Casual thehug0naut vs flagrantangles

P2T3


Tech StartingHand Workers

TECH

Might of Leaf and Claw
Blooming Elm


STARTING HAND

Huntress
Verdant Tree
Young Treant → Forest’s Favor → Worker


WORKERS

Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Playful Panda
Galina Glimmer
Tiger Cub


Discard

Spore Shambler
Might of Leaf and Claw
Blooming Elm
Verdant Tree


Tech 2 card(s)
Get Paid - ($7)
Young Treant, Draw - ($5)
Worker - ($4)
Midband Calamandra, “kills” knight, takes 4
Shambler trades TD
Huntress - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/1 [+, My units have Resist 1]
  • Huntress 3/3 [Anti-Air, Sparkshot]
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I don’t really want to keep my hand size so low but I also really want to play a unit to keep the pressure on. Decided against HH as I’ll be aiming for Tech II next turn.

P1T4


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
Macciatus, The Whisperer


STARTING HAND
Manufactured Truth
Brave Knight
Hallucination
Dreamscape
Bluecoat Musketeer


WORKERS
Arrest
Porkhand Magistrate
Jail
Manufactured Truth


Next Hand

Spectral Aven
Building Inspector
Bluecoat Musketeer
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire two Brave Knights. - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite: Brave Knight 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Hmmmmm, I could build Tech II and get one Knight, but I think he can take advantage of that too readily. I forgot about Calamandra giving Resist to her units, unfortch.

@thehug0naut’s turn!

@thehug0naut Poke poke!

1 Like

These knights are tough!

P2T4


Tech StartingHand Workers

TECH

Blooming Ancient
Blooming Ancient


STARTING HAND

Playful Panda
Tiger Cub → Worker
Galina Glimmer


WORKERS

Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub


NextHand

Rampant Growth
Merfolk Prospector
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II Growth - ($5)
Calamandra trades SQL, levels whiff
Midori - ($3)
Huntress trades Elite Knight
Galina - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori 2/3
  • Galina Glimmer 2/2
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Maxbanding Calamandra only delays her dying to a Knight by one turn, even with Rampant Growth, so let’s trade her in while he doesn’t get free levels and switch to Midori. Panda would in theory give me more synergy with midbandori next turn but it’s always way better to have in deck for rune generation so let’s play Galina for now. Max Midori + Rampant Growth gives me a 9g tech break if he doesn’t play a flyer.

Flagstone’s soldiers are the finest in the land, provided you believe the propaganda.

P1T5


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
Reteller of Truths


STARTING HAND
Lawful Search
Building Inspector
Reputable Newsman
Spectral Aven
Bluecoat Musketeer


WORKERS
Arrest
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector


Next Hand

Hallucination
Macciatus, The Whisperer
Dreamscape
Traffic Director
Eyes of the Chancellor


Discard

Brave Knight
Lawful Search
Bluecoat Musketeer
Brave Knight
Eyes of the Chancellor
Reteller of Truths


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Truth. - ($4)
Hire a Spectral Aven. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman [2] 0/3
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Good thing I played both knights. I could play a Knight again, but they’re so expensive. I’m going to go for the Aven since Flying is evergreen and the Reputable Newsman can cover Rampant Growth destroying it or buffing them, at least until they kill him. Maybe this was unwise. That said, Hugh still has a low hand. Let’s gamble, bay-BEE.

@thehug0naut’s turn!

Next you’ll be telling me that money grows on trees…

P2T5


Tech StartingHand Workers

TECH

Moment’s Peace
Circle of Life


STARTING HAND

Merfolk Prospector
Rampant Growth
Verdant Tree
Verdant Tree


WORKERS

Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Blooming Ancient
Spore Shambler
Huntress


Discard

Rampant Growth
Moment’s Peace
Circle of Life
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($11)
Galina harvests gold leaves - ($12)
Worker - ($11)
Midbandori, kills Newsman, takes 1, you gain 1g - ($7)
Galina hits Tech II to 3HP, takes 1
Argagarg and Wisp - ($5)
Rampant Growth, pay Resist, pop Aven - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Master Midori 3/3 [My ability-less units have +1/+1]
  • L1 Argagarg Garg 1/3
  • Galina Glimmer 2/1
  • Wisp 1/2
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Clear his board, keep building mine

We’ve heard rumors of such but haven’t been able to corroborate or reproduce until now.

