Ahhh Jail! Not too often that comes out
P1T2
Tech StartingHand Workers
TECH
Now! (Tempo and works well with Heroes or units)
Assimilate (To steal Jail and/or Garrisons if he goes for Peace)
STARTING HAND
Time Spiral
Neo Plexus
Nullcraft
Plasmodium → Worker (Terrible vs Blue)
Fading Argonaut
WORKERS
NextHand
Fading Argonaut
Forgotten Fighter
Temporal Research
Neo Plexus
Now!
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Heroes Hall - ($2)
Vir - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Vir Garbarean 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I have the gold to go heavy into heroes so let’s do it. Teching in Geiger and Vir spells to be maximally disruptive.
P2T2
Tech Starting Hand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
WORKERS
Traffic Director
Bluecoat Musketeer
Next Hand
Manufactured Truth
Spectral Aven
Arrest
Lawful Search
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon General Onimaru. - ($3)
Hire a Porkhand Magistrate. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: Porkhand Magistrate 3/3
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Let’s make Porkhand immune to Forgotten Fighter by bumping up its attack. I could block it with the Reputable Newsman, but I think I need something that can at least do damage.
@thehug0naut’s turn!
P1T3
Tech StartingHand Workers
TECH
Seer (Cheap and good with Battle Suits)
Seer (Ditto)
STARTING HAND
Now!
Temporal Research → Worker (More difficult choice but ther cards seem generally more impactful / useful)
Fading Argonaut
Forgotten Fighter
Neo Plexus
WORKERS
Tinkerer
Plasmodium
Temporal Research
NextHand
Nullcraft
Assimilate
Hardened Mox
Time Spiral
Fading Argonaut
Tech 2 card(s)
Get Paid - ($6)
Peek
Worker - ($5)
Prynn - ($3)
Float ($3)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: L1 Prynn Pasternaak 1/3A [Fading 4]
Elite: L1 Vir Garbarean 3/3
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Patrolling Porky in elite is main reason this turn is frustrating for me, otherwise I could FF him out the way and shore up nicely. I think my main goal now is to Assimilate Jail so it’s no longer an issue, just need to try and keep Vir alive to cast it. Best way I can see of doing that is putting Prynn in the way. For sure one hero dies, hoping it’s Prynn given the 1HP Elite Vir would leave Midband Oni on. Stockpiling plenty gold for Assimilate, spam units or get Tech II up on time.
P2T3
Tech Starting Hand Workers
TECH
Scribe
Tax Collector
STARTING HAND
Spectral Aven
Arrest
Boot Camp
Lawful Search
Manufactured Truth
Boot Camp
Reputable Newsman
Building Inspector
WORKERS
Traffic Director
Bluecoat Musketeer
Arrest
Next Hand
Manufactured Truth
Boot Camp
Scribe
Tax Collector
Lawful Search
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru performs a Lawful Search of your hand and draws a card. - ($5)
Porkhand Magistrate exhausts to disable Prynn; you draw a card. - ($4)
Onimaru sends the Magistrate to Boot Camp twice and I draw 2 cards. - ($2)
Onimaru trades with Vir; Prynn gains 2 levels.
Hire a Spectral Aven. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Spectral Aven 2/2A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Jail
- Porkhand Magistrate 4/5 ++
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Okay, I would have preferred to have kept Onimaru, but this seems alright. I can sorta make the Porkhand Magistrate into a small juggernaut until Hugh techs in a Stewardess of the Undone.
@thehug0naut’s turn!
P1T4
Tech StartingHand Workers
TECH
Rewind (Even better when you only have heroes in play)
Rememberer (All I really need for a past engine)
STARTING HAND
Nullcraft
Hardened Mox → Worker (Teching up and too expensive with Jail)
Assimilate
Time Spiral
Fading Argonaut
Porky → Seer
WORKERS
Tinkerer
Plasmodium
Temporal Research
Hardened Mox
NextHand
Fading Argonaut
Now!
