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[Casual] Nekoatl [White] vs DarthMorgoth [Black]

@DarthMorgoth GL HF! Lemme know if you have any questions about anything.

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Smoker
Savior Monk
Fox Viper
Grappling Hook


WORKERS
Fox Viper


NextHand

Snapback
Aged Sensei
Sensei’s Advice
Morningstar Flagbearer
Fox Primus


Discard

Safe Attacking
Grappling Hook
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1) Stealth, vanish
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Hmm… not sure what I should spec into, but for now, I think I’ll just try to apply some early pressure to make it hard for him to play aggressively.

GL HF! Thanks! Sorry it took me so long to reply. I didn’t see that you had started a game. I hope I am running the script correctly. Please let me know if I make any errors with the script or game play rules. Cheers!

P2T2


StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Det
Thieving Imp
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Thieving Imp
Summon Skeletons
Jandra, the Negator


Discard

Skeletal Archery
Graveyard
Deteriorate

Tech card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate on Smoker (returns to your hand before death I believe)
Garth Torken - ($2)
Garth Summons 1/1 Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Token 1/1
  • :target: Lookout:

In Play:

  • Garth Torken 1/3
  • Skeleton Javelineer with javeline rune

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

No worries! I recommend changing the notifications dropdown from Tracking to Watching when joining a new thread, to get faster notifications. I notice your post says P2T2 instead of P2T1, which in my experience is caused by using undo in the spreadsheet after pressing Discard/Draw. This happens because the D/D script performs multiple changes in sequence, and CTRL+Z only goes back one step at a time (with an annoying delay after each step), so if you don’t go back enough steps, it can confuse the script in some ways. A much more convenient way to roll-back past a D/D is restoring a previous version (File → Version History → See Version History), though I’m told this isn’t an option on all platforms.

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Snapback
Aged Sensei


WORKERS
Fox Viper
Fox Primus


NextHand

Savior Monk
Safe Attacking
Sparring Partner
Sparring Partner
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Aged Sensei - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A) Stealth, vanish
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave Stormborne (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1) Advise

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I should have patrolled the Smoker in Lookout, guess I’m a little rusty. It’s not really worth attacking into a technician here without being able to follow-up with a second attack. Replaying the Smoker doesn’t feel great, as it’s one of my preferred choices to worker… is it worth playing as SQL anyway? He won’t have Deteriorate in hand, so… yeah, I think so.

Thanks!

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Pestering Haunt
Deteriorate
Thieving Imp
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth makes 1/1 token - ($4)
Skeleton Javelineer uses long range and attacks smoker (absorbed by armor and Javelineer loses token)
Garth attacks smoker and takes one damage. Smoker dies.
Tech 1 - ($3)
Build Tower Add On - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton Token 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Token 1/1
  • :target: Lookout:

In Play:

  • Garth Torken 1/2
  • Skeleton Javelineer with/out javeline rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Fuzz Cuddles
Fuzz Cuddles


STARTING HAND
Snapback
Sparring Partner
Savior Monk
Sparring Partner
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Savior Monk


NextHand

Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
Snapback


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Sparring Partner - ($5)
Sparring Partner - ($4)

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2) Train, ready
  • :pschip: Technician: Sparring Partner (2/2) Train, ready
  • :target: Lookout: Aged Sensei (1/1) Advise, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7

Thoughts

I think I’m willing to sacrifice Grave to protect the Sparring Partners, especially if it means reducing his count of Skeletons, as I’m starting to get a little worried about Skeletal Lord shenanigans. Free levels are also less of a concern with Snapback in my cycle.

P2T3


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Pestering Haunt
Skeletal Archery
Thieving Imp
Deteriorate
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


NextHand

Sacrifice the Weak
Graveyard
Bone Collector


Discard

Deteriorate
Thieving Imp
Hooded Executioner
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Skeletal Archery - ($4)
Both tokens and Skeleton Javelineer attack Grave with long range. Grave take 2 after armor absorbs 1.
Deteriorate on Grave to kill him. Garth levels twice.
Level Garth by 1 to level 4 to mid-band. He heals. - ($3)
Garth attacks Sparring Partner in technician and kills it, Garth takes 2 damage. You draw 1.
Play Bone Collector - ($1)
Garth makes a skeleton token - ($0)
Patrol as below.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Token 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken 2/2. Level 4
  • Skeleton Javelineer with/out javeline rune 1/1
  • Skeleton Token 1/1
  • Skeleton Token 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Can’t cast Deteriorate on Grave, because heroes aren’t units. :wink:

Ah blerg let me redo that then.

