Thanks revised.
P2T9
Tech StartingHand Workers
TECH
Doom Grasp
Nether Drain
STARTING HAND
Martial Mastery
Hooded Executioner
Now!
Lord of Shadows
Doom Grasp
Hooded Executioner
Rambasa Twin
WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
NextHand
Temporal Distortion
Summon Skeletons
Pestering Haunt
Lord of Shadows
Martial Mastery
Tech 2 card(s)
Get Paid + float - ($17)
Grave Stormborne - ($15)
Martial Mastery - ($14)
Warp Gate Disciple summons an Immortal - ($13)
Warp Gate Disciple summons an Immortal - ($12)
Lord of Shadows - ($5)
Rambasa Twin - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Immortal (5/5A) Indestructible
- Elite: Immortal (6/5) Indestructible
- Scavenger: Rambasa Twin (3/2)
- Technician: Rambasa Twin (3/2)
- Lookout:
In Play:
- L1 Grave Stormborne (2/3) Sparkshot
- Lord of Shadows (8/7) Aura, invisible
- Warp Gate Disciple (1/1) Summon
- Warp Gate Disciple (1/1) Summon
- Wight (4/3) Antihero, invisible
- Skeleton (1/1) Invisible
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 1
- Workers: 12
Thoughts
Kinda regret trading Geiger last turn, that Now! would be very helpful if I could cast it. Maybe Martial Mastery will help. Okay, thereās a possibility heāll Circle of Life one of those units into a Mimicā¦ but he doesnāt have any Tech II or Tech III units in handā¦ and, as long as I donāt kill the Wisp, thatāll remain true. Guess I can afford to hang back and play defensively this turn.
Okay, I surrender! GG WP! Should we switch starting players for same matchup?
GG WP! Sure, sounds good.
P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Thieving Imp
WORKERS
NextHand
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Graveyard
Discard
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #2 of 5 - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Thieving Imp (2/2)
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 4
Thoughts
Got a much better card split this time. Supports Imp/Graveyard, got T1 Haunt, and both Deteriorate and StW for T2. So much better.
P2T1
StartingHand Workers
STARTING HAND
Forestās Favor
Playful Panda
Rich Earth
Tiger Cub
Young Treant
WORKERS
Young Treant
NextHand
Rampant Growth
Ironbark Treant
Verdant Tree
Merfolk Prospector
Discard
Tiger Cub
Playful Panda
Forestās Favor
Tech card(s)
Get Paid - ($5)
Worker
Play Rich Earth - ($2)
Hire Hero Moss - ($0)
Discard Tiger Cub on Your turn to Imp.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Moss. 2/3 Armor.
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rich Earth. Upgrade. Free Workers.
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
You donāt need to tell your opponent what you discard
Neglected to actually take the worker I bought in T1, fixed going forward.
P1T2
Tech StartingHand Workers
TECH
Martial Mastery
Versatile Style
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Skeletal Archery
Deteriorate
Martial Mastery
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Tech I - ($0)
Pestering Haunt damages your base.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Want to smack down that Rich Earth ASAP, will be a loss for me regardless, but better than letting him continue to get free workers forever. I expect the Graveyard to die, but if it shrinks his hand size, thatāll limit his options going forward. Also a loss for me, but better than letting him get a hero kill.
P2T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Rampant Growth
Ironbark Treant
Verdant Tree
Merfolk Prospector
WORKERS
Young Treant
Verdant Tree
NextHand
Centaur
Ironbark Treant
Spore Shambler
Playful Panda
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
Worker
Tech Level 1 - ($5)
Moss attacks and kills Imp. You draw 1.
I pay 2 to level Moss to mid-band. She heals. - ($3)
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rich Earth. Upgrade. Free Workers.
- Moss. 3/4 Lv. 3.
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 3
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Rambasa Twin
Temporal Distortion
STARTING HAND
Deteriorate
Sacrifice the Weak
Martial Mastery
Skeletal Archery
Summon Skeletons
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
NextHand
Versatile Style
Rambasa Twin
Temporal Distortion
Skeleton Javelineer
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp from Graveyard, discard #1 of 5 - ($2)
Skeletal Archery - ($0)
Pestering Haunt damages your Tech I
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
In Play:
- Graveyard (3)
- Skeletal Archery
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Canāt afford to dig for Versatile Styleā¦ I mean, I could do it, but Calamandra would almost certainly kill Grave right after, which combined with the cost of the 2 spells would be a $7 swing in his favor, which would far outweigh any benefit of destroying the upgrade at this point.
P2T3
Tech StartingHand Workers
TECH
Barkcoat Bear
Barkcoat Bear
STARTING HAND
Spore Shambler
Playful Panda
Centaur
Ironbark Treant
Merfolk Prospector
WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
NextHand
Tiger Cub
Centaur
Rampant Growth
Forestās Favor
Discard
Centaur
Playful Panda
Spore Shambler
Barkcoat Bear
Barkcoat Bear
Tech 2 card(s)
Get Paid + float - ($10)
Worker
Discard
Moss level up twice. - ($8)
Tap Moss and search for Predator Tiger - ($4)
Play Ironbark Treant. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant 1/2. 3 Armor. Res. 1.
