Casual/playtesting Dwarddd vs Moby_Dick

@Moby_Dick I’ll be playing [Present]/Bashing/Finesse, please feel free to use any deck you like.
All balance changes as [Tournament] Codex Asynchronous suMmer Swiss (CAMS) 2022 - #10 by FrozenStorm

Either let me know your deck or go first :smile:

1 Like

Brave deck choice. I am curious if you found something for Troq or if he just will be a blocked colour like he was for me.

I will play mono red, which I think is pretty average. I don’t care who is starting.

1 Like

Ok perfect. I doubt I’ve found anything good but let’s see if i can match average :wink:

spreadsheet being annoying so for now:

Secrets

Hand:
Temporal Research
Time Spiral
Neo Plexus
Hardened Mox
Tinkerer

worker: Time Spiral

4g
Worker → 3g
Mox → 0g

Patrol:
Elite: Hardened Mox(1+1/1) indestructible

Base: 20HP

OK let’s start an average game, GLHF

XCAPS22 Round 1 P2T1

P1 vs. P2 [Anarchy]/Blood/Fire


StartingHand Workers

STARTING HAND
Charge
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Mad Man (1/1)
Bombaster (2/2)


WORKERS
Careless Musketeer (2/1)


NextHand

Pillage
Bloodburn
Nautical Dog (1/1)
Scorch
Bloodrage Ogre (3/2)


Discard

Mad Man (1/1)
Charge
Makeshift Rambaster (1/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

No Ogre, no power.

With Present and Finesse he has chosen two of the stongest tech2 specs. He will probably go for Present, let’s see how Troq fits in.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Revolver Ocelot


STARTING HAND
Battle Suits
Fading Argonaut
Forgotten Fighter
Nullcraft
Plasmodium


WORKERS
Time Spiral
Plasmodium


NextHand

Nimble Fencer
Nullcraft
Battle Suits
Revolver Ocelot
Tinkerer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut(2/3) fading 3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2

P1 vs. P2 [Anarchy]/Blood/Fire


Tech StartingHand Workers

TECH
Firebat (3/3)
Firebat (3/3)


STARTING HAND
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Scorch
Bloodburn
Pillage


WORKERS
Careless Musketeer (2/1)
Scorch


NextHand

Firebat (3/3)
Charge
Pillage
Mad Man (1/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pillage, steal one gold, two damage on your base
Bloodburn - ($2)
Tech1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk L (1/3)
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Let’s try BB

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Nimble Fencer
Nullcraft
Battle Suits
Tinkerer
Revolver Ocelot


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Neo Plexus
Battle Suits
Temporal Research
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fargo and mox kill bombaster
Nimble Fencer - ($3)
Ocelot - ($1)
tech lab - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Revolver Ocelot(3/3a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer(2/3)
  • :target: Lookout:

In Play:

  • Hardened Mox(1/1) indestructible
  • Fading Argonaut(2/1) fading 2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

mox and fargo kill bombaster, hire ocelot and fencer/hero, with bloodburn i dont think i can risk hero, will have to waste a fencer
battlesuits + ocelot, patrol mox and ocelot, kill bombaster
many patrol wipes but need a patrol of my own unfortunately

side note: this damn float

Man, you must be a very lucky guy! Turn 3 with 2xtech1 and nice reshuffle draws in all your games. Will be difficult…

P2T3

P1 vs. P2 [Anarchy]/Blood/Fire


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Mad Man (1/1)
Charge
Pillage
Firebat (3/3)


WORKERS
Careless Musketeer (2/1)
Scorch
Pillage


NextHand

Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Firebat (3/3)
Nautical Dog (1/1)


Discard

Firebat (3/3)
Bombaster (2/2)
Mad Man (1/1)
Charge
Hotter Fire
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bombaster rune on BB
Maxband Drakk - ($2)
Firebat - ($0)
Firebat trades with SL, 2 runes
BB kills Fargo, rune on BB

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk L6 (3/4)
  • :target: Lookout:

In Play:

  • Bloodburn ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Drakk is a monster. But with the reshuffle draw (fencer, starlet…?) I cannot keep him safe.

