(Casual) P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 cstick [Finesse]/Present/Discipline

P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Nimble Fencer


STARTING HAND
Hyperion
Timely Messenger
Tenderfoot (1/2)
Bloom
Older Brother (2/2+A)
Wither
Nimble Fencer (2/1)


WORKERS
Fruit Ninja
Brick Thief
Spark


NextHand

Temporal Distortion
Granfalloon Flagbearer
Temporal Distortion
Helpful Turtle
Argonaut


Discard

Nimble Fencer (2/1)
Older Brother (2/2+A)
Timely Messenger
Wither
Bloom


Tech 2 card(s)
Get Paid - ($8)
Play Hyperion - ($3)
Hyperion kills SQL Fencer, I shuffle and draw
Maxband Geiger, trashing and returning Hyperion - ($1)
Geiger kills Technician Fencer
Hyperion breaks Graveyard, I draw
Play Tenderfoot - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger (3/2)
  • Hyperion (4/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, the plan here is to tech Fencer + TD, play Hyperion, and use Hyperion + maxband Geiger + Hyperion to kill the Fencers and break the graveyard. With fencers dead, I should be safe from hasty retaliation, and hopefully next turn I can attack with hyperion again, then TD for Grounded Guide or Maestro and do Fencer shenanigans. He’ll have tech 2 next turn, but without fencers that should be okay.
I hate skipping worker again, but I think I need to play Tenderfoot here to protect myself from sacrifice the weak. Plus, it should be good with Guide or Maestro next turn. I’m attacking the second fencer with Geiger instead of Hyperion since I want Hyperion to have enough health to attack a 3 or 4 attack patroller next turn.
Well, I drew an unplayable Fencer off of Hyperion, then bottomed the other Fencer for next turn. Hopefully the Hyperion draw (or Geiger’s midband) can get me to it.
Things can still go wrong before my next turn. Dark Pact drawing into Fencer is scary, and if he already has a Starlet in hand it’s a disaster (Starlet kills Tenderfoot, Fencer kills Geiger). Fingers crossed.

Big yikes

Link to all relevant rule changes

Game 3 Player 1, Turn 6

P1 Nightmare vs P2 [Finesse]/Present/Discipline

Starting Hand

Deteriorate
Nether Drain
Skeleton Javelineer
Sacrifice the Weak
Maestro (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Dark Pact, Maestro
Star-Crossed Starlet, Soul Stone
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact


Main:

  • Maestro (6)
  • River (4)
  • Garth (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Skeleton Javelineer, Thieving Imp, Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: River (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Maestro (3/5)

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Soul Stone
Nimble Fencer
Dark Pact
Jandra, the Negator
Nether Drain

End of Turn Discard
My Thoughts

Ooof. Big oof. Breaking the haste availability is really tough. Lets see if I can recover… I’m probably not giving this as much thought as I should, might be a good place to reflect after the game


P2T6


Tech StartingHand Workers

TECH
Chronofixer
Chronofixer


STARTING HAND
Granfalloon Flagbearer
Argonaut
Temporal Distortion
Helpful Turtle
Temporal Distortion
Nimble Fencer


WORKERS
Fruit Ninja
Brick Thief
Spark
Helpful Turtle


NextHand

Tricycloid
Wither
Granfalloon Flagbearer
Rambasa Twin
Chronofixer


Tech 2 card(s)
Get Paid - ($8)
Play Grave - ($6)
Hyperion kills River, I draw, Grave midbands
Temporal Distortion Hyperion for Maestro - ($4)
Play Nimble Fencer
Fencer hits your Tech 1 for 2
Temporal Distortion Nimble Fencer for Star-Crossed Starlet - ($2)
Replay Nimble Fencer
Fencer + Starlet break Tech 1
Tenderfoot deals 2 to Tech 2
Geiger kills Skeleton
Worker - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Maestro (3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger (3/1)
  • Tenderfoot (1/2)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I don’t want to tech Hyperion or Tricycloid, since if I don’t draw into fencer this turn I might use both TDs to get them. I also don’t want to tech in Starlet, since I might TD for one, and will want the other in the codex for later TD use. I don’t really need cards thanks to Hyperion, so I’ll tech Chronofixers I guess.
Okay, I found the Fencer, so I get to go to town here. I’d rather break T1 to keep enemy fencers out of play, and rather get my own army into play than trade off for the maestro.

1 Like
Old and busted turn

Nice pivot

Link to all relevant rule changes

Game 3 Player 1, Turn 7

P1 Nightmare vs P2 [Finesse]/Present/Discipline

Starting Hand

Soul Stone
Nimble Fencer
Dark Pact
Jandra, the Negator
Nether Drain

Events of Turn:


Upkeep:

  • Get Gold (10)
  • One card tech
All Teched Cards

Grounded Guide
Dark Pact, Maestro
Star-Crossed Starlet, Soul Stone
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact


Main:

  • Nether Drain Geiger, Garth to level 5 (9)
  • Garth hits SQL
  • Vandy + Maxband, dooms Tenderfoot and Skeleton (3)
  • Skeleton trades with Grave, Garth maxbands and fetches Grounded Guide
  • Soul Stone Maestro, kills your Maestro, you get 1g (1)
  • Make a skeleton (0)
Workers

Skeleton Javelineer, Thieving Imp, Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 3 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (2/1)
  • :exhaust: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Maestro (5/3, soul stone)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Dark Pact
Nimble Fencer
Deteriorate
Graveyard
Maestro

End of Turn Discard
My Thoughts

Let’s hope my tech buildings stay up this time!


Geiger killed the skeleton last turn. Also nether drain doesn’t kill geiger, since he still has 4 health at midband. Also midband garth only has 3 health, so he can’t attack grave and live.

so what you’re saying is I dun fucked it up eh? :slight_smile: I’ll have to reconsider the turn considerably then lol, please be patient

1 Like

I think I just need to FF, I’m not getting enough done to constitute a reasonable defense. GG WP!

GG. Present is so fun. Looking back, I think turn 4 playing the Graveyard over deteriorating the fencer was the turning point.