[Casual] Nekoatl [White] vs DarthMorgoth [Black]

P2T3


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate


NextHand

Bone Collector
Doom Grasp
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth Torken - ($4)
Skeleton - ($3)
Sacrifice the Weak - ($1)
Skeleton Javelineer - ($0)
Thieving Imp and Pestering haunt attack your heroes’ hall

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Animate
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Well, you can’t always get what you want. No Graveyard… I could Deteriorate and trade, but I’d be feeding him a card and explosing a hero to attack (pre-Grasp). On the other hand, getting hit by overpower wouldn’t be fun. There’s also the problem of Calamandra’s resist… maybe better to just StW. Yeah, let’s go for that. Hmm… might have been a better idea to open with Rambasa Twin than Bone Collector. Seems like Twin would pair well with Distortion. Probably doesn’t matter too much.

a couple of things. First, Vandy’s max can’t target above tech 1, second, against big, dangrous heroes like rook black likes to use nether drain. Deleveling a hero removes abilities and leaves the dmg. So EG a two lived rook with enough dmg can die just out of nether drain, giving you 4 lvls for 1 gold and 1 card.

1 Like

P1T4


Tech StartingHand Workers

TECH
Tiny Basilisk
Giant Panda


STARTING HAND
Verdant Tree
Spore Shambler
Merfolk Prospector


WORKERS
Young Treant
Rich Earth
Rampant Growth


NextHand

Centaur 3/4.
Centaur
Tiger Cub
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid + float - ($8)
Skip Worker
Summon Master Midori - ($6)
Max Band Moss. She Heals. - ($4)
Tap Moss, and search for Predator Tiger. Put it into play. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Master Midori. 2/3. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Predator Tiger. 4/4. Res. 2

In Play:

  • Calamandra Moss 5/6. lvl. 5. Has a +1/1 token. My units have resist 1.

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T4


Tech StartingHand Workers

TECH
Martial Mastery
Nether Drain


STARTING HAND
Graveyard
Bone Collector
Doom Grasp
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard


NextHand

Skeletal Archery
Temporal Distortion
Summon Skeletons


Discard

Doom Grasp
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Bone Collector
Martial Mastery
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Throw javelin to break Midori’s armor.
Doom Grasp, sacrifice Skeleton Javelineer to kill Calamandra - ($3)
Garth attacks Midori
Thieving Imp trades with Midori
Sacrifice the Weak kills Predator Tiger - ($1)
Pestering Haunt breaks Heroes’ Hall
Skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L5 Garth Torken (2/4) Animate, sacrifice
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Guess I should just give up on the Graveyard. I sure would like to tech up sometime soon, preferably at least one turn before Garth maxbands. But, I can’t afford to right now.

Garth attacked twice :wink:

1 Like

P1T5


Tech StartingHand Workers

TECH
Tiny Basilisk
Rampaging Elephant


STARTING HAND
Forest’s Favor
Centaur
Playful Panda
Tiger Cub
Centaur 3/4.


WORKERS
Young Treant
Rich Earth
Rampant Growth
Tiger Cub


NextHand

Verdant Tree
Spore Shambler
Tiny Basilisk
Merfolk Prospector


Discard

Predator Tiger
Playful Panda
Forest’s Favor
Tiny Basilisk
Rampaging Elephant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Centaur - ($3)
Play Centaur - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur. 3/4 Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur 3/4.
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Rambasa Twin
Wight


STARTING HAND
Skeletal Archery
Temporal Distortion
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard


NextHand

Nether Drain
Martial Mastery
Sacrifice the Weak
Now!
Skeletal Archery


Tech 2 card(s)
Get Paid - ($9)
Maxband Garth, fetch Rambasa Twin - ($7)
Tech II: Necromancy - ($3)
Tower - ($0)
Pestering Haunt damages Tech I

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • L7 Garth Torken (3/4) Animate, sacrifice
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Fetching the Twin is good value, and so long as he doesn’t have a buff available (fat chance of that), attacking me should be pretty costly.

P1T6


Tech StartingHand Workers

TECH
Circle of Life
Barkcoat Bear


STARTING HAND
Verdant Tree
Tiny Basilisk
Spore Shambler
Merfolk Prospector


WORKERS
Young Treant
Rich Earth
Rampant Growth
Tiger Cub
Merfolk Prospector


NextHand

Giant Panda
Ironbark Treant
Huntress
Huntress


Discard

Predator Tiger
Playful Panda
Forest’s Favor
Tiny Basilisk
Rampaging Elephant
Spore Shambler
Tiny Basilisk
Verdant Tree
Circle of Life
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play. Spore Shambler. - ($4)
Move a +1/+1 counter from spore shambler onto each centaur. - ($2)
Centaur attacks and kills Rambasa twin. Overpowers onto the other one, also killing it. You draw 1 and gain 1 gold.
Play Moss. - ($0)
Centaur attacks and kills garth. Moss goes up 2 levels.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Moss. 3/4. Armor. Level 3.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sporeshambler. 0/1
  • :target: Lookout:

In Play:

  • Centaur. 4/1. Overpower. Res. 1.
  • Centaur 4/1. Overpower. Res. 1.

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9

Oh sorry didnt see the tower. Adding damage to my centaurs.