Yes, while i have been playing conservatively t1&2 in each game, in this game the double T3 draw is almost annoying since it feels like an unfair test and in the other game it felt almost mean since everything lined up quite so well😅 eh im sure my luck will run out just when i need it

P1T4


Tech StartingHand Workers

TECH
Tricycloid
Immortal


STARTING HAND
Temporal Research
Forgotten Fighter
Neo Plexus
Battle Suits


WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter


NextHand

Nullcraft
Immortal
Temporal Distortion
Now!
Battle Suits


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Present, Tech lab becomes bashing - ($2)
Troq - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Troq(2/3)
  • :pschip: Technician: Nimble Fencer(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

if i kill drakk i leave my board open, tech 2 probably going down (which may be fine tbh)
if i defend im letting him get massive drakk value, and probably having my board wiped except tech 2, which i have nothing to do with
i don’t think i’d lose both tech buildings with an empty defence so might be better to get rid of drakk while i can. however, in not sure i could defend the _ next_ turn either looking at my deck so i think wall up and take the 20/42 chance of drawing tech 2

You are repylying much fast than me…

Tric/Hyperion TD into Stomper?

P2T4

P1 vs. P2 [Anarchy]/Blood/Fire


Tech StartingHand Workers

TECH
Molting Firebird (4/3)
Crash Bomber (2/2)


STARTING HAND
Firebat (3/3)
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)


WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)


NextHand

Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Molting Firebird (4/3)
Charge


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Firebat - ($5)
Tech 2 Fire - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk L6 (3/4)
  • :target: Lookout:

In Play:

  • Bloodburn ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Drakk is alive, not bad. If he stays one more round passive, 1 hotter fire is enough with BB and Firebat to bring down tech2.

Wouldn’t have enough gold for that anyway, but no while Bashing is indeed here for the wide toolbox I figured atm an immortal is simply the better investment

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Ready or Not


STARTING HAND
Temporal Distortion
Now!
Nullcraft
Immortal
Battle Suits


WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft


NextHand

Neo Plexus
Tricycloid
Temporal Research
Revolver Ocelot(3/3a) sparkshot
Fading Argonaut(2/1) fading 2


Discard

Nimble Fencer(2/3)
Battle Suits
Now!
Temporal Distortion
Temporal Distortion
Ready or Not


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Troq and fencer trade with firebat
mox hits drakk for 1
Immortal, eats Mox as it arrives - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Immortal(5/5) +r1 indestructible

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

i hope they haven’t put in a kidnapping yet…

would almost have been more fun to try Max shenanigans here; TD fencer to starlet, play fencer, trade into Drakk Max midbands, but i think getting the immortal down is more important (although with drakk maxband a lone firebird eats my tech building)

P2T5

P1 vs. P2 [Anarchy]/Blood/Fire


Tech StartingHand Workers

TECH
Crash Bomber (2/2)
Desperation


STARTING HAND
Bloodrage Ogre (3/2)
Charge
Molting Firebird (4/3)
Makeshift Rambaster (1/2)


WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)


NextHand

Hotter Fire
Mad Man (1/1)
Bombaster (2/2)
Crash Bomber (2/2)


Discard

Firebat (3/3)
Charge
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Desperation


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Firebird - ($5)
Firebird breaks tech 2, 1 damage to immortal
Jaina - ($3)
HH - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina L1 (2/3)
  • :target: Lookout:

In Play:

  • Bloodburn ++++
  • Molting Firebird (4/3)
  • Drakk L6 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Immortal… Another firebird would have helped here, need to finish differently.

Yeah Bashing has played no part in this so far, and now I’ve committed to this strategy probably wont…
The fact it was a choice between playing Bashing and picking a better option speaks for itself, but it might still have a niche in another game

P1T6


Tech StartingHand Workers

TECH
Ready or Not
Now!


STARTING HAND
Revolver Ocelot(3/3a) sparkshot
Temporal Research
Tricycloid
Fading Argonaut(2/1) fading 2
Neo Plexus
Ready or Not
Temporal Distortion


WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft


NextHand

Nimble Fencer(2/3)
Battle Suits
Now!
Ready or Not
Temporal Distortion


Discard

Ready or Not
Temporal Research
Neo Plexus
Revolver Ocelot(3/3a) sparkshot
Temporal Distortion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($10)
Max - ($8)
Fargo - ($6)
Temporal research - ($4)
Immortal kills Jaina, you draw, Max midbands
Ready or Not, immortal ready, firebird ‘disabled’ - ($0)
Immortal kills Drakk, Max maxbands and flickers immortal, I’d already done the drakk base damage accidentally in an earlier turn

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal(5/5a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(2/3) fading 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max(3/4)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

many cards in my discard would do here, Now, TD or Ready or Not…

TD and Ready or Not, nice, ready or not stalls the firebird it is defo the right plan, now just hoping i still have Max next turn considering how many max spells i just filled my deck with

Yes, because every single card is too bad. You can use it, but it cannot compete with top decks.

