Sure! that was the most hard fought for win I have ever had. i just couldnt land a win condition. ill post t1 later.
"P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Thieving Imp
Skeletal Archery
Deteriorate
Graveyard
WORKERS
Summon Skeletons
NextHand
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Discard
Graveyard
Skeletal Archery
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Theiving Imp discard #1 of 5. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Theiving Imp (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Aged Sensei
Smoker
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
WORKERS
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Savior Monk
Fox Primus
Fox Viper
Snapback
[/spoiler][/details]
[details=Discard][spoiler]
Aged Sensei
Sensei’s Advice
Grappling Hook
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Smoker - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Smoker (1/1)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
[details=Thoughts][spoiler]
Happy to face Imp rather than Vandy+friends open.
[/spoiler][/details]
"P1T2
Tech StartingHand Workers
TECH
BC
Shadowblade
STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Shadowblade
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javlineer - ($3)
tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: SJ (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Theiving Imp (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 6
Thoughts
GY TI to cycle. shadowblade and vandy as hero combo.
"
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Sparring Partner
Bird’s Nest
STARTING HAND
Fox Viper
Snapback
Savior Monk
Fox Primus
WORKERS
Morningstar Flagbearer
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Grappling Hook
Sparring Partner
Fox Primus
Safe Attacking
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rook kills Javelineer - ($4)
Saviour Monk - ($2)
Tech1 - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 1 (2/3)
- Saviour Monk (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
[details=Thoughts][spoiler]
Teching SP and Birds, I’ll be able to afford both + max Rook next 2 turns.
[/spoiler][/details]
"P1T3
Tech StartingHand Workers
TECH
Bone Collector
Plague Splitter
STARTING HAND
Poisonblade Rogue
Graveyard
Pestering Haunt
Sacrifice the Weak
Shadowblade
WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
NextHand
Deteriorate
Pestering Haunt
SJ (1/1+A)
Skeletal Archery
BC
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Graveyard - ($5)
Garth - ($3)
make a Skeleton - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Theiving Imp (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Garth, lvl 1, (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard 3HP
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 7
Thoughts
well, plague splitter will be good against potential birds, plus to run into maxband rook if he goes that route.
BC are always good. shadowblade can be used later. graveyard to cycle imp. tech 2 is probably demon
"
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Porcupine
Training Grounds
STARTING HAND
Safe Attacking
Sparring Partner
Fox Primus
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Aged Sensei
Snapback
Bird’s Nest
Sensei’s Advice
[/spoiler][/details]
[details=Discard][spoiler]
Smoker
Safe Attacking
Grappling Hook
Porcupine
Training Grounds
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook to mid, kills Imp - ($3)
Saviour and Smoker kill Garth, Rook to lvl 7
Sparring Partner - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Sparring Partner (2/2 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 7 (3/3)
- Saviour Monk (2/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 8
[details=Thoughts][spoiler]
I’ll try going for Discipline with tech lab Ninjutsu. Teching Training Grounds for hero engine and Porcupine as great blocker against Gorgons or big Demonology units.
[/spoiler][/details]
"P1T4
Tech StartingHand Workers
TECH
Wright
Skeleton Lord
STARTING HAND
Deteriorate
BC
Skeletal Archery
Pestering Haunt
SJ (1/1+A)
Bone Collector
WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
NextHand
Sacrifice the Weak
Necromancer
Shadowblade
Plague Splitter
Skeletal Archery
Tech 2 card(s)
Get Paid + float+draw from tech - ($9)
Worker - ($8)
Bone Collector - ($6)
Bone Collector - ($4)
tech 2 Necro - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: BC #1 (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: BC #2 (3/3)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard 3HP (TI)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
well, at least ill get tech 2 first. teching in double necromancer to get skeleton army going. going to aptrol BC and other tech 1’s as wall while generating Skelly fodder. to deal with hero’s, and plan is to use catapult’s as a game winner. Necro’s will also be good target to disctract from my tech buildings.
sparring partner could be a problem, but nothing to do about it right now.
"
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Glorious Ninja
STARTING HAND
Snapback
Aged Sensei
Sensei’s Advice
Bird’s Nest
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Aged Sensei
[/spoiler][/details]
[details=NextHand][spoiler]
Sensei’s Advice
Snapback
Grappling Hook
Smoker
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rook to max, kills SQL BC - ($8)
Sparring Partner taps to give Saviour Monk +1/1
Monk trades with scav BC
Bird’s Nest, summon Birds - ($6)
Tech2 Ninjutsu - ($2)
Tech Lab Discipline - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 8 (4/3) [two lives]
- Sparring Partner (2/2)
- Bird (1/1)
- Bird (1/1)
- Bird’s Nest
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tech I HP: 4 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
[details=Thoughts][spoiler]
Teching Earthquake and a Glorious Ninja – none of his units has more than 4 HP defence.
