@codexnewb GLHF!
Enjoyed the White vs Purple games, see how these turn out. Haven’t played the matchup before, but Bob199 and Frozenstrom has a lively and close MMM series.
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Sensei’s Advice
Fox Primus
Fox Viper
Aged Sensei
Safe Attacking
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Pestering Haunt - ($1)
make a skeleton - ($0)
deteriorate aged sensei, you get a gold
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt
Garth, lvl 1, 1/3
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
solid opening hand. lots of options. probably going to clear his board. next turn, might skip tech 1 to Imp and graveyard, start cycling that to cut his hand down.
Black starter such a pain to play against. Teching 2xIPNs, since 3 cost gives me ability to play one and to max Grave in next 2 turns. Only problem is that 3 cost IPN may trade down against StW.
you would have to level grave to 3 before attacking for him to use his readiness. leveling him up to 3 after attacking would heal him, but not ready him. only difference is he would have a damage as level 3. @petE
STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Snapback
Savior Monk
WORKERS
Fox Viper
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Fox Primus
Sparring Partner
Aged Sensei
Smoker
Grappling Hook
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Grappling Hook Skeleton to lookout
Grave to mid - ($3)
Grave kills Skeleton
Tech1 - ($2)
Heroes Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Grave lvl 3 (4/3)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Thoughts][spoiler]
I’ll try playing with a Heroes Hall, for the Grave-Rook team. He could just trade Haunt + lvl 4 Garth for lvl 3 Grave, trades down $1 and a card, though my Heroes Hall won’t end up being so useful.
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Graveyard
Thieving Imp
WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
NextHand
Deteriorate
Skeleton Javelineer
Skeletal Archery
BC
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
theiving imp, you discard #2 from the top - ($1)
make a skeleton - ($0)
pestering haunt pings your tech 1 to 4.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Theiving Imp (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt
Garth, lvl 1, 1/3
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
Definitely dont want to summon skeletons given Sets could j ust shriukin them all out in one go.
lets try cycling imp and get to crows. Netherdrain should cycel well all game. and throw off his strong hero abilities bring in shadowblades after BC’s. .
Tech 2 card(s)
Get Paid+draw from tech - ($8)
Worker - ($7)
BC - ($5)
Graveyard - ($3)
Theiving Imp, discard #2 from top - ($0)
Pestering haunt pings your tech 1 to 2 hp
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: theiving imp (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: BC #1 (3/3)
[I]Technician[/I]: BC #2 (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
Graveyard (3HP)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
im not putting out a ton of pressure, but im liking this game so far. gorgan’s were a good call.
teching crow to deal with YLD, and they synergize well with gorgan’s as my wall. also ND for when Garth is ready again.
Cursed Crow
Soul Stone
Summon Skeletons
Sacrifice the Weak
Tech 2 card(s)
Get Paid+scav+tech - ($10)
Worker - ($9)
Gorgan #1 - ($6)
Gorgan #2 - ($3)
tap graveyard, Theiving Imp, discard #1 from top - ($0)
pestering haunt pings your tech 1 to 1 HP
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Theiving Imp (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Gorgan #1 (2/4)
[I]Technician[/I]: Gorgan #2 (2/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
Graveyard (3HP) (BC, BC)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
gorgan’s should trade well. plus i can flood the field and not go down on cards too much.
cant tech three for now, so teching in abomination, which i should be fine against since im not using skeletos at this time. also soul stone for added walll untli i can get crows going.
Unfortunately Training Ground hit by Imp discard. Not so happy about going down to 2 cards, but I’m at 10 workers now and can maybe take Setsuki to max next turn for draws.