[I]Lookout[/I]: Young Lightning Dragon (3/3)
[B]In Play:[/B]
Training Grounds (4)
Inverse Power Ninja (4/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 3
Workers: 9
[details=Thoughts][spoiler]
Good draw with both Tech2s in hand. With Disease wearing down my board, IPNs should stay good units throughout the game, so think I can get by teching mainly spells from here.
Sacrifice the Weak
Sickness
Thieving Imp
Abomination
gorgan
netherdrain
Tech 2 card(s)
Get Paid + float+scav - ($10)
skip worker
sickness IPN and Rook, kill IPN, Rook now (0/1+A) -3 runes - ($8)
Sacrifice the weak, not a target, kill YLD - ($6)
Abomination - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Abomination (6/6+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Orpal (1/3)
[B]In Play:[/B]
Graveyard (BC, PBR)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
hmm, discipline huh. teching plague lab because it’s nota target. focus master wont help him much. i think he’s making a mistake. but ill have to watch out for training grounds.
teching in gorgans since i poptentially cant target his hero’s with netherdrains
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
mid Orpal - ($4)
Orpal kills Rook, lvls to max Orpal, heals
Garth - ($2)
Abomination trades with Grave, lvls to Garth
make a skeleton - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth, lvl 3, (1/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (BC, PBR, Ab)
Orpal, lvl 6, (2/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
hmmm, odd situation here. he’ll definitely come in and max sets with training grounds. she’ll be pretty strong. Orpal should be safe outside of snapback. here’s hoping he doesnt have it right now.
[details=StartingHand Workers][spoiler]
STARTING HAND
Training Grounds
Inverse Power Ninja
Sensei’s Advice
Speed of the Fox
Morningstar Flagbearer
WORKERS
Fox Viper
Aged Sensei
Fox Primus
Safe Attacking
Smoker
[/spoiler][/details]
[details=NextHand][spoiler]
Mind Parry Monk
Snapback
Fox’s Den Students
Inverse Power Ninja
[/spoiler][/details]
[details=Discard][spoiler]
Speed of the Fox
Sensei’s Advice
Morningstar Flagbearer
[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($19)
Setsuki - ($17)
Spirit of the Fox - ($15)
IPN - ($12)
Training Grounds #2 - ($11)
Tap Training Grounds #1 to max Setsuki
Setsuki kills Garth swiftly
Sacrifice Tower to build a Heroes Hall
Ill GG it there. i dont see myself coming back since i didnt draw DaD. nice use of training grounds again. i mis teched plague lab when i should have brought gorgan earlier.
I think im overdue for a break at this point. Maybe we can pick back up next week or something. But these have been great. it’s nice to get a series of games in so i can get better at playing different colors and whatnot. obvious case is that i always thought disease was the worst spec, but now they seem like one of the better ones.