Casual thehug0naut vs flagrantangles

P1T6


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Macciatus, the Whisperer


STARTING HAND
Reteller of Truths
Free Speech
Macciatus, The Whisperer
Traffic Director
Lawful Search
Spectral Flagbearer


WORKERS
Building Inspector
Porkhand Magistrate
Arrest
Jail
Bluecoat Musketeer
Traffic Director


Next Hand

Spectral Aven
Spectral Hound


Discard

Lawful Search
Free Speech


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince performs a Lawful Search of your hand and draws a card. - ($8)
Quince casts Free Speech, removing your heroes’ abilities and preventing you from casting spells. - ($6)
Hire Macciatus, the Whisperer. - ($4)
Hire a Reteller of Truths. - ($2)
Hire a Spectral Flagbearer. - ($1)
Quince punches the Young Treant to death.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Reteller of Truths 4/4
  • :pschip: Technician: Spectral Flagbearer 3/3
  • :target: Lookout:

In Play:

  • Sirus Quince (1) 1/3
  • Macciatus, the Whisperer 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Well, that was the worst of all outcomes I was expecting, but we’re not in a half-bad position given that Hugh has no spells in hand and a much reduced hand to begin with. I can take this moment to replenish my own hand size and stabilize.

@thehug0naut’s turn!

P2T6


StartingHand Workers

STARTING HAND

Rampant Growth
Blooming Ancient
Blooming Ancient
Huntress


WORKERS

Tiger Cub
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Galina Glimmer
Might of Leaf and Claw
Blooming Elm


Discard

Stampede
Final Showdown
Playful Panda
Spore Shambler
Young Treant
Merfolk Prospector
Rampant Growth


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Ancient - ($7)
2nd Ancient, 1st BA+1 - ($3)
Huntress, BAs+1 - ($1)
Midori kills Scribe, takes 2
Cala trades Flagbearer, Quince to midband, you draw
Runes to Prospector, trades Reteller, you gain 1g

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3A [Sparkshot, Anti-Air]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient 2/4
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/2 [My ability-less units have +1/+1, Flying on my turn]
  • Blooming Ancient 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Macciatus + Free Speech is a damn good combo, I wonder if he has another Free Speech coming

P1T7


StartingHand Workers

STARTING HAND
Spectral Hound
Spectral Aven
Eyes of the Chancellor


WORKERS
Building Inspector
Porkhand Magistrate
Arrest
Jail
Bluecoat Musketeer
Traffic Director


NextHand

Spectral Flagbearer
Reputable Newsman


Discard

Lawful Search
Free Speech
Scribe


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Research Eyes of the Chancellor. - ($9)
Hire a Spectral Aven. - ($7)
Hire a Spectral Hound. - ($6)
Hire a Spectral Flagbearer. - ($5)
Hire a Reteller of Truths. - ($3)
Create a Mirror Illusion. - ($1)
Eyes of the Chancellor exhausts to make Macciatus Invisible.
Macciatus deals 3 damage to your Tech II building.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 4/4
  • :psfist: Elite: Spectral Flagbearer 4/3
  • :ps_: Scavenger: Reteller of Truths 4/4
  • :pschip: Technician: Spectral Aven 3/3
  • :target: Lookout: Mirror Illusion 1/2

In Play:

  • Eyes of the Chancellor
  • Sirus Quince (3) 1/4
  • Macciatus, the Whisperer 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Okay, things are tense. I think we can weather what’s coming and then we can maybe start destroying buildings and get a leg up. He can, however, reasonably get Might of Leaf and Claw set up which would be PRETTY BAD for meeeee.

@thehug0naut’s turn!

P2T7


StartingHand Workers

STARTING HAND

Galina Glimmer
Blooming Elm
Might of Leaf and Claw


WORKERS

Tiger Cub
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Final Showdown
Spore Shambler


Tech 0 card(s)
Get Paid + float - ($11)
Blooming Elm - ($8)
Might of Leaf and Claw - ($5)
Arg and Wisp, BAs+2 - ($3)
Galina, BAs+1 - ($2)
Midori kills Reteller, takes 1, Reteller to hand, you gain 1g, MoLaC+1
1st Ancient kills Hound, takes 5, MoLaC+1
2nd Ancient kills Mirror, takes 2, Overpower 3 to kill Flagbearer, MoLaC+1
4x Runes to Huntress
Huntress kills Aven, takes 4, Overpower 4 to kill Quince, Arg midbands, you draw, MoLaC+1
Maxband Arg, Water Elemental, BAs+1 - ($0)
Redistribute Runes

