Master Midori 2/3A
Elite:
Scavenger: Merfolk Prospector 1/1
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think I just try and tech rush here since he’s given up board and probably doesn’t have Tech Is coming this next turn
Edit: Added Tech I HP
1 Like
I definitely missed that you had a panda. 
P1T3
Tech Starting Hand Workers
TECH
Boot Camp
Scribe
STARTING HAND
Reputable Newsman
Elite Training
Arrest
Manufactured Truth
Lawful Search
Porkhand Magistrate
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Next Hand
Spectral Aven
Elite Training
Scribe
Elite Training
Traffic Director
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bigby Hayes. - ($3)
Bigbyperforms a Lawful Search of your hand and draws a card. HMMMMMMMM. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Bigby (1) 2/3A
Elite:
Scavenger: Reputable Newsman 0/3 [2]
Technician:
Lookout:
In Play:
- Building Inspector 2/1A - Sparkshot, Anti-air
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Okay, things are tense. I think we can weather what’s coming and then we can maybe start destroying buildings and get a leg up. He can, however, reasonably get Might of Leaf and Claw set up which would be PRETTY BAD for meeeee.
@thehug0naut’s turn!
1 Like
I did wonder 
Tech rush, I choose you!
P.s. your Elite Training on Inspector ended at your upkeep
P2T3
Tech StartingHand Workers
TECH
Galina Glimmer
Blooming Elm
STARTING HAND
Forest’s Favor
Playful Panda
Spore Shambler
Tiger Cub → Worker
Blooming Ancient
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
NextHand
Young Treant
Blooming Ancient
Rampant Growth
Verdant Tree
Spore Shambler
Tech 2 card(s)
Get Paid - ($7)
Prospect for gold - ($8)
Worker - ($7)
Expensive Tech II Growth - ($2)
Midbandori - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: L5 Master Midori 3/4A [My ability-less units have +1/+1]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Tech rush just as planned, nice that I get the Prospector gold to use for Midbandori
P1T4
Tech StartingHand Workers
TECH
Insurance Agent
Judgment Day
STARTING HAND
Spectral Aven
Elite Training
Traffic Director
Elite Training
Scribe
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director
NextHand
Lawful Search
Boot Camp
Arrest
Manufactured Truth
Discard
Building Inspector
Elite Training
Elite Training
Scribe
Spectral Aven
Insurance Agent
Judgment Day
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bigby suicides against Midori, stripping his armor and dealing 1 damage; Midori gains 2 levels.
Summon General Onimaru. - ($4)
Onimaru provides some Elite Training to Building Inspector and Onimaru. - ($2)
Onimaru provides even more Elite Training to Building Inspector and the Reputable Newsman. - ($0)
Building Inspector trades with Midori; Onimaru gains 2 levels.
Reputable Newsman kills the Merfolk Prospector.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Onimaru (3) 3/3A - Sparkshot, Anti-Air
Technician:
Lookout:
In Play:
- Reputable Newsman 1/3 [2] Anti-Air, Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Well, he is beating me on Tech progression, BUT he has know units. On the other hand, I know about the Blooming Ancient he had and he probably teched the other so that could be coming. He can definitely summon Argagarg so that means he can get a bunch of runes pretty quickly. I’ve got maybe one turn to pull things around, but boy does that look like a pipe dream.
@thehug0naut’s turn!
That’s some training!
P2T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Circle of Life
STARTING HAND
Blooming Ancient
Verdant Tree
Young Treant
Rampant Growth → Worker
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
NextHand
Blooming Ancient
Forest’s Favor
Blooming Elm
Playful Panda
Galina Glimmer
Discard
Merfolk Prospector
Might of Leaf and Claw
Circle of Life
Spore Shambler
Verdant Tree
Young Treant
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Ancient - ($3)
Arg + Wisp, BA+2 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Wisp 0/1A
Elite:
Scavenger:
Technician: L1 Argagarg Garg 1/3
Lookout:
In Play:
- Blooming Ancient 4/6 [++]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
The set up before the rune-ination
Valued traditions and techniques passed down through Onimaru’s family line!
P1T5
Tech Starting Hand Workers
TECH
Justice Juggernaut
Justice Juggernaut
STARTING HAND
Boot Camp
Arrest
Lawful Search
Manufactured Truth
Scribe
Elite Training
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director
Arrest
Next Hand
Judgment Day
Elite Training
Spectral Aven
Justice Juggernaut
Building Inspector
Discard
Boot Camp
Elite Training
Lawful Search
Manufactured Truth
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Law. - ($3)
Onimaru sends the Wisp to Boot Camp and draws a card. - ($2)
Onimaru kills Argagarg and midbands.
Hire a Scribe and draw a card. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Scribe 1/3A
Elite:
Scavenger: Reputable Newsman 0/3 [2]
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Wow, embarrassing typo in that last one. At any rate, I think I’m still dead but I FEEL like I’m okay.
@thehug0naut’s turn!
