Good luck for me to have Grappling Hook T2 and T3 for the double Skeleton kills. I’m floating $2 rather than build Heroes Hall so I’ve the $ to max Grave to kill a SQL BC.
Trying Strength with Discipline Tech Lab, so I can play Training Grounds/YLDs plus DeGrey for Skelly cleanup. Teching Martial Mastery to help with cycling and DeGrey.
Summon Skeletons
BC
Voidblocker
Sacrifice the Weak
Tech 2 card(s)
Get Paid+scav - ($9)
Worker - ($8)
tech 2 demon - ($4)
orpal - ($2)
deteriorate Rambasa twin (return to codex as first Rambasa to die this turn).
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Sk #4 (1/1+A)
[I]Elite[/I]: orpal (2/3)
[I]Scavenger[/I]:
[I]Technician[/I]: SK #2 (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
tech 2: 5hp
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
well, this game is pretty much over. should have started with vandy.
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Martial Mastery, dc1 dr2 - ($7)
Rook - ($5)
Young Lightning Dragon - ($2)
Sparring Partner taps to put 1/1 on YLD
Grave kills SQL Skeleton
Grave’s Sword kill Orpal, Rook to lvl 3
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 3 (2/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Sparring Partner (2/2)
Young Lightning Dragon (4/4) [with 1/1 rune]
Grave lvl 7 (4/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech Lab HP: 4 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 2
Workers: 8
[details=Thoughts][spoiler]
Sorry not to draw Training Grounds in hand or off Martial Mastery draw, but YLD is good here to lock down Tech2 building until he can patrol a Plague Spitter.
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave kills Skeleton
Rook to mid kills BC - ($7)
Rook to max - ($4)
Training Grounds - ($3)
YLD with $1 charge breaks Tech2 - ($2)
Sparring Partner taps to give Grave +1/1
Destroy Tech Lab to build Heroes Hall, Base to 18
May regret this considerably, calling his bluff that he didn’t Tech Zarras T4 (or he did, but doesn’t have them in hand). So breaking Tech2 rather than Tech3 with YLD. (Gulp)
Since I’ve played out my Discipline cards, switched to Heroes Hall for potential to have 3 maxed Heroes.
Corrected my worker count to 10 from 9 (I’d put the workered card in discard instead of worker column last turn). And still hoping you don’t have Zarra in this cycle.
EDIT: Your Base was at 18, now at 14
P1 Turn7
[details=StartingHand Workers][spoiler]
STARTING HAND
Sensei’s Advice
DeGrey
Snapback
Earthquake
WORKERS
Morningstar Flagbearer
Fox Viper
Savior Monk
Fox Primus
Aged Sensei
Smoker
Still hoping he doesn’t have Zarra in this cycle. Assuming he doesn’t, best way to be sure of drawing second Earthquake next turn is to Snapback Garth into Orpal so he can’t cast Nether Drain or Doom Grasp on Setsuki. With 3 card draw + 2 from Setsuki max and with Martial Mastery in deck, I’ve ~95% chance of drawing the Quake.
Tech 0 card(s)
Get Paid - ($11)
Blackhand Dozer - ($7)
Shrine of Forbidden Knowledge - ($4)
Mid Orpal, sacrificce skeleton to put rune on Dragon for the kill - ($1)
worker - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Voidblocker (2/6+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Orpal, lvl 3, 2/4
[I]Lookout[/I]:
[B]In Play:[/B]
Blackhand Dozer (7/6)
Shrine of Forbidden Knowledge
[B]Buildings:[/B]
Base HP: 4
Tech I HP: 4
Tech II HP: 4
Tech III HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 12
Thoughts
honestly cant believe ive survived this long. i lost this game on turn one, so pretty happy with the way it’s turned out.
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Draw 2 from Setsuki max
Martial Mastery, dc1 dr3, look at your hand - ($10)
Earthquake, breaks your Tech buildings, 1dmg to Shrine, Base to 4HP - ($5)
Grappling Hook, Voidblocker to lookout
Setsuki kills Orpal swiftly
Bird’s Nest, summon Birds - ($3)
Whitestar Grappler - ($0)
Sparring Partner taps to add rune to Rook
GG.; I just thought I would drag it out JUST in case I had a lucky hand and you had an unlucky one.
I made a huge mistake in using summon skeletons to patrol. not only did they not trade well, but i didnt get as many defender rewards as i needed due to that double grappling hook, and it all avalanched from there. if i could redo, i would have played Thieving Imp first. lesson learned.
I was lucky to have Grappling Hook both T2 and T3, though even without them Summon Skeletons is expensive early. Orpal in elite can be a good answer to P1 Grave pressure.
yeah. but honestly, im loving the tech lab for the purpose of YLD and Training grounds. great use of the heros. See my new P1 T1 below, if you’re down.
"P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Pestering Haunt
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Summon Skeletons
NextHand
Thieving Imp
Skeleton Javelineer
Graveyard
Skeletal Archery
Jandra, the Negator
PBR P1T1,m should be interesting. might defer him from putting out hero’s at all. i can get orpal out there and start rolling runes on him. depending on my hand next turn, might tech in sickness
OK, it’s 2 not 1 rune that Rook takes, forgot about Rogue’s armour piercing. Think my best approach is building early Tech2 so that I can play another hero T4. Teching 2xIPNs, and floating $1 so I can play one while building Tech2.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
sickness, runes SM and smoker, bounce smoker to your hand - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Orpal (1/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Bone Collecter (3/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (PBR)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
going for double abomination to try and avoid the penalties of porcupine and glorious ninja. would be sueful anyways since i ahve disease cycle going well.
hmm, discipline huh. teching plague lab because it’s nota target. focus master wont help him much. i think he’s making a mistake. but ill have to watch out for training grounds.