P2T6

P1 vs. P2 [Anarchy]/Blood/Fire


Tech StartingHand Workers

TECH
Lobber (2/2)
Desperation


STARTING HAND
Hotter Fire
Mad Man (1/1)
Bombaster (2/2)
Crash Bomber (2/2)
Hotter Fire


WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)


NextHand

Lobber (2/2)
Firebat (3/3)
Desperation


Tech 2 card(s)
Get Paid + float - ($11)
2x Hotter fire - ($5)
Crash bomber - ($4)
Bombaster - ($2)
BB kills Fargo
Zane - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Zane
  • :target: Lookout:

In Play:

  • Bloodburn +++
  • Hotter Fire
  • Hotter Fire
  • Molting Firebird (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

One chump fewer to block and i would have had lethal! Wp

P1T7


Tech StartingHand Workers

TECH
Hyperion
The Boot


STARTING HAND
Now!
Nimble Fencer(2/3)
Ready or Not
Temporal Distortion
Battle Suits


WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft
Battle Suits


NextHand

Immortal(5/5a) indestructible
Now!
The Boot


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Immortal kills Crash bpomber, my base to 12
Nimble Fencer - ($7)
Nimble Fencer kills Bombaster
Max kills Zane
Temporal distortion immortal to tricycloid - ($5)
Now! tricycloid, destroys tech 2 - ($4)
Ready or Not tricycloid, destroys tech 1 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tricycloid(6/6) ***
  • Nimble Fencer(2/1)
  • L5 Max(3/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I think because i havent won, i may still lose

I know that a good draw with present can be lethal very soon… But I am unfortanately not so lucky with my draws…

P2T7

P1 vs. P2 [Anarchy]/Blood/Fire


Tech StartingHand Workers

TECH
Flame Arrow


STARTING HAND
Lobber (2/2)
Firebat (3/3)
Desperation
Desperation


WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)


NextHand

Firebat (3/3)
Charge
Crash Bomber (2/2)
Makeshift Rambaster (1/2)
Mad Man (1/1)


Discard

Bombaster (2/2)
Crash Bomber (2/2)
Lobber (2/2)
Firebat (3/3)
Desperation
Desperation
Flame Arrow


Tech 1 card(s)
Get Paid + Scav - ($11)
BB 3 on Tric
Midband Drakk - ($6)
Jaina - ($4)
Rebuild Tech 1

Float ($4)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L4 (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina
  • :target: Lookout:

In Play:

  • Bloodburn ++
  • Hotter Fire
  • Hotter Fire
  • Molting Firebird (4/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

I missed both MSR and mad man. MSR would have been excellent, and mm allow at least the max kill… He took an risky approach relying that I have no tech 0 units.

Need to hit Tric, that he cannot kill bird + TD

Mm i think that last turn was my one chance really, i don’t see myself surviving very long from here :sweat:

P1T8


StartingHand Workers

STARTING HAND
Now!
Immortal(5/5a) indestructible
The Boot


WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft
Battle Suits


NextHand

Ready or Not
Tricycloid
Ready or Not


Discard

Now!
The Boot
Immortal(5/5a) indestructible


Tech 0 card(s)
Get Paid - ($10)
Troq - ($8)
Boot BB - ($5)
Now! troq - ($4)
Midband troq - ($1)
Troq and fencer kill Drakk
Max trades jaina
Tricycloid destroys tech 1
Tricycloid uses 3 runes to kill firebird and dies

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Troq(4/5) readiness, buliding ping
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

50/50 of getting a tech 2 next turn, many tech 0 cards they could have that mean i lose

That seems correct. Checkmate next turn, if you don’t kill me which seems impossible without Max

P2T8

P1 vs. P2 [Anarchy]/Blood/Fire


StartingHand Workers

STARTING HAND
Firebat (3/3)
Charge
Mad Man (1/1)
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Firebat (3/3)


WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)


NextHand

Crash Bomber (2/2)
Desperation
Lobber (2/2)
Bombaster (2/2)
Flame Arrow


Discard

Molting Firebird (4/3)
Mad Man (1/1)
Makeshift Rambaster (1/2)
Charge
Firebat (3/3)
Crash Bomber (2/2)
Firebat (3/3)


Tech 0 card(s)
Get Paid + float - ($14)
Maxband Zane shoves Troq to elite 3 damage - ($7)
Charge Madman kills Troq - ($4)
MSR - ($2)
MSR + Zane deal 7 to your base

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn ++
  • Hotter Fire
  • Hotter Fire
  • Zane L6 (4/4)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
1 Like

Yep yep, that was fun though, GG and WP! But no, i forgot about the upgrade part of the boot stupidly, and besides im not sure it wouldve been that great…

Can we try one game with reversed play order still? Part of my thinking doing this deck is that Purple normally lacks a nice 2-cost tech 1 to build tech 2 building on turn 3

Mono purple can usually afford to float a gold to play a 3 drop