- Elite:
- Scavenger:
- Technician:
- Lookout: Predator Tiger. 4/4. Bypass Tech Level 0. Destroys Workers. Resist 2.
In Play:
- Rich Earth. Upgrade. Free Workers.
- Moss. 4/5 Lv. 5.
Buildings:
- Base HP: 19
- Tech I HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Versatile Style
Skeleton Javelineer
Rambasa Twin
Temporal Distortion
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
NextHand
Martial Mastery
Deteriorate
Skeleton Javelineer
Temporal Distortion
Hooded Executioner
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin - ($2)
Grave Stormborne - ($0)
Pestering Haunt damages Predator Tiger
Replay Pestering Haunt from Graveyard
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2A)
- Elite: L1 Grave Stormborne (3/3) Sparkshot
- Scavenger: Rambasa Twin (3/2)
- Technician: Rambasa Twin (3/2)
- Lookout:
In Play:
- Graveyard (3)
- Skeletal Archery
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Seems itās time to give up on the idea of removing that upgradeā¦ But, thereās no immediate risk of giving away free levels, at least. The one thing I absolultely want to prevent is Tigers eating workers.
P2T4
Tech StartingHand Workers
TECH
Feral Strike
Gigadon
STARTING HAND
Tiger Cub
Centaur
Forestās Favor
Rampant Growth
WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
NextHand
Centaur
Barkcoat Bear
Rampant Growth
Centaur
Forestās Favor
Tech 2 card(s)
Get Paid + float - ($9)
Worker
Tech Level 2 (Feral) - ($5)
Tap Moss and play stalking tiger from Codex. - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Ironbark Treant 2/2. 2 Armor. Res. 1.
- Scavenger:
- Technician: Stalking Tiger. 4/4. Invisible. Res. 1
- Lookout:
In Play:
- Rich Earth. Upgrade. Free Workers.
- Moss. 4/5 Lv. 5.
- Predator Tiger. 4/3. Bypass Tech Level 0. Destroys Workers. Resist 1.
Buildings:
- Base HP: 19
- Tech I HP: 4
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Training Grounds
Vigor Adept
STARTING HAND
Deteriorate
Martial Mastery
Skeleton Javelineer
Temporal Distortion
Hooded Executioner
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
NextHand
Hooded Executioner
Training Grounds
Hooded Executioner
Vigor Adept
Versatile Style
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave hits Ironbark Treant
Thieving Imp trades with Ironbark Treant
Pestering Haunt and Rambasa Twin trade with Stalking Tiger
Rambasa Twin trade with Predator Tiger
Replay Thieving Imp from Graveyard, discard #4 of 5 - ($4)
Tech II: Discipline - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
In Play:
- Graveyard (3)
- Skeletal Archery
- L1 Grave Stormborne (2/1) Sparkshot
In Graveyard:
- Rambasa Twin
- Pestering Haunt
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Spending more in-play units than necessary so I have enough gold to tech up with.
P2T5
Tech StartingHand Workers
TECH
Moss Ancient
Rampaging Elephant
STARTING HAND
Centaur
Barkcoat Bear
Rampant Growth
Centaur
Forestās Favor
WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forestās Favor
NextHand
Feral Strike
Barkcoat Bear
Playful Panda
Spore Shambler
Discard
Stalking Tiger.
Ironbark Treant
Predator Tiger
Centaur
Rampant Growth
Centaur
Moss Ancient
Rampaging Elephant
Tech 2 card(s)
Get Paid + float - ($10)
Worker
Discard
Tap Moss and search for other Stalking Tiger. - ($6)
Summon Garg who summons a wisp. - ($4)
PLay Barkcoat Bear. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Stalking Tiger. Invisible 4/4. Armor. Resist 1.
- Elite:
- Scavenger: Wisp. 0/1. Resist 1.
- Technician:
- Lookout: Barkcoat Bear. 5/5. Resist 4.
In Play:
- Rich Earth. Upgrade. Free Workers.
- Moss. 4/5 Lv. 5.
- Garg. 1/3.
Buildings:
- Base HP: 19
- Tech I HP: 4
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
P1T6
Tech StartingHand Workers
TECH
Now!
Training Grounds
STARTING HAND
Hooded Executioner
Versatile Style
Vigor Adept
Hooded Executioner
Training Grounds
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
NextHand
Martial Mastery
Temporal Distortion
Deteriorate
Now!
