Casual thehug0naut vs flagrantangles

P1T3


Tech Starting Hand Workers

TECH
Brave Knight
Elite Training


STARTING HAND
Scribe
Arrest
Bluecoat Musketeer
Scribe
Manufactured Truth
Lawful Search
Building Inspector


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer


Next Hand

Brave Knight
Elite Training
Arrest
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($7)
Hire a Scribe and draw a card. - ($5)
Hire another Scribe and draw a card. - ($3)
Worker. - ($2)
Hire a Building Inspector. - ($1)
Spectral Aven kills the Nullcraft.
Traffic Director sabotages your Tech I for 1 damage.

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Spectral Aven 2/1
  • Traffic Director 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Okay, this feels like we were able to proliferate units quite nicely and we can pressure Hugh’s MONEY with the Building Inspector along TWO avenues. 1 is the obvious increase in building expenses. The other is for Forgotten Fighter/Stewardess of the Undone will require more money to target it. I also think using the Spectral Aven to kill the Nullcraft is right. The standoff favors Hugh since the Aven is fragile.

@thehug0naut’s turn!

P2T3


Tech StartingHand Workers

TECH

Tricycloid (In present with trust)
Temporal Distortion (also in Geiger)


STARTING HAND

Forgotten Fighter
Fading Argonaut
Stewardess of the Undone
Now!
Time Spiral → Worker


WORKERS

Plasmodium
Tinkerer
Time Spiral


NextHand

Neo Plexus
Hardened Mox
Temporal Research


Discard

Tricycloid
Temporal Distortion
Nullcraft
Forgotten Fighter
Now!
Fading Argonaut


Tech 2 card(s)
Get Paid + Float - ($9)
Worker - ($8)
Stewardess, pop Aven - ($5)
Geiger - ($3)
Forgotten Fighter, bounce SQL - ($1)
Now! on Stewardess, kills Inspector, takes 1 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger 2/3A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone 3/2
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I don’t like the mass of units he’s building, or the Inspector gold tax so let’s clear some of it and put Geiger out there to threaten spooky tempo things

P1T4


Tech Starting Hand Workers

TECH
Dreamscape
Hallucination


STARTING HAND
Reputable Newsman
Elite Training
Arrest
Brave Knight
Manufactured Truth


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer


Next Hand

Hallucination
Lawful Search
Arrest
Scribe
Traffic Director


Tech 2 card(s)
Get Paid + float - ($8)
Hire a Brave Knight. - ($5)
Summon General Onimaru. - ($3)
Onimaru casts Manufactured Truth on the Traffic Director, turning him into a Brave Knight. - ($2)
Onimaru casts Elite Training on the Scribe and Manufactured Knight. - ($0)
Manufactured Knight kills Geiger; Onimaru gains 2 levels.
Trained Scribe kills the Stewardess of the Undone.
Traffic Director dies once the illusion wears off.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3) 2/3
  • Scribe 2/1 - Anti-air, Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

I like this play even though I have to skip a worker to do it.

@thehug0naut’s turn!

P2T4


Tech StartingHand Workers

TECH

Seer (We need cheap units)
Seer (We need more cheap units)


STARTING HAND

Hardened Mox
Neo Plexus
Temporal Research 1 → Fading Argonaut
Temporal Research 2 → Stewardess of the Undone


WORKERS

Plasmodium
Tinkerer
Time Spiral


NextHand

Seer
Now!
Nullcraft
Seer


Discard

Temporal Research
Stewardess of the Undone
Hardened Mox


Tech 2 card(s)
Get Paid - ($8)
Prynn - ($6)
Temporal Research, draw 2 - ($4)
Fargonaut - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 3/3 [Fading 3]
  • :pschip: Technician: L1 Prynn Pasternaak 1/3 [Fading 4]
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That did not go as planned. Draw some cards and build some board seems sensible, even if I have to skip a worker to do it. Couple of Seers keeps me topped up on cheap bodies, hoping to get Tech II up next turn.

