Casual thehug0naut vs flagrantangles

P2T4


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Spectral Flagbearer
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Arrest


Next Hand

Traffic Director
Lawful Search


Discard

Building Inspector
Community Service
Spectral Hound
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid - ($8)
Bigby casts Manufactured Truth on the Spectral Flagbearer, transforming it into a Spectral Aven. - ($7)
Spectral and Manufactured Aven kill Calamandra; Bigby midbands.
Build Tech II - Truth. - ($3)
Maxband Bigby. - ($1)
Bigby kills the Young Treant.
Hire a Spectral Flagbearer. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer 2 2/2
  • :target: Lookout:

In Play:

  • Bigby Hayes (5) 3/4
  • Spectral Flagbearer 1 2/2
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Bigby could help us recoup our hand size and maybe we won’t drown immediately.

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

P1T5


Tech StartingHand Workers

TECH

Fairie Dragon
Fairie Dragon


STARTING HAND

Galina Glimmer
Playful Panda
Centaur
Merfolk Prospector → Worker


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Forest’s Favor
Merfolk Prospector


NextHand

Blooming Ancient
Might of Leaf and Claw
Blooming Ancient
Blooming Elm


Discard

Young Treant
Tiger Cub
Fairie Dragon
Fairie Dragon
Playful Panda
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Midbandori - ($3)
Centaur - ($0)
Tiger trades Technician, you reshuffle and draw before teching

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Master Midori 3/4A [My “normal” units have +1/+1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Centaur 3/4 [Overpower]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Go chunky and set up for next turn. Planning tech lab Balance before my reshuffle, Fairie Dragons are great vs Truth

I’ve been thinking. There are two green cards that cause Blue a hell of a lot of trouble in this matchup. Calamandra, given her huge early game pressure, and Spore Shambler since it’s able to pop illusions throughout the early and mid game.

For Calamandra you tried a line to porky to deal with her, which think intuitively should be the answer but it didn’t work since the costly disabling then still left you having to trade in all your board to kill her. Green will take those value trades all day. Disabled I think categorically just isn’t a strong enough an effect for its cost within Blue since launch. I think Disabled has to prevent the disabled unit or hero from dealing combat damage. This would be a major core rule change with a wide ranging impact but I think it also has a lot of potential merit.

For Spore Shambler we could easily fix this issue by forcing it work only on friendly units. Then Illusions become genuinely quite scary in the early-mid game, with only Rampant Growth, Arg midband or expensive Arg spells able to pop them. The downside would be that it’s another buffing card that Blue can’t disrupt with Flagbearers, but I think the tradeoff is a net positive for Blue overall.

I think we should try out the Spore Shambler change in our next game, see how it plays out and save the disabled changes for another time. I’ll post the explicit changes for you once we settle this one.

1 Like

P2T5


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
General’s Hammer


STARTING HAND
Traffic Director
Lawful Search
Community Service
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Arrest
Traffic Director


NextHand

Macciatus, The Whisperer
Building Inspector
Spectral Flagbearer


Discard

Lawful Search
Eyes of the Chancellor
General’s Hammer
Community Service
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bigby performs a Lawful Search of your hand and draws a card. - ($6)
Bigby casts Community Service and takes the Blooming Ancient from your hand. - ($1)
Spectral Aven and Bigby kill Midori.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Flagbearer 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient 2/4
  • :target: Lookout:

In Play:

  • Bigby Hayes (5) 3/1
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Hmmmm, snatching up a Blooming Ancient seems good. Also, a General’s Hammer lets me destroy a building with the Aven.

@thehug0naut’s turn!

P1T6


Tech StartingHand Workers

TECH

Murkwood Allies
Stampede


STARTING HAND

Might of Leaf and Claw
Blooming Elm
Blooming Ancient → Community Service
Blooming Ancient


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Forest’s Favor
Merfolk Prospector


NextHand

Playful Panda
Might of Leaf and Claw
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid - ($9)
Blooming Ancient - ($5)
Arg and Wisp, BA+2 - ($3)
Calamandra, BA+1 - ($1)
Remove a rune, pop Flagbearer
Two runes to Centaur, kills Ancient, takes 2, Overpower 1 to kill Bigby, Arg midbands, you draw
Tech Lab Balance - ($0)
Skip Worker

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: L3 Argagarg Garg 1/4
  • :target: Lookout:

In Play:

  • Blooming Ancient 2/4
  • Centaur 5/4 [Overpower]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not the best CS turn since he didn’t get to use the ability but it did reduce my hand enough to get me to worker skip.

Main thing here was kill off the Ancient to get it back in my deck and make sure Bigby isn’t around to Judgement Day or Injunction my board.