Hooded Executioner
Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Maxband Grave - ($2)
Grave kills Stalking Tiger
Grave throws his sword to kill Calamandra Moss
Hooded Executioner - ($0)
Thieving Imp kills Wisp
Pestering Haunt from Graveyard
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite: Hooded Executioner (4/3)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- Training Grounds (4)
- L7 Grave Stormborne (5/1) Sparkshot, readiness
- Thieving Imp (2/2)
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
In Graveyard:
- Rambasa Twin
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Choosing to invite Graveyard overflor hereā¦ it would mean leaving Grave intact, and Graveyard isnāt especially compatible with Garthās maxband anyway. Furthermore, itās about time I started phasing out the Haunt and the Imp.
Edit: to reflect bear in Squad Leader is actually a 5/5, typoed as 4/4.
P2T6
StartingHand Workers
STARTING HAND
Feral Strike
Spore Shambler
Playful Panda
Barkcoat Bear
WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forestās Favor
Playful Panda
NextHand
Centaur
Stalking Tiger.
Gigadon
Tech 0 card(s)
Get Paid - ($10)
Worker
Scavanage from Wisp. - ($11)
Play Midori - ($9)
Play Spore Shambler. - ($6)
Move 2 +1/+1 counters from Shambler to bear. - ($4)
Bear attacks and kills Hooded Executioner. Tramples 4 damage onto the training grounds, destroying it.
Garg trades with Grave. Midori levels twice.
Play Barkcoat Bear. - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Barkcoat Bear. 5/5. Armor. Resist 2.
- Elite:
- Scavenger: Midori. 2/3. Level 3
- Technician: Spore Shambler. 0/1
- Lookout:
In Play:
- Rich Earth. Upgrade. Free Workers.
- Barkcoat Bear. 7/3. Overpower. Resist 2
Buildings:
- Base HP: 19
- Tech I HP: 4
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
P1T7
Tech StartingHand Workers
TECH
Doom Grasp
Nether Drain
STARTING HAND
Martial Mastery
Deteriorate
Temporal Distortion
Now!
Hooded Executioner
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
NextHand
Vigor Adept
Training Grounds
Versatile Style
Now!
Tech 2 card(s)
Get Paid - ($9)
Max Geiger - ($7)
Expensive Deteriorate kills Spore Shambler - ($6)
Hooded Executioner, boosted, kills SQL Barkcoat Bear - ($1)
Now! hastes Hooded Executioner - ($0)
Hooded Executioner kills Midori
Pestering Haunt attacks Barkcoat Bear
Replay Pestering Haunt from Graveyard
Thieving Imp trades with Barkcoat Bear
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: L3 Max Geiger (2/4A) Sparkshot, trade
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- Hooded Executioner (3/1)
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
In Graveyard:
- Thieving Imp
- Hooded Executioner
- Rambasa Twin
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I feel like Iām struggling in terms of efficiency, but Iām at least mildly competitive in board presence.
P2T7
StartingHand Workers
STARTING HAND
Gigadon
Stalking Tiger.
Centaur
Ironbark Treant
WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forestās Favor
Playful Panda
Ironbark Treant
NextHand
Feral Strike
Stalking Tiger.
Predator Tiger
Discard
Barkcoat Bear.
Spore Shambler.
Gigadon
Tech 0 card(s)
Get Paid - ($11)
Worker
Gain 1 Gold and Draw 1 card from scavenging. - ($12)
Play Moss. - ($10)
Play Centaur - ($7)
Play Stalking Tiger - ($3)
Build Tower.
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Stalking Tiger 4/4. Invisible. Armor.
- Elite:
- Scavenger:
- Technician: Centaur. 3/4. Overpower.
- Lookout:
In Play:
- Rich Earth. Upgrade. Free Workers.
- Moss. 2/3.
Buildings:
- Base HP: 19
- Tech I HP: 4
- Tech II HP: 5 (Feral)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 3
Gold:
- Gold: 3
- Workers: 12
P1T8
Tech StartingHand Workers
TECH
Heroās Monument
Lord of Shadows
STARTING HAND
Vigor Adept
Versatile Style
Training Grounds
Now!
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
NextHand
Training Grounds
Nether Drain
Martial Mastery
Temporal Distortion
Discard
Now!
Graveyard
Thieving Imp
Hooded Executioner
Hooded Executioner
Pestering Haunt
Versatile Style
Vigor Adept
Heroās Monument
Lord of Shadows
Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Rambasa Twin from Graveyard - ($4)
Now! hastes Rambasa Twin - ($3)
Hasty Rambasa Twin attacks SQL
Maxband Geiger, trash & return Rambasa Twin
Max Gegier trades with Stalking Tiger
Hooded Execution and Pestering Haunt trade with Centaur, Graveyard breaks
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Rambasa Twin (3/2)
- Technician: Rambasa Twin (3/2)
- Lookout:
In Play:
- Skeletal Archery
- Training Grounds (4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 10
Gold:
- Gold: 0
- Workers: 9
Thoughts
Okay, plan is to tech up next turnā¦ and keep Training Grounds intact this turn, so I can quickly maxband Garth for the fetch.
it costs 3 not 4.