Casual thehug0naut vs flagrantangles

@flagrantangles now fixed above

1 Like

This is a pretty exciting one!

P1T9


Tech Starting Hand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Brave Knight
The Art of War
Free Speech
Elite Training


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Arrest
Traffic Director
Building Inspector
Manufactured Truth
Brave Knight


Next Hand

The Art of War
Lawful Search
Spectral Hound
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($13)
Summon General Onimaru. - ($11)
Onimaru casts Elite Training on the Spectral Roc and Macciatus. - ($9)
Spectral Roc and Spectral Aven kill the Oathkeeper.
Macciatus kills the Aged Sensi and takes 1 damage.
Reteller of Truths trades with the Savior Monk and then returns to my hand.
Spectral Tiger kills Setsuki; Onimaru gains 2 levels.
Hire a Reteller of Truths. - ($7)
Maxband Onimaru. - ($2)
Worker. - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman [3] 1/3
  • :ps_: Scavenger: Soldier 3 1/1
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • Onimaru (8) 4/5
  • Macciatus, the Whisperer 3/1 - Sparkshot, Anti-Air.
  • Spectral Tiger 6/2
  • Spectral Aven 3/2
  • Spectral Roc 6/6 - Sparkshot, Anti-Air
  • Soldier 1 1/1
  • Soldier 2 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 3
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

General’s Hammer - Cost reduced to 2

Perfect, I was able to get Elite Training so I could get rid of the Oathkeeper and now I just have to hope that Hugh didn’t draw another one off the top of the deck.

@thehug0naut’s turn!

1 Like

GG and WP @flagrantangles you win this one, I had to get luckier with my Technician draw to stay alive. Even then it wasn’t super likely. Blue P1 in this matchup is pretty fierce!

1 Like

And we begin again

P1T1


StartingHand Workers

STARTING HAND

Fox Viper
Smoker
Fox Primus
Aged Sensei
Morningstar Flagbearer → Worker


WORKERS

Morningstar Flagbearer


NextHand

Grappling Hook
Savior Monk
Safe Attacking
Snapback
Sensei’s Advice


Discard

Fox Primus
Fox Viper
Aged Sensei


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne 2/3 [Sparkshot]
  • Smoker 1/1 [Stealth]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Fairly standard opening. Think Smoker is more annoying for Blue than Sensei.

P2T1


Starting Hand Workers

STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Traffic Director
Lawful Search


WORKERS
Bluecoat Musketeer


Next Hand

Porkhand Magistrate
Jail
Reputable Newsman
Building Inspector


Discard

Manufactured Truth
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Hire a Traffic Director. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

General’s Hammer - Cost reduced to 2

Grave is such a butthole.

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Sparring Partner
Rambasa Twin


STARTING HAND

Snapback
Savior Monk
Sensei’s Advice → Worker
Safe Attacking
Grappling Hook


WORKERS

Morningstar Flagbearer
Sensei’s Advice


NextHand

Fox Viper
Grappling Hook
Aged Sensei
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Safe Attacking - ($2)
Smoker safely kills TD, you draw
Grave hits base to 18
Monk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk 2/2 [Healing 1]
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne 2/3 [Sparkshot]
  • Smoker 1/1 [Stealth]
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Maximising my board and aggro now

P2T2


Tech Starting Hand Workers

TECH
General’s Hammer
Overeager Cadet


STARTING HAND
Porkhand Magistrate
Jail
Reputable Newsman
Building Inspector
Arrest


WORKERS
Bluecoat Musketeer
Building Inspector


Next Hand

General’s Hammer
Overeager Cadet
Manufactured Truth
Lawful Search
Traffic Director


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I. - ($5)
Spectral Aven kills the Smoker.
Hire a Porkhand Magistrate. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bigby Hayes (1) 2/3

In Play:

  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

General’s Hammer - Cost reduced to 2

Grave is such a butthole.

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH

Reversal
Speed of the Fox


STARTING HAND

Aged Sensei
Grappling Hook
Rambasa Twin
Fox Viper → Worker


WORKERS

Morningstar Flagbearer
Sensei’s Advice
Fox Viper


NextHand

Sparring Partner
Snapback


Discard

Smoker
Grappling Hook
Reversal
Speed of the Fox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hook Porky to Technician
Monk hits Bigby to 1HP, takes 1 after armour
Grave hits Porky to 1HP, takes 2, Sparkshot kills Bigby, Grave midbands
Rambasa, Twin from codex - ($1)
Sensei - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne 3/4 [Sparkshot, Readiness]
  • Savior Monk 2/1 [Healing 1]
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Continuing to maximise my board and aggro. I don’t mind going down on cards if he’s likely going to Porkhand/Technician me back up.