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg Garg 1/5A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 1/2
  • :pschip: Technician: Galina Glimmer 2/2
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/1 [My ability-less units have +1/+1, Flying on my turn]
  • Blooming Ancient 4/4 [++]
  • Blooming Ancient 4/1 [++]
  • Huntress 7/3 [++++, Anti-Air, Sparkshot]
  • Water Elemental 3/3 [Anti-Air]
  • Blooming Elm -/4 [My units and heroes with + have Overpower]
  • Might of Leaf and Claw [4]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This was a huge board swing, Blooming Elm really force multiplys and I have MoLaC ready to go live next turn. I don’t even really care that my hand size is low or that he can break my Tech II

I don’t see a way to pull through there so on to the next one!

P1T1


Starting Hand Workers

STARTING HAND
Arrest
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer
Building Inspector


WORKERS
Bluecoat Musketeer


Next Hand

Spectral Aven
Porkhand Magistrate
Traffic Director
Jail
Lawful Search


Discard

Reputable Newsman
Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1
  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Well, that was a disaster.

@thehug0naut’s turn!

Well GG for the last one. Things definitely feel a lot closer with the Spore Shambler change, makes it more costly to deal with Illusions

Active Changes
Card Change
Flagstone Garrison Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer Reduce cost to 2g
Bluecoat Musketeer Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

P2T1


StartingHand Workers

STARTING HAND

Young Treant
Ironbark Treant
Playful Panda
Spore Shambler
Tiger Cub


WORKERS

Ironbark Treant


NextHand

Rich Earth
Verdant Tree
Forest’s Favor
Merfolk Prospector
Rampant Growth


Discard

Tiger Cub
Spore Shambler
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Panda and Wisp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite: L1 Calamandra Moss 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Split isn’t the best but I think this is my best P2 opening board vs Oni

Edit: Added Active Changes

1 Like

Yes! GG! The game did feel closer, especially in the beginning with that change.

P1T2


Tech Starting Hand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Traffic Director
Jail
Lawful Search
Spectral Aven
Porkhand Magistrate
Elite Training


WORKERS
Bluecoat Musketeer
Jail


Next Hand

Manufactured Truth
Reputable Newsman
Lawful Search
Arrest
Elite Training


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru performs a Lawful Search of your hand and draws a card. - ($3)
Onimaru casts Elite Training on himself and the Building Inspector. - ($1)
Building Inspector destroys the wisp and sparkshots Calamandra.
Onimaru kills Calamandra and survives, gaining 2 levels.
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 2/1A - Sparkshot, Anti-air
  • Onimaru (3) 3/1 - Sparkshot, Anti-Air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Stumbling into our Teched card with Lawful Search made this turn a lot more palatable now I have the lead, categorically.

@thehug0naut’s turn!

Nice draw play! However I have a mischievous Panda to steal those levels right back

P2T2


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Merfolk Prospector
Forest’s Favor
Verdant Tree
Rampant Growth
Rich Earth → Worker


WORKERS

Ironbark Treant
Rich Earth


NextHand

Spore Shambler
Forest’s Favor
Playful Panda
Tiger Cub
Blooming Ancient


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Hero - ($1)
Panda trades Oni, Midori to level 3
Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Master Midori 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I think I just try and tech rush here since he’s given up board and probably doesn’t have Tech Is coming this next turn

Edit: Added Tech I HP

1 Like

I definitely missed that you had a panda. :laughing:

P1T3


Tech Starting Hand Workers

TECH
Boot Camp
Scribe


STARTING HAND
Reputable Newsman
Elite Training
Arrest
Manufactured Truth
Lawful Search
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


Next Hand

Spectral Aven
Elite Training
Scribe
Elite Training
Traffic Director


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bigby Hayes. - ($3)
Bigbyperforms a Lawful Search of your hand and draws a card. HMMMMMMMM. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman 0/3 [2]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 2/1A - Sparkshot, Anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Okay, things are tense. I think we can weather what’s coming and then we can maybe start destroying buildings and get a leg up. He can, however, reasonably get Might of Leaf and Claw set up which would be PRETTY BAD for meeeee.

@thehug0naut’s turn!

1 Like

I did wonder :laughing:

Tech rush, I choose you!

