@thehug0naut Poke poke!
Stupid me @flagrantangles, I typed this out and hadn’t posted it
P1T4
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Rampant Growth
Galina Glimmer
Young Treant → Tiger Cub → Worker
Spore Shambler
WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
NextHand
Merfolk Prospector
Behind the Ferns
Playful Panda
Feral Strike
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($8)
Young Treant, draw - ($6)
Worker
Tech II Growth - ($2)
Centaur kills SQL, takes 3
Calamandra kills Mirror, takes 1, you draw
Maxband Calamandra - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Young Treant 0/2A [Can’t Attack]
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Calamandra Moss 4/5 [My units have Resist 1]
- Centaur 3/1 [Overpower]
- Rich Earth
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Since I Teched Feral Strike, best to lean into it and see how he responds
P2T4
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Spectral Aven
Arrest
Manufactured Truth
WORKERS
Jail
Building Inspector
Traffic Director
NextHand
Overeager Cadet
Overeager Cadet
Spectral Aven
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Build Tech II - Peace. - ($5)
Quince Arrests the Young Treant, disabling it. - ($2)
Quince shanks Calamandra before perishing.
Summon Bigby Hayes. - ($0)
Porkhand Magistrate and Overeager Cadet kill Calamandra; Bigby midbands.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Bigby (3) 2/4A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Yeah, this is going as well as I expected.
@thehug0naut’s turn!
Sorted the weird quote thing that was going on in my post. Hope it hadn’t given away anything
One point you should know, Overpower only cascades excess damage from a patroller to another valid targets, so you won’t be able to kill Calamandra and the Centaur with it
I can’t say I follow that, but I just opted to believe you and redid my turn. Thanks!
I have a turn ready to go, but I’ve just realised you’ve not paid for Resist to Arrest my Treant. Until you kill Calamandra (or Silence her), all my units have Resist 1.
I updated my turn but forgot to tell you so now I’m letting you know!
The difference playing Green compared to White against Blue is absolutely wild
P1T5
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Murkwood Allies
STARTING HAND
Feral Strike
Playful Panda
Merfolk Prospector → Worker
Behind the Ferns
Blooming Ancient
WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector
NextHand
Rampant Growth
Spore Shambler
Blooming Ancient
Galina Glimmer
Discard
Feral Strike
Behind the Ferns
Might of Leaf and Claw
Murkwood Allies
Tech 2 card(s)
Get Paid - ($8)
Worker
Blooming Ancient - ($4)
Arg + Wisp, BA+2 - ($2)
Playful Panda, BA+2 - ($0)
All Runes to Centaur
Centaur kills Bigby, takes 3, Overpower 2 to Tech II, Arg midbands
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 Argagarg Garg 1/3
- Blooming Ancient 2/4
- Centaur 7/2 [++++, Overpower]
- Playful Panda 2/2
- Young Treant 0/2 [Can’t Attack, Disabled]
- Wisp 0/1
- Wisp 0/1
- Rich Earth
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
No Feral Strike for me, but him trading sets back his board and lets me get my rune generation up and running. The runaway economy is real
Yeah, it feels completely unwinnable to me. Of course, what I really mean by that is that I do not think I am actually capable of defeating you playing green while I play blue. I’m fully convinced that other people can do so.
P2T5
Tech Starting Hand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Flagstone Garrison
Overeager Cadet
Spectral Aven
Overeager Cadet
Manufactured Truth
Reputable Newsman
Lawful Search
Flagstone Garrison
WORKERS
Jail
Building Inspector
Traffic Director
Lawful Search
Next Hand
Bluecoat Musketeer
Porkhand Magistrate
Community Service
Judgement Day
Discard
Drill Sergeant
Drill Sergeant
Flagstone Garrison
Manufactured Truth
Tech 2 card(s)
Get Paid - ($8)
Build a Flagstone Garrison. - ($5)
Hire an Overeager Cadet and draw a card.
Hire another Overeager Cadet and draw a card.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2 and draw a card. - ($3)
Worker. - ($2)
Hire a Spectral Aven and draw a card. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet 1 2/2A
- Elite: Reputable Newsman 1/3 [2]
- Scavenger: Overeager Cadet 2 2/2
- Technician:
- Lookout: Spectral Aven 2/2
In Play:
- Flagstone Garrison
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 3 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Yeah, this is going as well as I expected.
@thehug0naut’s turn!
Certainly Blue as P2 seems pretty weak vs Green P1. Calamandra generates a lot of early pressure that Blue can’t deal with easily.
