Rampant Growth
Verdant Tree
Blooming Ancient
Murkwood Allies
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Young Treant, Draw - ($6)
Worker
Shambler, runes to pop Hound and Aven, you draw - ($1)
Calamandra and Panda kill Newsman, each take 1
Galina Glimmer - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Young Treant 0/2A [Can’t Attack]
Elite: Galina Glimmer 3/2
Scavenger: Spore Shambler 0/1
Technician: Tiger Cub 2/1
Lookout:
In Play:
L1 Calamandra Moss 2/2
Playful Panda 2/1
Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Mostly clear his board, keep nearly all my cards in play and keep a lot of aggro for hitting Tech II next turn
Yeah, that seems pretty bad. I would be shocked if I had even a snowball’s chance in hell of making this close. I’m currently wondering if forcing you to draw a bunch of cards will help with that or not.
P1T4
Tech Starting Hand Workers
TECH
Macciatus, The Whisperer
Reteller of Truths
STARTING HAND
Free Speech
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Spectral Flagbearer
WORKERS
Building Inspector
Jail
Arrest
Next Hand
Free Speech
Traffic Director
Lawful Search
Manufactured Truth
Spectral Hound
Tech 2 card(s)
Get Paid - ($7)
Summon Sirus Quince and his Mirror Illusion. - ($5)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($3)
Hire a Bluecoat Musketeer who kills the Tiger Cub; you draw a card. - ($1)
Porkhand Magistrate exhausts to disable Calamandra; you draw another card. - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Mirror Illusion 0/1A
Elite:
Scavenger: Quince (1) 1/3
Technician:
Lookout:
In Play:
Porkhand Magistrate 2/3
Bluecoat Musketeer 1/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Fairie Dragon
Might of Leaf and Claw
Murkwood Allies
Fairie Dragon
Tech 2 card(s)
Heal 1HP
Get Paid + Galina gold - ($11)
Worker
Blooming Ancient - ($7)
2nd Blooming Ancient, BA+1 - ($3)
Master Midori, BAs+1 - ($1)
Two runes to Galina, kills Porky takes 2
Rune to Cub, kills Musketeer, takes 2
Calamandra kills Quince, takes 1, Midori to level 3, you draw
Panda hits Tech I to 3HP
Tech Lab Balance - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Young Treant 0/2A [Can’t Attack]
Elite:
Scavenger:
Technician: Spore Shambler 0/1
Lookout:
In Play:
L3 Calamandra Moss 3/3 [My units have Resist 1]
L3 Master Midori 2/3
Blooming Ancient 2/4
Blooming Ancient 2/4
Galina Glimmer 4/2 [++]
Tiger Cub 3/1 [+]
Playful Panda 2/2
Verdant Tree 0/3 [Healing 1]
Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Balance)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
He doesn’t have the gold for Judgement Day so I think this one is over. If I don’t have lethal this turn coming I’ll be able to break his tech buildings and get there a turn later.
Looking back, I think I forgot to add the target symbol on my first post but I added it in slightly later when I noticed it was missing. You might have missed that though, my bad! The active changes should be as follows:
Card
Change
Flagstone Garrison
Replace ability with “Your units can no longer have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw
Replace second ability with “ → If there are at least 5 growth runes on this, your units and heroes get +3/+3 until your next upkeep”
General’s Hammer
Reduce cost to 2g
Bluecoat Musketeer
Replace ability with “Arrives: Exhausted. Arrives or → Deal 1 damage to a unit without flying”
Alrighty! I think that makes my choices significantly worse, but I’m clearly not good at assessing my options so we’ll stick with it and see how it does! My turn has been edited.
Merfolk Prospector
Blooming Ancient
Blooming Ancient
Centaur
Tech 2 card(s)
Get Paid - ($6)
Rich Earth - ($3)
Worker
Calamandra kills Inspector, takes 1, you draw
Tech I - ($2)
Tiger Cub - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Tiger Cub 2/2
Lookout:
In Play:
L3 Calamandra Moss 4/4 [+, My units have Resist 1]
Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
Got to get Tech I up this turn so I can push on to Tech II on time. I think his board is weak enough that I can still play for Rich Earth, so let’s do that
STARTING HAND
Arrest
Spectral Flagbearer
Reputable Newsman
Spectral Aven
WORKERS
Jail
Porkhand Magistrate
Arrest
Next Hand
Manufactured Truth
Spectral Flagbearer
Discard
Building Inspector
Community Service
Spectral Hound
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($5)
Hire a Spectral Aven. - ($3)
Hire a Spectral Flagbearer. - ($2)
Summon Bigby Hayes. - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Bluecoat Musketeer 1/2A
Elite: Reputable Newsman 1/3 [2]
Scavenger:
Technician: Spectral Flagbearer 2/2
Lookout: Spectral Aven 2/2
In Play:
Bigby Hayes (1) 2/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 3
Gold:
Gold: 0
Workers: 8
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”