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[Casual] Nekoatl [White] vs DarthMorgoth [Black]

Thanks revised.

P2T9


Tech StartingHand Workers

TECH
Doom Grasp
Nether Drain


STARTING HAND
Martial Mastery
Hooded Executioner
Now!
Lord of Shadows
Doom Grasp
Hooded Executioner
Rambasa Twin


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer


NextHand

Temporal Distortion
Summon Skeletons
Pestering Haunt
Lord of Shadows
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($17)
Grave Stormborne - ($15)
Martial Mastery - ($14)
Warp Gate Disciple summons an Immortal - ($13)
Warp Gate Disciple summons an Immortal - ($12)
Lord of Shadows - ($5)
Rambasa Twin - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5A) Indestructible
  • :psfist: Elite: Immortal (6/5) Indestructible
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Lord of Shadows (8/7) Aura, invisible
  • Warp Gate Disciple (1/1) Summon
  • Warp Gate Disciple (1/1) Summon
  • Wight (4/3) Antihero, invisible
  • Skeleton (1/1) Invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12

Thoughts

Kinda regret trading Geiger last turn, that Now! would be very helpful if I could cast it. Maybe Martial Mastery will help. Okay, there’s a possibility he’ll Circle of Life one of those units into a Mimic… but he doesn’t have any Tech II or Tech III units in hand… and, as long as I don’t kill the Wisp, that’ll remain true. Guess I can afford to hang back and play defensively this turn.

Okay, I surrender! GG WP! Should we switch starting players for same matchup?

GG WP! Sure, sounds good.

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Thieving Imp


WORKERS


NextHand

Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Graveyard


Discard

Skeletal Archery
Poisonblade Rogue
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #2 of 5 - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 4

Thoughts

Got a much better card split this time. Supports Imp/Graveyard, got T1 Haunt, and both Deteriorate and StW for T2. So much better.

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Rich Earth
Tiger Cub
Young Treant


WORKERS
Young Treant


NextHand

Rampant Growth
Ironbark Treant
Verdant Tree
Merfolk Prospector


Discard

Tiger Cub
Playful Panda
Forest’s Favor


Tech card(s)
Get Paid - ($5)
Worker
Play Rich Earth - ($2)
Hire Hero Moss - ($0)
Discard Tiger Cub on Your turn to Imp.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Moss. 2/3 Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth. Upgrade. Free Workers.

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

You don’t need to tell your opponent what you discard :wink:

1 Like

Neglected to actually take the worker I bought in T1, fixed going forward.

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Versatile Style


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Deteriorate
Martial Mastery
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Tech I - ($0)
Pestering Haunt damages your base.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Want to smack down that Rich Earth ASAP, will be a loss for me regardless, but better than letting him continue to get free workers forever. I expect the Graveyard to die, but if it shrinks his hand size, that’ll limit his options going forward. Also a loss for me, but better than letting him get a hero kill.

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Rampant Growth
Ironbark Treant
Verdant Tree
Merfolk Prospector


WORKERS
Young Treant
Verdant Tree


NextHand

Centaur
Ironbark Treant
Spore Shambler
Playful Panda
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech Level 1 - ($5)
Moss attacks and kills Imp. You draw 1.
I pay 2 to level Moss to mid-band. She heals. - ($3)

Float ($3)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth. Upgrade. Free Workers.
  • Moss. 3/4 Lv. 3.

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Rambasa Twin
Temporal Distortion


STARTING HAND
Deteriorate
Sacrifice the Weak
Martial Mastery
Skeletal Archery
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Versatile Style
Rambasa Twin
Temporal Distortion
Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp from Graveyard, discard #1 of 5 - ($2)
Skeletal Archery - ($0)
Pestering Haunt damages your Tech I

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Skeletal Archery
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Can’t afford to dig for Versatile Style… I mean, I could do it, but Calamandra would almost certainly kill Grave right after, which combined with the cost of the 2 spells would be a $7 swing in his favor, which would far outweigh any benefit of destroying the upgrade at this point.