P.s. your Elite Training on Inspector ended at your upkeep

P2T3


Tech StartingHand Workers

TECH

Galina Glimmer
Blooming Elm


STARTING HAND

Forest’s Favor
Playful Panda
Spore Shambler
Tiger Cub → Worker
Blooming Ancient


WORKERS

Ironbark Treant
Rich Earth
Tiger Cub


NextHand

Young Treant
Blooming Ancient
Rampant Growth
Verdant Tree
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Prospect for gold - ($8)
Worker - ($7)
Expensive Tech II Growth - ($2)
Midbandori - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Master Midori 3/4A [My ability-less units have +1/+1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Tech rush just as planned, nice that I get the Prospector gold to use for Midbandori

P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Judgment Day


STARTING HAND
Spectral Aven
Elite Training
Traffic Director
Elite Training
Scribe


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director


NextHand

Lawful Search
Boot Camp
Arrest
Manufactured Truth


Discard

Building Inspector
Elite Training
Elite Training
Scribe
Spectral Aven
Insurance Agent
Judgment Day


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bigby suicides against Midori, stripping his armor and dealing 1 damage; Midori gains 2 levels.
Summon General Onimaru. - ($4)
Onimaru provides some Elite Training to Building Inspector and Onimaru. - ($2)
Onimaru provides even more Elite Training to Building Inspector and the Reputable Newsman. - ($0)
Building Inspector trades with Midori; Onimaru gains 2 levels.
Reputable Newsman kills the Merfolk Prospector.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (3) 3/3A - Sparkshot, Anti-Air
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 1/3 [2] Anti-Air, Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Well, he is beating me on Tech progression, BUT he has know units. On the other hand, I know about the Blooming Ancient he had and he probably teched the other so that could be coming. He can definitely summon Argagarg so that means he can get a bunch of runes pretty quickly. I’ve got maybe one turn to pull things around, but boy does that look like a pipe dream.

@thehug0naut’s turn!

That’s some training!

P2T4


Tech StartingHand Workers

TECH

Might of Leaf and Claw
Circle of Life


STARTING HAND

Blooming Ancient
Verdant Tree
Young Treant
Rampant Growth → Worker
Spore Shambler


WORKERS

Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth


NextHand

Blooming Ancient
Forest’s Favor
Blooming Elm
Playful Panda
Galina Glimmer


Discard

Merfolk Prospector
Might of Leaf and Claw
Circle of Life
Spore Shambler
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Ancient - ($3)
Arg + Wisp, BA+2 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Argagarg Garg 1/3
  • :target: Lookout:

In Play:

  • Blooming Ancient 4/6 [++]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

The set up before the rune-ination

Valued traditions and techniques passed down through Onimaru’s family line!

P1T5


Tech Starting Hand Workers

TECH
Justice Juggernaut
Justice Juggernaut


STARTING HAND
Boot Camp
Arrest
Lawful Search
Manufactured Truth
Scribe
Elite Training


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director
Arrest


Next Hand

Judgment Day
Elite Training
Spectral Aven
Justice Juggernaut
Building Inspector


Discard

Boot Camp
Elite Training
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Law. - ($3)
Onimaru sends the Wisp to Boot Camp and draws a card. - ($2)
Onimaru kills Argagarg and midbands.
Hire a Scribe and draw a card. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman 0/3 [2]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Wow, embarrassing typo in that last one. At any rate, I think I’m still dead but I FEEL like I’m okay.

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

Whereas our techniques were handed down from ent to sapling

P.s. You’ll need to add your Tech II

P2T5


Tech StartingHand Workers

TECH

Murkwood Allies
Feral Strike


STARTING HAND

Blooming Ancient
Playful Panda
Forest’s Favor → Worker
Galina Glimmer
Blooming Elm
Technician Draw → Verdant Tree


WORKERS

Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor


NextHand

Might of Leaf and Claw
Merfolk Prospector
Spore Shambler
Circle of Life
Young Treant


Discard

Murkwood Allies
Feral Strike
Galina Glimmer
Playful Panda
Verdant Tree


Reshuffle, Technician draw
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Blooming Ancient, BA+1 - ($5)
Blooming Elm - ($2)
Midori, BAs+1 - ($0)
First BA (now a 6/8 with Overpower) kills Scribe, takes 1, Overpower 2 to Newsman
Move 4x runes to Wisp, now a 5/6
Wisp safely kills Newsman, Overpower 4 to kill Oni, Midori to level 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Master Midori 2/3
  • Blooming Ancient 3/4 [+]
  • Blooming Ancient 2/4
  • Wisp 5/6 [+++++]
  • Blooming Elm -/4 [My units and Heroes with + Runes have Overpower]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Blooming Elm is absolutely monstrous

Edit: Comment re: Tech II

Consider your forest denizens JUDGED.

