[Casual] Newer FFA

HF everyone!

Dreamfire [Discipline/Strength]/Future
@Bob199 Vandy + Bigby & Rook
@feathers [Growth]/Strength/Anarchy
@Shadow_Night_Black [Strength], Balance, Blood
@Nekoatl [Necromancy]/Growth/Blood

We might as well call this a Rooks For All…

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Fox Viper
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Snapback
Aged Sensei
Fox Primus
Savior Monk
Smoker


Discard

Grappling Hook
Morningstar Flagbearer
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

So many Rooks around! Looks like our little meta has shifted to Morningstar Pass as a counter to Bugblatters. Bob specifically might be going for Morningstar + Judgment Day. And the two Growth specs might be there for Artisan Mantii rather than BAs/MoLaC. Me, I’ll try to lean on Versatile Style to keep my base HP up.

@Bob199’s turn!

1 Like

P2T1

Bling (5)
Worker (4)
Vandy (2)
Javelineer & Haunt (1)

Dc2, d4

:psblueshield: Squad Leader: 2/3A L1 Vandy
:psfist: Elite:
:ps_: Scavenger: 1/1 Javelineer
:pschip: Technician:
:target: Lookout:

Other: 1/1 Haunt

:heart: Base HP: 20

Hand: 4
Deck: 1
Disc: 2
Gold: 1
Workers: 6

@feathers go go go

Thoughts

How do I play as non red specs?

hand & Tech

Workers : rogue
Played imp arch
Tech :

P3T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Merfolk Prospector
Rich Earth
Tiger Cub


WORKERS
Spore Shambler


NextHand

Ironbark Treant
Rampant Growth
Forest’s Favor
Playful Panda
Verdant Tree


Discard

Tiger Cub
Merfolk Prospector
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Rook - ($0)
Worker

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merc Peter (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Alright, here goes.

The best strategy, from what I’ve seen in FFA games so far, is to not be provocative early game, but shore up enough defenses that it is unfavorable for others to pick on you. Midgame develop a strong board, back aggressive moves up with good reasoning, don’t have any open threats that leave everyone feeling vulnerable and thus ganging up to curb it. Late game, prepare burst heal and burst damage options, have resources open to take advantage of shifting situations, don’t appear to be strong enough to win the game one turn prior to actually winning it.

With these considerations, I still feel that Growth/Strength/Future is one of the best combinations in this environment. The deck provides a slew of non-unit developments in the form of Rich Earth, Verdant Tree, Mythmaking, and Morningstar Pass, great for protecting assets while keeping under the radar. It has arguably the best unit/hero for early game defense in Andra’s Boulder and Rook. It has burst heal in Mantis, and burst damage in Dinosize, Barbarbarian, and Omegacron, which synergizes with all the upgrades and single handedly won me the game last time.

But it’s also a bit dull to completely repeat my strategy, so I threw out my best wincon in favor of a lawless lunatic.

Zane isn’t bad either, the burst damage and disruption he provides should give me quite the late game leeway. Chaos Mirror synergizes greatly with the birds in that regard. Detonate might rid of Nekoatl’s pesky graveyard (because that’s probably the strategy he’s going for) if need be. Pirate Gunships are powerful finishers, but Anarchy III musn’t be built unless the situation is right - zhavier got ganged up hard due to the threat of those last time.

Early techs are probably Mythmaking and Boulder. Birds Nest early is an option, but that depends on everyone else’s actions. SQL Rook stonewalls everything but an midband Vandy rush, but then that should divert attention away from me and firmly towards Bob, so mission accomplished. I have no direct ways to deal with all the beefy Rooks, therefore my best bet is to shore up with Verdant Tree, wait for everyone to duke it out. Midgame go towards Strength tech II, go for Morningstar and Doubling first, making sure to frame those as defensive. Late game, Oathkeeper + Barbarbarians is an option, Gunships another, Birds+Chaos Mirror another, we’ll see.

All else fails, pulling off Maximum Anarchy in an FFA is still on my bucket list…

@Shadow_Night_Black

P4T1


StartingHand Workers

STARTING HAND
Snapback
Fox Viper
Safe Attacking
Savior Monk
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Fox Primus
Grappling Hook
Sensei’s Advice
Smoker
Aged Sensei


Discard

Morningstar Flagbearer
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Alice (1/1)
  • :pschip: Technician:
  • :target: Lookout: Bob(1/1)

In Play:

  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@Nekoatl’s turn!