P1T5


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Lawful Search
Arrest
Traffic Director
Scribe
Hallucination


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director


Next Hand

Elite Training
Dreamscape
Spectral Aven
Manufactured Truth
Building Inspector


Discard

Arrest
Brave Knight
Scribe
Lawful Search
Hallucination
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brave Knight attacks the Neo Plexus, killing it and then retreating to my hand.
Onimaru kills Prynn, midbands, and heals.
Build Tech II - Truth. - ($2)
Onimaru Arrests the Fading Argonaut, disabling it. - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe 1 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Ha! Hugh had to skip a worker too. I’m feeling okay, though we are a little precarious now.

@thehug0naut’s turn!

P2T5


Tech StartingHand Workers

TECH

Tricycloid (Moar Present)
Hyperion (ditto)


STARTING HAND

Seer
Nullcraft → Worker (Sadly it’s the only real option to worker here)
Now!
Seer
Technician Draw → Temporal Distortion


WORKERS

Plasmodium
Tinkerer
Time Spiral
Nullcraft


NextHand

Tricycloid
Neo Plexus
Forgotten Fighter
Now!


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II - ($3)
Seerx2, Fargo+2 - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer 3/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 3/1
  • :target: Lookout:

In Play:

  • Fading Argonaut 3/3 [Fading 4]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Patrol up and hope Present beats Truth

P1T6


Tech Starting Hand Workers

TECH
Spectral Tiger
Spectral Flagbearer


STARTING HAND
Elite Training
Manufactured Truth
Dreamscape
Building Inspector
Spectral Aven


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director
Building Inspector


Next Hand

Dreamscape
Reputable Newsman
Scribe
Spectral Aven
Hallucination


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru kills the Squad Leader Seer.
Scribe trades with the Technician Seer; you draw a card.
Maxband Onimaru. - ($4)
Onimaru casts Elite Training on two of the Soldiers. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Stash 1, Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1 2/1AA - Anti-air, Sparkshot x2
  • :psfist: Elite: Soldier 2 3/1A - Anti-air, Sparkshot x2
  • :ps_: Scavenger: Bigby (1) 2/3
  • :pschip: Technician: Onimaru (8) 4/5
  • :target: Lookout: Soldier 3 1/1 - Sparkshot, Resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Okay, we can keep his units down and keep replenishing our own. I don’t love paying for Onimaru’s maxband, but I think it was right to do, especially with Elite Training on the Soldiers. That should help with any Tricycloid shenanigans and, in my experience, Hugh usually leads with Tricycloid and then Hyperions through Temporal Distortion. Let’s see, he can just kill the SQL Soldier with the Fading Argonaut and then if he has Now! he can probably kill Onimaru. I don’t love that, but maybe it will be devastating enough that he won’t be able to use Geiger’s maxband to full effect since he can’t use both the time runes and the Tricycloid to kill Onimaru without dying. He can, however, use Now! and then just run it into Onimaru and then refresh it, but that’s still only one set of shots + 1 from the original set. I think I can live with that.

@thehug0naut’s turn!

@flagrantangles I am so sorry I thought I posted this last week! I had a rough last week so absolutely dropped the ball for checking this and my tournament game :exploding_head: Hope you had a happy thanksgiving!

P2T6


Tech StartingHand Workers

TECH

Now! (Moar haste)
Ready or Not (Moar tempo and Injunction/Arrest insurance)


STARTING HAND

Tricycloid
Neo Plexus
Forgotten Fighter → Worker
Now!
Technician Draw → Hyperion
Hyperion Draw → Tricycloid → Swap for Temporal Research


WORKERS

Plasmodium
Tinkerer
Time Spiral
Nullcraft
Forgotten Fighter


NextHand

Hardened Mox
Tricycloid
Temporal Distortion
Stewardess of the Undone
Now!


Tech 2 card(s)
Technician Draw
Get Paid + Float - ($10)
Vir - ($8)
Peek
Fargo kills SQL, takes 2
Hyperion, kills Oni, takes 4, Vir to level 3, I draw - ($3)
Peek
Swap - ($2)
Worker - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vir Garbarean 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion 5/1 [Haste]
  • Fading Argonaut 3/1 [Fading 3]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Can’t break his Tech II unless I fully ignore the threat of Oni, so I’ll play a more cagey turn and hope to set up a bigger swing next turn

I don’t celebrate Thanksgiving, but I am enjoying the time off work!