Where is your Spore Shambler? It should still be alive as a (0/1).

Unless I missed something, both Centaurs should be at 4/1.

1 Like

Thanks. Added it to technician.

Thanks. I thought Torken was a 2/4.

1 Like

P2T6


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Now!
Skeletal Archery
Sacrifice the Weak
Martial Mastery
Nether Drain
Wight


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak


NextHand

Temporal Distortion
Doom Grasp
Summon Skeletons
Bone Collector
Thieving Imp


Discard

Rambasa Twin
Now!
Pestering Haunt
Skeletal Archery
Nether Drain
Martial Mastery
Hooded Executioner
Hooded Executioner


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Max Geiger - ($7)
Wight - ($3)
Now!, haste Wight - ($2)
Grave Stormborne - ($0)
Wight kills Calamandra, levels to Grave
Pestering Haunt trades with a Centaur

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave Stormborne (3/4) Sparkshot, readiness
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/3) Sparkshot
  • Wight (4/1) Antihero

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Ideally, I want the threat of the Wight to keep him from summoning a hero next turn, then I cast Temporal Distortion to swap the Wight with something else… Warp Disciple, maybe. For that to work, Geiger needs to survive. So, as insurance against Rampant Growth, I’ll bring in Grave. Gonna go ahead and grab Executioners, because their Boost can’t be applied when arriving directly from my codex. They’re also a better choice for forcing sacrifices than StW, particularly when I have only one Black hero.

Edited to add Tower and Feral Tech.

P1T7


Tech StartingHand Workers

TECH
Circle of Life
Circle of Life


STARTING HAND
Ironbark Treant
Giant Panda
Huntress
Huntress


WORKERS
Young Treant
Rich Earth
Rampant Growth
Tiger Cub
Merfolk Prospector
Ironbark Treant


NextHand

Predator Tiger
Circle of Life
Huntress
Tiny Basilisk
Circle of Life


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tower. - ($5)
Build Tech Level 2. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur. 4/1. Overpower. Res.
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler. 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 [Feral]
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Bone Collector
Temporal Distortion
Doom Grasp
Summon Skeletons
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak
Thieving Imp


NextHand

Nether Drain
Skeleton Javelineer
Lord of Shadows
Skeletal Archery


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Grave trades with Centaur
Geiger kills Spore Shambler
Temporal Distortion, replace Wight with Warp Gate Disciple - ($7)
Wight - ($3)
Bone Collector - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3) Animate
  • :pschip: Technician: Wight (4/4) Antihero
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/2) Sparkshot
  • Warp Gate Disciple (1/1) Summon

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Lord of Shadows x2, because it can’t be warped in and because I might draw one of them before getting my Tech III up.

P1T8


Tech StartingHand Workers

TECH
Moss Ancient
Rampaging Elephant


STARTING HAND
Circle of Life
Huntress
Circle of Life
Tiny Basilisk
Predator Tiger


WORKERS
Young Treant
Rich Earth
Rampant Growth
Tiger Cub
Merfolk Prospector
Ironbark Treant
Circle of Life


NextHand

Barkcoat Bear
Forest’s Favor
Playful Panda
Giant Panda
Rampaging Elephant


Discard

Spore Shambler
Centaur
Centaur
Circle of Life
Tiny Basilisk
Huntress
Moss Ancient
Rampaging Elephant


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Play Predatory Tiger - ($6)
Build Tech Level 3. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger. 4/4. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 11

P2T8


Tech StartingHand Workers

TECH
Martial Mastery
Now!


STARTING HAND
Skeleton Javelineer
Lord of Shadows
Skeletal Archery
Nether Drain


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer


NextHand

Hooded Executioner
Now!
Lord of Shadows
Martial Mastery
Doom Grasp


Discard

Bone Collector
Skeletal Archery
Lord of Shadows
Nether Drain
Martial Mastery
Now!


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Warp Gate Disciple summons Warp Gate Disciple - ($10)
Tech III - ($5)
Bone Collector and Geiger trade with Predator Tiger (get a Skeleton)
Old Skeleton and Wight break Tech III (Skeleton dies)

Float ($5)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Warp Gate Disciple (1/1) Summon
  • Warp Gate Disciple (1/1) Summon
  • Wight (4/3) Antihero

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 12

Thoughts

Gonna be greedy here and double up, should pay off in the long run.

P1T9


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Giant Panda
Rampaging Elephant
Barkcoat Bear


WORKERS
Young Treant
Rich Earth
Rampant Growth
Tiger Cub
Merfolk Prospector
Ironbark Treant
Circle of Life
Playful Panda


NextHand

Huntress
Circle of Life
Verdant Tree
Tiny Basilisk


Discard

Spore Shambler
Centaur
Centaur
Circle of Life
Tiny Basilisk
Huntress
Moss Ancient
Rampaging Elephant
Predator Tiger.
Rampaging Elephant
Forest’s Favor


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Play Barkcoat Bear - ($7)
Play Giant Panda. Creat 0/1 Wisp. - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear 5/5. Armor. Resist 2.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp.0/1
  • :target: Lookout:

In Play:

  • Giant Panda. 2/4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 4
  • Workers: 12

The Giant Panda arrives exhausted, and so can’t patrol until the following turn.