Seer
Forgotten Fighter
Neo Plexus
Tech 2 card(s)
Porky draw
Get Paid + float - ($10)
Worker - ($9)
Tech II Past - ($5)
Maxband Prynn - ($1)
Time Spiral, Prynn+1 - ($0)
Prynn-2, Time Trash Porky
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L7 Prynn Pasternaak 3/5 [Fading 2]
- Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Tech up, max Prynn, get rid of Porky before he gets to make a 4/4 Aven copy. Worst case I have 3 attack coming my way if he uses MT, so let’s focus on things that play around Jail and not worry too much about that. Past seems fun along side hero spam
P2T4
Tech Starting Hand Workers
TECH
Censorship Council
Insurance Agent
STARTING HAND
Boot Camp
Tax Collector
Manufactured Truth
Scribe
Lawful Search
Boot Camp
WORKERS
Traffic Director
Bluecoat Musketeer
Arrest
Lawful Search
Next Hand
Reputable Newsman
Censorship Council
Insurance Agent
Boot Camp
Building Inspector
Tech 2 card(s)
Get Paid - ($8)
Hire a Scribe and draw a card. - ($6)
Build Tech II - Law. - ($2)
Spectral Aven harries Prynn, dealing 2 damage to her.
Worker. - ($1)
Float ($1)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Scribe 1/3
Lookout:
In Play:
- Jail
- Porkhand Magistrate 4/5 ++ - Time Trashed
- Spectral Aven 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Scribe in Technician seems fine for the moment. Next turn I have a pretty okay shot of at least getting one of my teched cards or being able to Boot Camp my way into it.
@thehug0naut’s turn!
P1T5
Tech StartingHand Workers
TECH
Rememberer (Commence teching engine parts)
Yesterday’s Golgort (Ditto)
STARTING HAND
Neo Plexus → Worker (No longer needed)
Now!
Forgotten Fighter
Seer
Fading Argonaut
WORKERS
Tinkerer
Plasmodium
Temporal Research
Hardened Mox
Neo Plexus
NextHand
Time Spiral
Assimilate
Rememberer
Seer
Discard
Forgotten Fighter
Now!
Seer
Fading Argonaut
Rememberer
Yesterday’s Golgort
Tech 2 card(s)
Get Paid - ($8)
Vir - ($6)
Peek
Worker - ($5)
Forgotten Fighter, bounce Scribe - ($3)
Prynn hits Tech II to 2HP, Prynn+1
Geiger - ($1)
Now! on Geiger, breaks Tech II, your base to 18 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: L1 Vir Garbarean 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L7 Prynn Pasternaak 3/3 [Fading 2]
- L1 Max Geiger 2/3 [Sparkshot]
- Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hero spam with haste to keep him at Tech I, now set up for aggro into Rememberer, just as planned
I was looking over my turn and realized I had a couple mistakes on it. The first one I found was that I paid for a worker but didn’t put it into the worker column. After that, I realized I patrolled with a unit who was exhausted so I have corrected both of these things and also redrawn my next hand.
P2T5
Tech Starting Hand Workers
TECH
Arresting Constable
Injunction
STARTING HAND
Reputable Newsman
Building Inspector
Censorship Council
Insurance Agent
Boot Camp
Tax Collector
Boot Camp
Manufactured Truth
WORKERS
Traffic Director
Bluecoat Musketeer
Arrest
Lawful Search
Tax Collector
Next Hand
Insurance Agent
Censorship Council
Injunction
Arresting Constable
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech II.
Hire a Scribe and draw a card. - ($8)
Spectral Aven harries Prynn for 2 damage.
Hire a Reputable Newsman who opposes spells and upgrades that cost 3. - ($6)
Summon General Onimaru. - ($4)
Onimaru sends the Reputable Newsman to Boot Camp and draws a card. - ($3)
Onimaru sends the Reputable Newsman to Boot Camp yet again and draws another card. - ($2)
Hire a Building Inspector. - ($1)
Worker. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Building Inspector 1/1A
Elite: Scribe 1/3
Scavenger: Onimaru (1) 2/3
Technician:
Lookout:
In Play:
- Jail
- Porkhand Magistrate 4/5 ++ - Time Trashed
- Spectral Aven 2/2
- Reputable Newsman [3] 2/5 ++
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Maybe we’ll be fine? I’m not feeling great.
@thehug0naut’s turn!