P2T6


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Tiger


STARTING HAND
Macciatus, The Whisperer
Spectral Flagbearer
Building Inspector
Spectral Hound


WORKERS
Jail
Porkhand Magistrate
Arrest
Traffic Director


Next Hand

Reputable Newsman
Reteller of Truths


Discard

Lawful Search
Eyes of the Chancellor
General’s Hammer
Community Service
Manufactured Truth
Spectral Flagbearer
Spectral Hound
Spectral Tiger


Tech 2 card(s)
Get Paid + float - ($10)
Hire a Building Inspector. - ($9)
Hire Macciatus, The Whisperer. - ($7)
Hire a Spectral Flagbearer. - ($6)
Hire a Spectral Hound. - ($5)
Build a Tower. - ($2)
Summon Sirus Quince and his Mirror Illusion. - ($0)
Spectral Aven attacks the Blooming Ancient, dealing 3 damage to it.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 4/4A
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout: Mirror Illusion 1/2

In Play:

  • Spectral Aven 3/3
  • Spectral Flagbearer 3/3
  • Macciatus, the Whisperer 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Booooooo! I was hoping to get to use the ability!

@thehug0naut’s turn!

My Wisp was missing, should have been in Scavenger, now added, I presume that doesn’t change anything?

@flagrantangles assuming the answer was no I’ve taken my turn

P1T7


Tech StartingHand Workers

TECH

Stampede
Moment’s Peace


STARTING HAND

Spore Shambler
Might of Leaf and Claw
Playful Panda
Young Treant → Stampede → Worker


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Forest’s Favor
Merfolk Prospector
Stampede


NextHand

Fairie Dragon
Fairie Dragon
Galina Glimmer


Discard

Blooming Ancient
Moment’s Peace
Stampede
Spore Shambler


Tech 2 card(s)
Get Paid - ($9)
Young Treant, BA+1, draw - ($7)
Playful Panda, BA+2 - ($5)
Might of Leaf and Claw - ($2)
Ancient trades with Hound, MoLaC+1
Centaur kills Quince, takes 2, Calamandra midbands, Overpower 2 to kill Mirror, you draw, MoLaC+1
Arg kills Inspector, takes 3, MoLaC+1
Calamandra trades with Macciatus, levels whiff, MoLaC+1
Worker
Maxband Arg, Water Elemental - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3A [Anti-Air]
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Young Treant 0/2
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg 1/5
  • Centaur 5/2 [Overpower]
  • Playful Panda 2/2
  • Wisp 0/1
  • Might of Leaf and Claw [4]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I don’t like workering Spore Shambler so let’s get rid of Stampede instead and just Tech in another. A bit unfortunate that I pulled the only non-impactful card with YT!

It did not make a difference regarding the wisp for me and here we go for the next one.

P1T1


Starting Hand Workers

STARTING HAND
Reputable Newsman
Arrest
Manufactured Truth
Lawful Search
Bluecoat Musketeer


WORKERS
Arrest


Next Hand

Jail
Porkhand Magistrate
Spectral Aven
Traffic Director
Building Inspector


Discard

Reputable Newsman
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Bluecoat Musketeer. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

I know the consensus is that Green isn’t exceptionally good, but somehow they feel much worse than any other matchup I’ve played. :laughing:

@thehug0naut’s turn!

@flagrantangles no worries at all, I’ve collated the active changes below, including the Spore Shambler nerf, hoping it helps a bit

Active Changes
Card Change
Flagstone Garrison Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer Reduce cost to 2g
Bluecoat Musketeer Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

P2T1


StartingHand Workers

STARTING HAND

Rampant Growth
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant → Worker


WORKERS

Ironbark Treant


NextHand

Playful Panda
Merfolk Prospector
Young Treant
Tiger Cub
Forest’s Favor


Discard

Verdant Tree
Spore Shambler
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

No 2-drop but also no Oni so I’ll play Cal and Rich Earth to give myself maximum gold advantage

Edit: Changes table

Excellent! Thanks for aggregating the changes! I appreciate it!

P1T2


Tech Starting Hand Workers

TECH
Tax Collector
Brave Knight


STARTING HAND
Spectral Aven
Porkhand Magistrate
Traffic Director
Building Inspector
Jail


WORKERS
Arrest
Jail


Next Hand

Spectral Aven
Tax Collector
Manufactured Truth
Brave Knight
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire a Building Inspector. - ($4)
Summon General Onimaru. - ($2)
Build Tech I. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2A
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

I know the consensus is that Green isn’t exceptionally good, but somehow they feel much worse than any other matchup I’ve played. :laughing:

@thehug0naut’s turn!

