@Moby_Dick I’ll be playing [Present]/Bashing/Finesse, please feel free to use any deck you like.
All balance changes as [Tournament] Codex Asynchronous suMmer Swiss (CAMS) 2022 - #10 by FrozenStorm
Either let me know your deck or go first
@Moby_Dick I’ll be playing [Present]/Bashing/Finesse, please feel free to use any deck you like.
All balance changes as [Tournament] Codex Asynchronous suMmer Swiss (CAMS) 2022 - #10 by FrozenStorm
Either let me know your deck or go first
Brave deck choice. I am curious if you found something for Troq or if he just will be a blocked colour like he was for me.
I will play mono red, which I think is pretty average. I don’t care who is starting.
Ok perfect. I doubt I’ve found anything good but let’s see if i can match average
spreadsheet being annoying so for now:
Hand:
Temporal Research
Time Spiral
Neo Plexus
Hardened Mox
Tinkerer
worker: Time Spiral
4g
Worker → 3g
Mox → 0g
Patrol:
Elite: Hardened Mox(1+1/1) indestructible
Base: 20HP
OK let’s start an average game, GLHF
XCAPS22 Round 1 P2T1
P1 vs. P2 [Anarchy]/Blood/Fire
STARTING HAND
Charge
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Mad Man (1/1)
Bombaster (2/2)
WORKERS
Careless Musketeer (2/1)
Pillage
Bloodburn
Nautical Dog (1/1)
Scorch
Bloodrage Ogre (3/2)
Mad Man (1/1)
Charge
Makeshift Rambaster (1/2)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk - ($2)
Bombaster - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
No Ogre, no power.
With Present and Finesse he has chosen two of the stongest tech2 specs. He will probably go for Present, let’s see how Troq fits in.
P1T2
TECH
Nimble Fencer
Revolver Ocelot
STARTING HAND
Battle Suits
Fading Argonaut
Forgotten Fighter
Nullcraft
Plasmodium
WORKERS
Time Spiral
Plasmodium
Nimble Fencer
Nullcraft
Battle Suits
Revolver Ocelot
Tinkerer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
fargo - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
P2T2
P1 vs. P2 [Anarchy]/Blood/Fire
TECH
Firebat (3/3)
Firebat (3/3)
STARTING HAND
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Scorch
Bloodburn
Pillage
WORKERS
Careless Musketeer (2/1)
Scorch
Firebat (3/3)
Charge
Pillage
Mad Man (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pillage, steal one gold, two damage on your base
Bloodburn - ($2)
Tech1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Let’s try BB
P1T3
TECH
Temporal Distortion
Now!
STARTING HAND
Nimble Fencer
Nullcraft
Battle Suits
Tinkerer
Revolver Ocelot
WORKERS
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Battle Suits
Temporal Research
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fargo and mox kill bombaster
Nimble Fencer - ($3)
Ocelot - ($1)
tech lab - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
mox and fargo kill bombaster, hire ocelot and fencer/hero, with bloodburn i dont think i can risk hero, will have to waste a fencer
battlesuits + ocelot, patrol mox and ocelot, kill bombaster
many patrol wipes but need a patrol of my own unfortunately
side note: this damn float
Man, you must be a very lucky guy! Turn 3 with 2xtech1 and nice reshuffle draws in all your games. Will be difficult…
P2T3
P1 vs. P2 [Anarchy]/Blood/Fire
TECH
Hotter Fire
Hotter Fire
STARTING HAND
Mad Man (1/1)
Charge
Pillage
Firebat (3/3)
WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Firebat (3/3)
Nautical Dog (1/1)
Firebat (3/3)
Bombaster (2/2)
Mad Man (1/1)
Charge
Hotter Fire
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bombaster rune on BB
Maxband Drakk - ($2)
Firebat - ($0)
Firebat trades with SL, 2 runes
BB kills Fargo, rune on BB
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Drakk is a monster. But with the reshuffle draw (fencer, starlet…?) I cannot keep him safe.
Yes, while i have been playing conservatively t1&2 in each game, in this game the double T3 draw is almost annoying since it feels like an unfair test and in the other game it felt almost mean since everything lined up quite so well😅 eh im sure my luck will run out just when i need it
P1T4
TECH
Tricycloid
Immortal
STARTING HAND
Temporal Research
Forgotten Fighter
Neo Plexus
Battle Suits
WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft
Immortal
Temporal Distortion
Now!
