@FrozenStorm You’re up first. GL;HF!
edit: we can use the standard forum rules.
Right on @cstick ! Nerfed Nightmare it is
Link to all relevant rule changes
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Thieving Imp
Pestering Haunt
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Looking forward to some casual play!
P2T1
STARTING HAND
Tenderfoot
Wither (discarded)
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Brick Thief
Timely Messenger
Older Brother
Bloom
Wither
Helpful Turtle
Granfalloon Flagbearer
Tech card(s)
Get Paid - ($5)
Worker - ($4)
Play River - ($2)
Play Tenderfoot - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Hoping to play older brother next turn and float, then build tech 2 on turn 3. I don’t want to screw around at tech 1 since I’m already down a card. Even against the worst case of T2 Vandy T3 double Fencer, I don’t see a way to break through a patrol of Tenderfoot + brother + hero to kill Tech 1 on turn 3, so I should be able to tech up safely. I’ll lead River here for the threat of discord and to keep access to Grave if things go wrong.
Link to all relevant rule changes
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Nimble Fencer, Dark Pact
Jandra, the Negator, Poisonblade Rogue
Graveyard
Dark Pact
Nimble Fencer
Summon Skeletons
I think I can shut down River okay, though tbf I haven’t played nerfed nightmare all that much
P2T2
TECH
Argonaut
Rambasa Twin
STARTING HAND
Older Brother
Brick Thief
Bloom
Timely Messenger
WORKERS
Fruit Ninja
Brick Thief
Argonaut
Helpful Turtle
Bloom
Spark
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Older Brother - ($4)
Build Tech 1 - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Bloom on River to kill the Imp is kind of appealing, but is too dangerous unless I play Older Brother and go further down on cards and money than I want. Patrolling with just Tenderfoot and Older Brother to try and keep River safe is too risky. I’ll offer up River here, tech in some big guys, and hope to tech up next turn.
Link to all relevant rule changes
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Graveyard
Dark Pact
Nimble Fencer
Summon Skeletons
Archery + Stw (dp)
Nimble Fencer, Star-crossed Starlet
Nimble Fencer, Dark Pact
Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
Deteriorate
Skeletal Archery
Star-crossed Starlet
Dark Pact
Seems like a good position for me… Standard game plan
P2T3
TECH
Tricycloid
Tricycloid
STARTING HAND
Spark
Bloom
Argonaut
Helpful Turtle
Wither
WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Timely Messenger
Rambasa Twin
Tricycloid
Granfalloon Flagbearer
Wither
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Argonaut - ($5)
Build Tech 2: Present - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
With older brother alive, I don’t have to worry about sacrifice the weak against argonaut, and can tech up this turn. I’m likely to lose a tech building, but not both, and between Rambasa Twin or double hero and maybe Tricycloid, I have good options either way next turn. I considered tower here instead, as it stops midband Vandy from attacking into the argonaut safely, but deteriorate counters that, and losing tech 1 in that situation is a disaster. Teching Tricycloids to kill off weakened attackers. Next tech is likely Hyperion + Discord.
Looks like I drew a Tricycloid on the reshuffle. Very nice.
Link to all relevant rule changes
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Deteriorate
Skeletal Archery
Star-crossed Starlet
Dark Pact
Maestro, Leaping Lizard
Nimble Fencer, Star-crossed Starlet
Nimble Fencer, Dark Pact
Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
Nimble Fencer
Sacrifice the Weak
Maestro
Leaping Lizard
Continuing with the plan straightforward
P2T4
TECH
Hyperion
Temporal Distortion
STARTING HAND
Granfalloon Flagbearer
Rambasa Twin
Timely Messenger
Tricycloid
Wither
WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Spark
Tricycloid
Tenderfoot (1/2+A)
Bloom
Argonaut (3/4+A)
Older Brother (2/2)
Timely Messenger
Wither
Rambasa Twin
Hyperion
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($9)
Play Tricycloid - ($4)
Play Geiger - ($2)
Tricycloid pings Vandy, she dies and Geiger midbands
Tricycloid pings and kills Pestering Haunt, it goes to Graveyard
Play Timely Messenger - ($1)
Messenger + Brother trade with Imp, it goes to Graveyard
Tricycloid pings Starlet, she’ll die on upkeep (overfilling the Graveyard)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Alright. Frozenstorm decided to tech up rather than put more power into play and go after my buildings, so Tricycloid gets to pick off Vandy and a couple of other guys. I play Messenger and trade into the Imp here to overfill the graveyard (once starlet dies next upkeep).
Well… That’s a big yikes
Link to all relevant rule changes
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Nimble Fencer
Sacrifice the Weak
Maestro
Leaping Lizard
Star-Crossed Starlet, Dark Pact
Maestro, Leaping Lizard
Nimble Fencer, Star-Crossed Starlet
Nimble Fencer, Dark Pact
Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
Dark Pact
Deteriorate
Yikes, I think I probably shoulda given up the Starlet last turn… still lose the GY but at least I have Vandy to hit back with
P2T5
TECH
Research & Development
Reversal
STARTING HAND
Spark
Bloom
Tenderfoot (1/2+A)
Tricycloid
WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Temporal Distortion
Argonaut (3/4+A)
Reversal
Hyperion
Tech 2 card(s)
Get Paid - ($9)
Play Bloom on Geiger - ($7)
Geiger hits Leaping Lizard for 3
Play Grave - ($5)
Play Tricycloid - ($0)
Remove 3 runes from Tricycloid, killing Garth
Geiger maxbands, trashing and returning Tricycloid
Remove 3 runes from Tricycloid, killing Leaping Lizard
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Okay, he managed to put a lot of health onto the board, but skipped worker and went all the way down on cards to do it. I’ll pick off Garth to try and stop him from recovering, and skip worker myself to put Grave into play and keep my hand size up. I’ll tech R&D to keep the cards flowing and Reversal to help deal with these fat patrollers.