P1T7


Tech Starting Hand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND Dreamscape
Reputable Newsman
Scribe
Spectral Aven
Hallucination
Spectral Tiger


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director
Building Inspector
Reputable Newsman


NextHand

Manufactured Truth
Reteller of Truths
Lawful Search
Arrest
Macciatus, The Whisperer


Discard

Liberty Gryphon
Liberty Gryphon
Hallucination
Spectral Tiger
Scribe
Spectral Aven


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Sirus Quince and his Mirror Illusion. - ($6)
Quince creates a Dreamscape, transforming all Tech 0, I, and II units into Illusions. - ($3)
Quince casts Hallucination to kill the Hyperion and Fading Argonaut. - ($1)
The Soldiers and Bigby kill Vir; Bigby midbands.

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Quince (1) 1/3
  • :target: Lookout:

In Play:

  • Dreamscape
  • Bigby (3) 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

I think clearing the board is good though Present Tech II + Temporal Distortion is a non-stop banger.

@thehug0naut’s turn!

Ahh I see, well enjoy your days off then!

P2T7


StartingHand Workers

STARTING HAND

Tricycloid
Hardened Mox
Stewardess of the Undone
Temporal Distortion
Now!
Hyperion Draw → Seer


WORKERS

Plasmodium
Tinkerer
Time Spiral
Nullcraft
Forgotten Fighter


NextHand

Now!
Temporal Research
Seer
Ready or Not
Tricycloid


Discard

Hyperion
Fading Argonaut
Now!
Temporal Distortion
Hardened Mox
Stewardess of the Undone
Tricycloid


Tech 0 card(s)
Get Paid + float - ($11)
Tricycloid, shoots Quince once and Tech I twice - ($6)
Geiger - ($4)
Now! on Geiger, kills Quince, takes 2, Sparkshot kills Mirror, Geiger midbands, you gain 1 card and 1g, Dreamscape ends - ($3)
Temporal Distortion, bounce Tricycloid, fetch Hyperion from codex, breaks Tech II, your base to 18, I draw - ($1)
Seer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 3/1
  • :target: Lookout:

In Play:

  • L3 Geiger 2/4 [Sparkshot]
  • Hyperion 5/5 [Haste]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That’s the tech break I was looking for. Really wanted to worker Mox but playing Seer here gives me more of a chance of keeping Geiger around to finish him off.

P1T8


Starting Hand Workers

STARTING HAND
Reteller of Truths
Macciatus, The Whisperer
Manufactured Truth
Lawful Search
Arrest
Brave Knight
Scribe
Elite Training


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Traffic Director
Building Inspector
Reputable Newsman
Manufactured Truth


Next Hand

Scribe
Macciatus, The Whisperer
Liberty Gryphon
Spectral Flagbearer
Arrest


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Bigby performs a Lawful Search of your hand and draws a card. - ($11)
Rebuild Tech II.
Hire a Scribe and draw a card. - ($9)
Summon General Onimaru. - ($7)
Bigby Arrests the Seer, disabling it. - ($5)
Maxband Bigby. - ($3)
Onimaru casts Elite Training on Bigby and the Scribe. - ($1)
Bigby kills Max Geiger; Onimaru gains 2 levels.
Worker. - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 3/3A - Anti-Air, Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru (3) 2/3

In Play:

  • Bigby (5) 4/3 - Anti-Air, Sparkshot

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Damn, that was rough, but I think getting rid of Geiger is a REALLY good choice for next round.

@thehug0naut’s turn!

@flagrantangles I had posted my turn, but just realised you can’t summon Oni with your Tech II down and Bigby in play. Can you find a way to retake that you’re happy with?

No, I don’t think I can. Go ahead and start another one!

@flagrantangles off we go then!

P1T1


StartingHand Workers

STARTING HAND

Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter
Tinkerer → Worker (slow and inefficient)


WORKERS

Tinkerer


NextHand

Plasmodium
Fading Argonaut
Battle Suits
Nullcraft
Hardened Mox


Discard

Forgotten Fighter
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Get a unit out and wait and see what he plays in response

P2T1


Starting Hand Workers

STARTING HAND
Lawful Search
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector


WORKERS
Jail


Next Hand

Spectral Aven
Manufactured Truth
Arrest
Reputable Newsman
Traffic Director


Discard

Bluecoat Musketeer
Porkhand Magistrate
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Summon Bigby Hayes. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Let’s try to do some stuff with Bigby!

