Big yikes
Link to all relevant rule changes
Game 3 Player 1, Turn 6
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Deteriorate
Nether Drain
Skeleton Javelineer
Sacrifice the Weak
Maestro (techn)
Events of Turn:
Upkeep:
- Get Gold (9)
- Draw 1 techn
- Tech 2 cards (except turn 1)
All Teched Cards
Dark Pact, Maestro
Star-Crossed Starlet, Soul Stone
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact
Main:
- Maestro (6)
- River (4)
- Garth (2)
- Make a skeleton (1)
- Worker (0)
Workers
Skeleton Javelineer, Thieving Imp, Summon Skeletons, Skeletal Archery, Poisonblade Rogue
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
-
Squad Leader: River (2/3a lvl 1)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout: Maestro (3/5)
In Play:
- Garth (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Soul Stone
Nimble Fencer
Dark Pact
Jandra, the Negator
Nether Drain
End of Turn Discard
My Thoughts
Ooof. Big oof. Breaking the haste availability is really tough. Lets see if I can recover… I’m probably not giving this as much thought as I should, might be a good place to reflect after the game