Tech 2 card(s)
Get Paid - ($8)
Play Hyperion - ($3)
Hyperion kills SQL Fencer, I shuffle and draw
Maxband Geiger, trashing and returning Hyperion - ($1)
Geiger kills Technician Fencer
Hyperion breaks Graveyard, I draw
Play Tenderfoot - ($0)
Float ($0)
Discard 5, draw 5
Board Info: In Patrol:
Squad Leader: Tenderfoot (1/2+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Geiger (3/2)
Hyperion (4/5)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Okay, the plan here is to tech Fencer + TD, play Hyperion, and use Hyperion + maxband Geiger + Hyperion to kill the Fencers and break the graveyard. With fencers dead, I should be safe from hasty retaliation, and hopefully next turn I can attack with hyperion again, then TD for Grounded Guide or Maestro and do Fencer shenanigans. He’ll have tech 2 next turn, but without fencers that should be okay.
I hate skipping worker again, but I think I need to play Tenderfoot here to protect myself from sacrifice the weak. Plus, it should be good with Guide or Maestro next turn. I’m attacking the second fencer with Geiger instead of Hyperion since I want Hyperion to have enough health to attack a 3 or 4 attack patroller next turn.
Well, I drew an unplayable Fencer off of Hyperion, then bottomed the other Fencer for next turn. Hopefully the Hyperion draw (or Geiger’s midband) can get me to it.
Things can still go wrong before my next turn. Dark Pact drawing into Fencer is scary, and if he already has a Starlet in hand it’s a disaster (Starlet kills Tenderfoot, Fencer kills Geiger). Fingers crossed.
Soul Stone
Nimble Fencer
Dark Pact
Jandra, the Negator
Nether Drain
End of Turn Discard
My Thoughts
Ooof. Big oof. Breaking the haste availability is really tough. Lets see if I can recover… I’m probably not giving this as much thought as I should, might be a good place to reflect after the game
Tech 2 card(s)
Get Paid - ($8)
Play Grave - ($6)
Hyperion kills River, I draw, Grave midbands
Temporal Distortion Hyperion for Maestro - ($4)
Play Nimble Fencer
Fencer hits your Tech 1 for 2
Temporal Distortion Nimble Fencer for Star-Crossed Starlet - ($2)
Replay Nimble Fencer
Fencer + Starlet break Tech 1
Tenderfoot deals 2 to Tech 2
Geiger kills Skeleton
Worker - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L3 Grave (3/4+A)
Elite:
Scavenger: Maestro (3/5)
Technician:
Lookout:
In Play:
L5 Geiger (3/1)
Tenderfoot (1/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
I don’t want to tech Hyperion or Tricycloid, since if I don’t draw into fencer this turn I might use both TDs to get them. I also don’t want to tech in Starlet, since I might TD for one, and will want the other in the codex for later TD use. I don’t really need cards thanks to Hyperion, so I’ll tech Chronofixers I guess.
Okay, I found the Fencer, so I get to go to town here. I’d rather break T1 to keep enemy fencers out of play, and rather get my own army into play than trade off for the maestro.
Geiger killed the skeleton last turn. Also nether drain doesn’t kill geiger, since he still has 4 health at midband. Also midband garth only has 3 health, so he can’t attack grave and live.