P2T3


Tech Starting Hand Workers

TECH
Justice Juggernaut
Elite Training


STARTING HAND
General’s Hammer
Lawful Search
Manufactured Truth
Traffic Director
Overeager Cadet
Reputable Newsman


WORKERS
Bluecoat Musketeer
Building Inspector
Reputable Newsman


Next Hand

Elite Training
Arrest
Jail


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon General Onimaru. - ($4)
Onimaru throws a General’s Hammer at your Tech I. - ($2)
Spectral Aven destroys your Tech I.
Hire an Overeager Cadet.
Onimaru performs a Lawful Search of your hand and draws a card. - ($1)
Onimaru casts Manufactured Truth on the Porkhand Magistrate, transforming it into a Spectral Aven. - ($0)
Manufactured Aven kills the Savior Monk.

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (1) 2/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2
  • Porkhand Magistrate 2/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

General’s Hammer - Cost reduced to 2

No Tech I for you, bay-BEE.

@thehug0naut’s turn!

@flagrantangles apologies for delays while I’ve been tournamenting!

P1T4


Tech StartingHand Workers

TECH

Focus Master
Training Grounds


STARTING HAND

Sparring Partner
Snapback → Worker


WORKERS

Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Snapback


NextHand

Grappling Hook
Fox Primus
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rebuild Tech I
Exhaust Sensei, buff Rambasa
Rambasa safely kills Oni, Grave to level 5
Second Rambasa kills Cadet, takes 1 after armour, you draw
Grave readily kills Porky, takes 2
Maxband Grave, exhaust and kill Aven - ($4)
Heroes’ Hall - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne 4/5 [Sparkshot, Readiness]
  • Rambasa Twin 3/2
  • Rambasa Twin 3/1
  • Aged Sensei 1/1
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I felt clearing his board was more important than breaking his Tech buiding this turn. Now I’ll have a HH and a decent board to keep hitting him with

P2T4


Tech Starting Hand Workers

TECH
Judgment Day
Insurance Agent


STARTING HAND
Arrest
Jail
Elite Training
Traffic Director


WORKERS
Bluecoat Musketeer
Building Inspector
Reputable Newsman
Jail


Next Hand

Manufactured Truth
Lawful Search
General’s Hammer
Justice Juggernaut


Discard

Judgment Day
Insurance Agent
Porkhand Magistrate
Overeager Cadet
Spectral Aven
Elite Training
Arrest


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Law. - ($3)
Summon Quince and his Mirror Illusion. - ($1)
Hire a Traffic Director. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout: Mirror Illusion 0/1

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

General’s Hammer - Cost reduced to 2

No Tech I for you, bay-BEE.

@thehug0naut’s turn!

P1T5


Tech StartingHand Workers

TECH

Earthquake
Earthquake


STARTING HAND

Fox Primus → Worker
Sparring Partner
Grappling Hook


WORKERS

Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Snapback
Fox Primus


NextHand

Reversal
Training Grounds
Speed of the Fox


Discard

Grappling Hook
Earthquake
Earthquake
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II Discipline - ($5)
Hook Mirror, it dies, pay Resist - ($4)
Rook - ($2)
Rambasas safely kill TD and Quince, Rook to level 3, you draw
Grave and Sensei break Tech II, your base to 16

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne 4/5 [Sparkshot, Readiness]
  • L3 Garus Rook 2/4
  • Rambasa Twin 3/2
  • Rambasa Twin 3/1
  • Aged Sensei 1/1
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Now I can get that Tech break and take the tech lead

I’ve got nothing to stand up to that. Well done. It seems like whoever goes first is quite favored in this matchup.

1 Like

Thanks flangles, you are correct on the balance of it. Probably ends up way closer to 50-50 simply because of the P1 advantage for each side. Reinforces for me that the correct distribution of Codex should have been Blue + White and Black + Purple

You still up for more? I’m out of the tournament so I’ll be fine to return to a more normal pace again. I’m definitely game to see if I can find a solution to P2 White in this matchup, but also can look at something else perhaps?