P1T6


Tech Starting Hand Workers

TECH
Spectral Tiger
Spectral Roc


STARTING HAND
Macciatus, The Whisperer
Traffic Director
Dreamscape
Hallucination
Eyes of the Chancellor


WORKERS
Arrest
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector
Traffic Director


Next Hand

Eyes of the Chancellor
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Summon Sirus Quince and his Mirror Illusion. - ($8)
Quince creates a Dreamscape. - ($5)
Quince casts Hallucination, targeting and killing Galina Glimmer and the Wisp. - ($3)
Hire Macciatus, the Whisperer. - ($1)
Worker. - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Macciatus, the Whisperer 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Quince (1) 1/3
  • :pschip: Technician: Mirror Illusion 1/2
  • :target: Lookout:

In Play:

  • Dreamscape

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Well, good timing for Dreamscape and Hallucination, but we’re just stanching a wound. Let’s see if we can get traction.

@thehug0naut’s turn!

Pay no attention to Midori’s wings and claws. They are mere cosmetic upgrades. Definitely very balanced and fair.

P2T6


StartingHand Workers

STARTING HAND

Blooming Ancient
Huntress
Spore Shambler


WORKERS

Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Might of Leaf and Claw
Blooming Ancient
Playful Panda
Blooming Elm


Discard

Rampant Growth
Moment’s Peace
Circle of Life
Verdant Tree
Galina Glimmer
Huntress
Spore Shambler


Tech 0 card(s)
Get Paid - ($10)
Blooming Ancient - ($6)
Maxbandori, hits Macciatus to 1HP, takes 1 - ($2)
Arg trades with Macciatus, Quince midbands
Calamandra, Ancient+1 - ($0)
Ancient -1, pop Mirror, you gain 1g

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2 [Can’t Attack]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Master Midori 4/4 [Flying on my turn, My ability-less units have +1/+1]
  • Blooming Ancient 2/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I need to kill Macciatus with maximum prejudice to properly harness my Ancients against his illusions. With him gone, Dreamscape will helps me kill things, but it might backfire if he’s got a second Macciatus or another Hallucination in deck.

Well that wasn’t very sporting. That’s why I brought a gun to this fight.

P1T7


Starting Hand Workers

STARTING HAND
Eyes of the Chancellor
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Reteller of Truths


WORKERS
Arrest
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector
Traffic Director


Next Hand

Brave Knight
Spectral Roc


Discard

Macciatus, the Whisperer
Lawful Search


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Hire a Bluecoat Musketeer; they arrive exhausted and targets the Blooming Ancient, killing it. - ($9)
Quince performs a Lawful Search of your Discard pile and draws a card. - ($8)
Research Eyes of the Chancellor; you play with your hand revealed. - ($5)
Hire a Reputable Newsman, who opposes spells and upgrades that cost 3. - ($3)
Hire a Reteller of Truths. - ($1)
Eyes of the Chancellor exhausts to make the Reteller of Truths invisible.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman [3] 0/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Quince (1) 1/4
  • :pschip: Technician: Reteller of Truths 3/3
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • Dreamscape
  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Well, that’s not a huge surprise and now we’re in a very fragile position, though that Bluecoat Musketeer helped out pretty enormously.

@thehug0naut’s turn!

Your confidence was only an illusion!

P2T7


Tech StartingHand Workers

TECH

Nature Reclaims
Feral Strike


STARTING HAND

Might of Leaf and Claw
Playful Panda
Blooming Ancient
Blooming Elm


WORKERS

Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Rampant Growth
Moment’s Peace
Blooming Ancient
Spore Shambler
Nature Reclaims


Tech 2 card(s)
Get Paid - ($10)
Midori kills Reteller, takes 1, Reteller to hand, you draw
Ancient - ($6)
Argagarg and Wisp, BA+2 - ($4)
BA-2, pop Newsman and Musketeer
Maxband Calamandra, kills Quince, takes 2, Arg midbands, Dreamscape ends, you gain 1g - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Argagarg Garg 1/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/3 [Flying on my turn]
  • L5 Calamandra Moss 4/3 [My units have Resist 1]
  • Blooming Ancient 2/4
  • Wisp 0/1
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Clear his board, build mine, prevent him popping my units. Seems like a sensible plan.

Uh oh spaghettios.

P1T8


Starting Hand Workers

STARTING HAND
Spectral Roc
Brave Knight
Spectral Tiger


WORKERS
Arrest
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector
Traffic Director


Next Hand

Hallucination
Brave Knight


Discard

Macciatus, the Whisperer
Lawful Search
Dreamscape
Reputable Newsman
Bluecoat Musketeer


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Hire a Brave Knight. - ($9)
Hire a Reteller of Truths. - ($7)
Hire a Spectral Roc. - ($3)
Hire a Spectral Tiger. - ($0)
Eyes of the Chancellor exhausts to make Reteller of Truths Invisible.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Tiger 5/5
  • :pschip: Technician: Reteller of Truths 3/3
  • :target: Lookout: Spectral Roc 4/5

In Play:

  • Eyes of the Chancellor

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

We couldn’t keep it together quite well enough.

@thehug0naut’s turn!

@thehug0naut Poke poke!