RESISTANCE IS FUTILE
ALL YOUR JAIL ARE BELONG TO US
P1T6
Tech StartingHand Workers
TECH
Shimmer Ray (Past engine things)
Second Chances (Ditto)
STARTING HAND
Rememberer
Assimilate
Time Spiral
Seer
WORKERS
Tinkerer
Plasmodium
Temporal Research
Hardened Mox
Neo Plexus
NextHand
Rememberer
Seer
Nullcraft
Tech 2 card(s)
Get Paid - ($9)
Peek
Swap - ($8)
Rewind, bounce all units - ($4)
Assimilate Jail - ($1)
Geiger and Vir kill Oni, each take 2, Geiger midbands
Prynn hits Tech II to 2HP, Prynn+1
Seer, Prynn+1 - ($0)
Skip Worker
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L7 Prynn Pasternaak 3/1 [Fading 3]
- L3 Max Geiger 2/4 [Sparkshot]
- L1 Vir Garbarean 2/1
- Seer 3/1
- Battle Suits
- Jail -/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Vir and the unexpected Rewind does so much work here. I felt I had to Assimilatie Jail for the memes, but honestly I could have saved the gold and card and broken it with Prynn. Felt too fun to not do it!
P2T6
Tech Starting Hand Workers
TECH
Guardian of the Gates
Free Speech
STARTING HAND
Insurance Agent
Manufactured Truth
Arresting Constable
Censorship Council
Injunction
Boot Camp
WORKERS
Traffic Director
Bluecoat Musketeer
Arrest
Lawful Search
Tax Collector
Building Inspector
Next Hand
Injunction
Arresting Constable
Boot Camp
Guardian of the Gates
Boot Camp
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Build a Censorship Council. - ($7)
Worker. - ($6)
Hire a Scribe. - ($4)
Hire an Insurance Agent and draw a card from the release of the Scribe. - ($3)
Hire a Spectral Aven; Insurance Agent insures the Scribe. - ($1)
Float ($1)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Scribe 1/3A - Insured
Elite:
Scavenger: Insurance Agent 2/2
Technician:
Lookout:
In Play:
- Censorship Council
- Jail - Assimilated
- Porkhand Magistrate 4/5 ++ - Time Trashed
- Spectral Aven - Jailed
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Hmmmmm, this is amusing.
@thehug0naut’s turn!
RESISTANCE IS *CENSORED*
P1T7
Tech StartingHand Workers
TECH
Shimmer Ray (Past engine things)
Yesterday’s Golgort (ditto)
STARTING HAND
Rememberer → Assimilate
Nullcraft → Worker (Not needed now, a liability with low health heroes)
Seer
WORKERS
Tinkerer
Plasmodium
Temporal Research
Hardened Mox
Neo Plexus
Nullcraft
NextHand
Discard
Assimilate
Shimmer Ray
Yesterday’s Golgort
Tech 2 card(s)
Get Paid - ($9)
Peek
Swap - ($8)
Assimilate Censorship Council - ($5)
Seer, Prynn+1 - ($4)
Prynn-2, time trash Scribe
Geiger kills Agent, takes 2, you gain 1g
Vir breaks Tech II, your base to 16
Prynn and Seer break Tech I, your base to 14, Prynn+1
Worker - ($3)
Float ($3)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L7 Prynn Pasternaak 3/1 [Fading 2]
- L3 Max Geiger 2/2 [Sparkshot]
- L1 Vir Garbarean 2/1
- Seer 3/1
- Seer 3/1
- Jail -/3
- Censorship Council -/5
- Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well it would be rude not to add to my collection of stolen buildings
1 Like
That IS very funny. 
P2T7
Starting Hand Workers
STARTING HAND
Boot Camp
Injunction
Boot Camp
Guardian of the Gates
Arresting Constable
WORKERS
Traffic Director
Bluecoat Musketeer
Arrest
Lawful Search
Tax Collector
Building Inspector
Next Hand
Guardian of the Gates
Injunction
Free Speech
Manufactured Truth
Reputable Newsman
Tech 0 card(s)
Get Paid + float + Scavenger - ($13)
Rebuild Tech I.
Summon Bigby Hayes. - ($11)
Bigby serves your Tech II with an Injunction, disabling it. - ($8)
Build a Tower. - ($5)
Float ($5)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Bigby (1) 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Censorship Council
- Jail - Assimilated
- Porkhand Magistrate 4/5 ++ - Time Trashed
- Scribe 1/3 - Time Trashed
- Spectral Aven - Jailed
Buildings:
Base HP: 16
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Hmmmmm, this is EXTRA amusing.