Now come, kill my Mercenaries so someone else can kill Garth and get free levels!

"P5T1


StartingHand Workers

STARTING HAND
Graveyard
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Thieving Imp


Discard

Sacrifice the Weak
Deteriorate
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Sacrifice the Weak: - ($0)

Skeleton - ($2)
Skeleton Javelineer - ($1)
Lend Skeleton to @feathers as Technician
Lend Javelineer to @Shadow_Night_Black as Technician

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mercenary Huey (1/1)
  • :pschip: Technician: Mercenary Louie (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)

On Loan:

  • Skeleton Javelineer (1/1) [javelin]
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

@Dreamfire’s turn!
"

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Gilded Glaxx


STARTING HAND
Savior Monk
Smoker
Fox Primus
Snapback
Aged Sensei


WORKERS
Fox Viper
Savior Monk


NextHand

Sensei’s Advice
Grappling Hook
Rambasa Twin
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Grave to midband - ($0)
Grave readily kills @Nekoatl’s patrol, you draw and get 1 gold - ($2)
Smoker - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m keeping Fox Primus in the cycle since it’s my only anti-air, and this board could be swarming with Birds in a couple of turns.

@Bob199’s turn!

P2T2

Bling +F +SCV (8)
Worker (7)
Tech I (5)
Sac the Weak (3) :

Haunt pokes @Nekoatl base to 19

Dc2, d1 rs d3

:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician: 2/3 L1 Vandy
:target: Lookout:

Other: 1/1 Haunt

:heart: Base HP: 20
:heart: Tech I: 5

Hand: 4
Deck: 5
Disc: 0
Gold: 6
Workers: 7

@feathers go go go

Thoughts

Om nom noms gold

hand & Tech

Workers : rogue det
Played summon grave
Tech : gargoyle nest

P3T2


Tech StartingHand Workers

TECH
Bird’s Nest
Mythmaking


STARTING HAND
Forest’s Favor
Rampant Growth
Verdant Tree
Ironbark Treant
Playful Panda


WORKERS
Spore Shambler
Ironbark Treant


NextHand

Bird’s Nest
Mythmaking
Tiger Cub
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid+Scav - ($7)
Worker
Verdant Tree - ($5)
Tower - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Rich Earth
  • Verdant Tree
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 7
Thoughts

The opening stages of this game is a lot more tame compared to past ones. No sudden killings, no revenge fests, stepping on toes, whatnot. It’s worrying that everyone’s mostly doing their own thing at this point. I’ll stick to the basic strategy for now, hopefully with my lack of targets the rest will begin duking it out soon. This kind of unitless passive development in the early game seems to be best. Any advantages gained at this point is usually lost through focused group efforts later, and only accrues grudges and targets.

With two trigger-happy StW players, Boulder can’t be my first tech. Tower and Birds are a must though, looking at the board state, and those+Mythmaking should be good prep for midgame. Dreamfire’s Assimilate is worrying, but he went Future tech II last game so Mythmaking is likely to remain unharassed, and with the abundance of good buildings/upgrades from other teams I should be relatively safe.

Next turn, ideally midband Rook, insta-build tech I, then play one of my techs. Keep it simple.

@Bob199 could you edit the board state/building health for other people on the spreadsheet on your turn next round? It helps keep the info always current.

@Shadow_Night_Black you’re up!

P4T2


Tech StartingHand Workers

TECH
Bird’s nest
Moments Peace


STARTING HAND
Grappling Hook
Aged Sensei
Smoker
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Sensei’s Advice
Smoker
Snapback
Grappling Hook
Bird’s nest


Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
Aged Sensei - ($6)
Tech 1 - ($4)
Worker - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Nekoatl’s turn!

"P5T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Skeletal Archery
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Crash Bomber
Summon Skeletons
Graveyard
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + Scavanger - ($8)
Worker - ($7)
Deteriorate @Bob199 Pestering Haunt - ($8)
Tech I - ($6)
Skeleton - ($5)
Summon Skeletons - ($2)
Lend Garth to @Shadow_Night_Black as Elite
Lend Skeletons to @Shadow_Night_Black as Lookout and Scavanger
Lend Skeleton to @feathers as Technician
Lend Skeleton Javelineer to @feathers as Scavenger

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

On Loan:

  • L1 Garth Torken (1/3)
  • Skeleton Javelineer (1/1) [javelin]
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

@Dreamfire’s turn!
"

