Casual thehug0naut vs flagrantangles

@thehug0naut Poke poke!

1 Like

Stupid me @flagrantangles, I typed this out and hadn’t posted it :sweat_smile:

P1T4


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Rampant Growth
Galina Glimmer
Young Treant → Tiger Cub → Worker
Spore Shambler


WORKERS

Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub


NextHand

Merfolk Prospector
Behind the Ferns
Playful Panda
Feral Strike
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Young Treant, draw - ($6)
Worker
Tech II Growth - ($2)
Centaur kills SQL, takes 3
Calamandra kills Mirror, takes 1, you draw
Maxband Calamandra - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/5 [My units have Resist 1]
  • Centaur 3/1 [Overpower]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Since I Teched Feral Strike, best to lean into it and see how he responds

1 Like

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Spectral Aven
Arrest
Manufactured Truth


WORKERS
Jail
Building Inspector
Traffic Director


NextHand

Overeager Cadet
Overeager Cadet
Spectral Aven
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Build Tech II - Peace. - ($5)
Quince Arrests the Young Treant, disabling it. - ($2)
Quince shanks Calamandra before perishing.
Summon Bigby Hayes. - ($0)
Porkhand Magistrate and Overeager Cadet kill Calamandra; Bigby midbands.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby (3) 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Yeah, this is going as well as I expected.

@thehug0naut’s turn!

Sorted the weird quote thing that was going on in my post. Hope it hadn’t given away anything :sweat_smile:

One point you should know, Overpower only cascades excess damage from a patroller to another valid targets, so you won’t be able to kill Calamandra and the Centaur with it

1 Like

I can’t say I follow that, but I just opted to believe you and redid my turn. Thanks!

I have a turn ready to go, but I’ve just realised you’ve not paid for Resist to Arrest my Treant. Until you kill Calamandra (or Silence her), all my units have Resist 1.

1 Like

I updated my turn but forgot to tell you so now I’m letting you know!

1 Like

The difference playing Green compared to White against Blue is absolutely wild

P1T5


Tech StartingHand Workers

TECH

Might of Leaf and Claw
Murkwood Allies


STARTING HAND

Feral Strike
Playful Panda
Merfolk Prospector → Worker
Behind the Ferns
Blooming Ancient


WORKERS

Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Rampant Growth
Spore Shambler
Blooming Ancient
Galina Glimmer


Discard

Feral Strike
Behind the Ferns
Might of Leaf and Claw
Murkwood Allies


Tech 2 card(s)
Get Paid - ($8)
Worker
Blooming Ancient - ($4)
Arg + Wisp, BA+2 - ($2)
Playful Panda, BA+2 - ($0)
All Runes to Centaur
Centaur kills Bigby, takes 3, Overpower 2 to Tech II, Arg midbands

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Argagarg Garg 1/3
  • Blooming Ancient 2/4
  • Centaur 7/2 [++++, Overpower]
  • Playful Panda 2/2
  • Young Treant 0/2 [Can’t Attack, Disabled]
  • Wisp 0/1
  • Wisp 0/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

No Feral Strike for me, but him trading sets back his board and lets me get my rune generation up and running. The runaway economy is real

Yeah, it feels completely unwinnable to me. Of course, what I really mean by that is that I do not think I am actually capable of defeating you playing green while I play blue. I’m fully convinced that other people can do so.

P2T5


Tech Starting Hand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Flagstone Garrison
Overeager Cadet
Spectral Aven
Overeager Cadet
Manufactured Truth
Reputable Newsman
Lawful Search
Flagstone Garrison


WORKERS
Jail
Building Inspector
Traffic Director
Lawful Search


Next Hand

Bluecoat Musketeer
Porkhand Magistrate
Community Service
Judgement Day


Discard

Drill Sergeant
Drill Sergeant
Flagstone Garrison
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Build a Flagstone Garrison. - ($5)
Hire an Overeager Cadet and draw a card.
Hire another Overeager Cadet and draw a card.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2 and draw a card. - ($3)
Worker. - ($2)
Hire a Spectral Aven and draw a card. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger: Overeager Cadet 2 2/2
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Yeah, this is going as well as I expected.

@thehug0naut’s turn!

Certainly Blue as P2 seems pretty weak vs Green P1. Calamandra generates a lot of early pressure that Blue can’t deal with easily.