…
Horrible draw for next hand, 4 starter deck cards.
[/spoiler][/details]
edit: forgot to move Plague splitter our of hand before hitting discard draw. redrew hand after removing him.
"P1T5
Tech StartingHand Workers
TECH
Skeletal Lord
Skeletal Lord
STARTING HAND
Shadowblade
Skeletal Lord
Sacrifice the Weak
Necromancer
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
NextHand
SJ (1/1+A)
Deteriorate
Shadowblade
Plague Splitter
Necromancer
Tech 2 card(s)
Get Paid+scav - ($9)
Necromancer - ($5)
Plague Splitter - ($2)
Tap Graveyard, BC - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Splitter (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: BC (3/3)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard 3HP (TI, BC)
- Necromancer (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
PS in SQL so it will have to be Rook that kills him, otherwise boosted birds will be a waste. I imagine he’ll forgo using SP and just attack with him instead.
Double Skeleton Lord would ne nice next turn. But i know i at least have one. Hoping for three 3/3 skeletons
"
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den School
Shuriken Hail
STARTING HAND
Smoker
Snapback
Sensei’s Advice
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Aged Sensei
Grappling Hook
[/spoiler][/details]
[details=NextHand][spoiler]
Earthquake
Saviour Monk
Glorious Ninja
[/spoiler][/details]
[details=Discard][spoiler]
Sensei’s Advice
Snapback
Fox’s Den School
Shuriken Hail
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sensei’s Advice buffs Birds - ($8)
Birds kill Plague Spitter, die to anti-air
Rook kills Bone Collector, gains crumbling rune
Setsuki, to max - ($1)
Sparring Partner kills Skeleton
Smoker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Smoker (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 8 (4/6) [crumbling rune]
- Sparring Partner (2/1)
- Bird’s Nest
- Setsuki lvl 6 (3/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tech Lab HP: 4 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts][spoiler]
Worth trying max Sets for the draws next turn, though wouldn’t be surprised to be Nether Drained or even Doom Grasped. Teaching FDS and Stricken Hail for Skeleton removal.
[/spoiler][/details]
"P1T6
Tech StartingHand Workers
TECH
sickness
sickness
STARTING HAND
Necromancer
Deteriorate
SJ (1/1+A)
Shadowblade
Plague Splitter
Skeletal Lord
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
W - Shadowblade
NextHand
Skeletal Archery
Skeletal Lord
Deteriorate
Graveyard 3HP
Tech 2 card(s)
Get Paid+scav+tech draw - ($9)
move broken graveyard to discard pile
Necromancer generataes 2 skeletons from plague spitter and BC dying
Worker - ($8)
Necromancer #2 - ($4)
Skeletal Lord - ($1)
Skeleton Javlineer - ($0)
SK#1 kills smoker, you get a gold
SK#2 and Necro #1 kills your tech 2, your base to 18
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton Javlineer (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeletal Lord (3/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Necromancer #1 (3/3)
- Necromancer #2 (3/3)
- SK #2 (2/2)
- SK #1 (2/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Well, I can sacrifice SJ and SL for 2 more skeletons this turn. Im committed. Using Sickness as a good mitigator for his strong tech 2’s. Orpal should be very useful in two turns.
"
Think my goose is pretty well cooked
P2 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students
STARTING HAND
Earthquake
Saviour Monk
Glorious Ninja
Porcupine
Safe Attacking
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Aged Sensei
Grappling Hook
Safe Attacking
[/spoiler][/details]
[details=NextHand][spoiler]
Fox’s Den Students
Shuriken Hail
Earthquake
Training Grounds
Fox’s Den School
[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Resummon Birds
Draw 2 from Setsuki max
Worker - ($9)
Rook kills SQL, you gain 2 Skeletons
Setsuki kills Skeletal Lord swiftly, you gain 2 Skeletons
Saviour Monk - ($7)
Sparring Partner puts rune on Setsuki
Sparring Partner readies, rune on Rook - ($5)
Sparring Partner readies - ($3)
Tech2 Rebuilds
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Sparring Partner (2/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rook lvl 8 (5/5) [crumbling rune and 1/1 rune]
- Setsuki lvl 6 (4/5) [with 1/1 rune]
- Bird’s Nest
- Bird (1/1)
- Bird (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tech Lab HP: 4 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 11
[details=Thoughts][spoiler]
Think I played the previous turn badly, but it was certainly a bad draw to be working with. Also just realized I teched Fox’s Den School T5 when I’d intended to tech as Fox’s Den Students.