Sorry @flagrantangles! I need to stop taking so damn long :sweat_smile:

P2T8


StartingHand Workers

STARTING HAND

Moment’s Peace
Blooming Ancient
Nature Reclaims
Spore Shambler
Rampant Growth


WORKERS

Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Galina Glimmer
Might of Leaf and Claw
Circle of Life
Huntress
Blooming Elm


Discard

Moment’s Peace
Nature Reclaims
Rampant Growth


Tech 0 card(s)
Get Paid - ($10)
Second Blooming Ancient, BA+1 - ($6)
Maxband Arg, Water Elemental, BAs+1 - ($4)
Spore Shambler, BAs+1 - ($1)
Calamandra trades with Knight, levels whiff, Wisp regains midbandori buff
Midori kills Reteller, takes 1, Reteller to, hand you draw
Smaller BA-2, pay Resist, pop Tiger and Roc - ($0)
Big Ancient breaks Tech I, takes 1, your base to 18
2 Runes to Wisp, breaks Tech II, your base to 16
Arg pings Tower to 4HP, takes 1

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/2 [Flying on my turn]
  • L5 Argagarg Garg 1/4
  • Blooming Ancient 3/4 [+]
  • Blooming Ancient 2/4
  • Wisp 3/3 [++]
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Double tech break is excellent. Not sure he can do enough to keep me from locking him out the game now

You’re up first for the next one, honeycakes!

1 Like

Well here we go again then

P1T1


StartingHand Workers

STARTING HAND

Merfolk Prospector
Ironbark Treant → Worker
Playful Panda
Forest’s Favor
Young Treant


WORKERS

Ironbark Treant


NextHand

Rich Earth
Rampant Growth
Tiger Cub
Spore Shambler
Verdant Tree


Discard

Young Treant
Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Prospector - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Aggro time

Uh oh spaghettios ALREADY?!

P2T1


Starting Hand Workers

STARTING HAND
Jail
Traffic Director
Spectral Aven
Lawful Search
Porkhand Magistrate


WORKERS
Jail


Next Hand

Building Inspector
Manufactured Truth
Arrest
Reputable Newsman
Bluecoat Musketeer


Discard

Porkhand Magistrate
Lawful Search
Spectral Aven


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I. - ($3)
Hire a Traffic Director. - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Hmmmmm, I don’t think it’s possible for me to win based on Hugh’s opening.

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Centaur
Galina Glimmer


STARTING HAND

Rich Earth
Tiger Cub
Spore Shambler
Verdant Tree → Worker
Rampant Growth


WORKERS

Ironbark Treant
Verdant Tree


NextHand

Spore Shambler
Playful Panda
Centaur
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Prospect for gold - ($6)
Rich Earth - ($3)
Worker
Tech I - ($2)
Calamandra kills TD, takes 1, you gain 1g
Cub - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/2
  • Merfolk Prospector 1/1
  • Tiger Cub 2/2
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I guess with that limited board presence I should aim to ramp up my gold supply as fast as possible

P2T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Building Inspector
Arrest
Reputable Newsman


WORKERS
Jail
Building Inspector


Next Hand

Traffic Director
Porkhand Magistrate
Lawful Search
Overeager Cadet


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Hire a Bluecoat Musketeer who snipes the Merfolk Prospector. - ($6)
Hire a Reputable Newsman, who opposes spells and upgrades that cost 2. - ($4)
Build a Tower. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer 1/2 - Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

I think I continue to be right about this but we’ll see.

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH

Behind the Ferns
Feral Strike


STARTING HAND

Forest’s Favor → Worker
Spore Shambler
Centaur
Playful Panda


WORKERS

Ironbark Treant
Verdant Tree
Forest’s Favor


NextHand

Galina Glimmer
Spore Shambler
Young Treant
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker
Midband Calamandra, kills Newsman, takes 2 - ($4)
Cub trades with Musketeer
Centaur - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/2 [My units have Resist 1]
  • Centaur 3/4 [Overpower]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Important to keep clearing his board while I build economy and threat

P2T3


Tech Starting Hand Workers

TECH
Judgement Day
Community Service


STARTING HAND
Porkhand Magistrate
Overeager Cadet
Traffic Director
Lawful Search
Overeager Cadet


WORKERS
Jail
Building Inspector
Traffic Director


Next Hand

Spectral Aven
Arrest


Discard

Reputable Newsman
Bluecoat Musketeer
Lawful Search
Judgement Day
Community Service


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Porkhand Magistrate. - ($4)
Hire an Overeager Cadet.
Summon Sirus Quince and his Mirror Illusion. - ($2)
Quince performs a Lawful Search of your hand and draws a card. ($1)
Hire another Overeager Cadet.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Porkhand Magistrate 3/3
  • :ps_: Scavenger: Overeager Cadet 2 2/2
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Yeah, this is going as well as I expected.

@thehug0naut’s turn!