P2T2


Tech StartingHand Workers

TECH

Galina Glimmer
Huntress


STARTING HAND

Merfolk Prospector
Young Treant → Tiger Cub
Forest’s Favor
Tiger Cub → Discard
Playful Panda → Discard


WORKERS

Ironbark Treant
Tiger Cub


NextHand

Playful Panda
Verdant Tree
Rampant Growth


Discard

Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Expensive Tech I - ($4)
Forests’ Favour Calamandra - ($2)
Discard 2 cards, Calamandra has Stealth this turn
Calamandra kills Oni, takes 3, Calamandra midbands
Young Treant, reshuffle and draw - ($0)
Worker

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/5 [+, My units have Resist 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This use of stealth seems pretty good for me here despite the small hand. The discarding actually helps reduce the chance of drawing my Tech Is off of the YT. Rich Earth gives me the gold to really pressure now, makes it clear how strong it is vs Blue

P1T3


Tech Starting Hand Workers

TECH
Air Hammer
Injunction


STARTING HAND
Porkhand Magistrate
Tax Collector
Spectral Aven
Manufactured Truth
Brave Knight


WORKERS
Arrest
Jail
Porkhand Magistrate


Next Hand

Traffic Director
Lawful Search
Manufactured Truth
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire a Spectral Aven. - ($4)
Hire a Brave Knight. - ($1)
Bluecoat Musketeer shoots the Young Treant.

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

I know the consensus is that Green isn’t exceptionally good, but somehow they feel much worse than any other matchup I’ve played. :laughing:

@thehug0naut’s turn!

P2T3


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Playful Panda
Rampant Growth
Verdant Tree → Worker


WORKERS

Ironbark Treant
Tiger Cub
Verdant Tree


NextHand

Spore Shambler
Huntress


Discard

Merfolk Prospector
Rampant Growth
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
Worker
Calamandra “kills” Knight, takes 3
Panda - ($5)
Rampant Growth, pay resist, pop Aven - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/1 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/2 [+, My units have Resist 1]
  • Playful Panda 2/2
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I made my hand size worse but if he wants to Tech up he can’t do much else with his turn since I popped the Aven. Trying to store up some gold so I can tech up and do something to help with my hand size.

P1T4


Tech Starting Hand Workers

TECH
Air Hammer
General’s Hammer


STARTING HAND
Reputable Newsman
Lawful Search
Traffic Director
Manufactured Truth


WORKERS
Arrest
Jail
Porkhand Magistrate
Reputable Newsman


Next Hand

Injunction
Air Hammer
General’s Hammer
Tax Collector
Traffic Director


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire a Brave Knight. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer 1/2
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Hmmmm, I think I can leverage this situation with my upcoming Air Hammer.

@thehug0naut’s turn

@thehug0naut Poke poke!

P2T4


Tech StartingHand Workers

TECH

Moment’s Peace
Nature Reclaims


STARTING HAND

Spore Shambler
Huntress


WORKERS

Ironbark Treant
Tiger Cub
Verdant Tree


NextHand

Forest’s Favor
Moment’s Peace
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($10)
Calamandra trades Knight, levels whiff
Panda kills Musketeer, you gain 1g
Spore Shambler - ($7)
Pay 1g, rune to Wisp, kills Inspector, takes 1, you draw - ($6)
Tech II Growth - ($2)
Master Midori - ($0)
Skip Worker

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/1 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L1 Master Midori 2/3
  • Playful Panda 2/1
  • Spore Shambler 1/2 [+]
  • Wisp 1/1 [+]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I definitely set myself back in this game, I’ve got to find a way to win it at Tech II

P1T5


Tech Starting Hand Workers

TECH
Free Speech
General’s Hammer


STARTING HAND
Air Hammer
Injunction
Tax Collector
General’s Hammer
Traffic Director
Air Hammer


WORKERS
Arrest
Jail
Porkhand Magistrate
Reputable Newsman
Brave Knight


Next Hand

Bluecoat Musketeer
Lawful Search
Manufactured Truth
Spectral Aven
Air Hammer


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Hire an Air Hammer. - ($4)
Summon Bigby Hayes. - ($2)
Hire a Tax Collector. - ($0)

Float ($0)
Stash 1, Discard 3, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite: Bigby Hayes (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Air Hammer 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Flagstone Garrison - Replace ability with “Your units cannot have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw - Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes have +3/+3 until your next upkeep”
Spore Shambler - Replace second ability with “:ps1gem: or :exhaust:, then remove a +1/+1 rune → Put a +1/+1 rune on another friendly unit :target:
General’s Hammer - Reduce cost to 2g
Bluecoat Musketeer - Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying :target:"

Hmmmm, I think I can leverage this situation with my upcoming Air Hammer.

@thehug0naut’s turn!

@thehug0naut Poke poke!