P1T6


Tech StartingHand Workers

TECH

Giant Panda
Giant Panda


STARTING HAND

Spore Shambler
Galina Glimmer
Blooming Ancient
Rampant Growth → Worker


WORKERS

Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth


NextHand

Giant Panda
Might of Leaf and Claw
Spore Shambler


Tech 2 card(s)
Get Paid - ($9)
Worker
Blooming Ancient, BA+1 - ($5)
Ancient kills SQL Cadet, takes 3
BA-1, pay Resist, pop Aven - ($4)
Galina, BAs+1 - ($3)
Calamandra, BAs+1 - ($1)
Two runes to Panda, kills Scavenger, takes 3, you gain 1g
Rune to Centaur, kills Newsman, takes 2, Overpower 5 to break Tech I, your base to 18
Arg hits Tech II to 2HP, takes 1

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3
  • L1 Argagarg Garg 1/2
  • Blooming Ancient 2/4
  • Blooming Ancient 3/2
  • Centaur 8/1 [+++++, Overpower]
  • Galina Glimmer 2/2
  • Playful Panda 4/1 [++]
  • Young Treant 0/2 [Can’t Attack]
  • Wisp 0/1
  • Wisp 0/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Should be set up for the kill here. Taking away Tech I is pretty important to limiting Garrisons. I have to leave Centaur vulnerable to new Musketeer but I can leave both BAs safe if I hold back one rune. Giant Pandas seem obvious to tech in to maximise my rune count.

Yeah, Calamandra is a beast.

P2T6


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Community Service
Judgement Day


WORKERS
Jail
Building Inspector
Traffic Director
Lawful Search


Next Hand

Porkhand Magistrate
Arrest
Spectral Flagbearer
Community Service
Overeager Cadet


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech I.
Summon and maxband Bigby Hayes. - ($4)
Bigby casts Judgement Day, destroying all of your units. - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (5) 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Yeah, this is going as well as I expected.

@thehug0naut’s turn!

1 Like

That was also a fairly beastly move flangles, absolutely puts you back in this game!

P1T7


StartingHand Workers

STARTING HAND

Might of Leaf and Claw
Spore Shambler → Worker
Giant Panda


WORKERS

Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth
Spore Shambler


NextHand

Murkwood Allies
Giant Panda
Feral Strike
Behind the Ferns


Discard

Blooming Ancient
Blooming Ancient
Centaur
Galina Glimmer
Playful Panda
Young Treant
Might of Leaf and Claw
Giant Panda


Tech 0 card(s)
Get Paid + float - ($11)
Worker
Arg suicides into Bigby, levels whiff
Master Midori - ($9)
Maxband Calamandra, kills Bigby, takes 4, Midori to level 3 - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/1 [My units have Resist 1]
  • L3 Master Midori 2/3
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Does he have Free Speech or can he draw and play it? That’s the win/lose question now.

I’m not sure it’s enough, but it certainly pulled me out of the fire for the moment!

P2T7


Tech Starting Hand Workers

TECH
Spectral Hound
Free Speech


STARTING HAND
Arrest
Overeager Cadet
Porkhand Magistrate
Community Service
Spectral Flagbearer
Judgement Day
Reputable Newsman
Flagstone Garrison


WORKERS
Jail
Building Inspector
Traffic Director
Lawful Search
Porkhand Magistrate


Next Hand

Drill Sergeant
Overeager Cadet
Spectral Flagbearer
Drill Sergeant
Bluecoat Musketeer


Discard

Spectral Hound
Free Speech
Community Service
Judgement Day
Arrest


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Spectral Flagbearer and draw a card. - ($7)
Hire an Overeager Cadet and draw a card.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2; draw a card. - ($5)
Build a Flagstone Garrison. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Reputable Newman [2] 1/3
  • :ps_: Scavenger: Spectral Flagbearer 1 2/2
  • :pschip: Technician: Onimaru (1) 2/3
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Flagstone Garrison.

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Oooh, Tech III AND Midori?!

@thehug0naut’s turn!