I have a starter change for Blue that I quite like, seems to even things up a lot vs Black. You fancy playing it vs some other colours to see how it plays?

Card Change
Bluecoat Musketeer Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Frozen and I are still testing with the stats reduced to 1/1 1 but my suspicion is that it will need the 1/2 and/or removal of the Arrives: Exhausted part to help vs Black P1. I’m game to keep the profile at 1/2 and give it a spin with you. Against Green or Purple or Red perhaps? Vote what you fancy :grin:

1 Like

I think I’m down to test that change. Let’s go against Green. It’s been a while since I’ve played against them.

P1T1


Starting Hand Workers

STARTING HAND
Spectral Aven
Lawful Search
Arrest
Manufactured Truth
Traffic Director


WORKERS
Arrest


Next Hand

Building Inspector
Reputable Newsman
Bluecoat Musketeer
Porkhand Magistrate


Discard

Manufactured Truth
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)
Hire a Traffic Director. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

@thehug0naut’s turn!

1 Like

And we’re off! Thought I’d include all the relevant forum changes for ease of reference. MoLaC change is probably quite relevant as I recall it being pretty nasty in our previous series.

As always, GLHF my friend

Active Changes
Card Change
Flagstone Garrison Replace ability with “Your units can no longer have haste. Whenever you play a unit from your hand, draw a card”
Might of Leaf and Claw Replace second ability with “:exhaust: → If there are at least 5 growth runes on this, your units and heroes get +3/+3 until your next upkeep”
General’s Hammer Reduce cost to 2g
Bluecoat Musketeer Replace ability with “Arrives: Exhausted. Arrives or :exhaust: → Deal 1 damage to a unit without flying” :target:

P2T1


StartingHand Workers

STARTING HAND

Rampant Growth
Tiger Cub
Forest’s Favor
Ironbark Treant → Worker
Merfolk Prospector


WORKERS

Ironbark Treant


NextHand

Spore Shambler
Playful Panda
Rich Earth
Young Treant
Verdant Tree


Discard

Forest’s Favor
Rampant Growth
Merfolk Prospector
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favour Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 3/4A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Calamandra seems like the way forward in this line

P1T2


Tech Starting Hand Workers

TECH
Brave Knight
Brave Knight


STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Building Inspector


WORKERS
Arrest
Porkhand Magistrate


Next Hand

Lawful Search
Jail
Reputable Newsman
Brave Knight


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Build Tech I. - ($2)
Spectral Aven attacks your base for 2 damage.

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Time to go hard into Brave Knights and see if we can’t leverage that to our advantage.

@thehug0naut’s turn!

I’m loving playing our classic matchup again

P2T2


Tech StartingHand Workers

TECH

Galina Glimmer
Huntress


STARTING HAND

Playful Panda
Rich Earth → Worker
Young Treant → Discard
Spore Shambler
Verdant Tree → Discard


WORKERS

Ironbark Treant
Rich Earth


NextHand

Young Treant
Huntress
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Shambler - ($2)
Remove a rune, pop Aven - ($1)
Discard 2 cards, Calamandra has Stealth this turn
Calamandra kills Inspector, takes 1
Tech I - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler 1/2A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 3/3 [+]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Shambler gives me such an easy out of Aven nonsense it seems mad to not take it. I don’t like dropping in cards but it’s necessary to Tech up and keep the pressure on.

1 Like

I agree. It’s nice to return to our villain origin matchup. :laughing:

P1T3


Tech Starting Hand Workers

TECH
Dreamscape
Hallucination


STARTING HAND
Jail
Brave Knight
Reputable Newsman
Lawful Search
Bluecoat Musketeer


WORKERS
Arrest
Porkhand Magistrate
Jail


Next Hand

Dreamscape
Brave Knight
Hallucination
Manufactured Truth
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Brave Knight. - ($4)
Traffic Director attacks your Tech I.
Build a Tower. - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Bluecoat Musketeer - Replace Ability with “Arrives: Exhausted. Arrives or :exhaust:: Deal 1 damage to a unit without flying”

Okay, I feel fine about this. We’ve got plenty of resources while Hugh is struggling. I have also mitigated Calamandra’s Stealth while replenishing my hand. Sucks to lose the Aven, but I did get some damage out of it and I’m just not mad at that.

@thehug0naut’s turn!

1 Like