[Casual] Nekoatl [White] vs DarthMorgoth [Black]

P2T5


Tech StartingHand Workers

TECH
Fox’s Den School
Fuzz Cuddles


STARTING HAND
Ardra’s Boulder
Earthquake
Snapback
Mythmaking


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk


NextHand

Smoker
Grappling Hook
Morningstar Flagbearer
Bird’s Nest


Discard

Earthquake
Snapback
Fox’s Den School
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Ardra’s Boulder - ($6)
Mythmaking (weakens Jandra, the Negator) - ($4)
Tech II: Ninjutsu - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I guess a good way to insulate against StW, obliterate, and similar effects would be to deploy lots of Ninja tokens.

Sorry mate, I really should stop interfering here

Nah, you’re fine. I make mistakes sometimes too, and it’s very helpful to have them pointed out when I do. Besides, any time rules questions get hashed out, the whole community benefits.

1 Like

Edited to note Tech level 3 is built.

P1T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Dark Pact


STARTING HAND
Sacrifice the Weak
Voidblocker
Skeletal Archery


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


NextHand

Deteriorate
Blackhand Dozer
Soul Stone


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play sacrifice the weak. Jandra and boulder die. - ($6)
Tech Level 3. - ($1)
Twilight Baron attacks and destroys tower. Takes 1.

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy. 3/4. Level 3. Res. 1. Ar. 1.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Twilight Baron 4/3

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Went better than expected. Not sure what shenaigans could be coming though.

P2T6


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Bird’s Nest
Morningstar Flagbearer
Smoker


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk
Smoker


NextHand

Earthquake
Snapback
Earthquake
Aged Sensei
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Garus Rook - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garus Rook (2/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Tech III will be an important investment, but I don’t expect it to survive this turn, so I’ll save Jade Fox for next cycle. Same principle for Students, Setsuki won’t be ready in time for the reshuffle. I could perhaps keep the Tech III intact with 1 Health by SQL’ing Rook, but the odds of getting Jade Fox in hand next turn aren’t great, so I don’t think it’s worth it.

P1T7


StartingHand Workers

STARTING HAND
Deteriorate
Blackhand Dozer
Soul Stone


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


NextHand

Shadow Blade
Dark Pact
Voidblocker
Zarramonde, the Obliterator
Twilight Baron


Discard

Soul Stone
Blackhand Dozer
Deteriorate


Tech 0 card(s)
Get Paid + float - ($11)
Skip Worker
Level Vandy Twice to Maxband. Give Twilight Baron +2/+2 and doom. - ($9)
Summon Garth Torken - ($7)
Twilight Baron Attacks and Kills Rook. Tramples 2 to your tech 3. Garth levels Twice.
Vandy attacks and kills your tech 3. Your base takes 2.
Summon Orpal. - ($5)
Garth creates a skeleton. - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal. 1/3. Damage via -1/-1 tokens.
  • :target: Lookout:

In Play:

  • Twilight Baron 6/3. Doomed
  • Vandy. 4/5. Level 5. Res. 1.
  • Garth Torken. 1/3. Level 3.

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

Went better than expected. Not sure what shenaigans could be coming though.

P2T7


Tech StartingHand Workers

TECH
Jade Fox, Den’s Headmistress
Jade Fox, Den’s Headmistress


STARTING HAND
Fuzz Cuddles
Aged Sensei
Earthquake
Earthquake
Snapback
Bird’s Nest


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk
Smoker
Aged Sensei


NextHand

Glorious Ninja
Glorious Ninja
Ardra’s Boulder
Grappling Hook
Fox’s Den School


Discard

Snapback
Bird’s Nest
Earthquake
Earthquake
Jade Fox, Den’s Headmistress
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Grave Stormborne - ($8)
Expensive Snapback, replace L5 Vandy with L1 Vandy. - ($4)
Rebuild Tech III
Fuzz Cuddles - ($2)
Setsuki Hiruki - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave Stormborne (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking
  • L1 Setsuki Hiruki (1/3) Tax

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Sweet, drew Snapback, as I’d hoped to! Less sweet is drawing Bird’s Nest. Just gotta stack cannon fodder, I guess…

P1T8


StartingHand Workers

STARTING HAND
Zarramonde, the Obliterator
Dark Pact
Voidblocker
Shadow Blade
Twilight Baron
Sacrifice the Weak
Dark Pact


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Dark Pact


NextHand

Twilight Baron
Voidblocker
Thieving Imp
Jandra, the Negator
Dark Pact


Tech 0 card(s)
Get Paid + float - ($14)
Doomed Baron Dies.
Play Dark Pack. My Base Takes 2 and I draw 2.
Play Shadow Blade on Grave, he dies. You discard then draw. Garth Torken levels twice. - ($11)
Play Zarramonde, the Obliterator to destroy Fuzz Cuddles - ($1)
Worker. - ($0)
Vandy, Garth, and Orpal all attack and destroy your tech 3. Your base takes 2.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zarramonde, the Obliterator. 10/10. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1.
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy. 2/3. Level 1. Res. 1.
  • Garth Torken. 2/4. Level 5.
  • Orpal. 1/3. Damage via -1/-1 tokens.