P1T6


Tech Starting Hand Workers

TECH
Insurance Agent
Hallucination


STARTING HAND
Elite Training
Building Inspector
Spectral Aven
Judgment Day
Justice Juggernaut


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director
Arrest


Next Hand

Justice Juggernaut
Insurance Agent
Insurance Agent
Justice Juggernaut
Spectral Aven


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Summon and maxband Bigby Hayes. - ($4)
Bigby casts Judgement Day, destroying your units. - ($0)

Float ($0)
Stash 1, Discard 3, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (5) 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Wow, embarrassing typo in that last one. At any rate, I think I’m still dead but I FEEL like I’m okay.

@thehug0naut’s turn!

1 Like

Master Midori approves, this game is now balanced and fair

P2T6


StartingHand Workers

STARTING HAND

Young Treant
Might of Leaf and Claw
Merfolk Prospector → Worker
Circle of Life
Spore Shambler


WORKERS

Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector


NextHand

Blooming Ancient
Playful Panda
Might of Leaf and Claw
Murkwood Allies
Spore Shambler


Tech 0 card(s)
Get Paid - ($10)
Maxbandori - ($3)
Exhaust Elm, +1/+1 Rune on Midori
Midori breaks Tech II, your base to 18
Calamandra - ($1)
Worker - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 5/6 [+, My ability-less units have +1/+1, Flying on my turn]
  • Blooming Elm -/4 [My units and Heroes with + Runes have Overpower]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Trapping him on Bigby vs my Heroes is the key play here

P1T7


Tech Starting Hand Workers

TECH
Censorship Council
Guardian of the Gates


STARTING HAND Justice Juggernaut
Insurance Agent
Justice Juggernaut
Spectral Aven
Insurance Agent
Elite Training


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Traffic Director
Arrest
Elite Training


Next Hand

Boot Camp
Justice Juggernaut
Scribe
Elite Training
Lawful Search


Discard

Insurance Agent
Insurance Agent
Justice Juggernaut
Censorship Council
Guardian of the Gates


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II.
Bigby exhausts to draw a card.
Hire a Spectral Aven. - ($7)
Build a Tower. - ($4)
Worker. - ($3)

Float ($3)
Stash 1, Discard 3, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Aven 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby Hayes (5) 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Hmmmm, this doesn’t seem GOOD.

@thehug0naut’s turn!

P2T7


StartingHand Workers

STARTING HAND

Spore Shambler
Playful Panda
Might of Leaf and Claw
Blooming Ancient
Murkwood Allies


WORKERS

Ironbark Treant
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector


NextHand

Galina Glimmer
Feral Strike
Blooming Ancient
Circle of Life


Discard

Spore Shambler
Murkwood Allies


Tech 0 card(s)
Get Paid - ($11)
Might of Leaf and Claw - ($8)
Ancient - ($4)
Panda + Wisp, BA+2 - ($2)
Remove a rune, pop Aven, you draw
Midori kills Bigby, takes 1, Calamandra to midband, MoLaC+1
Maxband Calamandra - ($0)
Exhaust Elm, +1/+1 rune on Calamandra
Calamandra breaks Tech II, takes 1, your base to 16, MoLaC+1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 5/5 [+, My ability-less units have +1/+1, Flying on my turn]
  • L5 Calamandra Moss 5/5 [+, My units have Resist 1]
  • Blooming Ancient 2/4
  • Playful Panda 2/2
  • Wisp 0/1
  • Blooming Elm -/4 [My units and Heroes with + Runes have Overpower]
  • Might of Leaf and Claw [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I think that’s game, two chunky heroes with BA + Unit backup, while he has no Tech II and no Judgement Day.

You’ve got it! Do you want me to continue to be player 1? If so, here’s a turn. If not, ignore it and you can begin.

P1T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Arrest
Spectral Aven
Lawful Search
Manufactured Truth


WORKERS
Arrest


Next Hand

Bluecoat Musketeer
Jail
Reputable Newsman
Building Inspector
Traffic Director


Discard

Lawful Search
Manufactured Truth
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Damn, is GREEN unstoppable?!

@thehug0naut’s turn!