Battle Suits
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Present, Tech lab becomes bashing - ($2)
Troq - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
if i kill drakk i leave my board open, tech 2 probably going down (which may be fine tbh)
if i defend im letting him get massive drakk value, and probably having my board wiped except tech 2, which i have nothing to do with
i don’t think i’d lose both tech buildings with an empty defence so might be better to get rid of drakk while i can. however, in not sure i could defend the _ next_ turn either looking at my deck so i think wall up and take the 20/42 chance of drawing tech 2
You are repylying much fast than me…
Tric/Hyperion TD into Stomper?
P2T4
P1 vs. P2 [Anarchy]/Blood/Fire
TECH
Molting Firebird (4/3)
Crash Bomber (2/2)
STARTING HAND
Firebat (3/3)
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Molting Firebird (4/3)
Charge
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Firebat - ($5)
Tech 2 Fire - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Drakk is alive, not bad. If he stays one more round passive, 1 hotter fire is enough with BB and Firebat to bring down tech2.
Wouldn’t have enough gold for that anyway, but no while Bashing is indeed here for the wide toolbox I figured atm an immortal is simply the better investment
P1T5
TECH
Temporal Distortion
Ready or Not
STARTING HAND
Temporal Distortion
Now!
Nullcraft
Immortal
Battle Suits
WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft
Neo Plexus
Tricycloid
Temporal Research
Revolver Ocelot(3/3a) sparkshot
Fading Argonaut(2/1) fading 2
Nimble Fencer(2/3)
Battle Suits
Now!
Temporal Distortion
Temporal Distortion
Ready or Not
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Troq and fencer trade with firebat
mox hits drakk for 1
Immortal, eats Mox as it arrives - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
i hope they haven’t put in a kidnapping yet…
would almost have been more fun to try Max shenanigans here; TD fencer to starlet, play fencer, trade into Drakk Max midbands, but i think getting the immortal down is more important (although with drakk maxband a lone firebird eats my tech building)
P2T5
P1 vs. P2 [Anarchy]/Blood/Fire
TECH
Crash Bomber (2/2)
Desperation
STARTING HAND
Bloodrage Ogre (3/2)
Charge
Molting Firebird (4/3)
Makeshift Rambaster (1/2)
WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Hotter Fire
Mad Man (1/1)
Bombaster (2/2)
Crash Bomber (2/2)
Firebat (3/3)
Charge
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Desperation
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Firebird - ($5)
Firebird breaks tech 2, 1 damage to immortal
Jaina - ($3)
HH - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Immortal… Another firebird would have helped here, need to finish differently.
Yeah Bashing has played no part in this so far, and now I’ve committed to this strategy probably wont…
The fact it was a choice between playing Bashing and picking a better option speaks for itself, but it might still have a niche in another game
P1T6
TECH
Ready or Not
Now!
STARTING HAND
Revolver Ocelot(3/3a) sparkshot
Temporal Research
Tricycloid
Fading Argonaut(2/1) fading 2
Neo Plexus
Ready or Not
Temporal Distortion
WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft
Nimble Fencer(2/3)
Battle Suits
Now!
Ready or Not
Temporal Distortion
Ready or Not
Temporal Research
Neo Plexus
Revolver Ocelot(3/3a) sparkshot
Temporal Distortion
Tricycloid
Tech 2 card(s)
Get Paid + float - ($10)
Max - ($8)
Fargo - ($6)
Temporal research - ($4)
Immortal kills Jaina, you draw, Max midbands
Ready or Not, immortal ready, firebird ‘disabled’ - ($0)
Immortal kills Drakk, Max maxbands and flickers immortal, I’d already done the drakk base damage accidentally in an earlier turn
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
many cards in my discard would do here, Now, TD or Ready or Not…
TD and Ready or Not, nice, ready or not stalls the firebird it is defo the right plan, now just hoping i still have Max next turn considering how many max spells i just filled my deck with
Yes, because every single card is too bad. You can use it, but it cannot compete with top decks.