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Went better than expected. Not sure what shenaigans could be coming though.

P2T8


Tech StartingHand Workers

TECH
Entangling Vines
Entangling Vines


STARTING HAND
Fox’s Den School
Glorious Ninja
Glorious Ninja
Grappling Hook
Ardra’s Boulder
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk
Smoker
Aged Sensei


NextHand

Glorious Ninja
Fuzz Cuddles
Grappling Hook
Entangling Vines
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech III
Fox’s Den School - ($7)
Glorious Ninja kills Garth - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking
  • Fox’s Den School (6) Invisible, aura, train
  • L3 Setsuki Hiruki (1/3) Tax
  • Glorious Ninja (4/3) Haste, swift strike, invisible

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

This is probably gonna be too little, too late.

I think this is right. Let me know if messed anything up.

P1T9


StartingHand Workers

STARTING HAND
Voidblocker
Jandra, the Negator
Thieving Imp
Twilight Baron
Dark Pact


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Dark Pact


NextHand

Shadow Blade
Voidblocker
Blackhand Dozer
Sacrifice the Weak
Deteriorate


Discard

Dark Pact
Jandra, the Negator
Thieving Imp
Voidblocker
Twilight Baron


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Vandy Max Bands and gives Skeleton +2/+2. Cannot target the invisible Ninja. - ($6)
Level Orpal to level 4. - ($3)
Skeleton and Orpal attack and Kill Rook. Orpal gains 2 free levels to maximum.
Zarramonde and Vandy attack and deal 14 damage to destroy your base.

Float ($3)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zarramonde, the Obliterator. 10/10. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1.
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy. 2/3. Level 1. Res. 1.
  • Garth Torken. 2/4. Level 5.
  • Orpal. 1/3. Damage via -1/-1 tokens.

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

Went better than expected. Not sure what shenaigans could be coming though.

Yep, that’ll do it! GG WP! Do you want to keep going with these decks or change it up?

I’d love to try another color, if that’s okay with you?

Sure, no problem. You can also pick a color for me if you want, or if you’re feeling adventurous, I could start using multicolor decks.

I’ll go with green. I don’t have a preference for your deck. Feel free to do multicolor if you like.

Edit: I rolled a 73 of 100 if you want to randomize first player again.

1 Like

Alright, I’ll give [Necromancy]/Discpline/Present a try, then. I don’t really care how turn order is decided, but we can roll if you want. I hilariously rolled a 1.

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Playful Panda
Spore Shambler
Merfolk Prospector
Young Treant


WORKERS
Young Treant


NextHand

Forest’s Favor
Rich Earth
Rampant Growth
Ironbark Treant
Tiger Cub


Discard

Verdant Tree
Playful Panda
Spore Shambler


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Play Merfolk Prospector - ($2)
Summon Calamandra Moss - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra Moss. 2/3. A 1.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector 1/1 Res. 1.

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Graveyard


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Thieving Imp


Discard

Deteriorate
Sacrifice the Weak
Graveyard
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Expensive Deteriorate kills Merfolk Prospector - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Green’s burst potential is no joke, but if he pays cards to stealth Calamandra to kill Garth, at least that will limit his options. I’m less worried about maxband Tiger summoning than I otherwise would be, due to potential for unit sacrifices.

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Rampant Growth
Forest’s Favor
Rich Earth
Tiger Cub
Ironbark Treant


WORKERS
Young Treant
Rich Earth


NextHand

Ironbark Treant
Rampant Growth
Centaur


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Discard two cards to give Moss Stealth.
Play forests’s Favor on Moss to put a +1/+1 counter on her. - ($2)
Moss attacks Garth Torken. Killing him. Moss levels to 3 and heals.
Build Tech Level 1. - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss 4/5. lvl. 3. Has a +1/1 token. My units have resist 1.

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Doom Grasp


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 3 - ($2)
Pestering Haunt
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Stealing levels from Calamandra wouldn’t be too helpful, but killing her outright would be. I’ll try to keep the Imp in play until I can deploy the Graveyard.

P1T3


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Rampant Growth
Centaur
Ironbark Treant


WORKERS
Young Treant
Rich Earth
Rampant Growth


NextHand

Spore Shambler
Verdant Tree


Discard

Ironbark Treant
Huntress
Huntress


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Discards card 1 of 3 during your turn from imp.
Play Centaur. - ($3)
Build Heroes Hall. - ($1)
Moss attacks and kills skeleton.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur 3/4.
  • :target: Lookout:

In Play:

  • Calamandra Moss 4/4. lvl. 3. Has a +1/1 token. My units have resist 1.

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech Level I HP: 5
  • :heart: Heroes Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7