P1T6
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Spore Shambler
Galina Glimmer
Blooming Ancient
Rampant Growth → Worker
WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth
NextHand
Giant Panda
Might of Leaf and Claw
Spore Shambler
Tech 2 card(s)
Get Paid - ($9)
Worker
Blooming Ancient, BA+1 - ($5)
Ancient kills SQL Cadet, takes 3
BA-1, pay Resist, pop Aven - ($4)
Galina, BAs+1 - ($3)
Calamandra, BAs+1 - ($1)
Two runes to Panda, kills Scavenger, takes 3, you gain 1g
Rune to Centaur, kills Newsman, takes 2, Overpower 5 to break Tech I, your base to 18
Arg hits Tech II to 2HP, takes 1
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 Calamandra Moss 2/3
- L1 Argagarg Garg 1/2
- Blooming Ancient 2/4
- Blooming Ancient 3/2
- Centaur 8/1 [+++++, Overpower]
- Galina Glimmer 2/2
- Playful Panda 4/1 [++]
- Young Treant 0/2 [Can’t Attack]
- Wisp 0/1
- Wisp 0/1
- Rich Earth
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
Should be set up for the kill here. Taking away Tech I is pretty important to limiting Garrisons. I have to leave Centaur vulnerable to new Musketeer but I can leave both BAs safe if I hold back one rune. Giant Pandas seem obvious to tech in to maximise my rune count.
Yeah, Calamandra is a beast.
P2T6
Tech Starting Hand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Community Service
Judgement Day
WORKERS
Jail
Building Inspector
Traffic Director
Lawful Search
Next Hand
Porkhand Magistrate
Arrest
Spectral Flagbearer
Community Service
Overeager Cadet
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech I.
Summon and maxband Bigby Hayes. - ($4)
Bigby casts Judgement Day, destroying all of your units. - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Bigby Hayes (5) 3/4A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Flagstone Garrison
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 2 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Yeah, this is going as well as I expected.
@thehug0naut’s turn!
That was also a fairly beastly move flangles, absolutely puts you back in this game!
P1T7
StartingHand Workers
STARTING HAND
Might of Leaf and Claw
Spore Shambler → Worker
Giant Panda
WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth
Spore Shambler
NextHand
Murkwood Allies
Giant Panda
Feral Strike
Behind the Ferns
Discard
Blooming Ancient
Blooming Ancient
Centaur
Galina Glimmer
Playful Panda
Young Treant
Might of Leaf and Claw
Giant Panda
Tech 0 card(s)
Get Paid + float - ($11)
Worker
Arg suicides into Bigby, levels whiff
Master Midori - ($9)
Maxband Calamandra, kills Bigby, takes 4, Midori to level 3 - ($5)
Tech III - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Calamandra Moss 4/1 [My units have Resist 1]
- L3 Master Midori 2/3
- Rich Earth
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 8
Gold:
- Gold: 0
- Workers: 11
Thoughts
Does he have Free Speech or can he draw and play it? That’s the win/lose question now.
I’m not sure it’s enough, but it certainly pulled me out of the fire for the moment!
P2T7
Tech Starting Hand Workers
TECH
Spectral Hound
Free Speech
STARTING HAND
Arrest
Overeager Cadet
Porkhand Magistrate
Community Service
Spectral Flagbearer
Judgement Day
Reputable Newsman
Flagstone Garrison
WORKERS
Jail
Building Inspector
Traffic Director
Lawful Search
Porkhand Magistrate
Next Hand
Drill Sergeant
Overeager Cadet
Spectral Flagbearer
Drill Sergeant
Bluecoat Musketeer
Discard
Spectral Hound
Free Speech
Community Service
Judgement Day
Arrest
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Spectral Flagbearer and draw a card. - ($7)
Hire an Overeager Cadet and draw a card.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2; draw a card. - ($5)
Build a Flagstone Garrison. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet 1 2/2A
- Elite: Reputable Newman [2] 1/3
- Scavenger: Spectral Flagbearer 1 2/2
- Technician: Onimaru (1) 2/3
- Lookout:
In Play:
- Flagstone Garrison
- Flagstone Garrison.
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 2 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Oooh, Tech III AND Midori?!
@thehug0naut’s turn!
