Casual thehug0naut vs flagrantangles

Shambler is absolutely brutal in this matchup

P2T3


Tech StartingHand Workers

TECH

Murkwood Allies
Blooming Ancient


STARTING HAND

Forest’s Favor → Worker
Young Treant → Spore Shambler
Verdant Tree
Galina Glimmer
Ferocity


WORKERS

Merfolk Prospector
Ironbark Treant
Forest’s Favour


NextHand

Rampant Growth
Verdant Tree
Blooming Ancient
Murkwood Allies


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Young Treant, Draw - ($6)
Worker
Shambler, runes to pop Hound and Aven, you draw - ($1)
Calamandra and Panda kill Newsman, each take 1
Galina Glimmer - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite: Galina Glimmer 3/2
  • :ps_: Scavenger: Spore Shambler 0/1
  • :pschip: Technician: Tiger Cub 2/1
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/2
  • Playful Panda 2/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Mostly clear his board, keep nearly all my cards in play and keep a lot of aggro for hitting Tech II next turn

1 Like

Yeah, that seems pretty bad. I would be shocked if I had even a snowball’s chance in hell of making this close. I’m currently wondering if forcing you to draw a bunch of cards will help with that or not.

P1T4


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Free Speech
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Spectral Flagbearer


WORKERS
Building Inspector
Jail
Arrest


Next Hand

Free Speech
Traffic Director
Lawful Search
Manufactured Truth
Spectral Hound


Tech 2 card(s)
Get Paid - ($7)
Summon Sirus Quince and his Mirror Illusion. - ($5)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($3)
Hire a Bluecoat Musketeer who kills the Tiger Cub; you draw a card. - ($1)
Porkhand Magistrate exhausts to disable Calamandra; you draw another card. - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion 0/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Quince (1) 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 2/3
  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Wow, what a bad meeting.

@thehug0naut’s turn!

Yes it’s not looking great at this point, I think giving me cards isn’t the best line for you

P2T4


Tech StartingHand Workers

TECH

Blooming Ancient
Might of Leaf and Claw


STARTING HAND

Rampant Growth → Worker
Verdant Tree
Blooming Ancient
Murkwood Allies
Technician Draw → Ferocity
Porky Draw → Tiger Cub


WORKERS

Merfolk Prospector
Ironbark Treant
Forest’s Favor
Rampant Growth


NextHand

Might of Leaf and Claw
Ferocity
Blooming Ancient
Blooming Ancient
Murkwood Allies


Technician Draw
Reshuffle, Porky Draw
Tech 2 card(s)
Get Paid + Galina Gold - ($10)
Worker
Tech II Growth - ($6)
Galina safely kills Mirror
Tiger Cub - ($4)
Verdant Tree - ($2)
Midband Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger: Playful Panda 2/1
  • :pschip: Technician: Spore Shambler 0/1
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/4 [My units have Resist 1]
  • Galina Glimmer 2/2
  • Verdant Tree 0/3 [Healing 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Now I have a tech lead and a huge board

1 Like

I thought it might mess up a cycle so that seemed potentially worthwhile.

P1T5


Tech StartingHand Workers

TECH
Judgement Day
Eyes of the Chancellor


STARTING HAND
Free Speech
Traffic Director
Lawful Search
Spectral Hound
Manufactured Truth


WORKERS
Building Inspector
Jail
Arrest
Traffic Director


NextHand

Spectral Flagbearer
Free Speech
Reputable Newsman
Spectral Aven
Reteller of Truths


Discard

Free Speech
Spectral Hound
Manufactured Truth
Lawful Search
Judgement Day
Eyes of the Chancellor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Truth. - ($2)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite: Bluecoat Musketeer 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Wow, what a bad meeting.

@thehug0naut’s turn!

P2T5


Tech StartingHand Workers

TECH

Fairie Dragon
Fairie Dragon


STARTING HAND

Ferocity → Worker
Blooming Ancient
Murkwood Allies
Might of Leaf and Claw
Blooming Ancient


WORKERS

Merfolk Prospector
Ironbark Treant
Forest’s Favor
Rampant Growth
Ferocity


NextHand

Fairie Dragon
Might of Leaf and Claw
Murkwood Allies
Fairie Dragon


Tech 2 card(s)
Heal 1HP
Get Paid + Galina gold - ($11)
Worker
Blooming Ancient - ($7)
2nd Blooming Ancient, BA+1 - ($3)
Master Midori, BAs+1 - ($1)
Two runes to Galina, kills Porky takes 2
Rune to Cub, kills Musketeer, takes 2
Calamandra kills Quince, takes 1, Midori to level 3, you draw
Panda hits Tech I to 3HP
Tech Lab Balance - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler 0/1
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/3 [My units have Resist 1]
  • L3 Master Midori 2/3
  • Blooming Ancient 2/4
  • Blooming Ancient 2/4
  • Galina Glimmer 4/2 [++]
  • Tiger Cub 3/1 [+]
  • Playful Panda 2/2
  • Verdant Tree 0/3 [Healing 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

He doesn’t have the gold for Judgement Day so I think this one is over. If I don’t have lethal this turn coming I’ll be able to break his tech buildings and get there a turn later.

