Casual petE (White) vs codexnewb (Black)

Lucky draw with both Tech2 cards.

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Mind Parry Monk
Fox’s Den Students


STARTING HAND
Grappling Hook
Safe Attacking
Inverse Power Ninja
Young Lightning Dragon
Training Grounds


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Smoker
Sensei’s Advice
Morningstar Flagbearer


[/spoiler][/details]

[details=Discard][spoiler]
Savior Monk
Inverse Power Ninja
Grappling Hook
Mind Parry Monk
Fox’s Den Students


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
IPN kills BC
Monk trades with Rogue
Training Grounds - ($6)
YLD - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zombie Rook lvl 1 (1/2 + 1) [2 x -1/1 runes]b
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Young Lightning Dragon (3/3)
    [B]In Play:[/B]
  • Training Grounds (4)
  • Inverse Power Ninja (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

[details=Thoughts][spoiler]


Good draw with both Tech2s in hand. With Disease wearing down my board, IPNs should stay good units throughout the game, so think I can get by teching mainly spells from here.

[/spoiler][/details]

im assuming Rook is lvl 1, (0/2+A) -runes x2. (looks like he’s listed at (1/2)

edit, nvm, training grounds gives +1, sorry.

"P1T5


Tech StartingHand Workers

TECH
gorgan
netherdrain


STARTING HAND
Sickness
Abomination
Abomination
Sacrifice the Weak
Thieving Imp


WORKERS
W1 - Summon Skeletons
W2 - Jandra, the Negator
W3 - Skeletal Archery
W4 - Pestering Haunt


NextHand

plague lab
Skeleton Javelineer
plague lab
Deteriorate


Discard

Sacrifice the Weak
Sickness
Thieving Imp
Abomination
gorgan
netherdrain


Tech 2 card(s)
Get Paid + float+scav - ($10)
skip worker
sickness IPN and Rook, kill IPN, Rook now (0/1+A) -3 runes - ($8)
Sacrifice the weak, not a target, kill YLD - ($6)
Abomination - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination (6/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal (1/3)
    [B]In Play:[/B]
  • Graveyard (BC, PBR)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

hmm, discipline huh. teching plague lab because it’s nota target. focus master wont help him much. i think he’s making a mistake. but ill have to watch out for training grounds.

teching in gorgans since i poptentially cant target his hero’s with netherdrains

"

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Speed of the Fox
Training Grounds


STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Smoker


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Safe Attacking
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Speed of the Fox
Morningstar Flagbearer
Inverse Power Ninja
Training Grounds
Sensei’s Advice


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Grave - ($9)
Tap Training Grounds to max Grave

Float ($9)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Super-Zombie Rook lvl 1 (0/1 + 1) [3 x -1/1 runes]
  • :psfist: [I]Elite[/I]: Grave lvl 7 (6/5) [sword]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 9
  • Workers: 10

[details=Thoughts][spoiler]


What I can I do with all this cash?

[/spoiler][/details]

"P1T6


Tech StartingHand Workers

TECH
DaD
DaD


STARTING HAND
plague lab
Skeleton Javelineer
plague lab
Deteriorate


WORKERS
W1 - Summon Skeletons
W2 - Jandra, the Negator
W3 - Skeletal Archery
W4 - Pestering Haunt
W5 - Skeleton Javelineer


NextHand

gorgan
Abomination
plague lab
netherdrain
Sickness


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
mid Orpal - ($4)
Orpal kills Rook, lvls to max Orpal, heals
Garth - ($2)
Abomination trades with Grave, lvls to Garth
make a skeleton - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth, lvl 3, (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (BC, PBR, Ab)
  • Orpal, lvl 6, (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

hmmm, odd situation here. he’ll definitely come in and max sets with training grounds. she’ll be pretty strong. Orpal should be safe outside of snapback. here’s hoping he doesnt have it right now.

darn it, no Dad

"

Heroes Hall?

woops, old move idea, did not end up building it.

Nearly hitting the 20 gold ceiling

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Training Grounds
Inverse Power Ninja
Sensei’s Advice
Speed of the Fox
Morningstar Flagbearer


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Safe Attacking
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Mind Parry Monk
Snapback
Fox’s Den Students
Inverse Power Ninja


[/spoiler][/details]

[details=Discard][spoiler]
Speed of the Fox
Sensei’s Advice
Morningstar Flagbearer


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($19)
Setsuki - ($17)
Spirit of the Fox - ($15)
IPN - ($12)
Training Grounds #2 - ($11)
Tap Training Grounds #1 to max Setsuki
Setsuki kills Garth swiftly
Sacrifice Tower to build a Heroes Hall

Float ($9)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Inverse Power Ninja (6/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds (4)
  • Training Grounds (4)
  • Setsuki lvl 6 (5/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 9
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

Ill GG it there. i dont see myself coming back since i didnt draw DaD. nice use of training grounds again. i mis teched plague lab when i should have brought gorgan earlier.

GG! Sorry for the repetitive Discipline/Training Grounds, but seems White’s best approach in this matchup.

Feel like carrying on, or trying a different matchup?

I think im overdue for a break at this point. Maybe we can pick back up next week or something. But these have been great. it’s nice to get a series of games in so i can get better at playing different colors and whatnot. obvious case is that i always thought disease was the worst spec, but now they seem like one of the better ones.

Thanks, enjoyed the games too!