P2T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Spore Shambler
Playful Panda
Centaur
Ironbark Treant
Merfolk Prospector


WORKERS
Young Treant
Verdant Tree
Merfolk Prospector


NextHand

Tiger Cub
Centaur
Rampant Growth
Forest’s Favor


Discard

Centaur
Playful Panda
Spore Shambler
Barkcoat Bear
Barkcoat Bear


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Discard
Moss level up twice. - ($8)
Tap Moss and search for Predator Tiger - ($4)
Play Ironbark Treant. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2. 3 Armor. Res. 1.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Predator Tiger. 4/4. Bypass Tech Level 0. Destroys Workers. Resist 2.

In Play:

  • Rich Earth. Upgrade. Free Workers.
  • Moss. 4/5 Lv. 5.

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Versatile Style
Skeleton Javelineer
Rambasa Twin
Temporal Distortion
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


NextHand

Martial Mastery
Deteriorate
Skeleton Javelineer
Temporal Distortion
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin - ($2)
Grave Stormborne - ($0)
Pestering Haunt damages Predator Tiger
Replay Pestering Haunt from Graveyard

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: L1 Grave Stormborne (3/3) Sparkshot
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Skeletal Archery
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Seems it’s time to give up on the idea of removing that upgrade… But, there’s no immediate risk of giving away free levels, at least. The one thing I absolultely want to prevent is Tigers eating workers.

P2T4


Tech StartingHand Workers

TECH
Feral Strike
Gigadon


STARTING HAND
Tiger Cub
Centaur
Forest’s Favor
Rampant Growth


WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub


NextHand

Centaur
Barkcoat Bear
Rampant Growth
Centaur
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Tech Level 2 (Feral) - ($5)
Tap Moss and play stalking tiger from Codex. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant 2/2. 2 Armor. Res. 1.
  • :ps_: Scavenger:
  • :pschip: Technician: Stalking Tiger. 4/4. Invisible. Res. 1
  • :target: Lookout:

In Play:

  • Rich Earth. Upgrade. Free Workers.
  • Moss. 4/5 Lv. 5.
  • Predator Tiger. 4/3. Bypass Tech Level 0. Destroys Workers. Resist 1.

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Training Grounds
Vigor Adept


STARTING HAND
Deteriorate
Martial Mastery
Skeleton Javelineer
Temporal Distortion
Hooded Executioner


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


NextHand

Hooded Executioner
Training Grounds
Hooded Executioner
Vigor Adept
Versatile Style


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave hits Ironbark Treant
Thieving Imp trades with Ironbark Treant
Pestering Haunt and Rambasa Twin trade with Stalking Tiger
Rambasa Twin trade with Predator Tiger
Replay Thieving Imp from Graveyard, discard #4 of 5 - ($4)
Tech II: Discipline - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Skeletal Archery
  • L1 Grave Stormborne (2/1) Sparkshot

In Graveyard:

  • Rambasa Twin
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Spending more in-play units than necessary so I have enough gold to tech up with.

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Rampaging Elephant


STARTING HAND
Centaur
Barkcoat Bear
Rampant Growth
Centaur
Forest’s Favor


WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forest’s Favor


NextHand

Feral Strike
Barkcoat Bear
Playful Panda
Spore Shambler


Discard

Stalking Tiger.
Ironbark Treant
Predator Tiger
Centaur
Rampant Growth
Centaur
Moss Ancient
Rampaging Elephant


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Discard
Tap Moss and search for other Stalking Tiger. - ($6)
Summon Garg who summons a wisp. - ($4)
PLay Barkcoat Bear. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger. Invisible 4/4. Armor. Resist 1.
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp. 0/1. Resist 1.
  • :pschip: Technician:
  • :target: Lookout: Barkcoat Bear. 5/5. Resist 4.

In Play:

  • Rich Earth. Upgrade. Free Workers.
  • Moss. 4/5 Lv. 5.
  • Garg. 1/3.

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Now!
Training Grounds


STARTING HAND
Hooded Executioner
Versatile Style
Vigor Adept
Hooded Executioner
Training Grounds


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


NextHand

Martial Mastery
Temporal Distortion
Deteriorate
Now!
Hooded Executioner


Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Maxband Grave - ($2)
Grave kills Stalking Tiger
Grave throws his sword to kill Calamandra Moss
Hooded Executioner - ($0)
Thieving Imp kills Wisp
Pestering Haunt from Graveyard

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hooded Executioner (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • Training Grounds (4)
  • L7 Grave Stormborne (5/1) Sparkshot, readiness
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

In Graveyard:

  • Rambasa Twin

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Choosing to invite Graveyard overflor here… it would mean leaving Grave intact, and Graveyard isn’t especially compatible with Garth’s maxband anyway. Furthermore, it’s about time I started phasing out the Haunt and the Imp.

