Thanks mixed it up with predator. Changing my gold.
uhm, you have 1 float total, not 3 cuz you also didnāt pay for tower
Thanks. Fixing
b]P2T8[/b]
StartingHand Workers
STARTING HAND
Stalking Tiger.
Feral Strike
Predator Tiger
Moss Ancient
WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forestās Favor
Playful Panda
Ironbark Treant
Feral Strike
----------[
NextHand
Centaur
Rampaging Elephant
Rampant Growth
Centaur
Tech 0 card(s)
Get Paid + float - ($15)
Worker
(Gold from miscalculation of Tiger Cost Last turn) - ($16)
Two Free levels to Moss from Geiger dying.
I draw one from centaur dying on technician.
(Gold from miscalculation of not paying for Tower last turn) - ($13)
Play Stalking Tiger. - ($10)
Tech Level 3. - ($5)
Summon Garg - ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Wisp. 0/1. Armor.
- Elite:
- Scavenger:
- Technician: Stalking Tiger. 4/4 Armor. Invsible.
- Lookout: Moss. 3/4. Level 3. Resist 1. My units have resisit 1.
In Play:
- Rich Earth. Upgrade. Free Workers.
- Garg 1/3.
Buildings:
- Base HP: 19
- Tech I HP: 4
- Tech II HP: 5 (Feral)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 13
P1T9
Tech StartingHand Workers
TECH
Lord of Shadows
Martial Mastery
STARTING HAND
Training Grounds
Nether Drain
Martial Mastery
Temporal Distortion
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
NextHand
Martial Mastery
Deteriorate
Doom Grasp
Lord of Shadows
Lord of Shadows
Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Garth Torken - ($6)
Garth trains to maxband, raise Vigor Adept
Skeleton - ($5)
Tech III - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L7 Garth Torken (5/4A) Animate, sacrifice
- Elite:
- Scavenger: Rambasa Twin (3/2)
- Technician: Rambasa Twin (3/2)
- Lookout:
In Play:
- Skeletal Archery
- Training Grounds (4)
- Training Grounds (4)
- Vigor Adept (5/5) Frenzy 1, readiness
- Skeleton (1/1) Long-range, anti-air
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Doubling up on Martial Mastery to increase flexibility in card access, rushing Tech III in case I draw Heroās Monument. Iām concerned about his Tech III, but I donāt have the firepower to break it.