[/spoiler][/details]
"P1T7
Tech StartingHand Workers
TECH
Lord of Shadows
Lord of Shadows
STARTING HAND
Skeletal Archery
Skeletal Lord
Graveyard 3HP
Deteriorate
WORKERS
W1 - Summon Skeletons
W2 - Jandra, the Negator
W3 - Poisonblade Rogue
W4 - Pestering Haunt
W5 - Shadowblade
W6 - Graveyard 3HP
NextHand
Theiving Imp
sickness
Discard
Skeleton Javlineer (2/2+A)
Skeletal Lord (3/3)
Deteriorate
Lord of Shadows
Lord of Shadows
Tech 2 card(s)
Get Paid - ($9)
SK#1 dies when Skeletal Lord dies. Create new SK #1, #3, #4, #5
Worker - ($8)
Skeletal Lord - ($5)
Skeletal Archery - ($3)
Orpal - ($1)
Necro #1 long range kills Savior Monk
Deteriorate Sparring Sparring Partner
Necro #2 and Sk #1 Long Range kill Rook, lvls to Orpal
SK #2, 3, & 4 kill your tech 2, your base to 16.
SK #5 hits your tech 1 to 3 hp.
mid Orpal - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeletal Lord (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Orpal, lvl 4 (2/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Necromancer #1 (3/3)
- Necromancer #2 (3/3)
- Sk 1 (2/2)
- SK 2 (2/2)
- SK 3 (2/2)
- Sk 4 (2/2)
- Sk 5 (2/2)
- Skeletal Archery
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 5
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
SK’s should do the job. JDG was probably the only one who could stop the SK madness.
"
GG! I seem to be getting off to decent starts then fizzling midgame. Had a bad hand T5 with starter deck cards only, maybe would have been closer if I’d drawn my Tech2s. See if I can keep things going this time.
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker
Safe Attacking
WORKERS
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Fox Primus
Grappling Hook
Snapback
Aged Sensei
Fox Viper
[/spoiler][/details]
[details=Discard][spoiler]
Safe Attacking
Savior Monk
Sensei’s Advice
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Smoker (1/1)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
[details=Thoughts][spoiler]
Patrolling the 1-drop in lookout rather than scav this time, Black uses gold so well early on.
[/spoiler][/details]
"P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Deteriorate
Thieving Imp
Sacrifice the Weak
WORKERS
Thieving Imp
NextHand
Skeletal Archery
Graveyard
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Discard
Sacrifice the Weak
Pestering Haunt
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton Javlineer - ($1)
make a skeleton - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth, lvl 1, (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Now that he knows the power of teheSkelly side, he might just rush Strength and tech in JDG as a backup. I’ll tech teh double BC as always just because it’s amazing value, but i’ll need a new strategy to move forward. I think banefire golem would be really strong against several of his strategies (can with stand swift strike, puts damage on birds and ninja’s, etc…Also, Banefire is a good comba with BHD because i can sacrifice BHD when i want. Still mulling it over, but in the meantime garth skelly opener, go.
"
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Sparring Partner
Rambasa Twins
STARTING HAND
Snapback
Grappling Hook
Aged Sensei
Fox Primus
Fox Viper
WORKERS
Morningstar Flagbearer
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Rambasa Twins
Safe Attacking
Snapback
Grappling Hook
Savior Monk
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Grappling Hook, Javelineer to Elite
Grave kills Skeleton, sparkshot kills Javelineer
Grave to lvl 3 - ($2)
Tech1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Smoker (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave lvl 3 (3/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
[details=Thoughts][spoiler]
Gave sparkshit good against a Skeleton opening. Teching Rambasa Twins and Sparring Partner. Maybe build a Heroes Hall next turn, certainly if I don’t draw the Twins T3.
[/spoiler][/details]
Oops, same mistake. Edited.
"P2T2
Tech StartingHand Workers
TECH
BC
BC
STARTING HAND
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard
WORKERS
W1 - Thieving Imp
W2 - Jandra, the Negator
NextHand
Graveyard
Summon Skeletons
Skeleton Javelineer (1/1)
Sacrifice the Weak
BC
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
summon skeletons - ($1)
make a skeleton - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: SK#1
- [I]Elite[/I]:
- [I]Scavenger[/I]: Sk #2 (1/1)
- [I]Technician[/I]: SK #3 (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth, lvl 1, (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
well, bummer for the graping hook, but nothing to do about it. White P1 will always be aggressive. Just keep on walling up and getting defender rewards.
"