[Casual] Nekoatl [White] vs DarthMorgoth [Black]

Thanks mixed it up with predator. Changing my gold.

uhm, you have 1 float total, not 3 cuz you also didnā€™t pay for tower

1 Like

Thanks. Fixing

b]P2T8[/b]


StartingHand Workers

STARTING HAND
Stalking Tiger.
Feral Strike
Predator Tiger
Moss Ancient


WORKERS
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Forestā€™s Favor
Playful Panda
Ironbark Treant
Feral Strike

----------[

NextHand

Centaur
Rampaging Elephant
Rampant Growth
Centaur


Tech 0 card(s)
Get Paid + float - ($15)
Worker
(Gold from miscalculation of Tiger Cost Last turn) - ($16)
Two Free levels to Moss from Geiger dying.
I draw one from centaur dying on technician.
(Gold from miscalculation of not paying for Tower last turn) - ($13)
Play Stalking Tiger. - ($10)
Tech Level 3. - ($5)
Summon Garg - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp. 0/1. Armor.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stalking Tiger. 4/4 Armor. Invsible.
  • :target: Lookout: Moss. 3/4. Level 3. Resist 1. My units have resisit 1.

In Play:

  • Rich Earth. Upgrade. Free Workers.
  • Garg 1/3.

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 13

P1T9


Tech StartingHand Workers

TECH
Lord of Shadows
Martial Mastery


STARTING HAND
Training Grounds
Nether Drain
Martial Mastery
Temporal Distortion


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


NextHand

Martial Mastery
Deteriorate
Doom Grasp
Lord of Shadows
Lord of Shadows


Tech 2 card(s)
Get Paid - ($9)
Training Grounds - ($8)
Garth Torken - ($6)
Garth trains to maxband, raise Vigor Adept
Skeleton - ($5)
Tech III - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Garth Torken (5/4A) Animate, sacrifice
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Training Grounds (4)
  • Training Grounds (4)
  • Vigor Adept (5/5) Frenzy 1, readiness
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Doubling up on Martial Mastery to increase flexibility in card access, rushing Tech III in case I draw Heroā€™s Monument. Iā€™m concerned about his Tech III, but I donā€™t have the firepower to break it.