@thehug0naut’s turn!
1 Like
P1T8
StartingHand Workers
STARTING HAND
Rememberer ↔ Second Chances
Rewind
WORKERS
Tinkerer
Plasmodium
Temporal Research
Hardened Mox
Neo Plexus
Nullcraft
NextHand
Yesterday’s Golgort
Time Spiral
Rememberer
Rememberer
Discard
Assimilate
Shimmer Ray
Yesterday’s Golgort
Seer
Rewind
Second Chances
Tech 0 card(s)
Get Paid + float - ($13)
Peek
Swap - ($12)
Maxband Vir, Forecast Mech - ($6)
Vir and Seer kill Bigby, each take 3, Seer dies, Geiger Maxbands, flickers second Seer, Prynn+1
Geiger hits base to 11, takes 1
Break HH, build Surplus, my base to 18 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L7 Prynn Pasternaak 3/1 [Fading 2]
- L7 Vir Garbarean 3/2
- L5 Max Geiger 3/3 [Sparkshot]
- Seer 3/1
- Jail -/3
- Censorship Council -/5
- Battle Suits
- Mech [Forecast 2]
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Past)
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Kill Bigby so I can get my Tech III up next turn and use Vir to fix my draws. At that point I don’t care about anything much else as I’ll have the inevitability.
I don’t see any options for myself so let’s begin again.
P1T1
Starting Hand Workers
STARTING HAND
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Arrest
Manufactured Truth
WORKERS
Porkhand Magistrate
Next Hand
Reputable Newsman
Jail
Lawful Search
Spectral Aven
Building Inspector
Discard
Manufactured Truth
Bluecoat Musketeer
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru. - ($1)
Hire a Traffic Director. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Traffic Director 1/1A
Elite:
Scavenger: Onimaru (1) 2/3
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Again!
@thehug0naut’s turn!
@flagrantangles I thought we should start this one back up! I may pause a bit as I play the tournament but you’re probably already used to that!
P2T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Plasmodium → Worker (a liability vs MT and Quince)
Battle Suits
Hardened Mox
Temporal Research
WORKERS
NextHand
Time Spiral
Tinkerer
Neo Plexus
Nullcraft
Fading Argonaut
Discard
Forgotten Fighter
Hardened Mox
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vir - ($2)
Battle Suits - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: L1 Vir Garbarean 3/3
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Battle Suits in play is the most important move here but that leaves Plasmodium as my only playable unit, and it’s the card I most want to worker. Need to put Vir into Elite instead. He can mid Oni to kill him but it keeps him behind on tech so I don’t particularly mind. Otherwise he’s got to trade in Oni and pivot elsewhere.
P1T2
Tech Starting Hand Workers
TECH
Scribe
Scribe
STARTING HAND
Lawful Search
Spectral Aven
Building Inspector
Jail
Reputable Newsman
WORKERS
Porkhand Magistrate
Jail
Next Hand
Scribe
Bluecoat Musketeer
Manufactured Truth
Scribe
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Build Tech I. - ($1)
Onimaru trades with Vir.
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Spectral Aven 2/2A
Elite:
Scavenger: Traffic Director 1/1
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Bluecoat Musketeer Change - Replace ability with “1g → Deal 1 damage to a unit or hero without flying. Once per turn.”
Again!
@thehug0naut’s turn!
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone (for Illusions and tempo)
Now! (Ditto)
STARTING HAND
Tinkerer → Worker (Slow and weak stats)
Neo Plexus
Nullcraft
Time Spiral
Fading Argonaut
WORKERS
NextHand
Fading Argonaut
Stewardess of the Undone
Now!
Forgotten Fighter
Time Spiral
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Nullcraft - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Nullcraft 1/1A [Haste, Flying]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This was a pretty passive turn, could have gone for a Fargo but decided to save the gold and push for Tech II as early as possible. Stewardess and Now! give me options to deplete his board of Illusions and/or get some aggro going
Edit: Fixed error and redrew hand
1 Like
There’s an Aven in the way.
2 Likes
Silly me! Will come back to this later tonight once I’ve taken a turn in my tournament game.
1 Like
Now fixed and redrawn @flagrantangles
1 Like