P2T6
P1 vs. P2 [Anarchy]/Blood/Fire
TECH
Lobber (2/2)
Desperation
STARTING HAND
Hotter Fire
Mad Man (1/1)
Bombaster (2/2)
Crash Bomber (2/2)
Hotter Fire
WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Lobber (2/2)
Firebat (3/3)
Desperation
Tech 2 card(s)
Get Paid + float - ($11)
2x Hotter fire - ($5)
Crash bomber - ($4)
Bombaster - ($2)
BB kills Fargo
Zane - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
One chump fewer to block and i would have had lethal! Wp
P1T7
TECH
Hyperion
The Boot
STARTING HAND
Now!
Nimble Fencer(2/3)
Ready or Not
Temporal Distortion
Battle Suits
WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft
Battle Suits
Immortal(5/5a) indestructible
Now!
The Boot
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Immortal kills Crash bpomber, my base to 12
Nimble Fencer - ($7)
Nimble Fencer kills Bombaster
Max kills Zane
Temporal distortion immortal to tricycloid - ($5)
Now! tricycloid, destroys tech 2 - ($4)
Ready or Not tricycloid, destroys tech 1 - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I think because i havent won, i may still lose
I know that a good draw with present can be lethal very soon… But I am unfortanately not so lucky with my draws…
P2T7
P1 vs. P2 [Anarchy]/Blood/Fire
TECH
Flame Arrow
STARTING HAND
Lobber (2/2)
Firebat (3/3)
Desperation
Desperation
WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Firebat (3/3)
Charge
Crash Bomber (2/2)
Makeshift Rambaster (1/2)
Mad Man (1/1)
Bombaster (2/2)
Crash Bomber (2/2)
Lobber (2/2)
Firebat (3/3)
Desperation
Desperation
Flame Arrow
Tech 1 card(s)
Get Paid + Scav - ($11)
BB 3 on Tric
Midband Drakk - ($6)
Jaina - ($4)
Rebuild Tech 1
Float ($4)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I missed both MSR and mad man. MSR would have been excellent, and mm allow at least the max kill… He took an risky approach relying that I have no tech 0 units.
Need to hit Tric, that he cannot kill bird + TD
Mm i think that last turn was my one chance really, i don’t see myself surviving very long from here
P1T8
STARTING HAND
Now!
Immortal(5/5a) indestructible
The Boot
WORKERS
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Nullcraft
Battle Suits
Ready or Not
Tricycloid
Ready or Not
Now!
The Boot
Immortal(5/5a) indestructible
Tech 0 card(s)
Get Paid - ($10)
Troq - ($8)
Boot BB - ($5)
Now! troq - ($4)
Midband troq - ($1)
Troq and fencer kill Drakk
Max trades jaina
Tricycloid destroys tech 1
Tricycloid uses 3 runes to kill firebird and dies
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
50/50 of getting a tech 2 next turn, many tech 0 cards they could have that mean i lose
That seems correct. Checkmate next turn, if you don’t kill me which seems impossible without Max
P2T8
P1 vs. P2 [Anarchy]/Blood/Fire
STARTING HAND
Firebat (3/3)
Charge
Mad Man (1/1)
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Firebat (3/3)
WORKERS
Careless Musketeer (2/1)
Scorch
Pillage
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Crash Bomber (2/2)
Desperation
Lobber (2/2)
Bombaster (2/2)
Flame Arrow
Molting Firebird (4/3)
Mad Man (1/1)
Makeshift Rambaster (1/2)
Charge
Firebat (3/3)
Crash Bomber (2/2)
Firebat (3/3)
Tech 0 card(s)
Get Paid + float - ($14)
Maxband Zane shoves Troq to elite 3 damage - ($7)
Charge Madman kills Troq - ($4)
MSR - ($2)
MSR + Zane deal 7 to your base
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Yep yep, that was fun though, GG and WP! But no, i forgot about the upgrade part of the boot stupidly, and besides im not sure it wouldve been that great…
Can we try one game with reversed play order still? Part of my thinking doing this deck is that Purple normally lacks a nice 2-cost tech 1 to build tech 2 building on turn 3
Mono purple can usually afford to float a gold to play a 3 drop