Whereas our techniques were handed down from ent to sapling
P.s. You’ll need to add your Tech II
P2T5
Tech StartingHand Workers
TECH
Murkwood Allies
Feral Strike
STARTING HAND
Blooming Ancient
Playful Panda
Forest’s Favor → Worker
Galina Glimmer
Blooming Elm
Technician Draw → Verdant Tree
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
NextHand
Might of Leaf and Claw
Merfolk Prospector
Spore Shambler
Circle of Life
Young Treant
Discard
Murkwood Allies
Feral Strike
Galina Glimmer
Playful Panda
Verdant Tree
Reshuffle, Technician draw
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Blooming Ancient, BA+1 - ($5)
Blooming Elm - ($2)
Midori, BAs+1 - ($0)
First BA (now a 6/8 with Overpower) kills Scribe, takes 1, Overpower 2 to Newsman
Move 4x runes to Wisp, now a 5/6
Wisp safely kills Newsman, Overpower 4 to kill Oni, Midori to level 3
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L3 Master Midori 2/3
- Blooming Ancient 3/4 [+]
- Blooming Ancient 2/4
- Wisp 5/6 [+++++]
- Blooming Elm -/4 [My units and Heroes with + Runes have Overpower]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Blooming Elm is absolutely monstrous
Edit: Comment re: Tech II
Consider your forest denizens JUDGED.
P1T6
Tech Starting Hand Workers
TECH
Insurance Agent
Hallucination
STARTING HAND
Elite Training
Building Inspector
Spectral Aven
Judgment Day
Justice Juggernaut
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director
Arrest
Next Hand
Justice Juggernaut
Insurance Agent
Insurance Agent
Justice Juggernaut
Spectral Aven
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Summon and maxband Bigby Hayes. - ($4)
Bigby casts Judgement Day, destroying your units. - ($0)
Float ($0)
Stash 1, Discard 3, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Bigby Hayes (5) 3/4A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Wow, embarrassing typo in that last one. At any rate, I think I’m still dead but I FEEL like I’m okay.
@thehug0naut’s turn!
1 Like
Master Midori approves, this game is now balanced and fair
P2T6
StartingHand Workers
STARTING HAND
Young Treant
Might of Leaf and Claw
Merfolk Prospector → Worker
Circle of Life
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector
NextHand
Blooming Ancient
Playful Panda
Might of Leaf and Claw
Murkwood Allies
Spore Shambler
Tech 0 card(s)
Get Paid - ($10)
Maxbandori - ($3)
Exhaust Elm, +1/+1 Rune on Midori
Midori breaks Tech II, your base to 18
Calamandra - ($1)
Worker - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Calamandra Moss 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L8 Master Midori 5/6 [+, My ability-less units have +1/+1, Flying on my turn]
- Blooming Elm -/4 [My units and Heroes with + Runes have Overpower]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Trapping him on Bigby vs my Heroes is the key play here
P1T7
Tech Starting Hand Workers
TECH
Censorship Council
Guardian of the Gates
STARTING HAND Justice Juggernaut
Insurance Agent
Justice Juggernaut
Spectral Aven
Insurance Agent
Elite Training
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director
Arrest
Elite Training
Next Hand
Boot Camp
Justice Juggernaut
Scribe
Elite Training
Lawful Search
Discard
Insurance Agent
Insurance Agent
Justice Juggernaut
Censorship Council
Guardian of the Gates
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II.
Bigby exhausts to draw a card.
Hire a Spectral Aven. - ($7)
Build a Tower. - ($4)
Worker. - ($3)
Float ($3)
Stash 1, Discard 3, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite: Spectral Aven 3/2
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Law)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Hmmmm, this doesn’t seem GOOD.
@thehug0naut’s turn!
P2T7
StartingHand Workers
STARTING HAND
Spore Shambler
Playful Panda
Might of Leaf and Claw
Blooming Ancient
Murkwood Allies
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector
NextHand
Galina Glimmer
Feral Strike
Blooming Ancient
Circle of Life
Discard
Spore Shambler
Murkwood Allies
Tech 0 card(s)
Get Paid - ($11)
Might of Leaf and Claw - ($8)
Ancient - ($4)
Panda + Wisp, BA+2 - ($2)
Remove a rune, pop Aven, you draw
Midori kills Bigby, takes 1, Calamandra to midband, MoLaC+1
Maxband Calamandra - ($0)
Exhaust Elm, +1/+1 rune on Calamandra
Calamandra breaks Tech II, takes 1, your base to 16, MoLaC+1
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L8 Master Midori 5/5 [+, My ability-less units have +1/+1, Flying on my turn]
- L5 Calamandra Moss 5/5 [+, My units have Resist 1]
- Blooming Ancient 2/4
- Playful Panda 2/2
- Wisp 0/1
- Blooming Elm -/4 [My units and Heroes with + Runes have Overpower]
- Might of Leaf and Claw [2]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
I think that’s game, two chunky heroes with BA + Unit backup, while he has no Tech II and no Judgement Day.
You’ve got it! Do you want me to continue to be player 1? If so, here’s a turn. If not, ignore it and you can begin.
P1T1
Starting Hand Workers
STARTING HAND
Porkhand Magistrate
Arrest
Spectral Aven
Lawful Search
Manufactured Truth
WORKERS
Arrest
Next Hand
Bluecoat Musketeer
Jail
Reputable Newsman
Building Inspector
Traffic Director
Discard
Lawful Search
Manufactured Truth
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Aven 2/2
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “
→ If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “
or
, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit
”
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or
→ Deal 1 damage to a unit without flying
"
Damn, is GREEN unstoppable?!
@thehug0naut’s turn!