GL HF! Thanks! Sorry it took me so long to reply. I didn’t see that you had started a game. I hope I am running the script correctly. Please let me know if I make any errors with the script or game play rules. Cheers!
P2T2
StartingHand Workers
STARTING HAND
Skeletal Archery
Graveyard
Det
Thieving Imp
Jandra, the Negator
WORKERS
Poisonblade Rogue
NextHand
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Jandra, the Negator
Discard
Skeletal Archery
Graveyard
Deteriorate
Tech card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate on Smoker (returns to your hand before death I believe)
Garth Torken - ($2)
Garth Summons 1/1 Skeleton - ($1)
Skeleton Javelineer - ($0)
No worries! I recommend changing the notifications dropdown from Tracking to Watching when joining a new thread, to get faster notifications. I notice your post says P2T2 instead of P2T1, which in my experience is caused by using undo in the spreadsheet after pressing Discard/Draw. This happens because the D/D script performs multiple changes in sequence, and CTRL+Z only goes back one step at a time (with an annoying delay after each step), so if you don’t go back enough steps, it can confuse the script in some ways. A much more convenient way to roll-back past a D/D is restoring a previous version (File → Version History → See Version History), though I’m told this isn’t an option on all platforms.
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Snapback
Aged Sensei
I should have patrolled the Smoker in Lookout, guess I’m a little rusty. It’s not really worth attacking into a technician here without being able to follow-up with a second attack. Replaying the Smoker doesn’t feel great, as it’s one of my preferred choices to worker… is it worth playing as SQL anyway? He won’t have Deteriorate in hand, so… yeah, I think so.
STARTING HAND
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Skeletal Archery
Pestering Haunt
Deteriorate
Thieving Imp
Bone Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth makes 1/1 token - ($4)
Skeleton Javelineer uses long range and attacks smoker (absorbed by armor and Javelineer loses token)
Garth attacks smoker and takes one damage. Smoker dies.
Tech 1 - ($3)
Build Tower Add On - ($0)
I think I’m willing to sacrifice Grave to protect the Sparring Partners, especially if it means reducing his count of Skeletons, as I’m starting to get a little worried about Skeletal Lord shenanigans. Free levels are also less of a concern with Snapback in my cycle.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Skeletal Archery - ($4)
Both tokens and Skeleton Javelineer attack Grave with long range. Grave take 2 after armor absorbs 1.
Deteriorate on Grave to kill him. Garth levels twice.
Level Garth by 1 to level 4 to mid-band. He heals. - ($3)
Garth attacks Sparring Partner in technician and kills it, Garth takes 2 damage. You draw 1.
Play Bone Collector - ($1)
Garth makes a skeleton token - ($0)
Patrol as below.
It is, although the -1/-1 from the Deteriorate will not have any lasting effect past the end of your turn. It’s certainly valid to cast it anyway, e.g. if your want to delay your reshuffle, but I just want to confirm that’s intentional before I play.
Okay, I have some options here… can I make any impactful backline hits? Also… it’s rather interesting to see all this early-game investment in Skeletons, paired with a spec into Demonology. Not really sure what the plan is with that. Guess I’ll aim for Mind-Parry Monk, Black has lots of stuff that targets which I’d prefer to be immune to.
STARTING HAND
Bone Collector
Sacrifice the Weak
Summon Skeletons
Graveyard
Dark Pact
Shadow Blade
Skeletal Archery
Deteriorate
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Graveyard
NextHand
Thieving Imp
Deteriorate
Skeleton Javelineer
Dark Pact
Shadow Blade
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gain 1 Gold from Skeleton token dying on your turn - ($8)
Draw 1 card Bone Collector dying at technician
Summon Vandy - ($6)
Play Dark Pact. 2 damage to my base. I draw 2.
Play shadow blade. Kill Grave. You discard a random card. Vandy levels up 2. - ($3)
Deterioriate on a sparring partner to kill it.
Javelineer attacks other sparring partner to kill it.
Play Bone Collector - ($1)
Yep. Definitely want to stop my stuff from being targeted. No immediate need to guard against invisible attackers, but even so, I’m at somewhat of a loss on how to hold the non-invisible attackers at bay. Mainly I just need to stall here, so I’ll arrange my defenses so that if he kills something with the Bone Collector, the Collector will die in the process.
Yep. Definitely want to stop my stuff from being targeted. No immediate need to guard against invisible attackers, but even so, I’m at somewhat of a loss on how to hold the non-invisible attackers at bay. Mainly I just need to stall here, so I’ll arrange my defenses so that if he kills something with the Bone Collector, the Collector will die in the process.
Summon Skeletons
Skeletal Archery
Bone Collector
Voidblocker
Discard
Dark Pact
Deteriorate
Shadow Blade
Sacrifice the Weak
Thieving Imp
Metamorphosis
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Dark Pack. My Base Take 2 damage. I draw 2.
Deteriorate kill sensei.
Vandy attacks Garus Rook. Both take 3 damage.
Cast Shadow Blade on Garus Rook. Garus Rook dies. You draw 1 from technician and discard 1 from shadow blade. Vandy levels twice to max band and heals. Vandy’s max band gives bonecollector and Fuzz Cuddles +2/+2. They will both die at the start of my next turn. - ($6)
Bonecollector attacks your tech 2. Destroying it. Your base takes 2 damage. Bone Collector takes 1 damage from your town. One Skeleton Token Generated
Play Blackhand Dozer - ($2)
Play Garth Torken - ($0)
Shadow Blade discard happens before technician draw. It’s part of the card effects, and cards completely finish resolving before effects they triggered resolve.
P1T6
Tech StartingHand Workers
TECH
Rambasa Twin
Versatile Style
STARTING HAND
Training Grounds
Training Grounds
Grappling Hook
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Savior Monk
Morningstar Flagbearer
Smoker
Sensei’s Advice
Aged Sensei
Grappling Hook
Training Grounds
Training Grounds
Rambasa Twin
Versatile Style
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II
Grave Stormborne - ($6)
Float ($6)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fuzz Cuddles {Doomed} (4/5) Healing 2
Lookout:
In Play:
L1 Grave Stormborne (2/3) Sparkshot
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 6
Gold:
Gold: 6
Workers: 10
Thoughts
Seems like he should have summoned Garth before casting Shadow Blade, to get the free levels. Also seems like it’s probably not going to matter. I guess all I can do for now is throw out heroes as a distraction. Better to not patrol them, due to Shadow Blade and overpower.