Hopefully this is legal.

P2T3


Tech StartingHand Workers

TECH
Shadow Blade
Dark Pact


STARTING HAND


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


NextHand

Bone Collector
Graveyard
Sacrifice the Weak
Summon Skeletons


Discard

Deteriorate
Thieving Imp
Skeletal Archery
Shadow Blade
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech Level 2 - Demons - ($2)
Play Bone Collector - ($0)
Play deteriorate on one of the sparring partners

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Token 1/1
  • :pschip: Technician:
  • :target: Lookout: Skeleton Token 1/1

In Play:

  • Garth Torken 1/2. Level 1
  • Skeleton Javelineer with/out javeline rune 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

It is, although the -1/-1 from the Deteriorate will not have any lasting effect past the end of your turn. It’s certainly valid to cast it anyway, e.g. if your want to delay your reshuffle, but I just want to confirm that’s intentional before I play.

Thanks I misread it as a -1/-1 counter. Revised below.

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Pestering Haunt
Skeletal Archery
Thieving Imp
Deteriorate
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


NextHand

Bone Collector
Graveyard
Sacrifice the Weak
Summon Skeletons
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deck Level 2 - Demonology - ($2)
Play Bone Collector - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Token 1/1
  • :pschip: Technician:
  • :target: Lookout: Skeleton Token 1/1

In Play:

  • Garth Torken 1/2
  • Skeleton Javelineer with/out javeline rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Young Lightning Dragon


STARTING HAND
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper
Fox Primus
Savior Monk
Morningstar Flagbearer


NextHand

Fuzz Cuddles
Safe Attacking
Smoker
Fuzz Cuddles


Discard

Grappling Hook
Snapback
Sensei’s Advice
Mind-Parry Monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech II: - ($6)
Grappling Hook SQL to Technician
Aged Sensei advises a Sparring Partner
Sparring Partner (3/2A) kills Lookout Skeleton
Ready Sparring Partner, it trains Grave - ($4)
Midband Grave - ($2)
Grave kills Bone Collector, sparkshots Scavenger Skeleton
Ready Sparring Partner, it trains other Sparring Partner - ($0)
Sparring Partner (3/3) kills Garth

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Grave Stormborne (4/1A) Sparkshot, readiness [1+, 4 dmg]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (3/1) Train, ready [1+, 2 dmg]
  • Sparring Partner (2/1) Train, ready [1 dmg]
  • Aged Sensei (1/1) Advise, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, I have some options here… can I make any impactful backline hits? Also… it’s rather interesting to see all this early-game investment in Skeletons, paired with a spec into Demonology. Not really sure what the plan is with that. Guess I’ll aim for Mind-Parry Monk, Black has lots of stuff that targets which I’d prefer to be immune to.

P2T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Voidblocker


STARTING HAND
Bone Collector
Sacrifice the Weak
Summon Skeletons
Graveyard
Dark Pact
Shadow Blade
Skeletal Archery
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Graveyard


NextHand

Thieving Imp
Deteriorate
Skeleton Javelineer
Dark Pact
Shadow Blade


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gain 1 Gold from Skeleton token dying on your turn - ($8)
Draw 1 card Bone Collector dying at technician
Summon Vandy - ($6)
Play Dark Pact. 2 damage to my base. I draw 2.
Play shadow blade. Kill Grave. You discard a random card. Vandy levels up 2. - ($3)
Deterioriate on a sparring partner to kill it.
Javelineer attacks other sparring partner to kill it.
Play Bone Collector - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 3/4 Lv 3. Res. 1

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
1 Like

P1T5


Tech StartingHand Workers

TECH
Training Grounds
Training Grounds


STARTING HAND
Fuzz Cuddles
Safe Attacking
Fuzz Cuddles
Smoker


WORKERS
Fox Viper
Fox Primus
Savior Monk
Morningstar Flagbearer
Smoker


NextHand

Safe Attacking
Sparring Partner
Mind-Parry Monk
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
Garus Rook - ($2)
Fuzz Cuddles - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei (2/1) Advise, resist 1
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garus Rook (2/4)
  • :target: Lookout:

In Play:

  • Fuzz Cuddles (2/3) Healing 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Yep. Definitely want to stop my stuff from being targeted. No immediate need to guard against invisible attackers, but even so, I’m at somewhat of a loss on how to hold the non-invisible attackers at bay. Mainly I just need to stall here, so I’ll arrange my defenses so that if he kills something with the Bone Collector, the Collector will die in the process.