Yes it’s possibly not for very long but it was absolutely required to survive that turn
P1T8
Tech StartingHand Workers
TECH
Feral Strike
STARTING HAND
Giant Panda
Behind the Ferns → Worker
Murkwood Allies
Feral Strike
WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth
Spore Shambler
Behind the Ferns
NextHand
Galina Glimmer
Centaur
Young Treant
Blooming Ancient
Tech 1 card(s)
Get Paid - ($11)
Worker
Boosted Feral Strike, 2x Moss Ancients from codex, arrive with 6 Squirrels - ($3)
First Squirrel is detected and runs into SQL, Tower used up
Three Squirrels trade with Oni, Midbandori
Maxbandori, flies over patrol, hits Tech I to 1HP, takes 1 - ($0)
Squirrel breaks Tech I, your base to 16
Final Squirrel hits Tech II to 1HP
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Moss Ancient 8/9A [Untargetable, my Squirrels have Haste and Invisible]
- Elite:
- Scavenger:
- Technician: Moss Ancient 8/9 [Untargetable, my Squirrels have Haste and Invisible]
- Lookout:
In Play:
- L5 Calamandra Moss 4/1 [My units have Resist 1]
- L8 Master Midori 4/4 [Flying on my turn, My ability-less units have +1/+1]
- Squirrel 1/1
- Squirrel 1/1
- Rich Earth
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 12
Thoughts
Could have gone with T-Rexes to clear his board but I think this gives me the most lockdown of the game state and combos so well with Growth.
You got it, buttercup!
P1T1
Starting Hand Workers
STARTING HAND
Building Inspector
Reputable Newsman
Manufactured Truth
Porkhand Magistrate
Lawful Search
WORKERS
Building Inspector
Next Hand
Spectral Aven
Bluecoat Musketeer
Traffic Director
Jail
Arrest
Discard
Lawful Search
Manufactured Truth
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Porkhand Magistrate. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Porkhand Magistrate 2/3
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Maybe we try Porkhand to fuck up draws and keep something disabled? Sounds possible to me.
@thehug0naut’s turn!
Yeah I drew exactly what I needed there. Let’s see if you can turn it around as P1
P2T1
StartingHand Workers
STARTING HAND
Spore Shambler
Tiger Cub
Forest’s Favor
Merfolk Prospector → Worker
Young Treant
WORKERS
Merfolk Prospector
NextHand
Playful Panda
Ironbark Treant
Verdant Tree
Rampant Growth
Rich Earth
Discard
Spore Shambler
Young Treant
Forest’s Favor
Tech 1 card(s)
Get Paid - ($5)
Worker - ($4)
Cub - ($2)
Calamandra - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 2/2A
- Elite:
- Scavenger:
- Technician:
- Lookout: L1 Calamandra Moss 2/3 [Resist 1]
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Interesting opening, Cub and Calamandra should make it lower value to attack or disable
I figured I’d try something I’ve never tried before!
P1T2
Tech Starting Hand Workers
TECH
Spectral Hound
Free Speech
STARTING HAND
Traffic Director
Arrest
Spectral Aven
Jail
Bluecoat Musketeer
WORKERS
Building Inspector
Jail
Next Hand
Lawful Search
Spectral Hound
Reputable Newsman
Arrest
Spectral Aven
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate disables Calamandra and you draw a card. - ($2)
Hire a Traffic Director. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Traffic Director 1/1
- Lookout:
In Play:
- Porkhand Magistrate 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Maybe we try Porkhand to fuck up draws and keep something disabled? Sounds possible to me.
@thehug0naut’s turn!
And I’ll do likewise
P2T2
Tech StartingHand Workers
TECH
Ferocity
Galina Glimmer
STARTING HAND
Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree
Rampant Growth
Porky draw → Spore Shambler
WORKERS
Merfolk Prospector
Ironbark Treant
NextHand
Verdant Tree
Ferocity
Young Treant
Forest’s Favor
Galina Glimmer
Reshuffle, draw
Tech 2 card(s)
Get Paid - ($6)
Rich Earth - ($3)
Worker
Tech I - ($2)
Panda and Wisp - ($0)
Cub kills TD, takes 1, you draw
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp 0/1
- Technician:
- Lookout:
In Play:
- L1 Calamandra Moss 2/3 [Disabled]
- Playful Panda 2/2
- Tiger Cub 2/1
- Rich Earth
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Rich Earth is the Battlesuits of this matchup for sure
Forest innovations?!
P1T3
Tech Starting Hand Workers
TECH
Spectral Flagbearer
Free Speech
STARTING HAND
Reputable Newsman
Arrest
Lawful Search
Spectral Hound
Spectral Aven
Manufactured Truth
WORKERS
Building Inspector
Jail
Arrest
Next Hand
Lawful Search
Bluecoat Musketeer
Free Speech
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Spectral Hound. - ($4)
Porkhand Magistrate kills the Wisp.
Hire a Spectral Aven. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Spectral Hound 3/3A
- Elite: Reputable Newsman [2] 1/3
- Scavenger:
- Technician: Spectral Aven 2/2
- Lookout:
In Play:
- Porkhand Magistrate 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or : Deal 1 damage to a unit without flying”
Okay, let’s see how the rubber meets the road.
@thehug0naut’s turn!
@thehug0naut Poke poke!