1 Like

I don’t think there’s an avenue for me. You’re up first for the next one.

May the odds be ever in your favour

P1T1


StartingHand Workers

STARTING HAND

Merfolk Prospector
Rich Earth
Tiger Cub
Playful Panda
Ironbark Treant → Worker


WORKERS

Ironbark Treant


NextHand

Forest’s Favor
Verdant Tree
Rampant Growth
Spore Shambler
Young Treant


Discard

Playful Panda
Rich Earth
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Aggro time

1 Like

I think our illustrious history playing points to the opposite. :laughing:

P2T1


Starting Hand Workers

STARTING HAND
Arrest
Jail
Spectral Aven
Lawful Search
Traffic Director


WORKERS
Jail


Next Hand

Bluecoat Musketeer
Reputable Newsman
Building Inspector
Porkhand Magistrate
Manufactured Truth


Discard

Arrest
Lawful Search
Spectral Aven


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon General Onimaru. - ($2)
Hire a Traffic Director. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Wow, what a bad meeting.

@thehug0naut’s turn!

Haha well I think I might dig through the old MMM games and see how the Blue vs Green games went, maybe they had some ideas you could try out!

P1T2


Tech StartingHand Workers

TECH

Centaur
Galina Glimmer


STARTING HAND

Rampant Growth
Forest’s Favor
Young Treant
Spore Shambler
Verdant Tree → Worker


WORKERS

Ironbark Treant
Verdant Tree


NextHand

Rich Earth
Rampant Growth
Tiger Cub
Centaur


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rampant Growth Prospector, safely kills TD - ($2)
Forest’s Favour Calamandra, kills Oni, takes 3, Calamandra midbands - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/5 [+, My units have Resist 1]
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I don’t mind delaying Tech I since I’ve now got a huge threatening Calamandra to work with

P2T2


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Manufactured Truth
Reputable Newsman
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer


WORKERS
Jail
Porkhand Magistrate


Next Hand

Spectral Flagbearer
Spectral Aven
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Bluecoat Musketeer who kills the Prospector. - ($2)
Hire a Building Inspector. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying” :target:

Okay, let’s see where we land now.

@thehug0naut’s turn!

I think you’ve only paid for the resist cost of the Musketeer there, and missed his play cost

The way you wrote his ability lead me to believe he doesn’t target. Was your intent that he target?

Looking back, I think I forgot to add the target symbol on my first post but I added it in slightly later when I noticed it was missing. You might have missed that though, my bad! The active changes should be as follows:

Card Change
Flagstone Garrison Replace ability with “Your units can no longer have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes get +3/+3 until your next upkeep”
General’s Hammer Reduce cost to 2g
Bluecoat Musketeer Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying” :target:
1 Like

Alrighty! I think that makes my choices significantly worse, but I’m clearly not good at assessing my options so we’ll stick with it and see how it does! My turn has been edited.

@thehug0naut Poke poke!

1 Like

P1T3


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Tiger Cub
Rich Earth
Rampant Growth → Worker
Centaur


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth


NextHand

Young Treant
Playful Panda
Spore Shambler


Discard

Merfolk Prospector
Blooming Ancient
Blooming Ancient
Centaur


Tech 2 card(s)
Get Paid - ($6)
Rich Earth - ($3)
Worker
Calamandra kills Inspector, takes 1, you draw
Tech I - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/4 [+, My units have Resist 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Got to get Tech I up this turn so I can push on to Tech II on time. I think his board is weak enough that I can still play for Rich Earth, so let’s do that

P2T3


Tech Starting Hand Workers

TECH
Community Service
Spectral Hound


STARTING HAND
Arrest
Spectral Flagbearer
Reputable Newsman
Spectral Aven


WORKERS
Jail
Porkhand Magistrate
Arrest


Next Hand

Manufactured Truth
Spectral Flagbearer


Discard

Building Inspector
Community Service
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($5)
Hire a Spectral Aven. - ($3)
Hire a Spectral Flagbearer. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2A
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Bigby Hayes (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Ah, unwinnable probably.

@thehug0naut’s turn!

@flagrantangles

P1T4


Tech StartingHand Workers

TECH

Might of Leaf and Claw
Blooming Elm


STARTING HAND

Playful Panda
Spore Shambler
Young Treant → Forest’s Favor → Worker


WORKERS

Ironbark Treant
Verdant Tree
Rampant Growth
Forest’s Favor


NextHand

Merfolk Prospector
Galina Glimmer
Centaur
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
Young Treant, draw - ($5)
Worker
Tech II Growth - ($1)
Cub kills Musketeer, takes 1
Calamandra kills Newsman, takes 1

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/3 [+, My units have Resist 1]
  • Tiger Cub 2/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I think I just go for Tech II and see if he can Tech break. Hopefully I’ve set up enough threats to cause him problems

PS: flagrantangles does not have a tower :wink:

1 Like

Haha I was sure he did have! :sweat_smile:

@flagrantangles turns edited!