Yes it’s possibly not for very long but it was absolutely required to survive that turn

P1T8


Tech StartingHand Workers

TECH

Feral Strike


STARTING HAND

Giant Panda
Behind the Ferns → Worker
Murkwood Allies
Feral Strike


WORKERS

Ironbark Treant
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth
Spore Shambler
Behind the Ferns


NextHand

Galina Glimmer
Centaur
Young Treant
Blooming Ancient


Tech 1 card(s)
Get Paid - ($11)
Worker
Boosted Feral Strike, 2x Moss Ancients from codex, arrive with 6 Squirrels - ($3)
First Squirrel is detected and runs into SQL, Tower used up
Three Squirrels trade with Oni, Midbandori
Maxbandori, flies over patrol, hits Tech I to 1HP, takes 1 - ($0)
Squirrel breaks Tech I, your base to 16
Final Squirrel hits Tech II to 1HP

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Moss Ancient 8/9A [Untargetable, my Squirrels have Haste and Invisible]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Moss Ancient 8/9 [Untargetable, my Squirrels have Haste and Invisible]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/1 [My units have Resist 1]
  • L8 Master Midori 4/4 [Flying on my turn, My ability-less units have +1/+1]
  • Squirrel 1/1
  • Squirrel 1/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Could have gone with T-Rexes to clear his board but I think this gives me the most lockdown of the game state and combos so well with Growth.

You got it, buttercup!

P1T1


Starting Hand Workers

STARTING HAND
Building Inspector
Reputable Newsman
Manufactured Truth
Porkhand Magistrate
Lawful Search


WORKERS
Building Inspector


Next Hand

Spectral Aven
Bluecoat Musketeer
Traffic Director
Jail
Arrest


Discard

Lawful Search
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Porkhand Magistrate. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Maybe we try Porkhand to fuck up draws and keep something disabled? Sounds possible to me.

@thehug0naut’s turn!

Yeah I drew exactly what I needed there. Let’s see if you can turn it around as P1

P2T1


StartingHand Workers

STARTING HAND

Spore Shambler
Tiger Cub
Forest’s Favor
Merfolk Prospector → Worker
Young Treant


WORKERS

Merfolk Prospector


NextHand

Playful Panda
Ironbark Treant
Verdant Tree
Rampant Growth
Rich Earth


Discard

Spore Shambler
Young Treant
Forest’s Favor


Tech 1 card(s)
Get Paid - ($5)
Worker - ($4)
Cub - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Calamandra Moss 2/3 [Resist 1]

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Interesting opening, Cub and Calamandra should make it lower value to attack or disable

I figured I’d try something I’ve never tried before!

P1T2


Tech Starting Hand Workers

TECH
Spectral Hound
Free Speech


STARTING HAND
Traffic Director
Arrest
Spectral Aven
Jail
Bluecoat Musketeer


WORKERS
Building Inspector
Jail


Next Hand

Lawful Search
Spectral Hound
Reputable Newsman
Arrest
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate disables Calamandra and you draw a card. - ($2)
Hire a Traffic Director. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Maybe we try Porkhand to fuck up draws and keep something disabled? Sounds possible to me.

@thehug0naut’s turn!

And I’ll do likewise

P2T2


Tech StartingHand Workers

TECH

Ferocity
Galina Glimmer


STARTING HAND

Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree
Rampant Growth
Porky draw → Spore Shambler


WORKERS

Merfolk Prospector
Ironbark Treant


NextHand

Verdant Tree
Ferocity
Young Treant
Forest’s Favor
Galina Glimmer


Reshuffle, draw
Tech 2 card(s)
Get Paid - ($6)
Rich Earth - ($3)
Worker
Tech I - ($2)
Panda and Wisp - ($0)
Cub kills TD, takes 1, you draw

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3 [Disabled]
  • Playful Panda 2/2
  • Tiger Cub 2/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Rich Earth is the Battlesuits of this matchup for sure

Forest innovations?!

P1T3


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Free Speech


STARTING HAND
Reputable Newsman
Arrest
Lawful Search
Spectral Hound
Spectral Aven
Manufactured Truth


WORKERS
Building Inspector
Jail
Arrest


Next Hand

Lawful Search
Bluecoat Musketeer
Free Speech
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Spectral Hound. - ($4)
Porkhand Magistrate kills the Wisp.
Hire a Spectral Aven. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3A
  • :psfist: Elite: Reputable Newsman [2] 1/3
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven 2/2
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Okay, let’s see how the rubber meets the road.

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like