P1T3


Tech StartingHand Workers

TECH
Mind-Parry Monk
Assimilate


STARTING HAND
Gilded Glaxx
Sensei’s Advice
Grappling Hook
Rambasa Twin
Morningstar Flagbearer (technician draw)


WORKERS
Fox Viper
Savior Monk
Morningstar Flagbearer


NextHand

Snapback
Fox Primus
Assimilate
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($6)
Technician draw
Worker - ($5)
Grappling Hook @feathers’ Rook to lookout
Grave readily kills @Nekoatl’s skeletons on loan, you draw and get 1 gold - ($7)
Rambasa Twins - ($3)
Heroes’ Hall - ($1)
Smoker stealthily pings @Bob199’s base to 19

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Mario (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Luigi (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave lvl 3 (3/1)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Seeing some bold new strategies here: Bob’s massive float, feathers’ zero units, Nekoatl’s hiding behind enemy lines… if nothing else, it’s successfully keeping me from getting free gold with my Smoker. Luckily, I can still use Batma… err, Grave for that.
I don’t really want HH in the long run, but I do want tthe option to get back up on handsize next turn by playing Rook, and later throwing Vir in for Assimilates. Then maybe further down the road I could snatch a Morningstar Pass and switch to tech lab or suplus without taking base damage.
Grave goes in backline in case Bob decides to fetch a Shadow Blade. I could get Snapbacked, but that might actually do me good.

@Bob199’s turn!

P2T2

Bling +F (13)
Worker (12)
Demonology II (8)
Gargoyle (5)
L3 Vandy tutors for Dark Pact, d2, my base to 17 (2)

Dc4, d3 rs d2

:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician:
:target: Lookout:

Other: 3/4 L3 Vandy , 0/2 Gargoyle

:heart: Base HP: 17
:heart: Tech I: 5
:heart: Demonology II: 5

Hand: 5
Deck: 5
Disc: 0
Gold: 2
Workers: 8

@feathers go go go

Thoughts

Om nom noms gold

hand & Tech

Workers : rogue det summon
Played summon Jav imp
Tech : SoFK Tesseraq

P3T3


Tech StartingHand Workers

TECH
Andra’s Boulder
Doubling Barbarbarian


STARTING HAND
Mythmaking
Forest’s Favor
Bird’s Nest
Tiger Cub
Rampant Growth


WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub


NextHand

Doubling Barbarbarian
Mythmaking
Young Treant
Playful Panda
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Bird’s Nest - ($7)
Maxband Rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (4/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Big Bird (1/1)
  • :pschip: Technician: Tweety Bird (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Getting Rook protected, especially with the crucial Bird investment, seems pertinent. With both ground and air defense I don’t see the Tree getting destroyed without double StW, and besides grudge kills there’s no incentive anyhow. Scav Bird either dies or stays alive to pick off a skeleton, so with 9 gold next turn I should be able to afford double tech+Barbarbarian. This line of play is a bit more risky than Nest/Mythmaking/Tech I, but hopefully it pays off. Prepare for Chaos Mirror next tech, get ready for opportunities. Don’t be the first to play Morningstar Pass.

@Shadow_Night_Black

P4T3


Tech StartingHand Workers

TECH
Moments Peace
Bugblatter


STARTING HAND
Smoker
Bird’s nest
Snapback
Grappling Hook
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Bird’s nest
Safe Attacking
Moments Peace
Moments Peace
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Blood) - ($2)
Sensei buffs monk
Monk kills a skeleton of @Nekoatl’s safely - ($3)
Snapback @Feathers Rook for zane - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Nekoatl’s turn!

"P5T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Summon Skeletons
Crash Bomber
Poisonblade Rogue
Crash Bomber
Skeletal Archery


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Skeleton Javelineer
Graveyard
Summon Skeletons
Bone Collector
Pestering Haunt


Tech 2 card(s)
Get Paid + float + Scavanger - ($9)
Worker - ($8)
Garth and Skeleton kill Zane
Level Garth - ($7)
Deteriorate @Dreamfire Smoker, successfully flees to hand
Sacrifice the Weak - ($5)

Crash Bomber - ($7)
Tech II - ($3)
Summon Skeletons - ($0)
Garth dissects both Skeletons
Lend Garth to Shadow_Night_Black as Technician

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2), 1 base damage to killer
  • :target: Lookout:

On Loan:

  • L4 Garth Torken (2/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Dreamfire’s turn!
"

P1T4


Tech StartingHand Workers

TECH
Versatile Style
Training Grounds


STARTING HAND
Fox Primus
Snapback
Gilded Glaxx
Assimilate
Smoker (bounced)


WORKERS
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker


NextHand

Sensei’s Advice
Aged Sensei
Gilded Glaxx
Mind-Parry Monk
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Fox Primus - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Luigi (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Primus (2/2), anti-air
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave lvl 3 (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Do I play it safe and just tech up, or do I get on some people’s nerves? Could be entertaining to Assimilate feathers’ Tree or Snapback Nekoatl’s Garth, but I see little benefit there (it probably helps Shadow, more than anybody).