Edit: to reflect bear in Squad Leader is actually a 5/5, typoed as 4/4.

P2T6


StartingHand Workers

STARTING HAND
Feral Strike
Spore Shambler
Playful Panda
Barkcoat Bear


WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forest’s Favor
Playful Panda


NextHand

Centaur
Stalking Tiger.
Gigadon


Tech 0 card(s)
Get Paid - ($10)
Worker
Scavanage from Wisp. - ($11)
Play Midori - ($9)
Play Spore Shambler. - ($6)
Move 2 +1/+1 counters from Shambler to bear. - ($4)
Bear attacks and kills Hooded Executioner. Tramples 4 damage onto the training grounds, destroying it.
Garg trades with Grave. Midori levels twice.
Play Barkcoat Bear. - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear. 5/5. Armor. Resist 2.
  • :psfist: Elite:
  • :ps_: Scavenger: Midori. 2/3. Level 3
  • :pschip: Technician: Spore Shambler. 0/1
  • :target: Lookout:

In Play:

  • Rich Earth. Upgrade. Free Workers.
  • Barkcoat Bear. 7/3. Overpower. Resist 2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

P1T7


Tech StartingHand Workers

TECH
Doom Grasp
Nether Drain


STARTING HAND
Martial Mastery
Deteriorate
Temporal Distortion
Now!
Hooded Executioner


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


NextHand

Vigor Adept
Training Grounds
Versatile Style
Now!


Tech 2 card(s)
Get Paid - ($9)
Max Geiger - ($7)
Expensive Deteriorate kills Spore Shambler - ($6)
Hooded Executioner, boosted, kills SQL Barkcoat Bear - ($1)
Now! hastes Hooded Executioner - ($0)
Hooded Executioner kills Midori
Pestering Haunt attacks Barkcoat Bear
Replay Pestering Haunt from Graveyard
Thieving Imp trades with Barkcoat Bear

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max Geiger (2/4A) Sparkshot, trade
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • Hooded Executioner (3/1)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

In Graveyard:

  • Thieving Imp
  • Hooded Executioner
  • Rambasa Twin

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I feel like I’m struggling in terms of efficiency, but I’m at least mildly competitive in board presence.

P2T7


StartingHand Workers

STARTING HAND
Gigadon
Stalking Tiger.
Centaur
Ironbark Treant


WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forest’s Favor
Playful Panda
Ironbark Treant


NextHand

Feral Strike
Stalking Tiger.
Predator Tiger


Discard

Barkcoat Bear.
Spore Shambler.
Gigadon


Tech 0 card(s)
Get Paid - ($11)
Worker
Gain 1 Gold and Draw 1 card from scavenging. - ($12)
Play Moss. - ($10)
Play Centaur - ($7)
Play Stalking Tiger - ($3)
Build Tower.

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger 4/4. Invisible. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur. 3/4. Overpower.
  • :target: Lookout:

In Play:

  • Rich Earth. Upgrade. Free Workers.
  • Moss. 2/3.

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 12

P1T8


Tech StartingHand Workers

TECH
Hero’s Monument
Lord of Shadows


STARTING HAND
Vigor Adept
Versatile Style
Training Grounds
Now!


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


NextHand

Training Grounds
Nether Drain
Martial Mastery
Temporal Distortion


Discard

Now!
Graveyard
Thieving Imp
Hooded Executioner
Hooded Executioner
Pestering Haunt
Versatile Style
Vigor Adept
Hero’s Monument
Lord of Shadows


Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Rambasa Twin from Graveyard - ($4)
Now! hastes Rambasa Twin - ($3)
Hasty Rambasa Twin attacks SQL
Maxband Geiger, trash & return Rambasa Twin
Max Gegier trades with Stalking Tiger
Hooded Execution and Pestering Haunt trade with Centaur, Graveyard breaks
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Okay, plan is to tech up next turn… and keep Training Grounds intact this turn, so I can quickly maxband Garth for the fetch.

it costs 3 not 4.

1 Like