Old and busted turn
Nice pivot
Link to all relevant rule changes
Game 3 Player 1, Turn 7
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Soul Stone
Nimble Fencer
Dark Pact
Jandra, the Negator
Nether Drain
Events of Turn:
Upkeep:
- Get Gold (10)
- One card tech
All Teched Cards
Grounded Guide
Dark Pact, Maestro
Star-Crossed Starlet, Soul Stone
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact
Main:
- Nether Drain Geiger, Garth to level 5 (9)
- Garth hits SQL
- Vandy + Maxband, dooms Tenderfoot and Skeleton (3)
- Skeleton trades with Grave, Garth maxbands and fetches Grounded Guide
- Soul Stone Maestro, kills your Maestro, you get 1g (1)
- Make a skeleton (0)
Workers
Skeleton Javelineer, Thieving Imp, Summon Skeletons, Skeletal Archery, Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 3 FINESSE
In Patrol:
-
Squad Leader: Vandy (4/5a lvl 5)
-
Elite:
-
Scavenger: Skeleton (2/1)
-
Technician: Grounded Guide (4/4)
-
Lookout:
In Play:
- Garth (3/4 lvl 7)
- Maestro (5/3, soul stone)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Dark Pact
Nimble Fencer
Deteriorate
Graveyard
Maestro
End of Turn Discard
My Thoughts
Let’s hope my tech buildings stay up this time!