@Bob199’s turn!

P2T2

Bling +F (10)
Worker (9)
Going farming Sac the Weak: (7)

Bye Bye

Vandy kills @Dreamfire Luigi
Rook (8)
Birds Nest, +Pinky, +Brain (6)
Gargoyle eats @Dreamfire Grave, Vandy to Maxband, Doom Pinky (5)
Heroes Hall (3)

Dc2, d4

:psblueshield: Squad Leader: 2/4A +nest L1 Rook
:psfist: Elite:
:ps_: Scavenger: 1/1 Brain
:pschip: Technician: 3/3 DOOMED Pinky
:target: Lookout:

Other: 3/2 Gargoyle , 4/5 Max Vandy
Birds Nest

:heart: Base HP: 16
:heart: Tech I: 5
:heart: Demonology II: 5
:heart: Heroes Hall : 4

Hand: 4
Deck: 1
Disc: 0
Gold: 4
Workers: 9

@feathers go go go

Thoughts

This bull’s-eye looks familiar

hand & Tech

Workers : rogue det summon Jav
Played Jav SoFK Grave Haunt
Tech : Zmonde Banefire

P3T4


Tech StartingHand Workers

TECH
Chaos Mirror
Jefferson DeGrey


STARTING HAND
Playful Panda
Young Treant
Merfolk Prospector
Mythmaking
Doubling Barbarbarian
Rampant Growth


WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Playful Panda


NextHand

Forest’s Favor
Bird’s Nest
Rampant Growth
Chaos Mirror
Andra’s Boulder


Tech 2 card(s)
Get Paid+scav - ($9)
Worker
Tech I+Tech II - ($3)
Mythmaking - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree
  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II Strength HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

SNAPBACK.

Completely forgotten. That’s what you get for dropping in the most complicated mode of a game you haven’t touched for nearly a year.

Well, let’s see how we can salvage this. The good thing is that my basic goal still stands - I’m basically untouched. Chaos Mirror for opportunities and Bird shenanigans, Degrey for Mythmaking’d blocker while saving gold for potential Tech III+Tree play. Wincon at this point would probably involve some combination of Birds, Barbarbarian, Chaos Mirror, Dinosize, and Oathkeeper. Omegacrons, of course, are sorely missed. Will make up by hopefully teching in Maximum Anarchy next turn.

P4T4


Tech StartingHand Workers

TECH
Bugblatter
Pirate Gang Commander


STARTING HAND
Moments Peace
Morningstar Flagbearer
Safe Attacking
Bird’s nest
Moments Peace


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer


NextHand

Sensei’s Advice
Snapback
Bugblatter


Discard

Savior Monk (2/2)
Aged Sensei (1/1)
Moments Peace
Moments Peace
Bugblatter
Pirate Gang Commander


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bird’s Nest, Jekyll and Hyde - ($5)
Midori - ($3)
Moments Peace - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Bird’s nest
  • Jekyll (1/1, Flying)
  • Hyde (1/1, Flying)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

@Nekoatl’s turn!

"P5T4


Tech StartingHand Workers

TECH
Death Rites


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Bone Collector
Graveyard
Crash Bomber


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Graveyard


NextHand

Sacrifice the Weak
Deteriorate
Bone Collector


Discard

Crash Bomber
Summon Skeletons
Death Rites


Tech 1 card(s)
Get Paid - ($8)
Worker - ($7)
Crash Bomber - ($6)
Bone Collector - ($4)
Garth kills @feathers Merfolk Prospector - ($5)
Level Garth, resurrect Necromancer - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt
Lend Garth to @Shadow_Night_Black as Scavanger
Lend Skeleton to @feathers as Technician

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A) 1 base damage if killed
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • Necromancer (3/3) Long-range
  • Pestering Haunt (1/1) Unstoppable

On Loan:

  • L7 Garth Torken (3/4)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

@Dreamfire’s turn!
"