@thehug0naut’s turn!

@flagrantangles sorry I’ve been totally AWOL, I could barely take my tournament turns these last few weeks, let alone play another game on the side! Thankfully easing now

P1T2


Tech StartingHand Workers

TECH

Now! (Get some burst/targettting in deck)
Stewardess of the Undone (Always good with Suits up)


STARTING HAND

Nullcraft
Battle Suits
Plasmodium
Hardened Mox
Fading Argonaut


WORKERS

Tinkerer
Plasmodium


NextHand

Stewardess of the Undone
Forgotten Fighter
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Battle Suits - ($3)
Mox - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1A [Indestructible]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 3/2
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Suit up, mox up and worry about Tech I later

No worries! I know you’re playing in the tournament and I’ve got plenty of experience waiting for when you’ve got time to play. Good thing the game is asynchronous! :smile:

P2T2


Tech Starting Hand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Manufactured Truth
Arrest
Spectral Aven
Reputable Newsman
Traffic Director


WORKERS
Jail
Traffic Director


NextHand

Overeager Cadet
Brave Knight
Arrest
Reputable Newsman
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby attacks the Mox and exhausts it.
Bigby casts Manufactured Truth and transforms the Building Inspector into a Neo Plexus. - ($4)
Manufactured Plexus trades with your Plexus; you draw.
Bigby midbands and heals. - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby Hayes (3) 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

I guess we clear the board and go from there. Defending never works out for Blue in my experience.

@thehug0naut’s turn!

1 Like

Thanks flangles, I appreciate you understanding :smiley:

P1T3


Tech StartingHand Workers

TECH

Tricycloid (get set up for Tech II)
Temporal Distortion (ditto, and fun with Stewardess)


STARTING HAND

Stewardess of the Undone
Fading Argonaut
Forgotten Fighter → Worker
Temporal Research
Nullcraft


WORKERS

Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Now!
Tricycloid
Time Spiral
Temporal Research
Temporal Distortion


Tech 2 card(s)
Technician Draw
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Geiger - ($2)
Fargonaut - ($0)
Mox hits Bigby for 2

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger 2/3A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut 3/3 [Fading 3]
  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Might have had a tech break if I drew Now! but alas not this time. Max out my board for next turn, avoid my units being Arrested

1 Like

P2T3


Tech Starting Hand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Arrest
Reputable Newsman
Porkhand Magistrate
Overeager Cadet
Brave Knight
Spectral Aven


WORKERS
Jail
Traffic Director
Porkhand Magistrate


Next Hand

Manufactured Truth
Bluecoat Musketeer
Building Inspector.
Lawful Search


Discard

Dreamscape
Macciatus, The Whisperer
Arrest
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Brave Knight. - ($5)
Hire an Overeager Cadet.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($3)
Maxband Bigby. - ($1)
Exhaust Bigby to draw a card.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Reputable Newsman [2] 0/3
  • :target: Lookout:

In Play:

  • Bigby Hayes (5) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”

Okay, drawing cards with Bigby is nice and now we’re set up to draw cleanly into Tech II cards in two turns. Well, maybe not cleanly but it sets up nicely.

@thehug0naut’s turn!

P1T4


Tech StartingHand Workers

TECH

Tricycloid (More shooting)
Seer (More ammo)


STARTING HAND

Time Spiral → Worker
Now!
Tricycloid
Temporal Distortion
Temporal Research


WORKERS

Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Stewardess of the Undone
Neo Plexus
Nullcraft
Tricycloid
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Present - ($2)
Midband Geiger - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1A [Indestructible]
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 3/3 [Fading 2]
  • :pschip: Technician: L3 Max Geiger 2/4 [Sparkshot]
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Yuck, a proper horrible bottomdecking of my units. Best to tech up and max patrol since I can’t attack and put any more patrollers out