Two questions. Just making sure I understand the game state. I am still getting used to the formatting on these posts.

  1. Aged sensei no longer has resist because he is not on lookout, right? That status is an artifact of his previous position?
  2. Did you discard a random card from shadow blade?
1 Like
  1. Yes, that is a bad habit of mine.
  2. No, I forgot! Good catch. Here’s the corrected turn:

P1T5


Tech StartingHand Workers

TECH
Training Grounds
Training Grounds


STARTING HAND
Fuzz Cuddles
Safe Attacking
Fuzz Cuddles
Smoker


WORKERS
Fox Viper
Fox Primus
Savior Monk
Morningstar Flagbearer
Smoker


NextHand

Grappling Hook
Training Grounds
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
Garus Rook - ($2)
Fuzz Cuddles - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei (2/1) Advise
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garus Rook (2/4)
  • :target: Lookout:

In Play:

  • Fuzz Cuddles (2/3) Healing 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Yep. Definitely want to stop my stuff from being targeted. No immediate need to guard against invisible attackers, but even so, I’m at somewhat of a loss on how to hold the non-invisible attackers at bay. Mainly I just need to stall here, so I’ll arrange my defenses so that if he kills something with the Bone Collector, the Collector will die in the process.

P2T5


Tech StartingHand Workers

TECH
Metamorphosis
Zarramonde, the Obliterator


STARTING HAND
Thieving Imp
Shadow Blade
Dark Pact
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Blackhand Dozer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Graveyard
Skeleton Javelineer


NextHand

Summon Skeletons
Skeletal Archery
Bone Collector
Voidblocker


Discard

Dark Pact
Deteriorate
Shadow Blade
Sacrifice the Weak
Thieving Imp
Metamorphosis
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Dark Pack. My Base Take 2 damage. I draw 2.
Deteriorate kill sensei.
Vandy attacks Garus Rook. Both take 3 damage.
Cast Shadow Blade on Garus Rook. Garus Rook dies. You draw 1 from technician and discard 1 from shadow blade. Vandy levels twice to max band and heals. Vandy’s max band gives bonecollector and Fuzz Cuddles +2/+2. They will both die at the start of my next turn. - ($6)
Bonecollector attacks your tech 2. Destroying it. Your base takes 2 damage. Bone Collector takes 1 damage from your town. One Skeleton Token Generated
Play Blackhand Dozer - ($2)
Play Garth Torken - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Token 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bone Collector 5/4. Will die at start of my turn.
  • Vandy 4/5 Lv 5 res. 1
  • Blackhand Dozer 7/6

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

Oh shoot sorry. Torken should also be in play. Not patrolling.

Shadow Blade discard happens before technician draw. It’s part of the card effects, and cards completely finish resolving before effects they triggered resolve.

P1T6


Tech StartingHand Workers

TECH
Rambasa Twin
Versatile Style


STARTING HAND
Training Grounds
Training Grounds
Grappling Hook
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Savior Monk
Morningstar Flagbearer
Smoker
Sensei’s Advice


NextHand

Sparring Partner
Safe Attacking
Sparring Partner
Fuzz Cuddles


Discard

Aged Sensei
Grappling Hook
Training Grounds
Training Grounds
Rambasa Twin
Versatile Style


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II
Grave Stormborne - ($6)

Float ($6)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fuzz Cuddles {Doomed} (4/5) Healing 2
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 6
  • Workers: 10

Thoughts

Seems like he should have summoned Garth before casting Shadow Blade, to get the free levels. Also seems like it’s probably not going to matter. I guess all I can do for now is throw out heroes as a distraction. Better to not patrol them, due to Shadow Blade and overpower.

Good to know about timing of shadow blade, thanks. Can you still build two heroes if your tech 2 structure is destroyed?

1 Like