Not loving my position lol
Link to all relevant rule changes
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Dark Pact
Deteriorate
DP + Jav (DP1)
Fencer + StW (DP2)
Nether Drain, Maestro
Star-Crossed Starlet, Dark Pact
Maestro, Leaping Lizard
Nimble Fencer, Star-Crossed Starlet
Nimble Fencer, Dark Pact
Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
Pestering Haunt
Nether Drain
Star-Crossed Starlet
Going to be a liiiittle bit dicey but we’ll see what I pull from DP. Knowing I might lose the Maestro we’ll get another, as well as Nether Drain to help fetch a guide
…
Hey went pretty well!
P2T6
TECH
Hyperion
Reversal
STARTING HAND
Hyperion
Argonaut (3/4+A)
Temporal Distortion
Reversal
Wither
WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Temporal Distortion
Timely Messenger
Spark
Bloom
Tenderfoot (1/2+A)
Tricycloid (3/3+A)
Hyperion
Reversal
Wither
Hyperion
Reversal
Tech 2 card(s)
Get Paid - ($9)
Wither Vandy - ($7)
Geiger kills Vandy, levels fizzle
Play Argonaut - ($4)
Build Heroes’ Hall - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Wow! Off of two cards, he managed to kill my patrollers and break my Tech 2. Now, half of my hand doesn’t do anything. I drew Wither here, so Geiger can take out Vandy… or I can discard and draw to fish for something better. That seems too risky, so I’ll go for the Vandy kill. I guess he can maxband Garth for Grounded Guide, which is pretty scary next turn on this board. I’ll put the Argonaut in SQL, so it can survive one hit from a Guide-buffed fencer. I’ll also build a Heroes’ Hall, since if he draws a Starlet, he can break Tech 2 again while ignoring my patrol. The two fencers can break it immediately if he wants, but it takes pressure off of my Tech 2.
The main question left is what to tech? I think Hyperion + Reversal are pretty safe techs, and next turn closer to the reshuffle I’ll have a better idea of what else I need. I may need to diversify away from Tech 2 threats for some spells.
Wow, I drew a horrible hand… hopefully he doesn’t kill Geiger and I can fish for a new card.
Lucky draw means I got to lethal, GG WP!
Link to all relevant rule changes
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Pestering Haunt
Nether Drain
Star-Crossed Starlet
Star-Crossed Starlet (skeleton draw)
Grounded Guide, Soul Stone
Nether Drain, Maestro
Star-Crossed Starlet, Dark Pact
Maestro, Leaping Lizard
Nimble Fencer, Star-Crossed Starlet
Nimble Fencer, Dark Pact
Wow, what a tough game. I really thought I had turned the corner after turns 4 and 5. I think maybe on turn 5 it would have been better to skip the Bloom + Geiger attack and used Tricycloid to kill Garth and the Fencer instead? Otherwise I wouldn’t change anything.
I’d be happy to go again as P1. Do you want to change decks?
No I’m game to run it back same decks, let’s do it ultimately fencer or not wouldn’t have affected the Turn 6 tech break, but I do think it’d have been better there to kill the Fencer than the Lizard
GL;HF
P1T1
STARTING HAND
Helpful Turtle
Fruit Ninja
Tenderfoot
Bloom
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Wither
Older Brother
Timely Messenger
Spark
Brick Thief
Bloom
Granfalloon Flagbearer
Helpful Turtle
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Tenderfoot - ($2)
Play Geiger - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Playing Geiger over Grave here for blinking + TD shenanigans with Nimble Fencers. I can still threaten a hero kill T2 against a soft patrol.
GL HF @cstick !
Link to all relevant rule changes
P2 Nightmare vs P1 [Finesse]/Present/Discipline
Jandra, the Negator
Graveyard
Pestering Haunt
Summon Skeletons
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Last game was close, felt like I barely survived the Present T2 oppression, we’ll see how we do on P2! It’s tough with both Bloom and Wither out there, can’t really safely bring out a hero, though having Geiger early maxband isn’t the worst thing… I think I’ll lay River out as a body and take that chance, if it were Graves I’d be more hesitant but Geiger I’m more okay with giving the levels to
P1T2
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Wither
Timely Messenger
Older Brother
Spark
Brick Thief
WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Spark
Older Brother
Helpful Turtle
Nimble Fencer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither River - ($2)
Geiger kills River and midbands
Tenderfoot pings Graveyard
Build Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Putting the Graveyard to 2HP gives me a good shot at killing it with a fencer next turn.
Link to all relevant rule changes
P2 Nightmare vs P1 [Finesse]/Present/Discipline
Poisonblade Rogue
Deteriorate
Skeletal Archery
Skeleton Javelineer
Nimble Fencer x2
Poisonblade Rogue, Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Deteriorate
Nimble Fencer
Still not super safe for Vandy so let’s have Garth soak up some attacking.